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  1. - Top - End - #181
    Bugbear in the Playground
     
    NinjaGuy

    Join Date
    Aug 2013
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    Scranton, PA
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    Male

    Default Re: The 8 Guilds of Xil

    Quote Originally Posted by Oko and Qailee View Post
    Ashelyn looks on knowingly as Serephina describes the difference between ninja's and rogues, as if it wasn't particularly new information to her. She doesn't speak until Serephina asks about the mortality rate.
    "Well, mostly it's because the area we're dealing with is a lot more dangerous. The wilds between us and Chi are just that, wild. And Chi is essentially next door, and any of their military members kill us on sight. Millennium Sphinx takes on as dangerous missions, but they tend to get more powerful members than us."
    "I would be willing to help out with that. But helping isn't my job to as of yet, but could be.... Would I be able to get more information on to what exactly you guys are doing at the border? And would I be able to put in a ticket for this amazing guild ? She smiles as she starts asking about the ticket.
    [roll] 4d6b3 [/roll]

  2. - Top - End - #182
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma, Chistara
    Show
    (Does the damage happen regardless of whether he succeeds on the Bullrush?)
    (Chistara continues seeing this, see previous two posts with your name in them)

    Torma's funnel of air easily hits the stocky dwarf, but he manages to push back against it and side step away from it. Torma can hear the cheering of other people at the party as the duel goes on. The dwarf swaps to a lasso and swings it at Torma's legs, with the funnel blowing hard against the dwarf he is unable to aim properly and once again misses Torma.
    Last edited by Oko and Qailee; 2014-05-25 at 10:52 AM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  3. - Top - End - #183
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Serephina
    Show
    "we guard and patrol it and scout outwards. Chiite soldiers have been spotted farther and farther west from their lands, meaning they might be potential scouting parties for a future attack. I would happily take your ticket." She says with an outstretched hand.
    Last edited by Oko and Qailee; 2014-05-25 at 03:05 AM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  4. - Top - End - #184
    Dwarf in the Playground
     
    DrowGirl

    Join Date
    May 2014

    Default Re: The 8 Guilds of Xil

    Chistara's attention is caught briefly by the levitating Torma. She raises her brows in appreciation of the feat before swinging her gaze back 'round to her escorts. A savage grin appears, It's been a good while since my last decent brawl, even a friendly one. I'll surely take you on"

  5. - Top - End - #185
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Torma flies back down to ground level, 15' away from Bowter (2 5' squares between them) (he's still maintaining levitate, he's just hovering at ground level now), and as he does so the Funnel that had just assaulted the dwarf dissipates. "There, I'm back down again to keep it a fair fight, since you don't have the throwing arm to reach me up there! Come and get me if you can!"

    Torma swiftly swings his staff in Bowter's direction, and a blast of wind shoots at him:
    Spoiler: Crunch & Rolls
    Show
    He's used 'Air Blast' - a Fundamental Seed Form. Base DC 5, spending 20 points of his potential Augment Pool to quicken it twice to a Swift Action. Take 10 on BC for a 29, Augment Pool 24, 20 spent quickening, rest unspent.

    Spoiler: Attack & Damage Rolls (NOTE: NOT a touch attack):
    Show
    Ranged Attack: (1d20+3)[22]
    Non-Lethal Bludgeoning Damage: (1d6)[1]


    Then, continuing the complicated flourishing of his staff, Torma forms another Funnel directly above Bowter, and another powerful column of wind slams down onto him.

    Spoiler: Effects of Funnel
    Show
    Browter must make a Reflex save DC 17. If he fails, he is subject to the below effect. If he succeeds, he moves 5' to an unoccupied adjacent square not affected by the Funnel (so not directly above or below him). If there are no unoccupied spaces, his movement speed is 0', or the adjacent space is considered difficult terrain, he is prone in that space.

    Spoiler: If he fails the save
    Show
    Bull Rush: (1d20+5)[14]
    Non-Lethal Bludgeoning Damage: (6d6)[18]

    If he loses the bull rush, he is considered checked against movement in all directions.


  6. - Top - End - #186
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma, Chistara
    Show
    (Chistara roll initiative)
    Torma's air blast catches a few other people, but there isn't much in terms of complaints except for a
    "I'll jump in to help it if you don't watch it you goober!" coming from Niwa.

    Bowter fails to avoid the second funnel again, but resists the bullrush. He steps out of it again, panting
    "Alright, I yeild ya tosser, Ima getcha next time."

    He throws his cup of ale, that he still had in his left hand, at Torma.
    Spoiler: Unless you reduce his attack roll
    Show
    It clonks torma on the head for (1d3)[2] dmg.


    ------

    The red haired man takes a step back and takes a stance for fighting.
    "Ready?"
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  7. - Top - End - #187
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    As the cup of ale flies at Torma, his staff swings blindingly fast, another rush of air following in its wake, and the flight path of the cup is disrupted.

    Spoiler: Deflect Attack Class Feature
    Show
    Basically, it's like the Deflect Arrows feat, with some small changes. Instead of just auto-negating one ranged attack at him/turn as a non-action, it's an immediate action (which is how it's 1/turn), and it applies a penalty to the attack roll of a ranged attack at him. The penalty scales with my bender level (-6 -2/4 bender levels). Currently it applies a -8 to the attack roll. Let me know if that's enough to make the mug miss.


    "Sorry I left your range so quickly -- I'm more used to serious fights than brawls, and when I used to spar with other benders or warriors we approached it as real combat practice. It was just reflex to get some distance! Ha ha ha!" He laughs loudly, and with his gravely voice it again comes out more as a bark. "But I look forward to next time, and you can show me what you've got!

    So, do you think I have what it takes for Klanen?
    " He grins his usual wide grin and holds out his ticket to Bowter.
    Last edited by Caligstro Smith; 2014-05-25 at 11:46 AM.

  8. - Top - End - #188
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma
    Show
    Niwa replies as she snatches the ticket. "Absoooolutely, that was fun to watch. You can never have enough interesting people in our guild."
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  9. - Top - End - #189
    Dwarf in the Playground
     
    DrowGirl

    Join Date
    May 2014

    Default Re: The 8 Guilds of Xil

    Spoiler
    Show
    [roll0]


    "Aye, laddybuck" Chistara swings her axe free of it's straps. "I'm ready."

  10. - Top - End - #190
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    "I'm glad I could entertain! Well, sorry to be off so quickly, but I still have more guilds to visit before the day's done, and evening's fast approaching. Whatever the morrow brings, I'm glad to have met you both, and," turning to Browter, "thank you again for our match!"

    Torma allows the swirling winds around him to fade, but before his feet even touch the ground he's already formed another swirling mass of wind beneath him, and he lands seated on a sphere of air before zooming off in the direction of Millennium Sphinx.

    Spoiler: Air Scooter Seed Form
    Show
    This one is the same air scooter Aang rides in the show. Base DC 10, and it moves at a speed of 60'+5'/5 Augment Pool points, which I've augmented to 65' for now, and I also quickened its forming into a swift action (base action is Move) for 10 points. It's maintainance is also a move action, but I quicken that as well for the same DC. I'm treated as mounted for all purposes except requiring an additional concentration check to bend while using it (as I would need for other mounts). If something damages me I have to make a balance check or fall off it, which dissipates the form.

    It can also move on walls as long as it moves 30+'/rnd and it ignores difficult terrain. It may also move above water, or even pools of lava/acid. It also has a flight speed equal to its land speed with perfect maneuverability, but it can only fly for 3 consecutive rounds.
    Last edited by Caligstro Smith; 2014-05-25 at 12:00 PM.

  11. - Top - End - #191
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    It is now late afternoon.

    Spoiler: Torma
    Show
    Upon arriving at the location designated on the map, Torma finds himself at a large plaza in which three large Pavilions have been set up. There is a small crowd chatting about and a small line in front of each pavilion. At the front of the Pavilion are 3 guards, each with the Millennium Sphinx Guild Crest (see below) on the front of breast plate that they are wearings.

    In the crowd is a are a few other individuals with the Millennium Sphinx crest on their clothing. The one that appears the least busy and is closest to Torma is a young woman with crimson red hair and a freckled face. She appears thin, despite the large Crimson Cloak she is wearing. Her and the other individuals seem to be informing people about the details of MS


    Spoiler: Fife
    Show
    Fife, heads back towards Cherry Home, he swears he see's Harnor walk by him on his way there, but he's not quite sure. He arrives back at the Cherry home plaza, which is currently unmanned.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  12. - Top - End - #192
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    Just before he reaches the plaza, Torma hops off his sphere of air and approaches the final block on foot.

    Just because I'm in a bit of a hurry doesn't mean I should show that to the guilds, espeically Millennium Sphinx. It might give a bad first impression, and they're supposed to be the best.

    He approaches the freckled red-head his light step at odds with his aged outward appearance, geta and staff both clacking on the stones of the plaza, and when there is a break in the conversation he introduces himself with a wide grin and a small quarter-bow, "Hello! I'm Torma, a wandering bender and herbalist! I've heard yours is the strongest minor guild, but beyond that I know little of you. What could you tell me about your mighty guild?"

  13. - Top - End - #193
    Bugbear in the Playground
     
    NinjaGuy

    Join Date
    Aug 2013
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    Scranton, PA
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    Male

    Default Re: The 8 Guilds of Xil

    Quote Originally Posted by Oko and Qailee View Post
    Spoiler: Serephina
    Show
    "we guard and patrol it and scout outwards. Chiite soldiers have been spotted farther and farther west from their lands, meaning they might be potential scouting parties for a future attack. I would happily take your ticket." She says with an outstretched hand.
    Seraphina hands her the ticket, "So what do you think, from your own personal preference not the guilds, what do you think I would be able to do in this guild, and if not this guild then what other guild do YOU think would best fit mytalents or what they would use of my talents?
    [roll] 4d6b3 [/roll]

  14. - Top - End - #194
    Dwarf in the Playground
     
    DrowGirl

    Join Date
    May 2014

    Default Re: The 8 Guilds of Xil

    Spoiler: Initiavtive Roll take #2
    Show
    (1d20+2)[9] posttooshortfornoreason

  15. - Top - End - #195
    Ogre in the Playground
     
    sparky9042's Avatar

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    Feb 2013
    Location
    Philadelphia, PA
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    Male

    Default Re: The 8 Guilds of Xil

    Ioriston takes a bite out of his pie before answering, again. "Currently, I can detect both psionic and magic auras, set up simple scrying beacons, and discern the history of objects given to me. In addition, I am capable of entering combat as well using both targeted and area powers."
    "By the way, do you know the best thing about magic? ... Everything." - Sarda, 8 Bit Theater

    Thanks to Madcrafter for the avatar!

  16. - Top - End - #196
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma
    Show
    "Well, first off I'll tell you that you heard right. We are the mightiest guild, we take the hardest, highest paying jobs. We have the most powerful members, hte most intelligent members, and the most talented clerics. We're very selective of who we allow in and most people don't meet our requirements. You must have a good sense of independence to work with us, as a lot of the time you may have to complete jobs on your own. Whats your name?"


    Spoiler: Serephina
    Show
    "Well... certainly many of the guilds can make use of your talents. Porter Chill and Cherry Home most likely cannot. Gilde has many different jobs, so they certainly can make use of you. Millennium Sphinx can as well, though they tend to be prideful in their selection process. Innocent... well I don't know much about them. Silver Flag... nevermind. Klanen will take you as long as you're free spirited, they don't care much where your talent lies. Your question about my personal preference is odd, is it what I think you would be able to do? or what I prefer that you would do? I personally think you can expect much of what I already told you, travelling into largely dangerous and unmapped area, scouting and possible assassination."


    Spoiler: Chistara
    Show
    "Very well my sweet, prepare yourself for humiliation!" The man takes a 5 foot step back and slaps both hands onto the ground, immediately a yellow goop is beneath Chistara.
    (Roll reflex, save DC 14 or fall prone, after a successful reflex save you may move only with a DC10 balance check, or else not move.

    If you fail the balance with a 5-9: Reroll Reflex, if you fail you fall
    if you roll a 4 or lower: You fall without a reflex save.


    Spoiler: DC16 Spellcraft to identify
    Show
    Grease



    Spoiler: Ioriston
    Show
    "So you would be unable to tell us where Harnor is sneaking off to right now for example?"
    Last edited by Oko and Qailee; 2014-05-26 at 04:40 AM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  17. - Top - End - #197
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    "Well, I've been wandering, alone, for much of my life, and I've done well enough for myself, so I certainly have the independence covered. Although I was hoping that joining a guild would bring a bit more than "nothing" in terms of community, at the very least when between jobs, and that I might have a traveling companion some of the time. How do you handle mission selection? Do your members choose their own tasks as I know some other guilds do? Or are they simply assigned by the leader? If I found some other of your members interested in the same big job could several take it?

    And how do you identify those who meet your stringent requirements? Is there some standard test? One based on specialization? Those who are most intelligent surely must have different skills than those who are most powerful, at least most of the time?
    "

  18. - Top - End - #198
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma
    Show
    "Jobs are selected by you, though the leader may ask you or recommend you some. You don't have to do a job he asks you, but its considered very poor taste and he usually knows who can handle what. We test on you multiple aspects, combat, info gather, whatever personal skills you have. We always test combat though first and most people fail at that and walk out not knowing there are other tests."
    Last edited by Oko and Qailee; 2014-05-26 at 11:33 AM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  19. - Top - End - #199
    Bugbear in the Playground
     
    NinjaGuy

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    Aug 2013
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    Scranton, PA
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    Male

    Default Re: The 8 Guilds of Xil

    Quote Originally Posted by Oko and Qailee View Post
    [SPOILER=Torma]
    Spoiler: Serephina
    Show
    "Well... certainly many of the guilds can make use of your talents. Porter Chill and Cherry Home most likely cannot. Gilde has many different jobs, so they certainly can make use of you. Millennium Sphinx can as well, though they tend to be prideful in their selection process. Innocent... well I don't know much about them. Silver Flag... nevermind. Klanen will take you as long as you're free spirited, they don't care much where your talent lies. Your question about my personal preference is odd, is it what I think you would be able to do? or what I prefer that you would do? I personally think you can expect much of what I already told you, travelling into largely dangerous and unmapped area, scouting and possible assassination."
    "I do in fact love the idea of traveling in unmapped areas, and dealing with life and death. but I prefer life over death." She chuckles a little bit. "My question was to see where you think I would best fit into a guild. mainly the ones that would be of use to my talents."
    [roll] 4d6b3 [/roll]

  20. - Top - End - #200
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    "Okay, that's understandable enough. Weed out people with the hardest test first to save the effort and manpower of the more time consuming ones." Torma nodded. "And is there still a sense of community within the guild though? Even if most often missions are solitary? What is Millennium Sphinx like when we're not on a job?"

  21. - Top - End - #201
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Torma, Arrow
    Show
    "Certainly, we do make friends, some more than others. Off days tend to be quite, as usually people are tired."

    Spoiler: Description of MS for Arrow
    Show
    Upon arriving at the location designated on the map, Arrow finds himself at a large plaza in which three large Pavilions have been set up. There is a small crowd chatting about and a small line in front of each pavilion. At the front of the Pavilion are 3 guards, each with the Millennium Sphinx Guild Crest (see below) on the front of breast plate that they are wearings.

    In the crowd is a are a few other individuals with the Millennium Sphinx crest on their clothing. The one that appears the least busy and is closest to Arrow is a young woman with crimson red hair and a freckled face. She appears thin, despite the large Crimson Cloak she is wearing. Her and the other individuals seem to be informing people about the details of MS, she is also currently engaged with the "dwarf" Torma whom Arrow has seen at Cherry Home.



    Spoiler: Serephina
    Show
    "Haha, well most of us do. One of our major goals is to not die of course."
    Last edited by Oko and Qailee; 2014-05-26 at 02:35 PM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  22. - Top - End - #202
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: The 8 Guilds of Xil

    Jot (Waldrick)

    If nothing specifically interesting happens at the festivities, Waldrick heads back to the inn. Maybe there are some folks to share a beer or some dice with there, and otherwise he will spend his time polishing and sharpening his gear.
    Avatar by Recaiden

  23. - Top - End - #203
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    "That's good, then. So, I'm assuming the three pavilions are where we're tested. Does it matter which I go to? Is one for each type of testing, or are there three queues just to keep waiting times down?"

  24. - Top - End - #204
    Barbarian in the Playground
    Join Date
    Nov 2013

    Default Re: The 8 Guilds of Xil

    Maddox blinked. He didn't know why, but he felt like he'd spent days just lounging around the festival, not doing much, and Paimon was giving him what felt like a literal slap to the back of the head. Not that his objection changed anything; boring or not, Maddox should be trying to keep busy, and he could think of a few errands to run before the day's end.

    With that, Maddox took to the crowds, trying to find one of two things; either a merchant, preferably one who looked like he carried books, or something...ostentatious. A chance to look impressive, he thought, and Paimon beamed at the notion while Maddox glanced around, trying to keep his pace to a reasonable speed.

  25. - Top - End - #205
    Ogre in the Playground
     
    Zombie

    Join Date
    Jul 2008

    Default Re: The 8 Guilds of Xil

    Sidling up to the skinny girl and the dwarf, Arrow stands awkwardly for a moment, his hands at his sides, eyes distant. Finally, he clears his throat. "Erm ... hullo again." This with a brief nod to Torma, then he turns to the girl, though he doesn't raise his head; in his hood, his face is still hidden. "I reckon I'm here to ask 'bout the guild."

  26. - Top - End - #206
    Ogre in the Playground
     
    Oko and Qailee's Avatar

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    Feb 2013

    Default Re: The 8 Guilds of Xil

    Spoiler: Jot (Waldrick)
    Show
    The inn has become a lot more lively since Jot was last there slightly less than 45minutes ago. The tables are all filled. At one table there are indeed people gambling. There are Gilde servers carrying out a yellow liquid that is most likely ale. In a corner table of the room is a gnome, he has wavy blonde hair and green eyes, and odd sight for a gnome. He is wearing a set of pure black robes with a black cloak over his shoulders. Perhaps more impressively is how many people are surrounding him just to talk to him. In a somewhat pretentious display, the dwarf sits on a chair place on the table, making him above the crowd.

    A woman asks him "Qitiore! Do you know what the show tomorrow will be?"
    He replies kind of rudely, "Of course I know, I'm not an idiot. They tell us in advance what we're doing, I'll tell you right now though, the Major guilds already decided whose being promoted, they just make us put a show for you filthy plebs."
    The woman looks insulted, but stays within the crowd, a man asks next.
    "Whose going to be in the show tomorrow?"
    "Do you really think I'm supposed to tell you that you moron? I'm not even supposed to tell you what I already told you."
    "Whose going to win? Torwin se-"
    "Torwin is a little ****, he has no talent."
    "But, he's the best in Mill-"
    "Millennium ****, their guild name is Millennium ****."

    Some whispering can be heard from the crowd.
    "He's from Innocent... they clean the Sphinx's stables for money and he's saying that..."


    Spoiler: Torma
    Show
    "It makes no difference."


    Spoiler: Maddox
    Show
    It takes Maddox some time to find anything at all, it seems that nearly every building that might have been for selling goods was closed for the festival. He first comes across a small stall with dozens of charms and books around it as he looks at it a mans head comes from the side of the cart. He has a wide smile and dark black eyes and his skin is pale. Most interestingly is that his neck stretched around the cart so that his head was now close to Maddox's face.

    "OOhhh, HeeeEEEelllooo. I see you want some nice books and curses and charms, guaranteed for all of the luck and curses you need. Locho's the name, murder is my game, I mean, selling fine wares. Do you need your kidneys? I mean, do you need any assistance?


    Spoiler: Arrow, Torma
    Show
    "You mean you're here for the best guild. Your name is?"
    Last edited by Oko and Qailee; 2014-05-27 at 02:27 AM.
    (Currently afk halfway across the country.)

    Attempting Homebrew:
    Requip Knight

  27. - Top - End - #207
    Ogre in the Playground
     
    Zombie

    Join Date
    Jul 2008

    Default Re: The 8 Guilds of Xil

    "Arrow." He shifts a little, his rough hand opening and closing near his bow. He looks up, a steely glint in his eye - a flash of only a moment as the girl makes her statement.

  28. - Top - End - #208
    Bugbear in the Playground
     
    NinjaGuy

    Join Date
    Aug 2013
    Location
    Scranton, PA
    Gender
    Male

    Default Re: The 8 Guilds of Xil

    Quote Originally Posted by Oko and Qailee View Post
    Spoiler: Serephina
    Show
    "Haha, well most of us do. One of our major goals is to not die of course."
    "Well it is good that 'not dying' is a good talent of mine, haha."
    [roll] 4d6b3 [/roll]

  29. - Top - End - #209
    Barbarian in the Playground
     
    BardGuy

    Join Date
    May 2014

    Default Re: The 8 Guilds of Xil

    Quote Originally Posted by Oko and Qailee View Post
    It is now late afternoon.

    Spoiler: Fife
    Show
    Fife, heads back towards Cherry Home, he swears he see's Harnor walk by him on his way there, but he's not quite sure. He arrives back at the Cherry home plaza, which is currently unmanned.
    Fife, knowing that Cherry Home was a safe place to rest himself for the sake of conversation, went up the steps into the tea shop and searched for someone to converse with; specifically Trinida and Qailee. Trinida seemed like the right person to be talking to about quests and what kind of quests Fife would be expecting. In short, he really just wanted to hear stories. However, the story of the woman with the angel's wings, Qailee, is one that intrigued him the most, only because he hadn't yet encountered anyone with wings before.

    Spoiler: To Trinida or Qailee
    Show
    "Hello agian! As I said, I have returned. So, I had a few more questions about the guild, or more to the point, about yourselves. I'd like to hear some stories of your exploits. Old missions and such. If that is alright?"

  30. - Top - End - #210
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2013

    Default Re: The 8 Guilds of Xil

    "Ah, hello again!" Torma beams at the tall, rough man beside him. He then turns back to the freckled woman, "Well, thank you for the information. I supposed I'll be off to the examinations, now. I was good to meet you, Miss ...?"

    *After she replies, or after a sufficiently long, pointedly awkward moment if she just ignores him*

    Torma walks over to join the shortest line for one of the testing pavilions, twirling his staff briefly and Forming 'Levitation' again as he does so. He keeps his feet on the ground, though, with the winds just swirling about him.

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