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  1. - Top - End - #1
    Barbarian in the Playground
     
    That Lanky Bugger's Avatar

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    Default [Skills Stuff] Knowledge: Monster Anatomy

    Knowledge: Monster Anatomy

    This knowledge skill is a special use of the Knowledge skill with it's own unique use. This skill allows the user to discover a foe's weaknesses and how best to exploit them. Each time you gain a rank in this skill, you select one type from the following list:

    List of Monster Types
    {table]Abberation|Animal|Construct
    Dragon|Elemental|Fey
    Giant|Magical Beast|Ooze
    Plant|Undead|Vermin[/table]

    Optionally, you may choose to focus on the Humanoid or Outsider type, but you must choose one subtype from the following list:

    Humanoid/Outsider Subtypes
    {table]Humanoid|Outsider
    Aquatic|Air
    Dwarf|Chaotic
    Elf|Earth
    Goblinoid|Evil
    Gnoll|Fire
    Gnome|Good
    Halfling|Lawful
    Human|Native
    Orc|Water
    Reptilian| [/table]

    Check

    The difficulty to discern a monster's anatomy is equal to 15 + Monster's Challenge Rating. This reveals entries from the monster's Special Qualities line, starting with the first. For every five points above the DC, you learn another item from the Special Qualities line. If there are no more items on the Special Qualities, items from the Special Attacks line are revealed to you.

    To make a check, you must have chosen the type of monster for which you are checking. Doing so takes a Standard Action. If you try to discover the weaknesses of a creature type for which you do not have on your skill list, you automatically fail.

    Example: Korr the Fighter is moving through the northern wastes with his party, when a Frost Worm bursts from the ground and attacks. As he engages the creature, he pauses to try to remember a weakness from old texts he read. He rolls a 34 for his check, which reveals to him that the Frost Worm has Dark Vision (not really helpful), and that when the Frost Worm dies it will explode in an icy maelstrom (more helpful, as he and the party are in melee with the creature). He warns his party to back off and fight the thing at a safe distance.

    Special

    A Rogue can use this skill to Sneak Attack an opponent normally immune to precision damage due to their foreign (but not non-existent) anatomy. A rogue cannot deal sneak attack damage prevented by other means, such as a foe with concealment or a foe too large to reach their anatomy.

    The DC to use this skill in this way is equal to 20 + Monster's CR. Success allows you to use a single die of Sneak Attack damage. For every 5 points over the DC you roll, you may add another die of Sneak Attack damage (if you possess another).

    Example: Thae the Rogue finds himself face to face with a Mohrg while adventuring with a comrade. Normally Undead are immune to Sneak Attack damage, but Thae has Knowledge: Monster Anatomy and possesses Undead as one of his Rank selections. Thae's comrade charges into melee with the creature while Thae studies it. He rolls his Knowledge Check, getting a result of 41. The DC to use this ability was 28 which grants him 1d6 Sneak Attack, and because he got 10 points better than the DC, he can use another 2d6 Sneak Attack against this Morhg.


    This is just something I cooked up for a campaign I'm starting up soon. Thoughts?
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    Thanks to Simius for the Xill Bard, Abardam for the Gray Rendar, Sampi for the Memphit, Rex for the Aristocrat and Onasuma for the Bearded Devil!


  2. - Top - End - #2
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Default Re: [Skills Stuff] Knowledge: Monster Anatomy (PEACH)

    Um... why? Knowledge already does this anyway.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  3. - Top - End - #3
    Dwarf in the Playground
     
    Rumda's Avatar

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    Default Re: [Skills Stuff] Knowledge: Monster Anatomy (PEACH)

    well it may be better to work it in as a feat
    Monstrous anatomy
    prerequisite:either favoured enemy +4 for the particular creature type and 8 ranks in a corresponding knowledge skill (e.g. knowledge(Arcana) for constructs or knowledge (religion) for undead,) or 13 ranks in the knowledge skill

    Benefit:At the start of combat you can make a special knowledge check against DC 15+ creatures CR, if you are successful you are able to cause critical hits against that particular creature.

    special:Sneak attack, skirmish and other similar abilities work against identified creatures
    special: A Ranger can apply his favoured enemy bonus as a competence bonus to the Knowledge check
    Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad

  4. - Top - End - #4
    Barbarian in the Playground
     
    That Lanky Bugger's Avatar

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    Default Re: [Skills Stuff] Knowledge: Monster Anatomy (PEACH)

    I guess the Why is pretty simple... In order for an adventurer to start learning about monsters, they've got to take ranks in the following Knowledge skills:

    ○ Arcana (for constructs, dragons and magical beasts)
    ○ Dungeoneering (for abberations and oozes)
    ○ Local (for humanoids)
    ○ Nature (for animals, fey, giants, monstrous humanoids, plants and vermin)
    ○ Religion (for undead)
    ○ The Planes (for outsiders and elementals)

    That's... six skills in order to be able to effectively learn information about monsters, often in more depth than is strictly necessary. This Knowledge skill isn't meant to be in-depth, it's meant to be general. Someone with this skill could not research how to summon elementals, or the properties of dragon's blood. They won't learn the heraldry of the local lord while learning something about the way to properly kill an Orc.

    This is meant to be the sort of knowledge a Fighter might pick up while talking to another adventurer in a bar, like "If you run into a Roper, don't let the mage hit it with a lightning bolt. It won't do a damned thing to it." Little bits of knowledge here and there that could wind up being useful later. It's also why you gain a different monster type at each rank: You won't always know if what you're fighting is on your list or not, so there's going to be a little bit of vagueness there when you make your check.
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    Thanks to Simius for the Xill Bard, Abardam for the Gray Rendar, Sampi for the Memphit, Rex for the Aristocrat and Onasuma for the Bearded Devil!


  5. - Top - End - #5
    Troll in the Playground
     
    ElfMonkGuy

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    Jan 2007

    Default Re: [Skills Stuff] Knowledge: Monster Anatomy (PEACH)

    Personally, the whole 'sneak attack something that would be normally immune 'cause you got mad skillz' thing strikes me as one of those skill feat things. That's what they're called, right?

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