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2014-05-29, 07:26 AM (ISO 8601)
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- Mar 2013
The coolest things you’ve seen players do?
There is already a thread about the cool stuff that GMs manages to pull off, how about the players? All those moments when the GM goes “… oh… well done!”
Or when things just turns out hilarious. By accident or design.
To start off:
Spoiler: Hiding in plain viewThe players were given the mission to find a missing agent on a low-technological planet, currently suffering through a civil war. They had reason to believe opposing forces would be on the lookout for their involvement.
They immediately decided they would not be able to come off as anything else then off-worlders, no matter how well disguised. What did they do?
They disguised themselves as funeral directors. They had a great “vacuumed sealed” (no, not really, just tightly closed) coffin where they put the most of their weapons and technological equipment. One of them acted as the spokesman, one as a mourner (who would cry deafeningly whenever they needed a distraction) and the other two acted as honor guards, constantly humming funeral tunes.
The reason for them to be on the planet was stated: because they were carrying out the Honored Late Lord Konrad of House Craythorne’s last wish to have his sins forgiven by his niece, [missing agent], who sadly had been difficult to contact.
I had not expected them to pull something like this, and we were all surprised of how well it worked out. The coffin was not searched, because no-one wanted to pat down the (assumed) decomposing corpse of a noble lord. They steered clear of the usual headaches like muggers, local ne’re-do-well looking for a fight, or recruiters looking for “volunteers” for the ongoing war, all out of respect for their profession and the dead lord. And of course the locals we’re willing to give them any rumors regarding the “niece”, since who can deny the last wish of a man wanting forgiveness?
Of course the opposition was alarmed, but they could not be absolutely sure this was not a hoax, the missing agent’s background fitted the story, and either way they could not attack a funeral escort without drawing attention.
Much fun was had, especially when the stories of the lords virtues grew wilder and wilder, the “honor guard screaming “have you no respect for the dead?!” every time they resorted to violence, the players refusing to drop their cover even when engaging the enemies and digging out weapons from the coffin (even tried to arrest them “by the power invested in them by the Bureau of the Intersectorial Undertakers”).
Short ones:
Bribing an inquisitor with puppies, successfully!
Having “the talk” with an ancient alien race, less successfully
Lying well enough to have a prison guard arrested as an “escaped prisoner, disguised as a guard” (he himself being the escaped prisoner)
Becoming best friend with the mass murderer they had been pursuing for years
Accidentally dropping a house on an enemy group
Being raised to nobility while cruising for chicks
Bringing brass knuckles to a chain-sword fight, and winningNo, no! I’m not accusing you of anything, I’m brainstorming
Avatar by Ceika
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2014-05-29, 08:21 AM (ISO 8601)
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- Jan 2008
Re: The coolest things you’ve seen players do?
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2014-05-29, 11:07 AM (ISO 8601)
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- Jun 2012
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- Mayberry, NC
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Re: The coolest things you’ve seen players do?
In my current Mutants and Masterminds game one of my players is a hydromancer named Roger McCrow who's entire shtick is that he can control water, however half the time he forgets he has powers because when the crap hits the fan his first instinct is to beat it to death.
Here's some highlights:
-He murdered half a warehouse full of drug dealers with a forklift.
-He entered an underground fight club and won.
-Destroyed a mass murdering super villain that had systematically destroyed the Homeland Security team assigned to watch over superhumans in general with a fire axe.
-Beat up a biker gang because they were there.
-A super villain that at one point had one-shot every member of the team was no match for McCrow's fury and a 2x4.
-When the big bad stole his powers McCrow beat him savagely with his bare fists despite the fact the guy was an Olympic athlete with superpowers AND a knife in his hand. Whereas McCrow is just a paunchy middle-aged man with poor impulse control.
That's not even getting into his hilarious, inappropriate and extremely derailing habit of sucker punching NPCs (especially female ones for some reason) who he thinks are hiding something. Or the fact that he actually got his powers in the middle of a fist fight on a bus.
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2014-05-29, 01:22 PM (ISO 8601)
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- Apr 2013
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Re: The coolest things you’ve seen players do?
In VtM:
- was a vampire, infiltrator from the Lasombra in a Camarilla city. Everyone believed he was a ghoul of the Ventrue XO
- had two PCs ask him for blood, because they had trouble getting it themselves: two bonded PCs.
- had his cover blown on multiple occasions and managed to talk his way out of it ("why did you jump down in the sewers when you learned the sun was coming up? we just killed a guy in the hotel, I didn't want to be seen", "why did you fall asleep during the day? I was up late" "why are you taking damage from sunlight? special ghoul flaw" "why are you running in panic away from fire? special ghoul flaw" "how did you outrun the Brujah with Celerity? lucky dice" "why are you drinking that person? he isn't mine, I just found him" and more). Note this was me fooling the other players, and since they were fooled, so were the PCs.
- soloed a warrior caste Mokole with silver (!) bullets
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2014-05-30, 12:43 PM (ISO 8601)
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- Mar 2013
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2014-07-13, 09:42 AM (ISO 8601)
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- Jul 2014
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- Kansas City MO
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Re: The coolest things you’ve seen players do?
Players made their way to the top of a wizard tower undetected. The Rogue botched a spot check and triggered an alarm. Guards started pouring up the spiral stairwell to the top of the tower. Crazy Ranger guy found a bottle of "oil of slipperiness" and covered the bottom of the wizard's mattress with it, used it as a sled to go down the stairs with the half-orc fighter using his shield as a battering ram. They actually got away!
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2014-07-13, 03:05 PM (ISO 8601)
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- Nov 2013
Re: The coolest things you’ve seen players do?
The loyalty of the rogue player of my old group. Time and time again NPCs baited him, sometimes on DM purpose, other times it was a natural NPC roleplay. The rogue player never, ever did anything to hurt the party. You could trust him with your life savings. He had a magic sword he knew not what it did but was promised by a friendly NPC she would tell when he's ready. Another NPC offered to tell him immediately in a later adventure. He declined preferring to wait. (It had three wishes.) He had hold of the party treasure of an adventure one time. He wanted to buy something in the black market but didn't have the funds. He did not spend the party's treasure, even when the DM wryly reminded him he had it, and just sucked it up not getting the item. Against NPCs he'd connive and steal and bluff and do all sorts of roguish things, but when it came to the party he had your back, your front, your side.
He literally was the first rogue player I could trust implicitly in and out of character. I've gotten along with rogues in the past, but never like this. Fortunately I can trust the rogue in my current group as well, but my previous buddy sets the standard how the party rogue should behave.
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2014-07-14, 02:04 AM (ISO 8601)
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- Jan 2012
Re: The coolest things you’ve seen players do?
In one of my first campaigns I ever ran the game wound down with a climactic fight with the big bad red dragon that had been terrorising the parties village (It was actually only a young adult dragon it was a relatively short game level wise). The party fought through the dragons minions while it was gone, took a few pieces of loot and then melted down everything else, like, boiled it so long that the gold burnt up into slag and even the magical items exploded. When it got back it, reasonably lost it's **** and came to the village to burn it to the ground and capture the players.
The PC's mobilised the few warriors in the town, and convinced a retired griffon rider to fly the parties orc fighter high, high up into the sky, above the clouds even so the dragon wouldn't see them. Understandably, the fight began and the players were getting their butts handed to them, and then I hear the most insane thing from the fighter. "I'm battle jumping off the griffon." He had held his action until the griffon riders turn, and the rider had his mount dive through the clouds to about 200 feet above the dragon, and while it's diving the fighter throws himself off and gives a full power attack, cataclysmic strength peoples elbow into the dragon. So I figured (I was still really new to DMing) with the distance traveled, he would have to roll a percentile for the wind conditions and blah blah... I gave him a 15% chance to actually be able to roll to hit against the dragon. long story short, he opts to roll both his percentile and to hit at the same time. He poured all his BaB into Power attack, so he had a base +7 from strength to hit (buffs from the druid ran out), and as the dice fell, the percentile lands on 99 and the attack lands solidly on 20. There was a big "OH! OH!!!!!!!!" at the table from the players, and I'm just sitting here shaking my head, and when the confirm dice comes down, it's a 19. The party loses their ****, I'm moaning in defeat as the fighter rolls the crit damage and does close on 300 damage (Battle jump+headlong rush+full Power Attack+crit.....ouch) and nearly dies as he rides the corpse of their enslaver into the ground.
It was by far the coolest combination of badass determination and pure dumb luck I have ever seen.A thing I made! The Spirited Blade; warrior of the mind come by and tell me what you think.
May glory flow forever more to The Mad Hatter for bringing Haeros; Master of the Transcendant Style to my avatar box!
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2014-07-14, 02:14 AM (ISO 8601)
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- Jun 2014
Re: The coolest things you’ve seen players do?
You know, I never thought I'd find a situation where this song was not only appropriate, but practically compulsory. I feel I am one step closer to nirvana.
And, and my personal favorite memory, from a Nobilis game:
The players discovered a cult of Excrucian devotees hiding in an abandoned cathedral in Reykjavik, and naturally decided they needed to break up the cult before they could cause any more naughty business. But seeing as how they figured the place was booby-trapped to the nines, they opted for a different approach than direct assault.
Said approach? They combined all their miraculous powers to turn Reykjavik's population into a flash mob, which then proceeded to bulldoze the cathedral, pave over the lot and build the world's largest, most elaborate shopping mall. It was an undisclosed and probably not-necessarily-fixed number of stories tall, contained a roller coaster, and was designed by Frank Gehry. Also Rex King, the leader of the flash mob, was later elected mayor.
~~~
And then later they spent 20 out-of-character minutes debating how to get past a perfectly mundane locked door. Nobilis inspires wacky priorities.I have been suddenly forced to move to a new home. Expect shaky contributions for the next week or two while I deal with this process. Thank you for your patience!
Why yes, stalwart stranger, I did miss the fact that there was a slightly-too-small character limit on user names before I activated my account.
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2014-07-21, 01:52 PM (ISO 8601)
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- Aug 2013
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Re: The coolest things you’ve seen players do?
I have found with several groups that if I describe treasure in dark, gloomy terms (mentioning the foreboding feeling, the mystic and obscure writings, etc) that they will leave a good part of the treasure alone as they are afraid of being cursed or marked in some manner. Even magical weapons have been left when found in a crypt alongside the mouldering bones of a warrior long centuries dead.
Then people complain there is not enough treasure in the dungeon....
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2014-07-21, 02:26 PM (ISO 8601)
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- Sep 2012
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- Virginia Beach VA
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Re: The coolest things you’ve seen players do?
For one series of convention games I run, TPKs are the tradition.
The players were on a starship in deep space. They determined, the hard way, that shoggoths were on the ship. The lifeboat was sabotaged, the crew was dead, and someone--a PC, of course--pushed the Red Button Clearly Marked "Do Not Under Any Circumstances Push This Button". As the self destruct timer inevitably counts down, one of the players pulls out a kazoo and starts to play the hymn "Abide With Me", and the other players hum along...
Same group, different occasion. They'd found King Solomons Mimes (Not "Mines", No Gold Here But You Can Get Some White Face Paint If You Like) and the volcano blew up. I said "Looks like the only ones who survive, thus far, are the Heroic British Sergeant and the Dastardly Spy"....whereupon Adrian handed me an envelope.
Inside was a Cerificate of Divine Intervention, which read in part
"This certificate may be Redeemed at any time by The Bearer for one (1) free save, escape from peril, get-away-just-in-time-from-certain-doom, release from curse, and otherwise shall not suffer from getting nuked, blown up, shot, stabbed, trampled by sheep, grenaded, cut, drowned, burned, run over, dropped from great height, enchanted, exploded, crushed, pierced, flooded, collapsed, erased, deleted, or drained of soul. Valid any time."
He'd written up the certificate, sent it to the game designer/publisher in England, and gotten him to sign it...
I framed it and have kept it on my desk ever since.Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-07-21, 08:25 PM (ISO 8601)
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Re: The coolest things you’ve seen players do?
When Exalted third edition developer John Mørke began developing bulges in his neck, and had to deal with exorbitant medical bills and the possibility of leukemia, players not only donated enough to cover his medical bills, but also help him cover his student loans.
That was pretty chill of them.
(Incidentally, I gather that it ended up being a lymph node infection, but for a while it was pretty dicey.)Last edited by TheCountAlucard; 2014-07-21 at 08:28 PM.
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2014-07-22, 01:00 PM (ISO 8601)
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Re: The coolest things you’ve seen players do?
Ah, now that is a different perspective on the topic, what players do versus the way I looked at the topic and read "what players do in a game."
One night in 1994 I was standing outside of an apartment building smoking a cigarette and trying to get my thoughts together for the next round of gaming when a 300ZX comes racing down the street and slams into a rather large tree. The usual: bits of car go flying, a gout of smoke and small flames. I run back in the apartment and tell the rest of the gaming group there was a car accident literally right on their doorstep. We go running back out and get the two occupants out of the car and get the fire under control.
Under general circumstances the young ladies may have died from their injuries (I'll spare the details) but it so happened that the four people I was gaming with were all Corpsmen in the Navy. They were able to stabilize the women and rode to the hospital with them. Months later I got to write reports for them all and watch as my friends were awarded medals for their actions. Navy dos, gotta love'm.
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2014-07-23, 09:00 AM (ISO 8601)
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- Mar 2013
Re: The coolest things you’ve seen players do?
This thread took an unexpected, but nonetheless awesome turn
No, no! I’m not accusing you of anything, I’m brainstorming
Avatar by Ceika
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2014-09-02, 02:12 AM (ISO 8601)
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- Sep 2014
Re: The coolest things you’ve seen players do?
I have the straight up coolest thing any player has ever done.
He had a glass jar of spices in his inventory. Salt for giant slugs, garlic for vampires, rosemary for demons, wolfsbane, etc. He had it all just mixed together.
He had just emerged from a tunnel to find himself standing on a little platform on a cliffside. He had almost no health left, so when a wyvern showed up in front of him, he kind of freaked out. He threw his jar of spices right in its face while jumping off the ledge. The jar shattered, making the dragon have spicy powder and glass shards all in his face. The dragon is in pain, blind, starts flying around madly. A bad roll later, he smashes face-first into the cliffside and kills himself.
Beginner level near-dead player killed a dragon with a jar of cooking spices.
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2014-09-02, 03:08 PM (ISO 8601)
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- Aug 2014
Re: The coolest things you’ve seen players do?
In our first session with our friend DMing, I was playing a level 5 illithid telepath and my brother was a level 1 two-headed troll (troll/ettin hybrid) fighter. Our DM decided we weren't being challenged enough after I managed to stun most of their team for 9 rounds with my racial ability, leaving only one guy who probably wouldn't be able to counter the troll's regeneration.
Since the troll had roared a few rounds earlier in an Intimidate check (which failed, he explained it as the dumber of his two heads humming cheerfully instead of roaring), the DM decided some allies of theirs had heard the roaring and decided to investigate. Seeing the two-headed troll, they immediately sent one of their guys to fetch a (nerfed) fire archon that was part of their group.
As I was repeatedly failing my grapple check on the one non-stunned guy from the initial group (I wanted to eat his brains, but my character isn't very good at melee), the guy returned with the fire archon. I immediately used Lesser Domination, spent a couple power points buffing my effective manifester level, and ended up with the fire archon being dominated by me for the next five days. I promptly set him to work killing his teammates (since it was merely an alliance of convenience, this didn't go against his nature).
Now we have a fire archon teammate for the next four days...Last edited by Ettina; 2014-09-02 at 03:09 PM.
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2014-09-02, 04:12 PM (ISO 8601)
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Re: The coolest things you’ve seen players do?
My stories for these are all nwod based, as I've run that system more than any other.
Werewolf the Forsaken: The players were able to get two bickering elders to shut up and pay attention with logic.
Same game, they were able to stake and capture a rather old vampire, using a rigged pick up, a harley and rag doll physics. The dice loved them that night heh
Hunter game: Lucifuge player after being mislead by a demon and realizing it. Gets into their car , drives through the demons' tent, pins it under the car, gets out then beats the demon down and then tells it to tell its master "Come yourself, I'm tired of dealing with lackeys!"
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2014-09-02, 08:11 PM (ISO 8601)
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Re: The coolest things you’ve seen players do?
One game I was in had a dwarf inquisitor who got some great one-liners in:
[when facing some extremely obstructionist - and, it turned out, corrupt - guards]
Dwarf: What, exactly, is your job here?
Guards: We deal with suspicious persons. Are you suspicious?
Dwarf: ...increasingly so.
[earlier, when negotiating with a group of necromancers]
Dwarf: You! Who is in charge here?
Necromancer: Uh, that'd be Master Darkmage...
Dwarf: INCORRECT, that would be me. [casts Command]
In another game, one party member fell into lava and met the predictable fate. So our cleric, hopped up on divine favor*, dived into the lava, swam under, pulled her friend to the surface, and revived him, lava still pouring off her armor as she cast the spell.
*or what we thought was divine favor at the time. the entire interlude made a lot more sense once we found out the real story, but either way, it was a pretty spectacular image.
And this is less awesome, more funny, but still a good touch: one game I ran had a monk PC who carried a collapsible ladder. Therefore, whenever nothing more urgent was going on and she did something that moved her pack around, she specified that it clanked. Loudly and ominously. That was a pretty good game for comedy in general, actually.
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2014-09-03, 12:11 PM (ISO 8601)
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- Oct 2008
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2014-09-03, 01:25 PM (ISO 8601)
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- Aug 2014
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2014-09-04, 03:11 AM (ISO 8601)
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- Jul 2006
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- where the wind blows
Re: The coolest things you’ve seen players do?
My favourite part of the game is when my players throw their theories to me from the clues I gave them. I can't really give specific examples, because they're tied to the games and is kinda meaningless when you're not there. But just for an example, they managed to deduce that a certain npc was going to be kidnapped, when I didn't intentionally reveal it or gave them intentional clues for it (I intended for the npc to be kidnapped off screen and just them finding the scene later on, but they somehow pieced together... I dunno, reasonings or clues? I really didn't gave them something on purpose, they just pieced it themselves that the npc is going to be kidnapped.)
You got Magic Mech in My Police Procedural!
In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
Disciple of GITP Trope-Fu Temple And Captain of GITP Valkyrie Squadron.
Awesome Elizabeth Shelley by HollamerSpoiler
The OTP in the playground.
My Gallery/My Star Wolves 3 LP
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2014-09-04, 11:50 AM (ISO 8601)
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- May 2011
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- France
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2014-09-04, 10:22 PM (ISO 8601)
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- Nov 2010
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Re: The coolest things you’ve seen players do?
Two characters, both 13th level, badly worn down after a looooong series of encounters in a massive dungeon, facing the last encounter before advancing to the next level --
A giant swarm of oozes and a giant ooze in the center blocking the exit out (a hole through which the characters had to drop). At one point the two characters get surrounded and drop to single digit health, with no viable escape routes left. DM is about to declare a TPK, when one character's familiar pulls out and drops something on the ground -- tree feather token. Boom, instant tree holding them safe.
The oozes start cutting their way through the base of the tree. Just as its about to fall, a fire elemental is summoned to push the tree in the direction of the giant ooze, and just as we're about to hit it -- cue second feather token -- Swan boat.
Roughly an hour of research into the density and weight of wood and various types of boats ensued, but it was decided the boat's weight boosted its falling damage to ~250d6*....the characters splattered a giant ooze as they rode a boat off a tree into a near-bottomless hole**. The encounter's music was amended to Pirates of the Carribean.
It was glorious.
*Falling damage caps at 20d6, yes, but this was damage dealt by the boat crushing someone, based off the boat's weight.
**There was a feather fall effect on the hole -- mostly it was for cinematic purposes as we reached the next level. Which it fulfilled quite nicely.My Homebrew:
WIP
The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.
Completed Classes
The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
Web-Spinner: A martial class based around using webs. Mid T3.
The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.
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2014-09-05, 07:40 AM (ISO 8601)
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- Sep 2013
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- St. Louis, MO
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Re: The coolest things you’ve seen players do?
Not exactly the coolest, but its becoming an annoying utility. Casting the daylight spell on a 100 foot long rope. Since it never really specifies the size of the object, they end up with a light source able to brighten a huge amount of area. Makes climbs into a deep dark cavern meaningless.
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2014-09-05, 08:50 AM (ISO 8601)
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- Oct 2008
Re: The coolest things you’ve seen players do?
Yesterday two of my players clashed expertly all within character.
The scene takes place in the Great Library of the world where there are two mortal vessels for all knowledge in the world. One that holds almost all of it and one that holds all the forbidden knowledge. The Forbidden section knows that whoever holds all of the knowledge will most likely become the new deity of Knowledge aNd believes she will make a better god than the other one. As such Forbidden asks the players to release her and allow her to share her knowledge with the world.
The Cleric decided to help the Forbidden section and released her. Allowing the forbidden section to take control of all the knowledge.
The Wizard in the group proceeded to talk down the Forbidden section saying how some knowledge should be kept secret and that the forbidden knowledge could cause more death and distraction across the world.
The character had a -1 modifier to Charisma checks and all the other players were asleep aside from the Cleric. She rolled like a boss and managed to not only calm down the Forbidden section but got her to agree to stay imprisoned for the greater good.
Player says it's the first time she ever felt she had control over how the world could be affected.
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2014-09-06, 05:15 PM (ISO 8601)
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- Feb 2012
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- Poland
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Re: The coolest things you’ve seen players do?
One of the first VtM sessions I've GM'd. One of my friends had a passion for interesting, but not too well thought out characters - he started playing as anachronistic nosferatu with a feeding limitation to clergy. His nightly hunt consisted of going to late mass confessionals and draining a point or two from a random priest. Sooner or later he was bound to run into a priest with true faith who ran him out of the church by pointing a cross at him, then alerted the inquisition.
(for those unfamiliar with VtM: - nosferatu are the traditional "ugly vampire" class, that can become invisible; you can get bonus character points at the start of the game for various weaknesses such as a feeding limitation, most vampires are not weak to religious symbols, unless they are wielded by someone with true faith; the inquisition are catholic vampire hunters, with no idea about the masquerade and multiple vampire clans, but knowledge of the basic stuff that works - stake, fire, sunlight)
I had no railroaded path as to how the players were to deal with the inquisition hunters, but they've pleasantly surprised me by not going the combat route. Instead they opted to fake the death of the nosferatu - as he was the only vampire in town the inquisition was aware of. They prepared an elaborate plan with practical special effects, luring the hunters to witness the death of the nosferatu during the final showdown by toppling a baptismal font and going up in smoke in a pool of holy water ("I'm melting... melting..."). They managed to convince the inquisition that a) the nosferatu was a nearly mindless beast, b) it was the only vampire in the large city, awakened by the desecration of his family tomb c) a vampire could be killed by holy water :)
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2014-09-06, 06:34 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: The coolest things you’ve seen players do?
I remember a campaign where we were in Mystara. We were in some mountains, dont remember which, and we had just gotten into a fight with a cult of some Ice Goddess. Absolutely leveled them. Well their boss, a White Dragon (either adult or mature adult, IDR but it was scury) comes out of the temple, understandably pissed off and roars at the party. We all make our save against the fear aura and the party dwarf fighter, clad in daemonically infused fullplate, roars back. A nat 20 intimidate check later and the mountains starts to fall on us.
Yup he started a friggin avalanche.
Well the Dragon flies off, because it isnt stupid, and we start running. My Rogue/Sorc dropkicks a large piece of bark, not much more than half a hollow tree, and casts grease on the bottom of it and proceeds to snowboard down the mountain. The Dwarf is currently using his ice covered shield (he had blocked an ice spell with it earlier) as a freakin toboggan, the monk is just bouncing down the mountain from one rock to the next, and the gnomish bard is skiing down the mountain using a set of medium greaves as skis and his rapier as a pole all the while singing Let it Snow at the top of his lungs.
My Dm couldnt talk for almost 20 minutes as he was laughing so hard.
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2014-09-06, 08:09 PM (ISO 8601)
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- Mar 2014
Re: The coolest things you’ve seen players do?
HAHAHAHAHA OHMYORCUS I REMEMBER THIS HAPPENING. Kren'chak of the Mighty Fist was possibly the worst monk ever but he will always be hanging out with Ckarl Bobadine and Gimli the Generic Dwarven Fighter in a tavern somewhere.
Speaking of which, wasn't that the same campaign where my character killed an orc chieftain by punching him in the face so hard that he disintegrated? AKA he punched him in the face while the Improved Invisibility'ed Ckarl Bobadine snuck up behind with his flaming burst rapier and critted him to death at the exact same time that I cleaned his clock. That was how Kren'chak of the Mighty Fist got his title. Oh, good times.Last edited by troqdor1316; 2014-09-06 at 08:09 PM.
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2014-09-07, 04:07 PM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: The coolest things you’ve seen players do?
When you get to see your players grow and really get drawn into the games.
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2014-09-07, 04:48 PM (ISO 8601)
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- Aug 2014
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Re: The coolest things you’ve seen players do?
I ran a game with a homemade system including custom skillset. You name it, you can have specific training in it.
One of my players felt like he had too many trainings, and picked something like "decorative cake frosting" as a joke. He then proceeded to use it succesfully to correctly identify a room service boy as an assassin.
The next half hour involved torture, a toaster and jam. It was kinda ugly.Yes, I am slightly egomaniac. Why didn't you ask?
Free haiku !
Alas, poor Cookie
The world needs more platypi
I wish you could be
Originally Posted by Fyraltari