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Thread: Star Wars: brothers in arms
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2014-05-21, 12:00 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr dropped to his belly, too close to use a grenade he opened fire with his Rifle. "Good thing they aim for Bantha ****."
Spoiler
initiative
(1d20+8)[9]
Blaster Rifle blitz (still single shot)
(1d20+4)[14]
Damage if hit
(3d8)[22]
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2014-05-21, 01:52 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- By Bellevue, WA
- Gender
Re: Star Wars: brothers in arms
Zor shall do some firing and covering.
Rolls:
Spoiler
Initiative: (d20+7)[26]
Shooting (bonuses added in) (d20+6)[23]
Damage on droid (hopefully impacted): (3d8)[9]
Blog Read and Comment! I use green for joking and Blue for sarcasm.
Published two Kindle Books on Amazon, both are 99 cents. Ask Me about them!
My First Let's Play -- Temporary Haitus (I plan to get back to it eventually)
(Yes, I happen to despise Game of Thrones, and the Book Series it is based on. I am Team Wight/Other. Kill all those humans!)
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2014-05-23, 04:52 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
The auto-gun to the right of the mine shaft explodes in a shower of sparks as blaster shots hammer into it, destroying it. The second gun takes some minor damage from the explosion suffered from its comrade, but not enough to silence it. during the explosion, you can see the two auto guns are backed against a rock wall.
Game rules information
Spoiler
Ok first gun is down, second gun is damaged
Zor, Kenth and I think Dhurka all gain +5 to reflex defense for taking cover,
Marr goes prone, but it doesn’t say anything about providing any defensive bonus… huh.
Anyway second round is up. Feel free to post actions.
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2014-05-23, 06:39 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Northeast Massachusetts
- Gender
Re: Star Wars: brothers in arms
"One down! Well done, men! Now take down that other hunk of rebel junk!" To give credence to his words, as well as to his leadership techniques, he brings up his weapon to fire, aiming at the remaining gun.
Spoiler
Squadmates, remember - the +1 is in effect until the end of the encounter
Fire - (1d20+1)[18] Damage (If needed) - (3d8)[11]
Last edited by Saulk; 2014-05-23 at 06:40 PM.
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2014-05-23, 10:06 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- The Great Northwest
Re: Star Wars: brothers in arms
Spoiler: Prone:Firing at prone targets imposes a -5 penalty while swinging a weapon at prone targets gets a +5 bonus, page 151 core.
Rergun charged the remaining turrent heedless of the spew of blaster bolts and jammed his vibroblade at the sensitive servo motors of the turret.
Spoiler: Actions
Move Action: Close to Charge range.
Standard Action: Charge if still out of melee range.
Attack: (1d20+6)[20] Plus bonus, plus Charge bonus.
Damage: (2d6+2)[9]
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2014-05-24, 10:26 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
Re: Star Wars: brothers in arms
"I guess this is why they used droids. Don't know when to give up." Kenth takes aim at the other turret, but noting his squad-mate's headless charge checks his fire, instead reaching out with his other perceptions, feeling the vaguely cold presence of the droid, and violently hurling it into the wall of the corridor.
Spoiler: ActionsUsing Move Object on the droid, and throwing it at the wall next to it. Spending a Force Point for +1d6 to the roll as well.
Use the Force: [roll]1d20+1d6+6[/roll] (23 rolled OOC)
Damage (assuming large, drop last two dice if not): (4d6)[2][1][5][6](14)Last edited by OracleofSilence; 2014-05-24 at 10:29 AM.
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2014-05-24, 12:58 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr closed his eyes for a moment as the droids explosion lit the chamber. When he opened them one of his squad was charging the droid. Marr chose to hold his fire lest he hit his squadmate.
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2014-05-24, 02:51 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
All of you except for Kenth are amazed to see the droid lurch to the side and crash into the stone wall at the left side of the tunnel. It explodes in a shower of sparks but the droid's weapon is still fireing, at everything but it's target as the gun whips about the encloses space, spraying the floor, ceiling etc. However Regrun manages to get close enough to finish it off with his vibroblade, finally silencing the machine.
If anyone examines the remains of the droids you will see they are little more than tripods with repeating blasters attached to them. Clearly, an automated defense system rigged up by the rebels in case this section of the base was breached.
Where the two auto-guns were set up, the tunnel makes a sharp right hand turn and then immediately opens up on the left hand side into a large cavern.
If anyone wishes to peer around the corner into the cavern then please roll perception checks.
game rules information
Spoiler
combat round is over. these things lasted exactly as long as anticipated. which is good.
Last edited by TheThan; 2014-05-24 at 02:58 PM.
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2014-05-24, 03:28 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- The Great Northwest
Re: Star Wars: brothers in arms
Rergun wiped off the blade with his glove before returning it to its sheath and drawing his blaster rifle from the strap on his back.
"Filthy clanker." He crushed a photoreceptor under his boot before sliding against the wall and looking around the corner.
Spoiler
Stealth: Using the corner for partial cover: (1d20+8)[15]
Perception: (1d20+4)[19]
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2014-05-24, 04:12 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Star Wars: brothers in arms
Gage gave the sentry guns a quick once-over as he passed to see if anything was left worth recovering.
((Mechanics - (1d20+5)[6]
Friggin' roller.))Last edited by RandomLunatic; 2014-05-24 at 04:13 PM.
I am not crazy! I prefer "reality impaired".
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2014-05-25, 12:14 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
Re: Star Wars: brothers in arms
Kenth relaxes slightly as the gun stops firing, pushing off the wall and advancing down the hallway with the rest of the squad. As the cavern comes into view, Kenth peers into the room, attempting to determine precisely what occupies the space,
Spoiler: RollsSense Presence UTF: (1d20+6)[22] (for the purposes of Perception, if higher then 15 ignores concelementr, if higher then 20 ignores total concealment)
Perception (1d20+6)[17] 19 with helmet. (total concealment does not provide any bonus to stealthLast edited by OracleofSilence; 2014-05-25 at 12:15 AM.
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2014-05-25, 12:57 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr stood up, a little unsure as to what made it smash into the wall. Faulty gear maybe? Well it didn't matter right now they had to move on. Marr pushed it out of his mind and following Rergun's example again pulling out his Sensor Pack to get a read.
Spoiler
Stealth
(1d20+8)[12]
Perception
(1d20+12)[22]
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2014-05-25, 07:34 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
Peeking around the corner, Regrun and Kenth sees a large cavern; centered in it is a cargo skiff partially loaded up with crates. Next to that there is an older model cargo load lifter, but it seems to be non operational as the side panel has been pulled off and a rebel tech is bent over it working on the mechanism.
Standing between the cargo skiff and you are several crates that look like they are waiting to be loaded up onto the cargo skiff. You spy two more rebel techs manually loading a black crate onto the cargo skiff; a brown furred wookiee is also helping load boxes onto the skiff, doing the work of two people. Clearly they are trying to evacuate the base. The cargo skiff is pointed towards a larger corridor that probably leads out.
Regun also sees about five rebel soldiers taking up position among the crates of cargo. It looks like they heard the shooting from the short fight with the sentry guns and must be acting as a rear guard.
Meanwhile Kenth senses the presence of ten entities on the other side of the rock wall (where Regrun is looking), even though there are only nine visible. Two of them are non-human. Marr’s sensor pack also picks up nine life forms other than your squad.
Beyond the loading area there is a series of windows and a door set into the stone wall.
The two sentry guns are wrecked, nothing seems salvageable.
Game rules information
Spoiler
Regrun and Kenth get improved cover (+10 reflex defense) because they’re peering around the corner (I imagine only two people can peek around a single corner at a time).
The rebel soldiers are using the crates as cover
The wookiee and two of the three soldiers spotted both Regrun and Kenth as they peaked around the bend.
Surprise round:
Only Regrun and kenth get to act because they are the only two in position to shoot or be shot at. The rest of the squad is not caught off guard, but there’s a rock wall between them and the bad guys as well so they can’t be attacked either.
But only two soldiers and the wookiee get to act.
Feel free to roll initiative and post actions, but only Regrun and kenth get to act this round. everyone else’s actions will take place in the next round.
Last edited by TheThan; 2014-05-26 at 01:12 PM.
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2014-05-26, 10:23 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Northeast Massachusetts
- Gender
Re: Star Wars: brothers in arms
Beltane took a knee, moving up against the wall for cover, aiming out with his rifle, knowing that Rergun and Kenth would be reporting back with the positions of the enemy as soon as they saw something. If something came around the corner, he wanted to be ready to take it down.
ActionsSpoiler
Perception Roll (to see if there's anything else to notice) - (1d20+14)[19]
Initiative - (1d20+5)[14]
Question: Does this count as a new encounter? That'll determine whether my +1 command ability is available again.
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2014-05-26, 10:52 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
Re: Star Wars: brothers in arms
"961 here, I've got ten hostiles in the larger cavern. They appear to be attempting escape. Firing now." Kenth takes aim and fires at one of the more exposed soldiers before ducking back behind the wall.
Spoiler: Attack RollsInitiative: (1d20+6)[21]
Attack" (1d20+2)[21] (+1 if command effect still in place)
Crit Confirm: (1d20+2)[15]
Damage: (3d8)[11]
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2014-05-26, 12:41 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Star Wars: brothers in arms
Hearing the contact report, Gage prepped a grenade...
SpoilerInitiative - (1d20+8)[15]
Move: Draw grenadeI am not crazy! I prefer "reality impaired".
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2014-05-26, 02:32 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr took up position waiting for his chance to get a shot in.
Spoiler
initiative
(1d20+8)[18]
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2014-05-26, 08:37 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- The Great Northwest
Re: Star Wars: brothers in arms
"Roger 961, got eyes on nine."
Rergun flipped his rifle over to auto and set his sights on the thickest pack of rebels he could get in one burst. He broke the silence with a scream of auto blaster fire.
Spoiler: Actions
Swift: Switch Blaster Rifle to auto.
Standard: Auto Fire Attack. If I can get 4 rebels in a 2x2 square he'll aim for that, barring that the most rebels he can hit with a 2x2 attack.
Attack:(1d20-2)[13]
Damage: (3d8)[12]
Inititave:(1d20+8)[27]Last edited by A'den; 2014-05-26 at 08:38 PM.
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2014-05-27, 02:25 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
Regrun opens fire with his weapon, spraying blaster fire into the area, he manages to catch two taking up positions too close to gether and they’re forced to keep their heads down. Meanwhile Kenth takes more precise aim and catches a rebel in the chest, blasting a nasty burning hole in his chest and putting him on his back. He doesn’t move. Return fire is sporadic at best and inaccurate, you see blaster bolts slam into the wall in front of you, leaving smoking holes and showering the area with some shrapnel.
Game rules information
Spoiler
Surprise round is over. Regrun wounded two rebel troopers with his autofire, failing to hit both of them, so they take half damage.
Meanwhile Kenth manages to straight up kill one.
Regrun and Kenth have improved cover, giving them +10 to their reflex defense (making them near impossible to hit) while the others have total concealment and cover because of a big rock wall In the way.
In order for everyone to get in the combat, someone’s going to have to move into the room. You can make the distance to the crates in one round. either that, or people make a move action to make way for another.
So we’re moving on to the first round. I’m keeping track of initiative. Regrun and Kenth are at the top of the round again, so i'll need another action from you two.
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2014-05-27, 01:07 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- The Great Northwest
Re: Star Wars: brothers in arms
Rergun braced his blaster rifle against his chest and looked for another cluster of rebels he laid down another swath of automatic blaster fire.
Spoiler: Actions2 Swift Actions: Brace Blaster Rifle.
Attack: (1d20+1)[21]
Hit: (3d8)[12]
Crit, autohit and double damage 24
Last edited by A'den; 2014-05-27 at 01:09 PM.
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2014-05-27, 04:10 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Northeast Massachusetts
- Gender
Re: Star Wars: brothers in arms
Taking a deep breath, Beltane ran for the crates. No commander gained respect from the troops hiding in the back. Not that he was going to be taking chances overly much, but he still had to be seen to be making a stand. Once there, he ducked for cover and opened fire, blasting at the nearest enemy soldier.
ActionsSpoiler
Move: Close distance to crates and cover
Attack: Open fire (1d20)[18] Damage (if needed) (3d8)[16]
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2014-05-27, 04:34 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Star Wars: brothers in arms
"Frag out!" Gage called as he pitched the grenade around the corner, then charged forward while the rebels were distracted.
((Going to move up to the crates as my move action, then throw the frag at the densest concentration of enemies as my standard.
Attack - (1d20+5)[21] plus range modifiers (+1 if point-blank)
Damage - (4d6)[10] +1 if PB.
Damage: 15/32
CT: Normal))I am not crazy! I prefer "reality impaired".
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2014-05-27, 10:36 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr followed the others in letting off a blaster bolt into the nearest Rebel. "Should we start offering Surrender?"
Spoiler
Blaster shot
(1d20+3)[11]
Damage on hit
(3d8)[9]
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2014-05-28, 12:33 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
The rebels are hammered by a volley of blaster fire from Regrun as he sprays crimson death madly into the room. He hits a rebel soldier center mass and a technician near the cargo skiff, They both go down. A blaster bolt slams into the wall doing nothing. Gage's grenade lands amongst the rebels hiding behind the crates, you hear a trooper yell “grenade!”, but its too late, the device detonates in a deafening explosion, one trooper rag-dolls up and onto the crates and another is blown backwards into the center of the room. The remaining techs scramble for cover, shooting high as they go.
In the madness of someone chucking a grenade in an enclosed space, Beltane, and Sgt Tucker make a mad dash to the relative safety of the crates, firing shots as they go. Beltane is rewarded with a scream of pain as his shot finds its mark, the sergeant’s shot goes wide.
Suddenly a big brown furry thing appears in front of the two leading the charge, a heavy fist comes crashing into the side of the sergeant’s helmet and he goes flying into the wall with a sick crunch. The sarg slides to the floor and doesn't move.
Spoiler
Game rules information
Regrun kills one trooper and an enemy techie with his amazing autofire crits.
Gage’s grenade finishes off the two that Regrun's autofire damaged last turn
Beltane drops a fifth guy.
Beltane and Gage now have cover vs the two remaining techs. But Beltane is in melee with the wookiee. He engaged both him and the sergeant.
The wookiee and the two remaining techs are the only badguys still standing.
On a side note, I forgot how much better autofire is in Saga vs. how bad it is in D20 modern.
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2014-05-28, 07:43 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- The Great Northwest
Re: Star Wars: brothers in arms
Rergun grinned under his white helmet feeling the flood of satisfaction with his first real kills of the day. Seeing the Wookie charge in at the sergeant and drop him like a ton bricks sent a flare of rage through the trooper. He slung his blaster rifle and drew his vibroblade. He broke cover and charged the Wookie a primal battlecry ripped out his throat as the heat of battle started to take over his senses. The leather wrapped hilt of his vibroblade held tightly in an overhand grip felt good as he used his other hand on the pommel to power assist the blade as he plunged the it into the Wookie's furry backside.
"RRAWWWRGGGGG!!"
Spoiler: Actions
Swift: Drop Rifle (its on a sling so just hangs near his back.)
Move Action: Draw Vibroblade.
Standard Action: Charge Wookie
Attack: (1d20+5)[11]
Hit:(2d6+3)[11] Used in two hands.
-2 to my defenses until my next turn.
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2014-05-28, 01:42 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
Re: Star Wars: brothers in arms
"Damn!" Kenth breaks is focus from shooting, attempting to time his next action to Rergun's blow, attempting to hurl the Wookie away from its target, this time into the edge of the skimmer it had recently been loading. This completed he sprints for the crates within the room, ducking behind on and yelling to the room in general "Rebel forces, surrender now. Drop your weapons and you may survive. Continue fighting and no quarter will be offered or given." internally, he is somewhat more conflicted This is ****ed up. If we capture the Wookie, it'll be sold into slavery, and most of the others will likely be executed or sent to a prison world.
Spoiler: ActionsUsing Move object to hurl the Wookie into the nearest hard surface available (assuming its the skimmer), and spending a force point for +2d6 damage, then spending a move action to run for cover inside the room as well.
UTF: (1d20+6)[20]
Damage(4d6)[4][1][3][5](13)Last edited by OracleofSilence; 2014-05-28 at 01:45 PM.
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2014-05-28, 02:19 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Cybertron
- Gender
Re: Star Wars: brothers in arms
Marr moved up behind the others, "You heard the man, drop your weapons now!" He said leveling his gun at the nearest Rebel.
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2014-05-28, 02:21 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Star Wars: brothers in arms
Wow, Gage thought as the Wookiee went flying. Congratulations would come later-now, he ventilated the beast's hide in payback.
((2x Swift to brace and then autofire the Wook.
Attack - (1d20+3)[14]
Damage - (3d8+1)[16]
Dam: 15/32
CT: Normal))I am not crazy! I prefer "reality impaired".
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2014-05-28, 06:08 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- By Bellevue, WA
- Gender
Re: Star Wars: brothers in arms
Zor will try to take down a rebel.
Actions:
Spoiler
Initiative (d20+7)[18]
Using 2 swift actions to aim, plus in for Comrades in Arms (I am assuming that I am close enough to an ally. If not, take off 1 for the talent not working
(d20+5)[10]
Damage to hit, (3d8)[11]
Blog Read and Comment! I use green for joking and Blue for sarcasm.
Published two Kindle Books on Amazon, both are 99 cents. Ask Me about them!
My First Let's Play -- Temporary Haitus (I plan to get back to it eventually)
(Yes, I happen to despise Game of Thrones, and the Book Series it is based on. I am Team Wight/Other. Kill all those humans!)
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2014-05-28, 06:30 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Star Wars: brothers in arms
Rergun charges at the wookiee, but the wookiee is just a bit quicker, and kenth’s blade misses it’s mark, but slices a bit of hair as it passes. But then the wookiee is lifted into the air and thrown against a large crate, head first. Then blaster fire lights him up, scorching his hair and severely injuring him.
Roaring in pain, the wookiee, faces Rergun and lets out a terrific wookiee battle roar, which seems to reinvigorate him, despite the blow to the head and the multiple blaster shots. He steps forward and takes a swing at Regrun, the guy with the vibro blade, roaring as he does so. Fortunately he manages to stay out of the reach of that deadly fist.
meanwhile one last shot from zor convinces the two remaining techs to surrender, they throw down their guns and step out with their hands up; however it's clear the wookiee has no intentions of surrendering.
Game rules information
Spoiler
Rergun missed by a fraction, even with a flanking bonus.
Zor also missed.
The wookiee took a lot of damage and used his second wind to stay in the fight. He’s also moved one step down the condition track.