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Thread: Can any spell hurt it?
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2007-02-14, 08:41 PM (ISO 8601)
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Re: Can any spell hurt it?
Wouldn't need to only be 1 rd/lvl. The only reason why you put up the walls is to keep it from escaping the first round. After that, it sinks like a rock to the bottom of the pool of acid, which is far deeper than it is tall (2,000 cu.ft. should be more than enough), keeping it effectively trapped unless it has some kind of burrow speed.
At least it's a way to keep it contained until you can come up with a better way of dealing with it.Last edited by ShneekeyTheLost; 2007-02-14 at 08:54 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
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2007-02-14, 09:05 PM (ISO 8601)
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2007-02-14, 09:17 PM (ISO 8601)
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Re: Can any spell hurt it?
Considering how much the thing weighs, I think this is doubtful at best. At the risk of injuring Catgirls, it's paws are not normally ideally suited to swimming, and it's density alone would keep it on the bottom. It weighs how much? Yea... elephants can't swim either, and they're not as big as this baby is. Unfortunately for Mr. UberT, he doesn't have a trunk to breathe out of.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2007-02-14, 10:09 PM (ISO 8601)
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Re: Can any spell hurt it?
Yes they can. They're actually pretty decent swimmers. This page has video of elephants swimming.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
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Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-14, 10:17 PM (ISO 8601)
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Re: Can any spell hurt it?
Mr. T has Power Attack and a lot of natural attacks, and a lot of stat bonus to get attack bonus from.
What's the AC of the ground underneath him?
Granite only has 900 HP per five-foot cube.
Mr. T doesn't need a burrow speed.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2007-02-14, 10:27 PM (ISO 8601)
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Re: Can any spell hurt it?
Let's assume that he can't swim (or climb) even though physics doesn't apply to d&d. So?
Check out his spell-like abilities. You'll see he can dimension-door at will. That's 1200 feet in any direction, and it doesn't matter if there's a wall there.
Put him in an antimagic field? Notice something else: He has a fly speed.
And yeah, he could just burrow too.
Pits and walls are not the answer. The other solutions are much more efficient, and much better.
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2007-02-14, 10:55 PM (ISO 8601)
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Re: Can any spell hurt it?
Can't swim? The tarrasque can swim just fine. He's got +17 to his swim check and there's no reason at all why he'd 'sink like a stone'. Human beings don't sink instantly to the bottom of a pool when they're thrown in do they? Weight isn't the issue, it's density. By RAW he can swim perfectly fine, and by physics he can swim just as easily as a human can, if not better.
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2007-02-14, 11:01 PM (ISO 8601)
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Re: Can any spell hurt it?
There's a real easy answer, but it's not the one you're looking for...
epic level PsiWar/Swordsage could likely take the thing out without too many hassles, given the right build. Say he starts out as a half-giant, you could get up to Gargantuan sized weapons with nothing more complicated than an augmented Expansion power, then literally go toe-to-toe with it, doing hundreds of damage per hit. Psionic Lion's Charge to get full attack on a Heck, you might even be able to trip the thing. IIRC, you're only one size category smaller, with Improved Trip, a Spiked Chain, and a whole lot of cheeze, it may well be possible to keep it from attacking you by keeping it prone.
Yea, I already know, you're wanting to kill it with a spell. Well, guess what... when you make it nearly immune to spells, it's just easier to do it with melee. Sure, it's possible (pimped-out sonic ball barrage, for instance), but why bother when your local friendly meat shield can go toe to toe with it?
And quite frankly, it wouldn't be too hard to build a 'tank' build capable of taking this critter on. Bring on the psudonatural et al... I'll break out the Power Attack/Leap Attack/Shock Trooper/Psionic Lion's Charge/whatever I can find in ToB to simply smite this thing in a single blow. Then use a Ring of Three Wishes to wish it dead.
When life gives you magic immune critters... bring out the tank.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2007-02-14, 11:19 PM (ISO 8601)
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Re: Can any spell hurt it?
I don't know if tanking is a good way to go. The thing is an absolute horror in melee.
It'll be easy as hell to actually hit at level 45 (AC 45 from pseudonatural template, plus possible bonuses from Shield spell and any other template bonuses) so power attacking to hit shouldn't be a big issue, you can probably penetrate regeneration fairly easily each round, but unless you can manage to get out something like 1,600 damage in a single round you stand to get brutally, brutally destroyed when the thing counterattacks (assuming it hasn't beaten initiative and gotten the first hit in).
Tripping it doesn't keep it from attacking you at all, it's just a -4 penalty to attack. The thing's attack bonus will be enormous (over +100) and it gets 18 attacks per round. The damage from each attack is relatively negligible (something in the region of 45 each hit). What matters is the fact that once it gets hold of you it can drain up to 36d4 Con a round, and gaining back up to 180 hit points in addition to it's regeneration.
And this is only the abilities gained from the pseudonatural template and it's 75 tarrasque HD. It's other templates will no doubt make it more dangerous.
With 45 levels to play with I'm sure this isn't an impossible challenge, but I certainly wouldn't count on the melee tank without seeing a build.
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2007-02-15, 12:03 AM (ISO 8601)
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Re: Can any spell hurt it?
Take it to the CharOp boards. They'll be able to solve the challenge in minutes. In fact, that's probably a better place to have brought the original topic.
Just off hand, PsiWar10/Slayer10/Swordsage20.
Round 1: Make a Concentration check to make sure I go first. Leap in with my Gargantuan-sized two-handed weapon of choice. Psionic Lion's Charge to make a full attack. Use something from ToB to increase damage even further. Dish out a few thousand damage in the first round. Use Ring to make it dead for good.
Round 2: Pose for the cameras with your foot resting on the thing's head, flashing that derring-do-good smile.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2007-02-15, 03:44 AM (ISO 8601)
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Re: Can any spell hurt it?
maximized empowered piercing cold energy sub (cold) cold fire seeds!
8 seeds, reflex save for half, damage = 43 per seed, 21 if save succeeds
i CAN damage it. Fire seeds is an AoE which does not allow SR
for killing it, theres always using epic handle animal to get a paragon half-dragon ghost evolved undead (x NI) devastation beetle and then sending the 'champions' to fight each other to death
the DC of rearing one? why, its
40 + HD = 168
ring of handle animal +100, 53 ranks, take 10, skill focus (handle animal), animal affinity, epic skill focus (handle animal), masterwork tool, thats ... +180. enough time to even slap on the multiheaded template on it
this one has SR NI, 35 tentacles, NI strength and cha, and all sorts of horrible brokennessLast edited by Armads; 2007-02-15 at 03:49 AM.
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2007-02-15, 03:45 AM (ISO 8601)
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2007-02-15, 09:01 AM (ISO 8601)
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Re: Can any spell hurt it?
It comes as one of the first-level benefits of the DM class.
We simply learn to refine it as we gain levels.
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2007-02-15, 03:29 PM (ISO 8601)
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Re: Can any spell hurt it?
Sonic seeds would be far more effective--one less metamagic you have to add
Also, you appear to be under the delusion that you can arbitrarly apply templates to a creature with no cost. First of all, you can't. Second of all, you screwed up. Ghost template takes away its beautiful constitution and natural armor, and evolved undead is pathetic. If you're going to add templates to something, add epic psuedonatural or paragon.
Third, you might also notice a Devastation Beetle alone has a CR of 50 (versus Attriax's CR of 45). Once you've added templates, the beetle it has an even higher CR. And making a creature of higher CR to defeat a creature of lower CR is child's play. Though even with all the templates you've added, I'm still not sure you could defeat Mr. Monster.
The DM already has the most powerful spell: Rocks Fall Everyone Dies. It's way cooler.
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2007-02-15, 04:57 PM (ISO 8601)
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Re: Can any spell hurt it?
Why would anyone use the fire seeds when you can use the beautiful pimped out sonic barrage?
*Nukes* *Dimension doors*
*Thing dimension doors*
*Laughs as it can't attack and is nuked by repeat spell*
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2007-02-16, 07:01 AM (ISO 8601)
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Re: Can any spell hurt it?
Guys, six pages, and no mention of the awesomeness that is....
The Bard?
Max Bluff. Take the needed feats to make it better. Charisma as primary stat. Buff the good lord out of that. Epic items, stat boosts, the works.
Cast Glibness.
You're bluff check will be at least +150. Even on a nat 20 and with 100 wisdom, it has no hope in Hades to catch you lying.
Now you can tell it to do really whatever you want.
"Hey, you, yeah you, with the face. I just farted. IT stinks really bad. You should hold your breath.
....
....
....
Man, it still stinks, don't breathe yet.
....
....
....
....
Goddamn, this is one foul fart! For your sake, keep holding your breathe!"
Eventually it suffocates.
Or convince it has been possessed by the Great Demon Cheese, but he happens to be in luck, because you can exorcise it for him. All he has to do is lower is spell resistance....
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2007-02-16, 08:05 AM (ISO 8601)
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2007-02-16, 09:58 AM (ISO 8601)
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Re: Can any spell hurt it?
You can't energy sub in 3.5 (could in 3.0). But you can elven spell lore it (PHBII)
Stupendous Man drawn by Linklele
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2007-02-16, 10:15 AM (ISO 8601)
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2007-02-16, 10:35 AM (ISO 8601)
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Re: Can any spell hurt it?
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-16, 04:10 PM (ISO 8601)
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Re: Can any spell hurt it?
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2007-02-22, 09:55 PM (ISO 8601)
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Re: Can any spell hurt it?
Why kill it? With a few house rules this is the perfect high epic level companion/familiar.
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2007-02-24, 01:17 PM (ISO 8601)
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Re: Can any spell hurt it?
Spell of DM Bribery. Essentially this is similar to the legendary "Summon Pizza" spell, but it allows the DM to select the pizza, thus resulting in the remaining spell effect to take any form you desire.
Voila! Dead monster.Good Judgement mostly comes from Experience.
Experience mostly comes from Bad Judgement...
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2007-02-24, 01:31 PM (ISO 8601)
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Re: Can any spell hurt it?
Okay, so you've created this creature that seems specifically designed to be immune to all the standard attack spell forms, and then you tell people that you don't want to use the various non-standard attack forms that they're suggesting because they're cheese.
Maybe I need a clearer sense of what you mean by "fair combat"."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-02-24, 01:53 PM (ISO 8601)
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Re: Can any spell hurt it?
You want a spell that can hurt it? Ice assasin, I think... i've only ever heard of it from Pun-Pun's instruction manual, but if it works on gods...
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2007-02-24, 03:27 PM (ISO 8601)
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Re: Can any spell hurt it?
How about time stop, limited wish x10 for -60 to next save, and wail of the banshee?
"Ishkhaqwi ai durugnul!"
- FallenSavior
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2007-02-24, 03:33 PM (ISO 8601)
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Re: Can any spell hurt it?
Enthropomancer + Sphere of anihilation?
"I am going to hack your computer. Into tiny pieces."
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2007-02-24, 03:46 PM (ISO 8601)
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Re: Can any spell hurt it?
How do you get the sphere?
And SR makes it immune to WOTB.
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2007-02-24, 04:19 PM (ISO 8601)
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2007-02-24, 04:22 PM (ISO 8601)
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Re: Can any spell hurt it?
Would a Mirror of Opposition work? I looked at the description, and there doesn't seem to be any reason why it wouldn't work. If it does, buy two, and use both at once just to be certain.