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  1. - Top - End - #211
    Pixie in the Playground
     
    BardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q115

    If I wield a one-handed weapon in both hands, do I receive a +4 on sunder and disarm attempts as if wielding a two-handed weapon?

  2. - Top - End - #212
    Barbarian in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 116

    Would a character that is victim to a Rend attack that tore them in half die immediately? If not, what exactly would be the effects of them being torn in half? Except of course no longer having a lower body.
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  3. - Top - End - #213
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q117:
    Whom whick book is Rage variant: Whirling Frenzy ?

  4. - Top - End - #214
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    Default Answered: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 118

    Does Damage reduction stack?

    I have an Unselie Fey warlock lvl. 4.
    Warlock should have damage reduction 1/cold iron. (listed as su)
    Unselie Fey Tempaltes grants damage reduction 5/iron (is that ex?) at HD 4-7.


    So how does it pan out?
    If he's hit with an iron sword, would DR be 1?
    If he's hit with a Cold Iron sword, would DR be 5?
    If he is hit with Claws or rays, would DR be 6?

    Thanks
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    Edit; Answered, thanks :-)
    Last edited by Harlot; 2014-05-27 at 04:20 PM. Reason: answered
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  5. - Top - End - #215
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Re 116 You might want to consider starting a thread on this question. Getting ripped in half by a rend attack sounds pretty far outside the standard rules of D&D, so I think this question needs more attention than can be given here.

    If the question is on the generic nature of the Rend attack, it is just extra damage and doesn't actually rip people in half.
    Last edited by No brains; 2014-05-27 at 04:06 PM.

  6. - Top - End - #216
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 117: Unearthed Arcana, p. 66
    Last edited by Harlot; 2014-05-27 at 04:17 PM.
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  7. - Top - End - #217
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    PaladinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 118
    Generally no, unless it explicitly says it stacks it doesn't stack. They get applied in parallel, so with DR1/Cold Iron and DR5/Cold Iron it is going to be DR5/Cold Iron.

  8. - Top - End - #218
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 115

    Apparently not. The Sunder rules make no concession for one-handed weapons wielded with two hands.

  9. - Top - End - #219
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A117

    Unearthed Arcana, but it is also in the SRD

    A118

    Quote Originally Posted by SRD
    If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.
    If he's hit with an iron sword, would DR be 1?
    Yes but you take an additional +1d6
    If he's hit with a Cold Iron sword, would DR be 5?
    No, Cold Iron is a subset of Iron
    If he is hit with Claws or rays, would DR be 6?
    No it is DR 5

    edit: so swordsaged
    Last edited by Gildedragon; 2014-05-27 at 04:16 PM.
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  10. - Top - End - #220
    Ettin in the Playground
     
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A114
    Depends on the template. Certain templates remove all prior bonuses and types (such as the Skeleton template)
    But generally yes, you keep the benefits of your original type (which is now a subtype: augmented construct). Though note that living construct is a subtype, not a type, and as such nothing changes. You do however keep all the features of the construct type

    Rules Basis:
    If a template changes the base creature’s type, the creature also acquires the augmented subtype unless the template description indicates otherwise. The augmented subtype is always paired with the creature’s original type. Unless a template indicates otherwise, the new creature has the traits of the new type but the features of the original type.
    Augmented Subtype:
    ...A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.
    Last edited by Gildedragon; 2014-05-27 at 04:25 PM.
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  11. - Top - End - #221
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q119 How does clockwork armor interact with freedom of movement for the purposes of freezing when hit by cold damage or when damaged and suffering a breakdown?

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    Details of each breakdown are left to the DM but should primarily include partial paralysis (like frozen armor, but affecting only arms or legs), and/or repetitive arm motion (eliminating the wearer's Dex bonus) or leg motion (forcing the wearer to move at base speed each round).

    Source http://www.wizards.com/default.asp?x=dnd/cw/20070212a
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  12. - Top - End - #222
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 120

    Spells like Handfire or Scalding Touch have a duration of instantaneous and allow you to "touch multiple creatures".

    Q 120a: Does that mean that any remaining charges are "held" by the caster until expended, be it by accident or by touching other creatures and objects?
    Q 120b: If said caster transforms into a Hydra and then manages to cast, let's say, Scalding Touch, will each successfull hit with a natural attack automatically consume and set off one charge of Scalding Touch?
    Last edited by kkplx; 2014-05-27 at 07:29 PM. Reason: wrong order of spells cast

  13. - Top - End - #223
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A120

    a) no
    b) no, touch spells can't generally be delivered by natural attacks see below

    Source: SRD
    "Touch
    You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell."

    "Touch Spells and Holding the Charge
    In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

    Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell."
    Last edited by Darkweave31; 2014-05-27 at 08:55 PM.
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  14. - Top - End - #224
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 121 I've seen a lot of questions about 'multiple touch attacks' so I want to clear some things up.

    a) When a caster casts a touch spell, can they make a touch attack against each creature within their natural reach if the spell allows multiple, instantaneous, touch attacks of unspecified quantity?

    b) Are 'multiple touch attacks' made as an iterative full attack?

    c) Page 141 of the PHB states one can "touch up to six friends as a full-round action". Is six the total limit of creatures that can be affected by a touch spell?

    d) Can only multiple friends be touched?

    If there is any way to give a concise answer without addressing a), b), c) or d), please go ahead.

  15. - Top - End - #225
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    Imp

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 121 clarification?

    Holding the Charge
    If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
    Doesn't this text from the SRD show the exact opposite of what you answered to 121b?

    Quote Originally Posted by Darkweave31 View Post
    A120

    a) no
    b) no, touch spells can't generally be delivered by natural attacks

    Source: SRD
    "Touch
    You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell."

    "Touch Spells and Holding the Charge
    In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

    Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell."

  16. - Top - End - #226
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Quote Originally Posted by kkplx View Post
    Q 121 clarification?



    Doesn't this text from the SRD show the exact opposite of what you answered to 121b?
    Sorry, missed that. Still no in the case of scalding touch and similar since touch attacks that have multiple targets can't be held. I'll edit to clarify.
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  17. - Top - End - #227
    Barbarian in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 122

    Is the slime lord's paralytic slime ability exclusive to their pesudopods, a seperate class feature? If so, the second sentence seems unnecessarily vague about what "a slime lord's natural attack" is.
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  18. - Top - End - #228
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Quote Originally Posted by Umbranar View Post
    Q106:

    If you are a Swordsage/Warmind with sweeping strikes, how does sweeping strikes interact with a melee maneuver?
    Anybody who knows the answer?

  19. - Top - End - #229
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    EvilClericGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 123

    If a character with pounce uses a surprise round to partial charge a target, do they still get a full attack?

  20. - Top - End - #230
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 123

    There is no partial charge, it is always a "full" charge even if you are only allowed to move your speed. Pounce allows you to make a Full attack following a charge, even one with less allowed movement.

  21. - Top - End - #231
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q 124

    Is there anywhere in the rules a "Juvenile Template" or other set of guidelines to create a character or creature younger than usual? Or would it need to be homebrewed?
    Last edited by St Fan; 2014-05-28 at 10:44 AM.
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


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  22. - Top - End - #232
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 120a [correction] Yes.
    Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.
    The rules regarding touch spells are confusing, because those come in two types:
    • willing target touch spells, where the touch is delivered as part of the casting; and
    • touch attack spells, which allow a target to be attacked in the same round as the casting but not as part of the casting itself.

    The quote from Darkweave31's answer only refers to the first type, where the touch is delivered as part of the casting. Touch attack spells do not use that mechanism, and this "can't hold the charge" restriction does not apply to them. Both Handfire (Magic of Faerûn, page 98) and Scalding Touch (Magic of Eberron, pages 100-101) instantaneously charge the caster's body with multiple spell charges. Each successful touching attack will deliver a spell charge.

    Spoiler: Touch Attack Spells
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    Touch Spells in Combat

    Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

    Touch Attacks
    Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.

    Holding the Charge
    If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

    A 120b [correction] Yes.

    See the highlighted sentence in the spoilered quote, above.

    A 124

    This would require a homebrew solution. The age rules have a minimum starting age and aging effects only after that age; there are no table entries going in the other direction.

  23. - Top - End - #233
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Q125

    Under the retraining rules i PHBII, would I be able to switch my current lvl. 1 feat with 'Beautys Bounty' http://www.wizards.com/default.asp?x=dnd/fey/20030815a and thus get all of the extra hitpoints from my maxed-out CHA score?

    /Harlot
    Last edited by Harlot; 2014-05-28 at 06:58 AM.
    1) "Let's split up!"
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    3) TPK


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  24. - Top - End - #234
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 125

    Yes, if you can prove that you would have met the prerequisite at level 1.

  25. - Top - End - #235
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    @A125
    Quote Originally Posted by Andezzar View Post
    A 125

    Yes, if you can prove that you would have met the prerequisite at level 1.
    Thats being fey. Which I am- Awesome. Thanx for the quick reply :-)
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  26. - Top - End - #236
    Ettin in the Playground
     
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A106:
    Depends on the maneuver. Strikes that modify the attack (such as shadow blade technique) ought apply to both attacks
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  27. - Top - End - #237
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    Quote Originally Posted by Andezzar View Post
    A 125

    Yes, if you can prove that you would have met the prerequisite at level 1.
    A 125 contention

    The retraining rules specifies, for feats: "If the new feat has prerequisites, not only must your character meet them in his current state"...

    This mean a character of 2nd level or higher cannot retrain a feat for another that must be picked at 1st level, (i.e. at character creation), as he's no longer 1st level "in his current state".
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    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

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  28. - Top - End - #238
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 125 Clarification

    The Prerequisite for that Feat is only to be Fey. If the character always was Fey both conditions are met. The requirement for the Feat to be taken at 1st level is under the Special section, it is not a Prerequisite.

    Since the new feat replaces the 1st level feat it will also be as if the character selected it at first level.

  29. - Top - End - #239
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    Devil

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    q126; If a character uses a scroll or other spell trigger item, are they considered the "caster" of the spell?

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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXVII

    A 126 Partially.

    Completing a spell (scroll) or triggering a spell (wand) is considered casting the spell, according to the DMG. However, only the item creator sets the caster level, so in that respect the item user is not the caster. Neither the item creator nor the user set the ability which determines the DC of the effect; that's always the minimum necessary for casting the spell. So, depending on what specific aspect your question refers to, the answer to whether they're the caster is yes, no, or N/A.

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