Results 211 to 233 of 233
Thread: Can any spell hurt it?
-
2008-03-05, 11:10 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Can any spell hurt it?
You're 50th level and the best buff you can think of is Tenser's?
Yes, buf'n'go is the best strategy. Followed by summons.
But if you're dead-set on killing it using direct damage:
Wizard 5 / Incantatrix 10 / Archmage 5
You're looking for Arcane Thesis in an Orb Of Whatever, and all the usual ray enhancement spells (split ray, twin spell, empower, maximize, whatever).
Use the generic Orb of Pwn with the Archmage's Energy Substitution to make it Sonic.
Artificer is even better, since they can do this two-fisted monkey style, and at level 12 or so. But neh, Artificer is crazy.
EDIT:
My bad. I meant to say do all of this except Split-Ray, because you're doing it with any random AOE spell with no spell resistance. That's all, carry on.Last edited by Squash Monster; 2008-03-06 at 12:29 AM.
-
2008-03-06, 12:23 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Boston
- Gender
Re: Can any spell hurt it?
-
2008-03-06, 12:38 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Can any spell hurt it?
This might have been mentioned, but it's late and there are 8 pages to read.
Beguiler 20 gets to bypass SR. Beguiler spells are mostly will saves, which is this guy's weakest. Starting at 18 cha plus 12 more by the time you're level 50 for a 30 charisma. Is it safe to assume you can get a +10 stat item at that point and a +5 tome? That's a 45 charisma, for a +24 bonus. With focus and greater focus enchantment, your level 0 spells will have a save DC of 36. So a dominate monster would have a DC of 45, which he makes on a 9. I assume that between levels 6 and 50 you can find more feats and shenanigans (maybe fate spinner?), or epic feats for charisma, levels of fatespinner, quickened fear to leave foe shaken if he makes his save, or even heighten into an epic slot, to raise the DC a little.
That leaves us with bypassing the spell reflection. Spells can only bounce once, so get some spell reflection on your own bad self. Then hit yourself with dominate monster to bounce it to him. Problem solved and you win a badass pet.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
-
2008-03-06, 12:55 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Re: Can any spell hurt it?
This bugger doesn't even have Power Resistance?!?
Just hit it with a Psion. Augmented Maximized Sonic Energy Ball should do it. Just get the Reflex save DC high enough and it'll go down fast. Or use Temporal Acceleration to make several Delayed versions of the same. More failed saves, more damage.
-
2008-03-06, 01:08 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Can any spell hurt it?
Why does this thread keep getting raised from the dead?
It was an idiotic thread to begin with and it hasn't improved with age.
-
2008-03-06, 01:25 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Can any spell hurt it?
I skimmed the thread and may have missed a few points. Curious regarding this legendary cheese campaign monster. It's basically a TPK with a completely unknown monster that is immune or basically immune to almost all types of attacks and the PC is prohibited from using cheese in a duel.
How about a little more information? What is the PC ECL? What kind of Wealth by Level does the PC receive? General AC, HD, Attacks and Movement of the monster? What kind of knowledge checks does the PC need to make to adapt his combat strategy and learn some of this knowledge to tailor his tactics?
One of the best PCs to use would be to use an ECS Planar Shepherd via PRC abilities, Animal Companion and Summoning spells depending on the AC of the creature. Taking on a few templates would probably be a good ideal to pick up some spell like or similar (psionic or supernatural) abilities.
Planar Ally to call a Noble Djinni or Efretti dpending on how Wishes work in your game.
It also depends on how psionics work in your game.
Tome of Battle is Extraordinary and Supernatural attacks via manuevers and good for a few level dips at higher levels.
Hypercognition probably a good way to ensure making the critical knowledge check or checks to adapt tactics.
Wilder Anarchic Initiate using Sonic Energy Attacks and Astral Constructs to damage it depending on how magic and psionics works in your campaign. (Energy "Ball" (Sonic) plus other attacks as necessary) with Damp Power up.
Fullcaster using Calling and Summoning Spells since it is effectively immune to the majority of the spells in the game and they would be indirect damage attacks and some have useful indirect spell like abilities for the most part unless it also has Epic DR.
Even better with ECL 40+ is going multiple fullcaster spellcasting in several disciplines.
(Miracle) or Greater Miracle to create a very deep huge chasm underneath the creature so it falls to it's death (Unless it can fly) so the reflex save is unimportant.Last edited by CASTLEMIKE; 2008-03-06 at 02:25 AM.
-
2008-03-06, 08:18 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Can any spell hurt it?
-
2008-03-06, 08:35 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
-
2008-03-06, 09:37 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Can any spell hurt it?
Last edited by CASTLEMIKE; 2008-03-06 at 09:42 AM.
-
2008-03-06, 10:42 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- NYC
- Gender
Re: Can any spell hurt it?
I'm kinda surprised nobody whipped this one out yet... But why not try the locate city bomb?
Apply the following to the spell Locate City, from Races of Destiny (range: 10 miles/CL):
Snowcasting [Frostburn] -> Make it cold
Flash Frost [PHB2] -> 2 cold damage to everyone
Energy Admixture/Substitution [depending on who you ask]-> Make it electric
Born of the Three Thunders -> Allows a reflex save, damage becomes sonic
Explosive Spell -> Reflex save or forced to the edge of the radius, for 1d6/10 feet.
Now of course, you would want to cast all of these inside of a maximized, empowered time stop and throw on a Delay metamagic. That way you could get an average of 5 or 6, actually MORE if you used those Quicken rods your estimated character wealth allows (say 10 or 12).
When you come out, if he rolls a one on any of his saves, he's toast... If he doesn't, then you go back into time stop and try again.
And let's see... Energy Admixture is +4, Explosive spell is +2, Flash Frost is +1. That's a net spell modifier of +7, throw in Metamagic School Focus (Divination) and either Residual Magic or some Incantrix cheese... You can easily cast this spell 20 times. Throw in Delay spell for +3 modifier, that's still only a +6 modifier with Metamagic School Focus. Residual Magic the Energy Admixture one round, then the Delay spell the next round, and you're set.
As far as damage goes... Let's say this is a 45th level caster.
45*10 miles = 450 miles
450miles = 2,376,000 feet
2,376,000 feet/10 = 237,600 10' blocks
=> 237,600d6
With an average of 3.5/d6, that's 831,600 damage on average. :-)
Death by exhaustion!
-- Gecko
-
2009-01-25, 01:38 AM (ISO 8601)
- Join Date
- Jul 2008
- Gender
Re: Can any spell hurt it?
This is where the DM should rule that you dealt significant enough damage to the environment that you should harm yourself as well. Perhaps blow up the planet at least. Because anti-matter is the one weapon proven capable of sundering earth north to south.
Also consider area/saturation physics which can't directly be ruled. Half damage at AoE and deal more damage at the 'core' of the explosion.
I could take this thread to dicefreaks, so even it this is a thread necro I could continue the discussion over there. :)Last edited by imp_fireball; 2009-01-25 at 01:40 AM.
-
2009-01-25, 03:01 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Can any spell hurt it?
Aw, you couldn't wait 19 more days? It would have been this thread's 2nd Bday. This is why we can't have nice things.
Anyway, let this thread die. It is old, and needs to be cut off of life support.Originally Posted by Alabenson
-
2009-01-25, 07:57 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: Can any spell hurt it?
Piece of cake:
Chaos Arrows tactic:
2x quickened Twin Telekinesis (2x 9th level slots with auto-quicken). Arrows with energy weapon spell (or similar) maximised, admixtured, mastered to all energy types except fire (4x 9th level slots).
That's 60 arrows doing 1d4 piercing + 48 energ damage each. Assuming you hit its AC (which you easily do at that level) you deal 3000 points of damage.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
-
2009-01-25, 09:55 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Can any spell hurt it?
High level wizard with autoquicken and several multispells.
Quickened Limited Wish - pass next SR check
or
Archmage spell like ability: Death by Thorns
Supernatural Transformation: Death by Thorns
Quickened Death by Thorns (BoVD) - Die or be stunned
Quickened Gate - Titan, or something similarly huge. "You there, CDG that monster"
Other method: Justicar, antimagic shackles, absurd grapple check, CDG.Last edited by quick_comment; 2009-01-25 at 09:57 AM.
-
2009-01-27, 03:37 AM (ISO 8601)
- Join Date
- Jul 2008
- Gender
Re: Can any spell hurt it?
Someone on dicefreaks said that the CR of this creature should be around 350 or 380 if the SR is 400.
So have an equivalent level caster.
If spells like improved/epic haste existed (maybe you could create one with that much XP available for the caster) then you could cast a lot more then three spells per round, wiggle past the SR with your phenomenal prime attribute and level and burninate. And that's only the beginning of it.Last edited by imp_fireball; 2009-01-27 at 03:40 AM.
-
2009-01-27, 04:32 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Can any spell hurt it?
01-12-2007
That is all."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2009-04-10, 03:38 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: Can any spell hurt it?
Sheriff of Moddingham: Please don't commit thread necromancy.
-
2009-04-10, 04:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
-
2009-04-10, 04:11 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Covington, KY
- Gender
Re: Can any spell hurt it?
Because it's awesome. And has a nuclear explosion in it. And because Roland probably hit the wrong button.
Originally Posted by Dervag
-
2009-04-10, 04:17 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- the abyss (aka NJ)
- Gender
Re: Can any spell hurt it?
I was thinking teleport (is there a save and/or spell resistance to that?) it into a volcano. Also, just because you can't directly harm it with magic, you can also buff up the tanks with spells and summon stuff to kick its ass with spells.
Don't forget about Wish/Miracle too.
-
2009-04-10, 04:19 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
-
2009-04-10, 04:24 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- the abyss (aka NJ)
- Gender
-
2009-04-10, 05:32 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- St. Louis
- Gender
Re: Can any spell hurt it?
Effigy Cheese: Get Craft Construct at 9th level. Buff up something with 9HD with as many templates as possible, then make it an effigy. It still has the same cost. It will lose a lot of its special abilities, but to quote:
Originally Posted by Complete Arcane on Effigys
I made up somemonster for this a while back and called it "The Win DND Button"