Results 1 to 6 of 6

Thread: weapon range

  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Apr 2014

    Default weapon range

    playing D&D with a large weapon, got me thinking there is no range on a weapon just your character's threat range. You would think if you had a weapon (besides ranged weapons) you would increase the threat range especially a very large weapon. What are your thoughts on this
    Last edited by StrifeTheBloody; 2014-05-01 at 10:43 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Imp

    Join Date
    Feb 2013

    Default Re: weapon range

    i'm a little bit lost, maybe if you used more punctuation, it'd be easier to understand? could you word the question in a different way?

    edit: also, are you referring to Critical threat range, the number needed to roll to confirm a crit, or range, as how distance affects a ranged weapon?
    Last edited by Deaxsa; 2014-05-01 at 10:15 PM.
    Quizzes
    Spoiler
    Show


    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.
    Hombrew Material

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Re: weapon range

    i mean the range needed to attack some one with a melee weapon, say a short sword vs a great sword. The same distance is need to attack some one about 5 ft. Now if you used something like nightmare's sword "soul edge" it would be about 6 feet long and you think you would gain at least a 3 foot distance to be able to attack someone, so instead of having to be 5 feet away from someone to be able to attack them you could be 8 feet away.
    Last edited by StrifeTheBloody; 2014-05-01 at 10:49 PM.

  4. - Top - End - #4
    Titan in the Playground
     
    TuggyNE's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: weapon range

    Quote Originally Posted by StrifeTheBloody View Post
    i mean the range needed to attack some one with a melee weapon, say a short sword vs a great sword. The same distance is need to attack some one about 5 ft. Now if you used something like nightmare's sword "soul edge" it would be about 6 feet long and you think you would gain at least a 3 foot distance to be able to attack someone, so instead of having to be 5 feet away from someone to be able to attack them you could be 8 feet away.
    Don't call it range, call it reach, which the system actually uses.

    And no, granular reach is not really worth trying to work out, because then you have to invent a whole new system of positioning and movement and preventing closing and exact advantages for different lengths and balances and by that point you're not playing D&D any longer, you're playing a lousy implementation of The Riddle of Steel. Just stick with 5' square abstractions.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in "Take 10 SAN damage from Dark Orchid" Use of gray may indicate nitpicking Green is sincerity

  5. - Top - End - #5
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Re: weapon range

    Quote Originally Posted by TuggyNE View Post
    Don't call it range, call it reach, which the system actually uses.

    And no, granular reach is not really worth trying to work out, because then you have to invent a whole new system of positioning and movement and preventing closing and exact advantages for different lengths and balances and by that point you're not playing D&D any longer, you're playing a lousy implementation of The Riddle of Steel. Just stick with 5' square abstractions.
    Okay thank you very much

  6. - Top - End - #6
    Firbolg in the Playground
     
    Seerow's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: weapon range

    Quote Originally Posted by TuggyNE View Post
    Don't call it range, call it reach, which the system actually uses.

    And no, granular reach is not really worth trying to work out, because then you have to invent a whole new system of positioning and movement and preventing closing and exact advantages for different lengths and balances and by that point you're not playing D&D any longer, you're playing a lousy implementation of The Riddle of Steel. Just stick with 5' square abstractions.
    That being said, I could see something like giving extra reach for wielding a larger weapon (ie via Monkey Grip, Strongarm Bracers, Powerful Build, etc). Because it's just silly when you have the guy wielding a large spiked chain that's a good 20-30ft long but still only be able to use it at a 10ft range.
    If my text is blue, I'm being sarcastic.But you already knew that, right?


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •