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    RedWizardGuy

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    confused Belkar's ranger spells

    Excuse me if this has already been posted, but has Belkar been shown using his ranger spells in the OotS comic strips so far?

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    Griffon

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    Default Re: Belkar's ranger spells

    Just a scroll once after V used magic to raise his WIS. Normally Belkar's WIS is too low to cast spells.

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    RedWizardGuy

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    Default Re: Belkar's ranger spells

    Belkar has an ability score penalty in Wisdom, so he cannot cast any spells unless his Wisdom is raised. All he really does is stab people, as far as fighting goes.


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    BlackDragon

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    Default Re: Belkar's ranger spells

    Yeah, he presumably only picked Ranger as his class for the two-weapon fighting stuff--he can't cast spells, he can't track, and until recently he didn't have any sort of animal companion either.

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    Default Re: Belkar's ranger spells

    Funny thing about Belkar...for all his blood knight maniac tendencies...

    We don't even know what his favored enemies are! He should have a few by now.

    Goblinoid would be an obvious pick for that beautiful 'sexy shoeless god of war' shot...

    But he should still have a couple more.

    Anyways, I predict he'll meet his demise without ever casting a single ranger spell or putting a skill point in survival.

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    Halfling in the Playground
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    Default Re: Belkar's ranger spells

    I always had the impression that Kobold was on Belkar's favored enemy list, given his reaction to even non-linear guild associated kobolds such as the oracle.

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    MindFlayer

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    Default Re: Belkar's ranger spells

    Yes, i also thought it's canonical that kobolds are Belkar's favorite enemies.

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    Default Re: Belkar's ranger spells

    So, Goblinoids, Kobolds (is there a greater category for kobolds? Nobody likes being limited to a single race...), and one other thing, as he's a 11+ level Ranger.

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    NinjaGirl

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    Default Re: Belkar's ranger spells

    I can't find where the Giant said this, but IIRC, the Giant said once in an interview that he once DM'd a group where one of the rangers had humans as a favored enemy, and that that ranger partially inspired Belkar. My memory could be totally making things up, but given how much Belkar enjoys killing humans, I'd put good money on that being one of his favored enemies, possibly the first one he took.
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    Angelalex242's Avatar

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    Default Re: Belkar's ranger spells

    Aha! That'd do it then.

    Humans, Goblinoids, Kobolds. He's supposed to have 3, so he's set for that.

    Unless he's level 16, in which case, he might have 15 levels of ranger. But...he's also got barbarian levels, we're just not sure how many.
    Last edited by Angelalex242; 2014-06-10 at 04:44 AM.

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    Default Re: Belkar's ranger spells

    The fact he could suddenly start seeing traps in the pyramid might mean he picked up the barbarian's Trap Sense ability, which would get him Barb3. For more analysis, check out the class and level geekery thread.

    Kobolds come under Humanoid-Reptilian, along with lizardmen and troglodytes.

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    AssassinGuy

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    Default Re: Belkar's ranger spells

    I'm sure Belkar would argue that "Everybody" qualified as a valid category for Favored Enemy. In any case, that's how he seems to treat it.
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    WolfInSheepsClothing

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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Darth Paul View Post
    I'm sure Belkar would argue that "Everybody" qualified as a valid category for Favored Enemy.
    "Anyone who gets in his way, or looks like they might be thinking about getting anywhere sort of near his way at some unspecified future point".

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    Ogre in the Playground
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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Darth Paul View Post
    I'm sure Belkar would argue that "Everybody" qualified as a valid category for Favored Enemy. In any case, that's how he seems to treat it.
    Not everyone. He says right in strip #450: he doesn't bother with undead, they're no fun to kill.

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    PaladinGuy

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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Rogar Demonblud View Post
    The fact he could suddenly start seeing traps in the pyramid might mean he picked up the barbarian's Trap Sense ability, which would get him Barb3.
    No, that ability doesn't help him detect traps, only to avoid the trap (e.g. falling into an open pit) and the effects of the trap once it's activated:

    Quote Originally Posted by SRD
    Trap Sense (Ex)
    Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
    Basically, he can spring traps more safely.

    And Spot is not a Class Skill for Barbarians.

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    RedWizardGuy

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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Quartz View Post
    And Spot is not a Class Skill for Barbarians.
    So, is the fact that he can see traps evidence that he finally put some ranks into Spot?


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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Angelalex242 View Post
    So, Goblinoids, Kobolds (is there a greater category for kobolds? Nobody likes being limited to a single race...), and one other thing, as he's a 11+ level Ranger.
    I'm guessing humans.
    Quote Originally Posted by Jaxzan Proditor View Post
    So, is the fact that he can see traps evidence that he finally put some ranks into Spot?
    That, or the traps just weren't very well hidden. They weren't under pressure, so maybe he was taking 10, and the spot DCs were all nine or lower without the illusions.

  18. - Top - End - #18

    Default Re: Belkar's ranger spells

    Lower than that--he has a WIS penalty, after all.

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    Quote Originally Posted by Angelalex242 View Post
    Funny thing about Belkar...for all his blood knight maniac tendencies...

    We don't even know what his favored enemies are! He should have a few by now.
    I'll go with "sapient living beings".
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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Angelalex242 View Post
    Aha! That'd do it then.

    Humans, Goblinoids, Kobolds. He's supposed to have 3, so he's set for that.

    Unless he's level 16, in which case, he might have 15 levels of ranger. But...he's also got barbarian levels, we're just not sure how many.
    He does mention how he wants to go back to his village and murder everyone in their sleep, so maybe Halfling are one of his favorite enemy choices.
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    Devil

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    Default Re: Belkar's ranger spells

    I think that ogres, humans, and especially kobolds are the only specific types of creature that we've ever seen Belkar express any particular desire to kill. That would make his probable favored enemies Giants, Humans, and Reptilian Humanoids.

    That he's fought a lot of goblinoids seems to be mostly a matter of circumstance; he just wound up joining a party on a quest to destroy a lich with a bunch of goblin and then hobgoblin minions.
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    AssassinGuy

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    Default Re: Belkar's ranger spells

    Quote Originally Posted by BobTheDog View Post
    He does mention how he wants to go back to his village and murder everyone in their sleep, so maybe Halfling are one of his favorite enemy choices.
    On a slightly related topic- one of my players wanted to craft "Arrows of Jerk Slaying", on the theory that once per day, he could state, "I want to slay (pointing to enemy) that Jerk right there."

    "Jerk" wasn't the exact word he used, but this is a clean forum.
    Quote Originally Posted by Grey_Wolf_c View Post
    Also, everything Darth Paul just said.
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    Default Re: Belkar's ranger spells

    Quote Originally Posted by Darth Paul View Post
    On a slightly related topic- one of my players wanted to craft "Arrows of Jerk Slaying", on the theory that once per day, he could state, "I want to slay (pointing to enemy) that Jerk right there."

    "Jerk" wasn't the exact word he used, but this is a clean forum.
    Mmmm... now I want a magic weapon of Slaying and Jerking for my cannibal halfling.
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    AssassinGuy

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    Default Re: Belkar's ranger spells

    I've never played with ranger in 3.5 so I have to ask:

    If Belkar gains some more Wisdom (to cast spells), will there be any "gamechangers" on his spellist? Or just some little help here and there?

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    Default Re: Belkar's ranger spells

    The ranger spell list is best described as occasionally mildly useful. Belkar's honestly not losing that much by being unable to use it.
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    Default Re: Belkar's ranger spells

    Assuming Belkar is an 11th-level Ranger and is given a Periapt of Wisdom +4 or +6 to give him 12-13 WIS, he would have two first-level spells and a second-level spell every day. First-level options that Belkar would be fairly likely to use include the following, for prior issues and current combat choices:
    -Charm Animal
    -Endure Elements
    -Jump
    -Longstrider
    -Resist Energy


    None of these would sway the game at all, though Entangle would actually be useful lockdown even in Kraagor's tomb, as many of the creatures may be landlocked and therefore vulnerable to the debuff. Belkar would be unlikely to do that, though.

    Second-level options Belkar seems likely to use would include the following, seeing as he's very combat-oriented and likely to use these resources to buff himself:
    -Barkskin
    -Bear's Endurance
    -Cat's Grace
    -Protection from Energy


    Again, there are a handful of useful harrying options here, including Wind Wall, Spike Growth, and Snare.

    Overall: tons of potential for fun here, but nothing that could significantly impact any combat the Order would already have trouble with.

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    BlackDragon

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    Default Re: Belkar's ranger spells

    Of course, Belkar would also need the intelligence to realise what the best spells to use in any situation would be, so you'd best add some sort of intelligence-boosting item to the list of requirements there, too.

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    Default Re: Belkar's ranger spells

    Quote Originally Posted by factotum View Post
    Of course, Belkar would also need the intelligence to realise what the best spells to use in any situation would be, so you'd best add some sort of intelligence-boosting item to the list of requirements there, too.
    I'm going with stuff he already knows about and appreciates, while noting that a lot of the best spells are things he wouldn't use. He likes to get in there personally, so he'll be using his buffs, and he would want to not be a friggen hobbit fajita again, so he would be likely to at least consider the resistances. Note that Owl's Wisdom isn't on the list, because he's not smart enough to consider a spell that boosts a mental score.

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    Default Re: Belkar's ranger spells

    His most useful spells would probably be things he could cast on his animal companions. Imagine Mr Scruffy or Bloodfeast with Magic Fang.

    That's something he would find amusing, I think.

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    Default Re: Belkar's ranger spells

    Belkar's favored enemies, if I recall, are:
    1. Humans.
    2. Reptilian Humanoids
    3. Undead

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