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  1. - Top - End - #151
    Troll in the Playground
     
    GuyFawkes's Avatar

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    Jun 2011

    Default Re: You Just Got Schooled IC Group 3

    "Tarye!" Trouble screams as the two thugs surround and slashes at her.

    As she does so, James has managed to nock an arrow on his bow and fires at the thug directly in front of him. The arrow flies true, hitting the target on the side of his chest, but unfortunately fails to pass through the armor. Quoros, on the other hand, charges the thug to the left of Tarye, planting his foot down hard as he nears the last few feet from his quarry and jumps high into the air, executing a leap attack. His sword crashes down with all his weight and staggers the thug but does not bring him down.

    Just a few steps behind Quoros, Trouble also dashes in, circling to the left. As Quoros crashes down on his target, the halfling comes in and takes the opening, touching the staggered man on the arm and channels negative energies into him. The man writhes in pain and drops his weapon before ultimately dropping down face first to the ground himself.

    "That's what you get for messing with Tarye," Trouble spits at the fallen man then flips her hair back and smiles.

    Spoiler: Map , Initiative, and Tactical
    Show
    ROUND 2

    Map

    Initiative:
    Osran: (1d20+3)[23]
    Tarye: (1d20+4)[20]

    Thugs: (1d20+1)[17]
    James: (1d20+4)[17]
    Quoros: (1d20+2)[16]
    Trouble: (1d20+3)[12]

    Tactical:
    2 thugs dead.

  2. - Top - End - #152
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    Mousedigits's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Osran steps away, to get out of flank, and goes to town on the thugs.

    Spoiler: OOC
    Show

    5-foot steeping to G3.
    Swinging at thug in G2.
    (1d20+11)[18]
    (1d20+11)[19] to confirm, crit 19-20x2.
    (6d6+9)[38]
    Add (6d6+9)[32] on a crit.

    (1d20+6)[23]
    (1d20+6)[16] to confirm, crit 19-20x2.
    (6d6+9)[23]
    Add (6d6+9)[30] on a crit.


    Extended Signature
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    Spoiler: Current Characters
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    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  3. - Top - End - #153
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    Eonas's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    When the blade slices Tarye's arm, she spins around to face her aggressor with a snarl. Before she can counterattack, tear the bastard's throat open, he's already on the floor and she finds herself staring Trouble in the eye. There's a brief smile, then she spins around to fling herself full-force at the other one.

    Spoiler: Here goes very little
    Show
    Unarmed Strike 1: (1d20+6)[10] (1d3+1)[3]
    Unarmed Strike 2: (1d20+6)[20] (1d3+1)[3]
    Teeth: (1d20+1)[6] (1d4)[2]
    Claws: (1d20+1)[11] (1d6)[2]
    This is the end. Unless, possibly, it isn't.

  4. - Top - End - #154
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Realizing the disadvantage he has with his position, Osran raises his sword and feigns an attack. The raised stupendously-huge ass sword and the image of what it did to their comrade is enough to make the thugs raise their swords to defend, and the ursinen uses the opening to step back and to his left. With better positioning, he brings down his weapon hard, slashing through metal and skin and bone. The thug howls in pain, but Osran is still not done. He brings his sword left and wide, then swings it horizontally to the right, cleanly cutting the man in half at the waist. The other thug is visibly shaken, but screams and steps in closer to hide his shock. His body, however, betrays his thoughts as he goes swinging wildly, his sword not even coming close to nicking Osran.

    With Tarye looking at the direction of Trouble, the last of the thugs press in for his attack, but before he could even try, he is pushed back into the defensive with a barrage of fists and teeth and claws. Not wanting to give the upper hand, the man thrusts a counter as Tarye follows through with her swing. His impatience costs him though, as he is unbalanced while attacking, widely missing Tarye and at the same time exposing himself. True enough, he pays for it with a stinging backhand to the side of his face.

    Spoiler
    Show
    ROUND 2

    Map

    Initiative:
    Osran: (1d20+3)[23]
    Tarye: (1d20+4)[20]
    Thugs: (1d20+1)[17]
    James: (1d20+4)[17]
    Quoros: (1d20+2)[16]
    Trouble: (1d20+3)[12]


    Tactical:
    3 thugs dead.

  5. - Top - End - #155
    Orc in the Playground
     
    Chimera

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    Default Re: You Just Got Schooled IC Group 3

    Quoros recovers from his jump, landing close to the last thug alive near him, and strike him twice.

    Spoiler
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    (1d20+13)[17]
    (3d6+10)[16]
    (1d20+13)[18]
    (3d6+10)[23]

    moving to h9 and attacking

  6. - Top - End - #156
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    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    James advances 30 feet, and fires another arrow at the thug next to Osran, hoping for a bit better penetration this time.

    (1d20+10)[20] Atta
    (1d8+3)[11] Dam
    (3d4)[9] Mystic syphon
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  7. - Top - End - #157
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Quoros steps closer to the lone thug left flanking Tarye, and he presses on with his attacks, going high and chopping down, retracting and sweeping wide to the side and in. His opponent tries to keep up with his barrage but ultimately fails to match Quoros' speed and power. With a rightly angled parry, he opens the man's midsection for a downward slash and a quick follow up thrust that pierces through armor. The thug stares at Quoros as he staggers backwards and drops to his knees before falling face down.

    With the nearby threat eliminated, James dashes forwards and stops beside Quoros, his bow drawn and ready to fire. He takes a quick aim and lets fly. His arrow yet again hits its intended target, but this time, instead of metal, it finds flesh. This enrages the thug and swings aggressively at Osran, but his careless attacks are not enough to even pressure the ursinen's defenses. Not giving him time to pause and recollect, Trouble sucks in air and exhales a line of flame, catching the thug squarely. After a few seconds of screams of agonizing pain, the last of the thugs lay charred and very much dead.

    "Whew. My, my, that was unsightly," Trouble brings her hand up to cover her mouth and giggles. "Is it over?"

    Before anyone could respond, the booming voice of Isak echoes in the room.

    "Yes, miss. It is, indeed, over. Well done. Please exit the room and join me."

    Behind you, the door reappears where it once was and swings open.

  8. - Top - End - #158
    Orc in the Playground
     
    Chimera

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    Default Re: You Just Got Schooled IC Group 3

    "Well that was easy, i hope there's more challenge coming up ahead." Says quoros, going through the door.

  9. - Top - End - #159
    Ogre in the Playground
     
    Mousedigits's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    "Easy, I'll say. That was definitely a waste of a smite. Oh well."
    Extended Signature
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    Spoiler: Current Characters
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    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  10. - Top - End - #160
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    As he heads to the door, James pauses to pull his arrow out of the armor it failed to penetrate.
    (1d100)[91] >50 to save

    "That was simple, but we still suffered injuries. Unfortunately, I didn't see a way to prevent them. Let's not get overconfident. This was, as he said, a simple test."
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #161
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    "More challenge?"

    Isak smiles as you pile into the waiting room. He motions for you to sit down, and as you do so, he continues. "It did not even take you a minute to finish off your opponents. Easy indeed. Very well, as you request, more challenging opponents for you. Right after you fix yourself up. Inside the cabinet are wands and potions to heal yourselves."

    "Just tell me when you are ready."

  12. - Top - End - #162
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    Heading over to the cabinet, James opens it, hoping that there would be some sort of labeling on the items within.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  13. - Top - End - #163
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    James opens the cabinet and finds it to be divided into two shelves. The upper one has five identical looking wands, while the bottom shelf contains an assortment of glass bottles filled with different-colored liquid. To his dismay, however he sees no labels. Noting his expression, Isak addresses him.

    "Go ahead, the wands are for healing wounds. The bottles with red-colored liquid are of similar effect, green ones for removing poisons, and the yellow ones are for every other ailments. Which you would have not suffered with that bottle, so use the wands or the red-colored bottles."

  14. - Top - End - #164
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    James removes one of the wands, and tries to use it on Osran.

    (He has all druid, cleric, wiz, sorc spells in his spell list)
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  15. - Top - End - #165
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    Mousedigits's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    "Thanks, but, I got it." Osran takes the wand from James and uses it on himself. (What cure spell is it? Light, Mod?)
    Extended Signature
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    Spoiler: Current Characters
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    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  16. - Top - End - #166
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    After everyone that needs healing has been taken care of, Isak speaks.

    "It seems everyone is ready. Right back into the door you go. You will be facing another group of opponents. Unlike the previous one, however, these ones will be tougher and more varied in their approach to combat. Do not take them lightly. Good luck."

    As you step in through the door, you find yourself in another room. This one is much larger than the previous one, and looks way different. Whereas the previous one was a bare box, this one had terrain features: a small body of water in the middle, a bluff about twenty feet high at the far end, and trees and shrub scattered here and there.

    Up on the bluff and across the water, you can see your opponents. As Isak had said, they are different from the ones you just faced. They look to be of different disciplines and maybe a tad more tougher.

    Your opponents waste no time, and even before you you could settle in, arrows fly at you, hitting Osran, Tarye, and Quoros. And to complete the welcome, a cloud of golden particles covers everyone and everything in the area around you. The particles stick to your skin and your articles as they make contact, some even going into you eyes and blinding you.

    Spoiler
    Show
    ROUND 1

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]
    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Osran takes 6 damage.
    Tarye takes 7 damage.
    Quoros takes 8 damage.
    Everyone is hit with Glitterdust, and must make a DC 16 Will save or be blinded for 4 rounds.

  17. - Top - End - #167
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    Clutching a few motes of the rapidly vanishing glitter in his hands, James taunts the wizard, before gesturing, and coating Rogue 1, Fighter 2, and Barbarian 1 in glittering motes.(DC 17 will or blind)
    "Is that really the best you've got, wizard?"
    Spoiler
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    since he's just taunting as a free action, I don't think he can roll bluff or anything.

    He then moves forward to H17, and draws his bow as he goes.
    Last edited by Archmage1; 2014-09-29 at 05:43 AM.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #168
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    James absorbs the magical essence of the spell around him and sends it back to his enemies in a sudden reversal. He targets the group on the left and with a huge success as he can see them rubbing their eyes trying to get the glitter off. They seem panicked for a few moments, but then settles down and holds their weapons in front of them and they wait.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 1

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]

    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]

    Tactical:
    Fighter 2, Rogue 1, and Barbarian 1 are blind (those with yellow borders).

  19. - Top - End - #169
    Ogre in the Playground
     
    Mousedigits's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Osran, unaffected by the dust surrounding him, Osran springs into motion, his sword already out of its sheath, ready to cleave through flesh and bone.

    Spoiler: Mechanical
    Show

    Moving around the lake to G10, with a 40ft move speed, so 80ft move as a full round.
    MAP
    Last edited by Mousedigits; 2014-10-01 at 04:31 PM.
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    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  20. - Top - End - #170
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Osran brushes off the dust and dashes off to the left, sword drawn, going around the small pool of water, and in striking distance to the blinded group of fighters. Trouble also manages to close her eyes as the dust settles, and begins running to the right, going for the cover of a tree.

    "Fan out! We don't want to get caught in that annoying wizard's spells!"

    Spoiler
    Show
    ROUND 1

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]
    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]


    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Tarye and Quoros have yet to roll Will saves.

  21. - Top - End - #171
    Orc in the Playground
     
    Chimera

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    Default Re: You Just Got Schooled IC Group 3

    Quoros is struck by the powder, blinding him. Yet, he moves to P10.

    Spoiler: save
    Show
    I failed in the OOC
    Map
    Last edited by Redi; 2014-10-02 at 12:49 PM.

  22. - Top - End - #172
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    Eonas's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    There was no failure now, no Isak, no Trouble; only a blind, exposed barbarian, eyes staring uselessly into nowhere.

    Tarye charges.

    Spoiler: OOC
    Show
    I actually did roll a will save. Post 233. Anyway, I'm charging the barbarian on L9.

    Claw attack: (1d20+10)[16] (+4 BAB, +4 dex, +2 charge)
    Damage: (1d6+1)[3]
    Sneak attack: (3d6+6)[18]
    This is the end. Unless, possibly, it isn't.

  23. - Top - End - #173
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Quoros is not as quick to react to the glittering powder, and a significant amount of it gets into his eyes. His vision becomes blurred and after a few seconds becomes black. He could not see in front of him but he moves forward into the thick of battle.

    Tarye avoids the glitter herself and looks forward, noticing the orc in leather armor affected by James' counter spell. She hunkers down and plants her feet firmly, then charges straight at her target. She reaches the pool in between them, but as she gets in, she falls in, the water waist-deep, and loses most of her momentum. The orc, sensing the blindness isn't about to go any time soon, retreats up the bluff.

    Meanwhile, the archers up on the bluff continue to rain down arrows, focusing on the ones who have made it close. The group manages to avoid the missiles for the most part, but one arrow catches the blinded Quoros, as well as Osran. The wizard circles left as he goes through the motions of his spell and chanting the arcane words. When he gets a clear view, he points at the ground before Osran, and some sort of liquid materializes in the area.

    Spoiler
    Show
    ROUND 2

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]
    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Quoros is dealt 9 piercing damage.
    Osran receives 8 piercing damage. He must also succeed on a DC 15 Reflex save or fall prone.

  24. - Top - End - #174
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    GreenSorcererElf

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    Default Re: You Just Got Schooled IC Group 3

    Skirting the edges of the water, James makes his way to E12, before firing an arrow at the wizard.
    (1d20+9)[28]
    (1d8+2)[8] damage
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  25. - Top - End - #175
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    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    James skirts the lake along the left edge and fires at the wizard up above. His arrow clips the caster's arm, but does not do enough damage to put him down.

    To James' right, the blinded warrior similarly retreats and feels his way up the bluff, while the other raises his weapon and charges in at the blinded Quoros. His sword finds its way through the half-orc's disoriented defense and cuts down heavily on his shoulder, with his force armor the only thing preventing the metal to dig in deep.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 2

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]

    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Quoros is dealt 11 slashing damage.

  26. - Top - End - #176
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    Mousedigits's Avatar

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    Default Re: You Just Got Schooled IC Group 3

    Osran just keeps going, unfettered by the pool of acid growing at his feet. He yells a war cry as he charges to the fighter who dishonors himself with retreat.

    Spoiler
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    Charging at Fighter 2, unless the tree-shrub-thing in i9 would stop my charge, in which case he'd just walk up, in which case subtract 2 from the attack.
    Smiting.
    (1d20+17)[23]
    Confirm: (1d20+17)[28]
    (6d6+27)[48]
    Add (6d6+27)[49] on a crit
    Extended Signature
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    Spoiler: Current Characters
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    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  27. - Top - End - #177
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    Default Re: You Just Got Schooled IC Group 3

    Osran is able to keep his balance despite the slippery substance that appeared on the ground below and in front of him. He steps to the side to avoid the slippery pool and goes after the retreating swordsman. His heavy blade smashes down on the disoriented fighter and digs deep into his shoulder, shattering his clavicle and tearing muscles. The swordsman screams as falls back and down to the ground.

    On the other side of the room, Trouble sees Quoros being overwhelmed by both swordsman and archers, and so she leaps in to help. She feints with her dagger, and as the swordsman raises his hand to block, she touches him and channels negative energy. The swordsman staggers and his body writhes in agony, his jaws clenching tight that he could not even let out a scream of pain. The dark energies flow through his body and almost knocks him out.

    Almost.

    He steps his right foot back and regains his balance.

    Spoiler
    Show
    ROUND 2

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]
    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]


    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Fighter 2 is dead.

  28. - Top - End - #178
    Orc in the Playground
     
    Chimera

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: You Just Got Schooled IC Group 3

    Despite being blinded, quoros tries to fight with the warrior he's against.
    Spoiler
    Show
    (1d20+13)[22]
    (1d100)[62] (hit if over 50)
    (3d6+9)[16]
    roll]1d20+13[/roll] well ****ed this up, but no problem since i missed
    (1d100)[45] (hit if over 50)
    (3d6+9)[18]
    Last edited by Redi; 2014-10-04 at 03:32 PM.

  29. - Top - End - #179
    Ogre in the Playground
     
    Eonas's Avatar

    Join Date
    May 2012
    Location
    Underneath your bed

    Default Re: You Just Got Schooled IC Group 3

    Tarye curses at her own error, but sloshes through the water towards her adversaries anyway. She would prove herself useful! She would make Trouble proud!

    Spoiler: OOC
    Show
    Moving directly upwards on the map, as far as I can go. If it isn't difficult terrain, I'll go all the way to j5; otherwise, presumably only to l9.
    This is the end. Unless, possibly, it isn't.

  30. - Top - End - #180
    Troll in the Playground
     
    GuyFawkes's Avatar

    Join Date
    Jun 2011

    Default Re: You Just Got Schooled IC Group 3

    Tarye wades through the waist-deep pool and emerges on the other side, soaked and ready to lay some pain. To her right, Quoros finishes off the swordsman with an upper slant strong enough that the man's twisted to the left and fell sideways without so much as a death cry.

    Two of the archers adjust their tactics, opting for the ursinen about to burst up to the hills. The move closer to get a clear shot, and as Osran finishes off the swordsman, they pepper him with arrows. Their move appears productive, as two arrows manage to hit Osran, one clipping him on the back, the other shallowly piercing his chest armor. The last one still focuses on Quoros, letting fly another arrow, which slams into his shoulder pad.

    The barbarian and rogue also move in on Osran, finding their way from the sound of his roaring and their dead comrade's wailing. The barbarian raises his axe high, swings and cuts nothing but air. The rogue's sword, however, is much more successful, as he catches a dodging Osran just right below his rib.

    The wizard slings another spell at Osran. It's the same slimy liquid he hurled at him earlier, but this time the target is the ursinen's stupidly-humongous sword.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 3

    MAP

    Archer: (1d20+3)[21]
    Wizard: (1d20)[17]
    Barbarian: (1d20+1)[15]
    James: (1d20+4)[14]
    Fighter: (1d20+2)[10]
    Trouble: (1d20+3)[8]
    Osran: (1d20+3)[7]
    Rogue: (1d20+3)[6]
    Tarye: (1d20+4)[6]
    Quoros: (1d20+2)[3]

    Tactical:
    The bluff is 20 feet high, and you can go up through the slope at j4 to m4.
    Trees at c8-d9, g5-h6, and t12-u13 provide cover.
    Osran is dealt 3, 2, and 11 piercing damage. He must succeed a DC 15 Reflex save or drop his sword.
    Quoros receives 5 piercing damage.

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