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2014-05-29, 02:17 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q143
I realize I didn't give all the information, so I'm reposting my question. If I use spell mastery for magic missile, can I use uncanny forethought to transform a second level spell slot that was reserved appropriately to cast a silent magic missile, and would that use a full-round action?
Q 144
The same with alacritous cogitation.
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2014-05-29, 02:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 145
Can Power Attack be applied to Eldritch blast damage, either in the Eldritch Glaive invocation, or via de Eldritch Claws feat?.MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
Taken from The Devil's Dictionary
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2014-05-29, 02:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 142 Ask your DM.
All custom items come under the purview of your DM. Whether such an item can exist at all, which parts of the spell you're trying to duplicate can be included, and how much such an item would be worth are all questions for that individual DM. There are no rules which can answer item creation questions unless you're crafting an item for which a formula is already present in the RAW. The Dungeon Master's Guide section devoted to creating items has guidelines for how you approach some aspects of the task. I suggest you read those pages, then talk to your DM.
A 145
Power Attack only applies to melee attacks, so it won't do anything for an Eldritch Blast ray attack. The Eldritch Claws feat (Dragon # 358) grants you a couple of natural attacks, so Power Attack would apply, at a 1:1 ratio. The secondary natural attack penalty of -5 would apply to both attacks as well.Last edited by Curmudgeon; 2014-05-29 at 02:59 PM.
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2014-05-29, 02:52 PM (ISO 8601)
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Check out my threads:
Video Game Characters as D&D Characters v2.0
Anime Characters as D&D Characters v2.0
I never use Psionics in my games.
Avatar by the amazing AsteriskAmp!
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2014-05-29, 03:12 PM (ISO 8601)
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2014-05-29, 03:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Please show me where the rules say that a metamagic feat (with the exception of Heighten spell) alter the spell's level for any purpose. The spell level is a property of a spell and totally independent from the level of the spell slot required to prepare or cast the spell.
Last edited by Andezzar; 2014-05-29 at 03:47 PM.
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2014-05-29, 05:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 146: The rules say to activate a scroll's spell, it needs to be the same type of magic( divine or arcane) that your character uses. But can a Use Magic Device check be used to activate a scroll's spell even if it's a divine scroll and you're arcane, or vice versa? How does it work for classes that use neither kind of magic but have UMD as a skill, like rogues?
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2014-05-29, 05:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 146
You do not need any casting ability if you use UMD to activate the scroll. You need to succeed at two or three UMD checks:
Decipher the spell (DC 25+CL), Use Scroll (DC 20+CL) and possibly Emulate Ability score (DC 25+Spell Level) if your ability score is not high enough (i.e. below 10+Spell Level).Last edited by Andezzar; 2014-05-29 at 05:59 PM.
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2014-05-30, 03:21 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q147:
When I take Dark Companion to the HexBlade, It still take abilities how normal familiar, how speak with master and either?
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2014-05-30, 07:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 148:
Is there any RAW way for a Monk to qualify for the Initiate of Pistis Sophia PrC while having less than 15 Charisma?
Q 149:
Is there any RAW way for a Monk to qualify for the Weapon Master PrC while having less than 13 Intelligence?Last edited by Zethex; 2014-05-30 at 07:17 AM.
Thanks to zimmerwald1915 for giving me the random on-the-fly pic he made as an Avatar. You're awsome zimmerwald1915!
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2014-05-30, 07:32 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 141 contention:
When a creature takes Improved Natural Attack: Claw, it applies to all of its claw attacks. Presumably, the same would be true of a creature with multiple bite attacks that takes Improved Natural Attack: Bite.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-05-30, 09:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 150:
When a Rangers animal companion advances how do its BAB/saving throws improve if at all?
A 150:
BAB is equal to a druids of the same level as the Animal Companion has HD. Fort and Reflex as good saves.Last edited by Zethex; 2014-05-30 at 09:12 AM. Reason: Solved on my own
Thanks to zimmerwald1915 for giving me the random on-the-fly pic he made as an Avatar. You're awsome zimmerwald1915!
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2014-05-30, 09:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A 141 contention
Originally Posted by Improved Natural AttackNatural weapons have types just as other weapons do. The most common are summarized below.
...
Claw or Talon: The creature rips with a sharp appendage, dealing piercing and slashing damage.
A 147 No.
A dark companion is not a creature, and does not advance as a creature. Instead it uses the listed mechanic:Your companion’s speed is equal to yours (including all modes of movement you possess) and it acts during your turn each round. It follows your mental commands perfectly—in effect, it is merely an extension of your will.
...
Your dark companion is treated as a spell whose level is equal to 1/4 your hexblade level. If it is dispelled, it automatically reforms at your side 24 hours later.
A 149 No.
There is no way for any character in a 3.5 game to qualify for the Weapon Master prestige class (Sword and Fist, pages 38-39); this 3.0 class has been obsoleted according to the official rules reference here. The official replacement is the Exotic Weapon Master (Complete Warrior, pages 30-31), which has no INT requirement.Last edited by Curmudgeon; 2014-05-30 at 09:36 AM.
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2014-05-30, 09:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q 151 Whats the purpose of the Madness domain requirement in the feat, 'Frantic Rage' In Faiths of Eberron? It is a feat that lets a barbarians rage boost his dex instead of his str.
Last edited by Dominuce2112; 2014-05-30 at 09:30 AM.
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2014-05-30, 09:42 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 151
"Purpose" or "intent" questions are really outside the scope of this thread; we have no way to access the thoughts of the game designers at the time they were creating any rules content.Your divine madness allows you to channel your fury into frenetic agility rather than might.
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2014-05-30, 11:22 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q-152:
Is possible to reduce the Metamagic cost to 0?
(Example: Extend (metamagic feat) - Metamagic School Focus)Last edited by Loki Eremes; 2014-05-30 at 11:24 AM.
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Spoiler2012? =
Gear of the Universe // D&D Steampunk campaing setting.
...You´re not afraid of the dark, are you?
" Self Defense !!! " - A sneaking Drow.
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2014-05-30, 11:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 152
You already answered your question with your example. It is obviously possible. If you are looking for other options, you may find something here.
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2014-05-30, 12:17 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
-----------------------------------------------------
Spoiler2012? =
Gear of the Universe // D&D Steampunk campaing setting.
...You´re not afraid of the dark, are you?
" Self Defense !!! " - A sneaking Drow.
- Infinite Blades Technique:
...One Thousand Cuts -
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2014-05-30, 12:48 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
The Errata for Complete Mage change nothing about Metamagic School Focus, so there is nothing preventing you from reducing the cost of a +1 metamagic to 0.
Last edited by Andezzar; 2014-05-30 at 12:49 PM.
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2014-05-31, 07:18 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Quoth Curmudgeon:
Do you have any RAW basis for this contention? The language of the feat would seem to differ. Excerpted from the Glossary definition of natural weapon:Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-05-31, 07:30 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
On the other hand the same rules also say:
Originally Posted by SRD
Monster entries often do not conform to RAW.
Q 153
Is race ever defined in D&D? I know there are Type, Subtype and individual species to differentiate creatures, but what is a race in D&D terms?
Q 154
Is "human-descened race" defined anywhere?Last edited by Andezzar; 2014-05-31 at 08:03 AM.
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2014-05-31, 08:53 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Re: A 141 contention
When a creature takes Improved Natural Attack, it applies to all of attacks of the same form.
From benefits section of Improved Natural Attack Feat
Choose one of the creature’s natural attack forms... This feat may be taken multiple times, but each time it applies to a different natural attack.
When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon.
The primary weapon is given in the creature’s Attack entry, and the primary weapon or weapons is given first in the creature’s Full Attack entry.
An attack with a primary natural weapon uses the creature’s full attack bonus.
Since Improved Natural Attack feat states that when it is taken, it is chosen for one of its natural attack forms, it would work for all attacks of the same form, as they are acting as one weapon. The example of the Tiger (and all other monster entries with similar wording) aren't the proof of the rule, merely many, many examples of the rule at play.
Additionally, when taking the feat a second time, you are instructed to pick a different natural attack. You would then take the feat, read the first benefit line, and choose a different attack form, which is just a different natural attack that is not grouped together with the first and with a different form. Natural attacks are defined as a list of types (bite, claw or talon, gore, slap or slam, sting and tentacle, listed as the most common forms), and type is a synonym for form.
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2014-05-31, 09:02 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
No. A pair of weapons is not a single weapon. That more than one weapon can be primary weapons does not make them one weapon either.
Proof?
It could just as well be one of many examples that do not follow the rules.
I believe it is the intention of the feat to apply to all attacks of the same type, but the rules do not say that. Using it in that manner just favors creatures with multiple attacks of the same type over creatures with several different attacks. So a Hydra would need only one feat to augment all its attacks whereas a dragon would need up to 6 feats.Last edited by Andezzar; 2014-05-31 at 09:24 AM.
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2014-05-31, 09:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
No. A pair of weapons is not a single weapon.
You can tell when a group of a monster's natural weapons have been grouped together when they are grouped together in the monster's 'full attack' entry. Interestingly, the hydra's attacks (the basis for the original question) are grouped together in the 'attack' entry as well.
Since Improved Natural Attack feat states that when it is taken, it is chosen for one of its natural attack forms, it would work for all attacks of the same form, as they are acting as one weapon.Proof?
It could just as well be one of many examples that do not follow the rules.
I believe it is the intention of the feat to apply to all attacks of the same type, but the rules do not say that. Using it in that manner just favors creatures with multiple attacks of the same type over creatures with several different attacks. So a Hydra would need only one feat to augment all its attacks whereas a dragon would need up to 6 feats.
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2014-05-31, 10:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
You already quoted that a creature can have more than one Primary Natural Weapon:
Originally Posted by SRD
The hydra has a special rule which explains why it has n heads in its attack entryOriginally Posted by SRD
Q 155
How often does a Fell drain Sword of Deception bestow a negative level? Every time it hits or never?Last edited by Andezzar; 2014-05-31 at 10:36 AM.
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2014-05-31, 10:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Since there is no rule for treating several natural weapons of the same type differently from natural weapons of different types...
This part: "one of them (or sometimes a pair or set of them)" indicates that one natural weapon, or a pair or a set of them, can be grouped together.
This part: "is the primary weapon" indicates that once grouped together, they are treated as a primary weapon, singular.
There you have it. Once you have that, you follow that the primary weapon is a 'natural weapon', which makes a 'natural attack', which then fits in nicely with the Improved Natural Attack feat.
When you then look at the Monster Manual entries, you see that claws (for example) are listed as one attack, then listed under full attack as one primary attack, and you go from there. They are a set or pair, they are one primary attack, one natural weapon, one natural attack, and one INA feat covers them. You can fluff it any way you want, like a tiger pouncing with all it's claws at once, as they often do), but that's the RAW.
As for RAI, there are a few examples of this in the Monster Manual (tiger, dire tiger, werewolf lord, truly horrid umber hulk) and no counter examples.
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2014-05-31, 11:02 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
And what I quoted says the exact opposite. Several natural weapons can be in the first entry of the Full Attack section even though only one is the primary as evidenced by the tiger:
Originally Posted by SRD
Originally Posted by SRD
Also the fact that several itmes can be grouped together does not make them one item. That one item is treated in a certain way does not mean that other items with the same characteristics are treated in the same way.Last edited by Andezzar; 2014-05-31 at 11:08 AM.
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2014-05-31, 11:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q156
In what ways, if any does the Aboleth enslave abillity differ from Dominate Person with regards to taking actions against their nature.
What about suicidal orders?
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2014-05-31, 12:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
Q157:
At 7th level of Swashbuckler it gets Acrobatic charge, I cand jurge and make tumble, jumps, charge thought dificult terain, but I still move at one-half of speed thought dificult terrain and whet tumble?
Q158:
How can I increase critical range? How I knw, is 1 feat to increase it range by 1 to only 1 weapon but is more effective way? Or is light weapon with damage 1d6 and crit range 18-20?Last edited by MizuDevil; 2014-05-31 at 12:51 PM.
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2014-05-31, 12:59 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXVII
A 157
Difficult terrain still slows the swashbuckler, but you can tumble at your speed with a -10 penalty. That is normal for Tumble. There does not seem to be a way to tumble at twice your speed, but if you do not charge you could use Tumble while running
A 158
Improved Critical does not increase the critical range by 1 but doubles the critical range. So 20 becomes 19-20, 19-20 becomes 17-20, 18-20 becomes 15-20.
The Psychic Weapon master can improve the range by a further 2. So 13-20 for a weapon that started at 18-20.
The rapier (1d6 18-20/x2) is not a light weapon but you can use Weapon Finesse with it. The Elven Lightblade (1d6 18-20/x2) is an exotic light weapon.Last edited by Andezzar; 2014-05-31 at 01:09 PM.