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Thread: Belkar's ranger spells
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2014-06-09, 12:18 PM (ISO 8601)
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- Sep 2008
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- Golden State
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Belkar's ranger spells
Excuse me if this has already been posted, but has Belkar been shown using his ranger spells in the OotS comic strips so far?
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2014-06-09, 12:22 PM (ISO 8601)
- Join Date
- May 2014
Re: Belkar's ranger spells
Just a scroll once after V used magic to raise his WIS. Normally Belkar's WIS is too low to cast spells.
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2014-06-09, 01:59 PM (ISO 8601)
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- Dec 2013
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- Skyron, Andromeda
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2014-06-10, 01:28 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Belkar's ranger spells
Yeah, he presumably only picked Ranger as his class for the two-weapon fighting stuff--he can't cast spells, he can't track, and until recently he didn't have any sort of animal companion either.
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2014-06-10, 01:50 AM (ISO 8601)
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- Oct 2013
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Re: Belkar's ranger spells
Funny thing about Belkar...for all his blood knight maniac tendencies...
We don't even know what his favored enemies are! He should have a few by now.
Goblinoid would be an obvious pick for that beautiful 'sexy shoeless god of war' shot...
But he should still have a couple more.
Anyways, I predict he'll meet his demise without ever casting a single ranger spell or putting a skill point in survival.
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2014-06-10, 02:31 AM (ISO 8601)
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- Nov 2013
Re: Belkar's ranger spells
I always had the impression that Kobold was on Belkar's favored enemy list, given his reaction to even non-linear guild associated kobolds such as the oracle.
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2014-06-10, 03:03 AM (ISO 8601)
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- Sep 2011
Re: Belkar's ranger spells
Yes, i also thought it's canonical that kobolds are Belkar's favorite enemies.
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2014-06-10, 04:20 AM (ISO 8601)
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- Oct 2013
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Re: Belkar's ranger spells
So, Goblinoids, Kobolds (is there a greater category for kobolds? Nobody likes being limited to a single race...), and one other thing, as he's a 11+ level Ranger.
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2014-06-10, 04:39 AM (ISO 8601)
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- Jun 2009
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- Here.
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Re: Belkar's ranger spells
I can't find where the Giant said this, but IIRC, the Giant said once in an interview that he once DM'd a group where one of the rangers had humans as a favored enemy, and that that ranger partially inspired Belkar. My memory could be totally making things up, but given how much Belkar enjoys killing humans, I'd put good money on that being one of his favored enemies, possibly the first one he took.
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2014-06-10, 04:43 AM (ISO 8601)
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- Oct 2013
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Re: Belkar's ranger spells
Aha! That'd do it then.
Humans, Goblinoids, Kobolds. He's supposed to have 3, so he's set for that.
Unless he's level 16, in which case, he might have 15 levels of ranger. But...he's also got barbarian levels, we're just not sure how many.Last edited by Angelalex242; 2014-06-10 at 04:44 AM.
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2014-06-10, 07:57 AM (ISO 8601)
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- Feb 2013
Re: Belkar's ranger spells
The fact he could suddenly start seeing traps in the pyramid might mean he picked up the barbarian's Trap Sense ability, which would get him Barb3. For more analysis, check out the class and level geekery thread.
Kobolds come under Humanoid-Reptilian, along with lizardmen and troglodytes.
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2014-06-10, 08:55 AM (ISO 8601)
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- Jun 2014
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- A Michigan Far, Far Away
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Re: Belkar's ranger spells
I'm sure Belkar would argue that "Everybody" qualified as a valid category for Favored Enemy. In any case, that's how he seems to treat it.
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2014-06-10, 09:34 AM (ISO 8601)
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- Sep 2009
Re: Belkar's ranger spells
"Anyone who gets in his way, or looks like they might be thinking about getting anywhere sort of near his way at some unspecified future point".
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2014-06-10, 10:02 AM (ISO 8601)
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- Jun 2013
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- Europe
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Re: Belkar's ranger spells
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2014-06-10, 01:26 PM (ISO 8601)
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- Aug 2012
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- Scotland
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Re: Belkar's ranger spells
No, that ability doesn't help him detect traps, only to avoid the trap (e.g. falling into an open pit) and the effects of the trap once it's activated:
Originally Posted by SRD
And Spot is not a Class Skill for Barbarians.
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2014-06-10, 01:35 PM (ISO 8601)
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- Dec 2013
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- Skyron, Andromeda
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2014-06-11, 05:14 PM (ISO 8601)
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- Aug 2009
Re: Belkar's ranger spells
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2014-06-11, 07:05 PM (ISO 8601)
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- Feb 2013
Re: Belkar's ranger spells
Lower than that--he has a WIS penalty, after all.
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2014-06-11, 07:12 PM (ISO 8601)
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- Mar 2009
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2014-06-11, 09:27 PM (ISO 8601)
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- Mar 2007
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- Brazil
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Re: Belkar's ranger spells
"When you find yourself sinking into Madness, dive." –Malkavian proverb
"From the tiny egg the great wyrm grows." –Kobold proverb
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2014-06-22, 12:40 AM (ISO 8601)
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- Jun 2005
Re: Belkar's ranger spells
I think that ogres, humans, and especially kobolds are the only specific types of creature that we've ever seen Belkar express any particular desire to kill. That would make his probable favored enemies Giants, Humans, and Reptilian Humanoids.
That he's fought a lot of goblinoids seems to be mostly a matter of circumstance; he just wound up joining a party on a quest to destroy a lich with a bunch of goblin and then hobgoblin minions.
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2014-06-23, 09:42 AM (ISO 8601)
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- Jun 2014
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- A Michigan Far, Far Away
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Re: Belkar's ranger spells
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2014-06-24, 09:31 PM (ISO 8601)
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- Jun 2004
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- The 100 hurricane swamp
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2014-06-28, 05:15 PM (ISO 8601)
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- Sep 2010
Re: Belkar's ranger spells
I've never played with ranger in 3.5 so I have to ask:
If Belkar gains some more Wisdom (to cast spells), will there be any "gamechangers" on his spellist? Or just some little help here and there?
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2014-06-28, 05:23 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Belkar's ranger spells
The ranger spell list is best described as occasionally mildly useful. Belkar's honestly not losing that much by being unable to use it.
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2014-06-28, 06:01 PM (ISO 8601)
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- Jan 2013
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- Oregon
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Re: Belkar's ranger spells
Assuming Belkar is an 11th-level Ranger and is given a Periapt of Wisdom +4 or +6 to give him 12-13 WIS, he would have two first-level spells and a second-level spell every day. First-level options that Belkar would be fairly likely to use include the following, for prior issues and current combat choices:
-Charm Animal
-Endure Elements
-Jump
-Longstrider
-Resist Energy
None of these would sway the game at all, though Entangle would actually be useful lockdown even in Kraagor's tomb, as many of the creatures may be landlocked and therefore vulnerable to the debuff. Belkar would be unlikely to do that, though.
Second-level options Belkar seems likely to use would include the following, seeing as he's very combat-oriented and likely to use these resources to buff himself:
-Barkskin
-Bear's Endurance
-Cat's Grace
-Protection from Energy
Again, there are a handful of useful harrying options here, including Wind Wall, Spike Growth, and Snare.
Overall: tons of potential for fun here, but nothing that could significantly impact any combat the Order would already have trouble with.
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2014-06-29, 02:37 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Belkar's ranger spells
Of course, Belkar would also need the intelligence to realise what the best spells to use in any situation would be, so you'd best add some sort of intelligence-boosting item to the list of requirements there, too.
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2014-06-29, 03:20 PM (ISO 8601)
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- Jan 2013
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- Oregon
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Re: Belkar's ranger spells
I'm going with stuff he already knows about and appreciates, while noting that a lot of the best spells are things he wouldn't use. He likes to get in there personally, so he'll be using his buffs, and he would want to not be a friggen hobbit fajita again, so he would be likely to at least consider the resistances. Note that Owl's Wisdom isn't on the list, because he's not smart enough to consider a spell that boosts a mental score.
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2014-06-30, 11:15 AM (ISO 8601)
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- Feb 2013
Re: Belkar's ranger spells
His most useful spells would probably be things he could cast on his animal companions. Imagine Mr Scruffy or Bloodfeast with Magic Fang.
That's something he would find amusing, I think.
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2014-07-06, 10:27 AM (ISO 8601)
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- Apr 2014
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Re: Belkar's ranger spells
Belkar's favored enemies, if I recall, are:
1. Humans.
2. Reptilian Humanoids
3. Undead