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  1. - Top - End - #61
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Death of Hope IC

    "You mean to tell me... That you detect thermal signatures in the most pirated area in the Galaxy, and intend to sit here like lambs for the slaughter? My apologies if I haven't yet found some brave sot to lead me to the gun deck, there are surprisingly few people here ready to enter combat."

  2. - Top - End - #62
    Troll in the Playground
     
    ClericGirl

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    Default Re: Death of Hope IC

    He sneers at the Brute's foolishness.
    He points to the display screen; the other ships
    displayed as icons. No other contacts appear
    on them.


    What thermal signitures?
    Last edited by Jyssika; 2014-06-22 at 09:29 AM.

  3. - Top - End - #63
    Firbolg in the Playground
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    Default Re: Death of Hope IC

    "Our auger arrays detect nothing. We are currently silent so we should be reasonably safe, although I do not trust this field. We are at battle stations for that reason.", Ramius replies. Mister Rycke, would you escort our guest to tube three?"

  4. - Top - End - #64
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: Death of Hope IC

    The Doctor stands on the bridge, gazing out into the void silently, waiting.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  5. - Top - End - #65
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Death of Hope IC

    Antilles is sitting on the floor of the bridge, still quite capable of seeing everything. He cradles his Blastmaster in his arms. "If it is an inhabited craft it is likely hostile, if it isn't inhabited, it is still likely hostile. With your permission Captain, I would like to operate your fore weapons. I do so love getting to shoot things, and have gotten quite proficient at it. Even if your ships weapons do not make the beautiful noises my weapons do." He pats his Blastmaster and chuckles. With his voice it is mildly terrifying.

  6. - Top - End - #66
    Barbarian in the Playground
     
    Beholder

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    Default Re: Death of Hope IC

    Vladislav ordered the vessel to silent running, with minimal thrusters to avoid the larger rocks in the area. Glancing down at the tactical display, he looks for anything that might be an opponent doing the same thing. "Slowly, slowly, my boys... let's not give away the game too soon".

  7. - Top - End - #67
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Death of Hope IC

    Aboard the Inspiring Wrath where the poor Lady Captain was beginning to feel outnumbered by the selection of towering Astartes all around her the vox crackles as the Queen of Nitrolose offers some suggestions to the fleet.

    ++ Silence of Damnation to fleet. Auger echo detected bearing 020 by 016. Range 17000km. Libertas and Inspiring Wrath move in and investigate. Domainator come to full stop. Arm nova cannons. Launch the CVP.

    In space, massive thrusters burn as the two heavier cruisers come to a relative stop. Glittering energy and gravimetric flows beginning to thrum and vibrate around the pair of Nova cannon. From the flanks of the Silence a pair of interceptor squadrons burst forth, the heavily armed furies taking up a defensive posture around the battlecruiser.

    In space, slowly moving between the spinning void asteroids the Libertas slowly chugs forward moving to avoid the heavy chunks of of ice, metal and rock as it glides slowly forward. Massive lath culverins slowly jutting from the gun ports as she prepares for war.

    Spoiler: Libertas
    Show

    Pilot (1d100)[52] TN 60 to avoid the asteroids (damage if needed (5d5)[1][5][1][2][3](12) included 1d5+1 per DoF)
    Sensors (1d100)[82] TN 45

    Closing to 12 VU from target
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #68
    Barbarian in the Playground
     
    Beholder

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    "Once more into the breach -- Ready all weapons and bring us up to condition yellow."

    The Libertas lurched as her in-system thrusters roared to life. "What have we got on the auger array?"
    Last edited by Wyndeward; 2014-06-22 at 04:21 PM.

  9. - Top - End - #69
    Firbolg in the Playground
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    "Mr. Scipir, you may command the torpedoes, and please keep in mind to launch tubes three and four slightly after the others, those contain boarding torpedoes, and we don't want our Huntsmaster and any who choose to go with him to be obliterated by the detonations of the others. And you will hear the most exhillerating sounds when you hear them scream over the vox, knowing that their doom approaches and that there is nothing they can do to stop it."

    The signal arrives, something has been detected, as expected. This is the perfect place for an ambush, but if her strategy works, she will get to ambush the ambushers. The capital ships will be the target of any raid, and they will get hit hard. But when they fire the enemy will reveal himself, and then she can do what she does best. Break their line and engage at short range. "Please make an active scan, lieutenant Locris, we must know what we are facing here. And maintain vox silence, there is no reason for us to be detected yet."

  10. - Top - End - #70
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    "Is there anything I might help with Lady Captain? It has been centuries since I have commanded my own fleet, but I do recall much of the working of the ship." The small woman asked from the Lady Captain's side. It was a wonder how the small woman kept doing that, she moved silently and kept herself hidden, even in the middle of a bridge.
    Avatar by Prime32

  11. - Top - End - #71
    Firbolg in the Playground
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    Default Re: Death of Hope IC

    "Honoured Lysandra, we are currently attempting to detect the enemy, but these asteroids are confusing the machine spirits of the arrays. Would you be as kind as to soothe them and to help them avoid the confusion that has beset them?", the captain replies. She is fond of the arch-heretek, unlike the astartes she doesn't give Luise the feeling that she will try to kill her.

  12. - Top - End - #72
    Ogre in the Playground
     
    Sir Dancealot's Avatar

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    "Of course Lady Captain. It should be simple matter." She walks up to a console shooing the attendant heretek away, Step aside fool, a Master is at work." Lysandra presses maybe three buttons in total.

    Spoiler: Rolls!
    Show

    (1d100)[1] - vs 108

    Holy ****. Uh. Twelve degrees of success I believe? So, +35 on detection.

    A master indeed.


    "There. Your systems have been upgraded until your mechanical fools mess with them again."
    Last edited by Sir Dancealot; 2014-06-23 at 10:42 AM.
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  13. - Top - End - #73
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Neph quietly makes his way to the boarding torpedoes, silently lamenting these vessels' lack of a proper Teleportarium.
    Dark Souls Remake in a Nutshell
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  14. - Top - End - #74
    Troll in the Playground
     
    ClericGirl

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    Default Re: Death of Hope IC

    Now that the bridge of the Inspiring Wrath is less busy
    of Astartes He Who Thirsts steps forward standing next
    to Lady Ramius.

    He gazes at the many displays and windows into the void.
    What are your intentions should the contact
    be too agile to board via torpedoes? Simply destroy it?

  15. - Top - End - #75
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Death of Hope IC

    The Libertas and the silent Inspiring Wrath glide forward through the asteroids. The light cruiser a mere hole in the void... As they close upon the signature Luis's sensorioum officer looks up. Great lady. The signal is strange, very small. Maybe a bait buoy, certainly not a full ship...
    Wait, I have two more. 2 and 4 VU beyond the bait. Both powered down, small silhouettes. Likely raiders.


    Spoiler: augers
    Show

    Libertas and wrath closing to 11VU.
    Wrath picks up 2 vessels silent running at 13 and 15 VU respectively


    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #76
    Firbolg in the Playground
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    Default Re: Death of Hope IC

    "Steer fifteen degrees to port, seven keelward.", Luise commands.

    "Lady captain, we are coming dangerously close to the asteroid designated seventeen DL nine."

    "I am well aware of that. You will obey. And give me a proper reading of those two identified ships while still scanning our surroundings. Two raiders are not enough for such an ambush. They either use mimic drives to appear weaker than they are, or there are more ships lurking nearby, along with mines and deadfall torpedoes. There could also be squadrons of attack craft hiding here. This is no place for capital ships. Signal the fleet with the locations of these first two targets and inform them that this is an ambush."

    Minutes later the Inspiring Wrath reaches the targeted asteroid. "Adjust course, six degrees starboard, nine keelward."

    She continues giving orders for slight course adjustments to bring the ship ever closer to the enemy, while remaining undetected. The batteries are armed, the torpedoes loaded. When the time comes she will destroy her enemies. She knows it, but there is a doubt nagging at her mind, what do these fields hide? There could be almost anything here, there has to be, if they think to engage three cruisers.

    Spoiler: OOC
    Show
    Rolling for pilot check: (1d100)[85]
    And detection, hopefully again with help from some of the pc´s that are on the Wrath. I also hope that some of them will use extended actions for scanning the enemy ships: (1d100)[59]

  17. - Top - End - #77
    Bugbear in the Playground
     
    SolithKnightGuy

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    Antilles walks over to the Augury station and peers over the shoulder of the crewman operating it. "Activate the system. Let us see if I can glean anything more with my enhanced senses out of this machine."

    Spoiler: ROLLZ
    Show

    Augury Roll
    (1d100)[36] Threshold of 108, base 73 -20 untrained +20 ship, +35 from Heretek?

  18. - Top - End - #78
    Ogre in the Playground
     
    Sir Dancealot's Avatar

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    Lysandra glared at the panel before her, her uprgrades already diminishing. One moment. Recalibrating.
    Spoiler: Roll me!
    Show

    (1d100)[98] v 108

    So, that's a +10 at least
    Actually wait... I forgot about my Magos traits. 4 DoS for me! Yay +15.


    The panel she is working on explodes into a shower of sparks, and the heretek disapears for a moment in a shower of light. "Piece of Drek!"
    Last edited by Sir Dancealot; 2014-06-24 at 12:46 PM.
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  19. - Top - End - #79
    Barbarian in the Playground
     
    Beholder

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    Default Re: Death of Hope IC

    Vladislav learned forward on command throne, perusing the tactical display aboard his ship as the Libertas slowly moved forward toward the augury ping.

    "Give me another scan of this mess -- I want to see what we're getting into and prepare the hymn casters -- I don't want them coordinating against us.

    Spoiler: OOC
    Show
    Detection roll against a 55 -- (1d100)[24]

  20. - Top - End - #80
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Death of Hope IC

    The Libertas and the ghostlike Inspiring Wrath slide forward another 40000 km towards the void bait hanging in the void, the Libertas's active sensors beating the massive field with its auger waves as suddenly 3 more vessels appear on the augers! All hidden in the shadows of the asteroids. Two match the raider hull configurations. One larger one the size of a light cruiser though one decorated with vivid chaos sigils and devotions to slaneesh. Even as the vessel goes live the vox waves and space itself are ripped asunder by the massive arrays on the light cruiser as what sounds like pure blastmaster music is amplified a million fold blocking and jamming all of the vox frequencies!

    The 5 enemy ships surge forward on plumes of plasma fire, torpedoes, lance fire and plasma shells leaping forward through the void! Two raiders streaking forward, weapons blazing as they target Dominator with torpedes, lances and plasma batteries. The first two raiders move to engage the libertas as backed up by the massive wall of noise and flares and other countermeasures flaring around it the cruiser unleashes plasma driven fury at libertas, the vessel itself wrapped in a flickering shadowfield.

    Spoiler: Enemy ships
    Show

    Raid 1 VS Libertas
    - Pilot (1d100)[77] TN 110 avoid rocks
    - Sensor lock on (1d100)[76] TN 40
    - Plasma battery (1d100)[97] TN75 (1d10+4)[10] (1d10+4)[11] (1d10+4)[8] (1d10+4)[5]
    - Torpedoes (1d100)[68] TN70 Turrets (1d100)[34] TN ?? (2d10+14)[6][9](15) (2d10+14)[5][3](8)

    Raid 2 VS Libertas
    - Pilot (1d100)[76] TN 110 avoid rocks
    - Sensor lock on (1d100)[94] TN 40
    - Plasma battery (1d100)[8] TN75 (1d10+4)[6] (1d10+4)[8] (1d10+4)[13] (1d10+4)[13]
    - Sunhammer (1d100)[29] TN 75 (1d10+1)[3]


    Raid 3 VS Dominator
    - Pilot (1d100)[17] TN 110 avoid rocks
    - Sensor lock on (1d100)[2] TN 40
    - Plasma battery (1d100)[88] TN65 (1d10+4)[7] (1d10+4)[11] (1d10+4)[11] (1d10+4)[9]
    - Torpedoes (1d100)[24] TN60 Turrets (1d100)[30] TN ?? (2d10+14)[3][10](13) (2d10+14)[3][8](11)

    Raid 4 VS Dominator
    - Pilot (1d100)[65] TN 110 avoid rocks
    - Sensor lock on (1d100)[62] TN 40
    - Plasma battery (1d100)[84] TN65 (1d10+4)[8] (1d10+4)[14] (1d10+4)[8] (1d10+4)[6]
    - Sunhammer (1d100)[35] TN 65 (1d10+1)[8]

    Cruiser 1
    Pilot (1d100)[91] TN 111
    Jammers - Tech Use -10 to vox anyone within 30VU
    Lock on Battery 1 (1d100)[29] TN 63
    Hecuter 1 (1d100)[69] TN 61 (1d10+2)[3] (1d10+2)[8] (1d10+2)[8] (1d10+2)[12]
    Hecuter 2 (1d100)[89] TN 61 (1d10+2)[9] (1d10+2)[3] (1d10+2)[11] (1d10+2)[8]
    Countermeasures (1d5+1)[3]



    Spoiler: Positions
    Show

    0 -- Silence of Damnantion/ Dominator
    +6 -- Raid 3
    +7 -- Raid 4
    +8 -- Inspiring Wrath / Libertas
    +13 -- raid1
    +14 -- raid 2
    +17 -- Voidbait
    +20 -- Cruiser 1


    Spoiler: Ragged Helix
    Show

    In combat...
    Dust Clouds: Maximum range of weapons/sensors is 17 VU due to dust and debris. Silent moving gains +30 to the test
    Dust Clouds: All auger checks are two degrees more difficult (i.e. -20 on sensor checks)
    Asteroids: In combat an additional routine (+10) pilot check is required each round to avoid rocks. Failure means you hit some
    Asteroids: Weapons fire suffers increasing penalties to hit due to rocks. 0-5 VU = 0, 6-10VU = -10, 11-15 VU = -20, 16-20 = -30 etc...
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #81
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Death of Hope IC

    “Helmsman cut speed to half, Turn to port.” Lady Inessa barks, pulling the combat harness over herself and swinging the command screens in front of her before switching to the ships address system. “Attention, Prepare for combat, set condition red throughout the ship, I repeat Set condition Red throughout the ship.” As the Silence completes its slow turn she rings the First of the Raiders in a targeting circle for the nova cannon, ignoring the Second and targeting the third and fourth with Lance and Plasma Batteries while detailing three bomber squadrons to attack each.

    Spoiler: Actions:
    Show
    Standard maneuver action performed by crew - (against 55) - (1d100)[26] (speed 2, turn 45 degrees)

    Nova-cannon Firing on Raider 1 - Against 7 (short range +10, Rocks -20, Nova Cannon -20, BS 37) - (1d100)[44] - Miss
    Nova cannon Miss - 3 VU further (even), Hits nothing

    Plasma Broadside Against Raider 4 - Against 27 - (1d100)[74] - Miss
    Strength 6, Damage 1d10+14, Crit Rating 3 (Max 2 hits, no crits)
    (1d10+14)[18] - (1d10+14)[16]


    Godsbane Lance Battery Against Raider 3 - Against 37 - (1d100)[33] - 1 hit
    Strength 3, Damage 1d10+2, Crit Rating 2, Range 12 (Max 3 hits)
    Crit (2 degrees of sucess) - (1d5)[2]
    (1d10+2)[4] - (1d10+2)[12] - (1d10+2)[11]

    3 Starhawk Bomber Squadrons against Raider 3 - Against 106 - (1d100)[64] - 4 Degrees of success
    Max 5 hits, 1d10+4 Per hit, Crit (If 4 degrees of sucess) - (1d5)[2]
    (1d10+4)[10] - (1d10+4)[8] - (1d10+4)[10] - (1d10+4)[9] - (1d10+4)[13]

    3 Starhawk Bomber Squadrons against Raider 4 - Against 106 - (1d100)[20] - All the success (8 Degrees)
    Max 5 hits, 1d10+4 Per hit, Crit (If 4 degrees of sucess) - (1d5)[4]
    (1d10+4)[14] - (1d10+4)[13] - (1d10+4)[14] - (1d10+4)[6] - (1d10+4)[10]

    I'm not sure if I'm able to fire weapons and Launch Bomber actions, If not I'll just launch bomber actions and have the base crew fire the weapons.
    (Gah my BS is terrible...)
    Last edited by KasmKat; 2014-06-25 at 10:21 PM.
    Back after a long Hiatus

  22. - Top - End - #82
    Firbolg in the Playground
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    Default Re: Death of Hope IC

    "Full power to engines! Prepare for boarding action."

    Suddenly the Inspiring Wrath becomes visible on all sensor arrays. She increases her speed to close with the light cruiser. She has her target and she will take the primary threat out of action. Luise's ship is vulnerable but she has manouvered to the place that she prefers in battle, the heart of the enemy fleet, ready to tear it out. She picks up the line connecting her to the boarding torpedoes. "Gentlemen, we are about to initiate the boarding of the hostile light cruiser. Their countermeasures make a torpedo attack infeasible. I request your presence at the head of our boarders. Let none of the enemy survive."

    The ship doesn't open fire however, instead it hurls itself right at the enemy cruiser, intending to take it by storm, and to do it quickly.

    Spoiler: Rolls
    Show
    So, first of all the pilot check to move savely: (1d100)[14]TN 131
    Then the pilot check to increase speed, +1 speed per degree of succes: (1d100)[86]TN 141, so the total speed moved forwards will be 12 VU as that is where I want to be, and I automatically get at least four degrees of succes.

    With the pilot tests outof the way we get to the fun stuff, the command roll for boarding. This does not yet include any bonuses from the presence of people like the Huntsmaster, Mr. Thirsty, Antilles or our good doctor. (1d100)[100] TN 162

  23. - Top - End - #83
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    Sir Dancealot's Avatar

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    "Give me a moment, reverting any excess power to the engines for speed." Lysandra begins pressing buttons at seemingly random around the terminal, which is still occasionally throwing off sparks.

    Spoiler: ROLL ME!
    Show

    (1d100)[13] v 108

    +30 to speed! ALL AHEAD FULL!

    I wish we could just ram THROUGH things...
    Last edited by Sir Dancealot; 2014-06-26 at 08:30 AM.
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  24. - Top - End - #84
    Barbarian in the Playground
     
    Beholder

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    Default Re: Death of Hope IC

    Fourty five degrees to Starboard and give them a broadside!! Condition red! Activate the flak cannon and release the murder servitors! Make them fear us, lads! Fire when ready! The Libertas began its maneuver, its bombardment cannon and culverins searching for a target.

    Spoiler: Firing (c&p from character thread)
    Show
    Port-side Culverin broadside 1
    (1d100)[31]

    Port-side Culverin broadside 2

    (1d100)[92]

    Targeting the closest raider
    Last edited by Wyndeward; 2014-06-26 at 01:04 PM.

  25. - Top - End - #85
    Troll in the Playground
     
    ClericGirl

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    Default Re: Death of Hope IC

    He Who Thirsts acknowledges the order of
    the Captain; for her standards... it was weak,
    nothing that her crew would fanatically charge
    to their deaths for.

    He is fast; very fast... leaving the Bridge he moves at
    absurd speeds, even activating his jetpack in the
    longer corridors to further increase his already
    absurd speed. Moments later; almost impossibly
    he arrives at the head of the boarding party.

    Fix bayonettes! Check void seals!
    Cut their air before they cut yours!


    He activates his two huge lightning claws
    and clears the fans of his jet pack in a
    dramatic gust of flames.

    Fear what I shall do to you if you do
    not fight like men!
    Last edited by Jyssika; 2014-06-26 at 08:56 AM.

  26. - Top - End - #86
    Ogre in the Playground
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    Default Re: Death of Hope IC

    On The Silence Sevyrch stood overlooking the augury station, and different holo-screens with various telemetrics. Since he had joined the Reaver Queen on her vessel, he had mostly found himself useful when it came to observerving, in both aspects he was capable of. In fact, it had turned out he was very proficient in command of the augury, little escaping him when he applied himself. If he did was another matter entirely, as he often drifted between the bridge and his private workspace none other than him had access to—not even Inessa had stepped foot there yet.

    "This light cruiser. We shall find out what hides beneath its skin." the sorcerer said, directing the menial tasks of physical exertion to the lesser crewmen, while he stood in his robes looking stoic with his arcane trappings and devices—whose functions escaped most of those present. They had at least by now been able to grasp what he wanted them to do—at first his, at times, cryptic commands had become lost in translation.

    Spoiler: OOC
    Show
    I think I'm rolling Focused Augury on the Light Cruiser furthest away now (I think it's within range, otherwise have it target some of the raiders), correct me if I'm doing something wrong.

    Scrutiny+Detection (90+30): (1d100)[57] vs 120

    6 DoS, so that should be max information to be had?
    Last edited by watupwithdat; 2014-06-26 at 09:42 AM.

  27. - Top - End - #87
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    Emperor Ing's Avatar

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    Default Re: Death of Hope IC

    It will be our skin shortly. A shimmering of the air reveals Doctor Neph, his form transluscent and difficult to spot. The outline of a thunder hammer is visible across his back as is a large heavy flamer shaped into the snarling form of a dragon's head in his hands. The rapid beat of air by massive wings keeps the Plague Marine hovering inches above the ground. It doesn't take long before what sound he does make fade into the background noise of the void and his form becomes even more difficult to make out.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  28. - Top - End - #88
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    SolithKnightGuy

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    Default Re: Death of Hope IC

    "I thought we were using the boarding torpedos!?!" Antilles yells as he sprints off the bridge and makes for the prow, eager to join the Boarding action. He activates his helmet vox and attempts to contact the other Marines. (if successful) "Wait for me fellows, I wish to join you in the slaughter of these fools. Are we making for the enemy bridge? Or the Engine room?"

  29. - Top - End - #89
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    ClericGirl

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    Default Re: Death of Hope IC

    In such a large scale conflict we do not have the time to take the
    engines and wait; we must cut the guns by siezing the Bridge!

    We board and head straight there; the fighting will be thick
    but every moment we save shall be a battery strike
    not directed against out capital assets.


    Spoiler: Tactics :O
    Show
    (1d100)[90] Tactics Void Combat vs 45
    well... what he said clearly makes no tactical sense...
    Oh well. :)
    Last edited by Jyssika; 2014-06-26 at 11:31 AM.

  30. - Top - End - #90
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: Death of Hope IC

    Silently the Doctor contemplates his options. A direct assault on perhaps the most heavily defended area of the ship may be foolhardy. Perhaps a more stealth-based approach will work, certainly someone like the Huntsmaster must have an appreciation for subtlety...said no-one ever.

    Spoiler: Tactics (Stealth/Recon)
    Show

    Target 80
    (1d100)[11]
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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