Results 1,201 to 1,230 of 1360
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2014-10-20, 11:10 AM (ISO 8601)
- Join Date
- Oct 2014
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- Location, Location
Re: 1001+ ways to screw with your DM/Party
" . . .if you fail to achieve something, obviously you're not being overpowered enough "
- Somensjev
"That should be D&D's slogan: Fatuus Lex, Sed Lex (The law is stupid, but it is the law)"
- atemu1234
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2014-10-20, 05:29 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Location, Location
Re: 1001+ ways to screw with your DM/Party
976. Spend several weeks working with the Giant community and some certified munchkins to create a build based entirely around smashing through any and all barriers.
Said player: "I'll smash it!"
DM: Got it, the goblins AC is-\
SP: No! Not the stinking goblin! The floor it's standing on!Last edited by Glue Styx; 2014-10-20 at 05:30 PM.
" . . .if you fail to achieve something, obviously you're not being overpowered enough "
- Somensjev
"That should be D&D's slogan: Fatuus Lex, Sed Lex (The law is stupid, but it is the law)"
- atemu1234
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2014-10-20, 07:36 PM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
977. Get a deck of many things..
DM: How many do you draw?
PC: I grab the case and flip it upsidedown...
DM: Excuse me?
PC: The cards just fall out in a blaze of glory for minutes....Last edited by Xalos; 2014-10-20 at 07:59 PM.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-21, 01:10 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Baltimore, MD, USA
- Gender
Re: 1001+ ways to screw with your DM/Party
978 (PC)
Choose to do the above as a 20th level Ranger, that happens to have nearly limitless wealth (82 million gp, if you recall) - even though it has been pointed out to you that the best cards your PC could pick do nothing to help the character, while the worst cards could all have character-ending consequences....
Decide to do this right before the BBEG battle at the end of the campaign.
Proceed to pick the cards anyway, but not before stripping out of all of your magical items and handing them to the party barbarian, who has a history of disliking your PC.
Card 1: The Fates
Card 2: Idiot
Card 3: Donjon (decide to use The Fates to avoid)
Card 4: Flames (having joked recently about summoning Cthulu, DM chooses Cthulu as the outsider that now has beef with you)... Realize you probably should have held onto The Fates...
Card 5: Skull (hmm... Defeat a dread wraith or be forever destroyed.. Oh crud... I am naked, and the Barbarian isn't allowed to aid me in any way... Maybe this wasn't the best idea...
(as Mr Xalos discovered last night)
979 (DM)
When a player in your campaign pulls this stunt, before dread wraith battle can come to an end, actually have Cthulu come down, and personally drive the character SO INSANE that his head explodes....[CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]
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2014-10-21, 03:51 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Tijuana, México.
- Gender
Re: 1001+ ways to screw with your DM/Party
979b Bonus points if you use Nyarlathotep, who is more evil and far more intelligent than Great Cthulhu.
979c Double the bonus if he meets the existence of Yog-Sothoth.
979d Triple that doubled bonus if you introduce Azathoth.Check out which is the Playground's favorite Dragon!
>> My Extended Signature <<
Hey guys, I'm a vestige! And a spell!
Awesome avatar by Cuthalion.
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2014-10-21, 04:47 AM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Leeds, UK
Re: 1001+ ways to screw with your DM/Party
980: As a DM have random werepenguins jump out and bite every small character in the party. Repeat until one/all of the characters fail the save and become afflicted.
980b: Specifically target casters.
980c: Claim you are saddling them with the useless hit die and LA in order to curtail caster power.Last edited by Dread_Head; 2014-10-21 at 04:48 AM.
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2014-10-21, 05:27 AM (ISO 8601)
- Join Date
- May 2013
- Location
- most dangerous place ever
- Gender
Re: 1001+ ways to screw with your DM/Party
981. use contingency, or craft contingent spell, so that the next time you get injured, it casts a maximized, twinned, repeating fireball, centred on yourself
982. as above, but make sure you have evasion, or fire immunity
983. three words. locate. city. bomb.
984. make a diplomancer, wait until epic levels and take the feat polyglot, this way you can speak all languages, use diplomacy on everything.
985. carry a deck of many things around with you at all times, never draw from it, whenever you meet something you can converse with, use diplomacy to get it to draw from the deck over and over again, until it dies
986. see how many fandoms you can offend with a single character design
987. in a game of PTU, refuse to battle your pokemon like a normal person, instead, build the most combat oriented trainer you can, and chase your enemies around with your aegislash
988. ride your rhyhorn into battle
989. ride your rhyhorn into a double battle, while swinging your aegislash around haphazardly
990. build a trainer with better base stats than your pokemon partner, proceed to challenge gyms barehanded
991. never underestimate the usefulness of fire. this applies to both players and GM's
992. prepare for the worst, hope for the best. Both include fire
993. GM's: if the worst case scenario for your players does not include; fire, kobolds, arrows, or some combination thereof, you're doing something wrong
994. players: remember, if it has stats, it's just a bucket of experience
995. players: if it doesn't have stats, it's a social encounter, and is therefore still a bucket of experience
996. if your DM/GM asks for a backstory, give them 30 pages of nonsense
997. or, if you're feeling particularly cruel, give them 30 pages of proper backstory, written in code. give them half the cypher. sit there smugly as they either try to work it out, or throw away your back story.
998. no matter how badly your plan fails, always claim it was your intention for it to get exactly this way. especially if it's not your plan
999. whenever anything happens, immediately suggest to split-up the party. watch as each player takes on challenges designed for the party.
1000. whenever anyone says "roll", "armour", or "attack", laugh maniacally. this works as both DM and Player.
1001. as the DM, at the beginning of each session, write down a single word, and make sure nobody ever see's the word, or you writing it. every time anyone says the word, look at your notes, roll some dice, and grin smugly.
next person to post has gotten us to our goal
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2014-10-21, 06:21 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Baltimore, MD, USA
- Gender
Re: 1001+ ways to screw with your DM/Party
1002 (DM)
Whenever a player says the word "water", have 5 gallons of Holy Water mysteriously appear above their character's head and fall on them. Don't tell them why.
AND
Whenever a player says the "I don't know", have a Green Slime appear out of nowhere, and fall on their character's head.
ah... Old School Nickelodeon.... :-)Last edited by Oddman80; 2014-10-21 at 07:31 AM.
[CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]
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2014-10-21, 07:28 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-21, 07:48 AM (ISO 8601)
- Join Date
- Jan 2012
Re: 1001+ ways to screw with your DM/Party
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2014-10-21, 08:56 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-21, 09:01 AM (ISO 8601)
- Join Date
- Oct 2012
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2014-10-21, 09:09 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-21, 09:10 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: 1001+ ways to screw with your DM/Party
1003:
When your DM institutes a rule that if so many people are missing from the campaign for that session, the session will be cancelled, coordinate with your other players.
Tell them to ALL tell the DM that they will be busy that day do to other obligations. Bring your character sheets anyway.
Have everyone go to the DM's house/apartment/whatever (while they're inside) and do something silly like play duck-duck-goose or an arts-and-crafts-thing. Ring the doorbell.Last edited by Ghost Nappa; 2014-10-21 at 09:10 AM.
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2014-10-21, 09:33 AM (ISO 8601)
- Join Date
- Apr 2014
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Re: 1001+ ways to screw with your DM/Party
Or, if you're feeling more oldschool, just bludgeon them with a Magikarp
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2014-10-21, 10:54 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-21, 11:07 AM (ISO 8601)
- Join Date
- Oct 2014
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2014-10-21, 11:21 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
Re: 1001+ ways to screw with your DM/Party
1004: In a game with 2 DMs (don't ask) convince the one who wasn't there that the other one told you exactly what a magic item you picked up was. but that you can't find the page where you wrote it down. Laugh because you now know what an item does without having to try and figure it out XD
Shall we see just how long we can keep this going?
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2014-10-21, 12:07 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Rio de Janeiro, Brazil
- Gender
Re: 1001+ ways to screw with your DM/Party
1005: Spill soda on the books/sheets.
Back in business.
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2014-10-21, 12:24 PM (ISO 8601)
- Join Date
- Aug 2014
Re: 1001+ ways to screw with your DM/Party
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2014-10-21, 01:02 PM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
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2014-10-21, 01:13 PM (ISO 8601)
- Join Date
- Sep 2012
Re: 1001+ ways to screw with your DM/Party
*sigh* Okay...
1. As a DM, if your players don't say that they've done something, assume that they haven't. At inopportune moments, inform them of the consequences. Example: After a three day journey, the players arrive at the goblin camp. They promptly pass out, exhausted and dehydrated, since the players never informed you that they drank water or took time out to sleep during the journey.
2. Intentionally misinterpret everything that your players tell you. Always say, "Are you sure you want to do that? *sigh* O-kay..."
3. As a warlock, use Baleful Utterance instead of Detect Magic. Inform your party that it makes perfect sense to do this because magic items won't shatter.Last edited by beforemath; 2014-10-21 at 01:23 PM.
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2014-10-21, 08:15 PM (ISO 8601)
- Join Date
- May 2013
- Location
- most dangerous place ever
- Gender
Re: 1001+ ways to screw with your DM/Party
if i remember correctly, it's a combination of metamagic feats that turns the spell locate city into the most damaging spell i've seen. however, i vaguley recall a thread somewhere that disproved it
here's a link
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2014-10-21, 10:26 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Location, Location
Re: 1001+ ways to screw with your DM/Party
" . . .if you fail to achieve something, obviously you're not being overpowered enough "
- Somensjev
"That should be D&D's slogan: Fatuus Lex, Sed Lex (The law is stupid, but it is the law)"
- atemu1234
-
2014-10-22, 06:14 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
Last edited by Xalos; 2014-10-22 at 06:16 AM.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
-
2014-10-22, 06:33 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Baltimore, MD, USA
- Gender
-
2014-10-22, 07:20 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
Re: 1001+ ways to screw with your DM/Party
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
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2014-10-22, 11:08 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Canada
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2014-10-22, 04:15 PM (ISO 8601)
- Join Date
- May 2014
- Location
- Granger, IN
- Gender
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup" - Wisest Wizard Ever
I am the OP of the (now completed) thread 1001+ Ways to screw with your DM/Party
-
2014-10-22, 06:18 PM (ISO 8601)
- Join Date
- Dec 2013
Re: 1001+ ways to screw with your DM/Party
1007:
play a bear themed barbarian. get dm to allow knowledge bear.
have another player play barbearian's twin sister as another barbearian also gets knowledge bear.
dm says **** it everyone gets 1 free rank of knowledge bear in this campaign.
party starts rolling knowledge bear for everything they can think of.
get character killed and swap out with the dm so he can play. keep the knowledge bear rule. mentally flip a coin every time its use to see if they learn anything useful.
fast forward to players needing to destroy a bridge. they find adamantine weapons but no one has the ability to identify them. no dwarfs in part no wizard with identify no one can roll an appropriately high knowledge check.
swashbuckler "i roll knowledge bear" rolls a 20 (we don't use auto success rules for skills but i throw him a bone).
"you recall a sort of bear with fur and claws that are the same color as these weapons. there skin is impenetrable and their claws so sharp they can burrow through solid rock. they dig tunnels under roads and drag unsuspecting travelers under the ground with them."
good news the players know adamantine weapons can cut through stuff.
better news i can now justify throwing adamantine bears at them with no warning at some point in the future.