Results 1 to 11 of 11
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2007-02-13, 01:42 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Somewhere far, far away...
- Gender
The fast zombies in Libris Mortis seemed a bit anemic.
So I made these.
Note on the treasure: I made Fast Zombies for the campaign I'm running on irc.rizon.net (#dungeon and #dungeonooc, come visit us!) and these particular zombies are the "survivors", you might say, of a horrible battle some 900 thousand years ago or so. These zombies, therefore, mostly used to be elves. Why? How? A wizard did it.
Fast Zombie
Medium Undead
Hit Dice: 2d12+3 (16hp)
Initiative: +4
Speed: 40ft, Climb 20ft
Armor Class: 20 (+4 Dex, +2 natural, +4 Armor), touch 14, flat-footed 16
Base Attack/Grapple: +2/+2
Attack: Claws +6 melee (1d4+2 slashing)
Full Attack: Claws +6 melee (1d4+2 slashing)
Face/Reach: 5 ft./0
Special Qualities: DR 5/Slashing
Saves: Fort +0, Ref +4, Will +5
Abilities: Str 14, Dex 18, Con -, Int -, Wis 15, Cha 1
Skills: A Fast Zombie can always take 10 on a jump or climb check, even if he's threatened or distracted.
Feats: Toughness
Bonus Feats: Weapon Finesse, Run, Agile Athlete (Races of the Wild, Dex Bonus to climb and jump)
Environment: Graveyards, deserted cities, etc
Organization: Packs (3-10)
Challenge Rating: 2
Treasure: Masterwork Chainmail, Masterwork shortswords
Alignment: Always NE
Advancement: Moar moar moar
Level Adjustment: --
The fast zombie is a horrible creature. Formed by particularly cruel mages (or angry monkeys), these... "things" are fond of devouring the flesh of the living and doing so REALLY REALLY FAST.
-Eh?Last edited by Jarl; 2007-02-13 at 05:58 PM. Reason: Gah! Why didn't anyone tell me about the ability mods...
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2007-02-13, 02:07 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Australia
Re: The fast zombies in Libirs Mortis seemed a bit anemic.
Thefeats should be listed as bonus feats, and if they are wearing the armor, add that into the AC line. Similarly, if they have two short swords, and are fast zombies, give them two weapon fighting as a bonus feat and have them use those in their full round:
Shortswords +4/+4 melee (1d6+3, crit 19-20/x2)
All that would bring it up to CR 2, becouse at the moment they look like a tough CR 1.We the Unwilling,
Lead by the Unqualified,
Have been doing the Unimagineble
For so Long, with so Little,
That we shall now attempt the Impossible
With Nothing!
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2007-02-13, 02:42 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Somewhere far, far away...
- Gender
Re: The fast zombies in Libirs Mortis seemed a bit anemic.
Awesome. Getting right on it.
... well, actually, I specifically left the swords off their attacks list and on their treasure list because they don't know how to use weapons (they're my zombies, man, back off).
-Although, to be honest, I can't believe I didn't notice the armor bit. Fixin' that.
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2007-02-13, 09:21 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Netherlands
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
they need to have a charisma score, all creatures have a charisma score, even animated objects albeit a 1
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2007-02-13, 11:39 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Door County. Wisconisn
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
My colors are Blue/Green. I value versitality, knowledge, evolution, and the nautral world. I have a deep fascination with living things, and a natural talent for adaptation. At my best, I am intuitive and adaptive. At my worst, I am isolated and unsympathetic. My symbol is the twisted tree, and my enemy is Red/Black.
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2007-02-18, 05:29 AM (ISO 8601)
- Join Date
- Jan 2007
Re: The fast zombies in Libris Mortis seemed a bit anemic.
Zombies without bite attacks?
Wuuuh?
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2007-02-18, 07:02 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Here.
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
personally, i like to give them improved Grapple/improved grab as a special ability. They run up, make a grapple check as a free action, and then go for the bite. That's what they do in the movies, not really clawing or biting straight off unless they've swarmed and grappled someone down.
it's always grapple first, then bite (well, mostly).
A climb speed? That's freaky. Would that let them climb on ceilings?Grrr. Arrrgh.
Spoiler: DON'T LOOK! IT'S A TRAP!Spoiler: DON'T DO IT!Spoiler: LAST CHANCE TO LOOK AWAY!!!
Awwwwww, that's just... Well, I did warn you.
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2007-02-18, 11:20 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Iowa City, IA
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
I agree with the previous post; the idea of grappling zombies that crawl on the walls and ceilings is pretty creepy. I also like adding the bite attack.
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2007-02-19, 04:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
You may recall the Juju Zombie of (A)D&D 2.x fame. That was very similar to what you are proposing. I liked it a lot and so I like this idea too.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-02-19, 04:52 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
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2007-02-19, 05:50 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Akron
- Gender
Re: The fast zombies in Libris Mortis seemed a bit anemic.
There is something sinister about a zombie with a crawl speed... Even to me.
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