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  1. - Top - End - #1
    Firbolg in the Playground
     
    DrK's Avatar

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    Default Price of Hope - Fleet 2 OOC

    The Void waits...






    Some Comments from reviewing from the PC's

    Raunchel
    House Sollanum
    PF= where is the 144 from?
    Endeavour bonuses: Why are they different to the ship?

    Livillia
    :- She can't actually use digital weapons proficiently
    :- Artificer armour = choose lathe wrought or the religious bits. Clash of "fluff"
    :- 9 salvation shields..... just no. That's 9 near unique shields plus all the other possessions...

    Belkewi
    :- not actually proficient in digital weapons

    Demeter

    :- Morale: Please do not include the component quality in morale. Just any bonuses from the components themselves.
    :- Are you sure SP are correct? I got 211? - retrothrusters are 2 basic
    :- Are you sure power is correct? I got 98 out of 96
    :- Are you sure space is correct? i got 95 out of 92
    :- Barracks don't stack for boarding bonuses.
    :- On hit'n'run use either barracks or servitors. Either ways it only a single +20
    :- How do you fit all those in the barracks? You can accommodate 8 units. Also > 20 regiments is excessive... Although air regiments can fit into the hangars as "auxilary units" e.g 40 thunderbolts or 24 marauders as an air wing

    - Its also the quality of the troops and the numbers... Having that many veteran and elite units is pretty unlikely. Its more than some genuine army brigades have. And given that each one is equivalent to a -80 - -90 acquisition it would be a colossal investment for a rogue trader dynasty.


    Kind_of_a_Breadstick
    Repulse:
    - Needs -5 hull integrity from hold landing bay
    - You can't get bonus SP from poor crew unless the -10 applies to the servitors (cheddar)

    Renown, Resolve, Revenge, Resistance
    - You can't get bonus SP from poor crew unless the -10 applies to the servitors (cheddar)


    Spoiler: Armed Forces
    Show

    Infantry:
    Regiment 5000 Solidiers Str 500
    Battalion 1000 Soldiers Str 100
    Company 100 Soliders Str 10

    Mechanised infantry
    Regiment 2000 Soliders +200 chimera's Str 200
    Battalion 500 Soliders + 50 chimera's (Str 50)

    Armour/Artillery
    Regiment ~250 Tanks Str 500
    Battalion ~40 tanks Str 80
    Company ~ 10 tanks Str 20

    Airpower
    Wing 120 Fighters or 60 bombers Str 240
    Squadron 40 fighters or 20 bombers Str 80 (1 launch bay space)
    Flight ~13 fighters or ~7 bombers Str 25

    So...
    Barracks can accommodate 1 regiment (but not air groups) per barracks.
    So a 5000 strong infantry regiment or 250 strong tank regiment or 2000 string mechanised infantry


    Space Combat
    Spoiler: Salvoes
    Show

    We'll be using the mathhammer fix to stop macrobatteries destroying everything
    - Macrobatteries: All do +12 damage but armour applies to every shot
    - Bombers: see above
    - Lances, torpedoes and lances are as normal.



    Please repost PCs and choose colours

    IC thread
    Last edited by DrK; 2014-06-19 at 07:03 PM.
    Thanks to Emperor Ing for the nice Avatar

    Laptop is broken. Slow posts till replaced. Est ~ 14-16th Oct

  2. - Top - End - #2
    Dwarf in the Playground
     
    Beholder

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    Default Re: Price of Hope - Fleet 2 OOC

    Frater Matthias will speak in Maroon

    Victor Cassini will speak in Red

  3. - Top - End - #3
    Dwarf in the Playground
     
    kind_of_a_ROBOT's Avatar

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    the second city
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    Default Re: Price of Hope - Fleet 2 OOC

    Commander Roland Wassenburg reporting!

    Quote Originally Posted by big teej View Post
    dude, we still don't have a troll.

  4. - Top - End - #4
    Firbolg in the Playground
     
    DrK's Avatar

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    Default Re: Price of Hope - Fleet 2 OOC

    Could you please repost your PCs to this OOC thread.
    Thanks to Emperor Ing for the nice Avatar

    Laptop is broken. Slow posts till replaced. Est ~ 14-16th Oct

  5. - Top - End - #5
    Ogre in the Playground
     
    Raunchel's Avatar

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    Default Re: Price of Hope - Fleet 2 OOC

    Character Table
    Character Player Career/Specialization Origin
    Livilla Solanum Raunchel Rogue Trader Child of dynasty
    Simangele Belkewi Raunchel Seneschal Hiveworld
    Septimus Solanum Breadstick Rogue Trader Death World
    Julius Delawar Breadstick Magos Forge World
    Victor Cassini Wyndeward Navigator Child of Dynasty
    Brother Mattias Wyndeward Missionary Imperial World
    Alessander Roland Wassenburg kind_of_a_ROBOT Flight Marshal Battlefleet
    Rikkard ChronicLunacy Chaplain Black Templars
    Solomon Graves sub-Solanum ChronicLunacy Void-Master Battlefleet
    Jerza Gordian Toxic Mind Apothecary-Keeper Marines Errant
    Corlis Vahn Toxic Mind Devastator Raptors
    Orvar Firebeard Hyrule Assault Marine Space Wolves
    Hector Dospe sub-Solanum Hyrule Voidsmaster Noble Born

    Ship Table
    Ship Player Class Designation Speed
    Demeter Raunchel Invincible Class Pocket Battleship CV1 6
    Repulse Breadstick Herald Class Fleet Tender AR1 2
    Renown Breadstick Orion Class Star Clipper DE1 11
    Resolve Breadstick Orion Class Star Clipper DE2 11
    Resistance Breadstick Orion Class Star Clipper DE3 10
    Scathing Retort ChronicLunacy Firestorm Class Frigate DL1 8
    Fearful Symmetry ChronicLunacy Firestorm Class Frigate DL2 8
    Redemption Hyrule Secutor Class Monitor Cruiser CA1 5

    Spoiler: Formation
    Show


    Spoiler: Profit Factor
    Show
    Profit Factor:29+50+16=95
    Roll: 29
    Warrant Path: 6+8+10+8+6+12=50
    Characters: 16


    Spoiler: Endeavours
    Show
    Creed: 700
    Criminal: 250
    Exploration: 150
    Military: 1375
    Trade: 2000

    Special:
    Prisoners: +25
    Small Craft: +25
    Last edited by Raunchel; 2014-07-18 at 10:05 AM.

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Apr 2013
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    Default Re: Price of Hope - Fleet 2 OOC


    Spoiler: Commodore Septimus Solanum
    Show

    Name: Commodore Septimus Solanum
    Homeworld: Death world
    Birthright: Scapegrace
    Lure of the void: Crusade(Warrior)
    Trials and Travails: Lost worlds(lost dynasty)
    Motivation: Vengeance
    Career: Rogue Trader
    Lineage: Shameful offspring
    Wounds: 24
    Insanity: 1d5+1d5
    Corruption:
    Fate Points: 7
    Profit factor: +1

    Attributes
    WS: (74) 49+5+20
    BS: (60) 40+20
    S: (63) 48+5+10
    T: (67) 47+5+5+10
    Ag: (59) 49+10
    Per: (65) 42+3+20
    Int: (48) 38+10
    WP: (43) 38-5+10
    Fel: (52) 42-5-5+20

    Skills
    Awareness +20
    Carouse
    Charm
    Ciphers (Rogue Trader)
    Climb
    Command +20
    Commerce +20
    Common Lore (Imperial Navy)
    Common Lore(Imperium)
    Common Lore (Rogue Traders)
    Deceive +20
    Dodge +20
    Drive (Ground Vehicle)
    Drive (Skimmer/Hover)
    Evaluate +20
    Forbidden Lore (Xenos)
    Gamble
    Intimidate +10
    Literacy
    Navigation (Stellar)
    Pilot (Flyers, spacecraft+10)
    Scholastic Lore (Astromancy)
    Scholastic Lore (Legend)
    Scrutiny+20
    Search +20
    Secret Tongue (Rogue Trader)
    Speak Language(Low Gothic, High Gothic)
    Tech-Use
    Trade (Voidfarer) +20
    Survival

    Talents
    Air of Authority
    Ambidextrous
    Armour of Contempt
    Blademaster
    Blind Fighting
    Combat Master
    Counter Attack
    Crushing Blow
    Decadence
    Dual Strike
    Duty Unto Death
    Fearless
    Foresight
    Hatred(Orks)
    Jaded
    Leap Up
    Lightning Attack
    Lightning Reflexes
    Master and Commander
    Meditation
    Melee Weapon Training (Universal)
    Paranoia
    Pistol Weapon Training(Universal)
    Precise Blow
    Quick Draw
    Rapid Reaction
    Resistance (Psychic Powers)
    Sound Constitution (*5)
    Step Aside
    Sprint
    Sure Strike
    Swift Attack
    Talented (Command)
    Talented(Pilot)
    True Grit
    Two-Weapon Wielder (Melee)
    Void Tactician
    Wall of Steel

    Traits
    Paranoid
    Survivor

    Equipment
    Advanced Helmet systems
    Best Lathe-wrought heavy power armour
    Forearm mounted Best Bolt Pistol with Omni-Scope, fire selector(Kraken, Inferno, Tempest)
    Best Mezoa Power Fist
    Best Adamantine-hilted Mordian power sword
    Best conversion field
    Charm
    Chrono
    Cranial Armour
    Good Cybernetic eye
    Good mind impulse unit
    Mag-Boots
    Pain Ward
    Subskin Armour
    Synthethic muscle grafts
    Recoil Gloves
    Voidskin

    Spoiler: Advance Purchases
    Show

    0 xp left
    Crusade(Warrior) 250
    Lost worlds(lost dynasty) 400
    Shameful offspring 150

    Weapon Skill*4 1600
    Ballistic Skill*2 1250
    Strength*2 1250
    Toughness*2 1250
    Agility*2 750
    Intelligence*2 350
    Perception*4 2500
    Willpower*2 750
    Fellowship*4 1600

    Ambidextrous 200
    Armour of Contempt 500
    Blademaster 500
    Blind Fighting 200
    Combat Master 500
    Counter Attack 500
    Crushing Blow 500
    Dual Strike 500
    Duty Unto Death 500
    Fearless 500
    Foresight 200
    Leap Up 200
    Lightning Attack 500
    Lightning Reflexes 500
    Master and Commander 500
    Paranoia 200
    Precise Blow 500
    Quick Draw 200
    Rapid Reaction 200
    Resistance (Psychic Powers) 200
    Sound Constitution (*5) 1000
    Step Aside 500
    Sprint 500
    Sure Strike 500
    Swift Attack 500
    Talented (Choose Two) 500
    True Grit 500
    Two-Weapon Wielder (Melee) 300
    Void Tactician 500
    Wall of Steel 500

    Awareness +20 500
    Ciphers (Rogue Trader) 100
    Climb 200
    Command +20 400
    Commerce +20400
    Common Lore (Imperial Navy) 200
    Common Lore (Rogue Traders) 100
    Deceive +20 600
    Dodge +20 500
    Drive (Ground Vehicle) 200
    Drive (Skimmer/Hover) 200
    Evaluate +20 400
    Forbidden Lore (Xenos) 200
    Gamble 200
    Intimidate +10 400
    Navigation (Stellar) 200
    Pilot (Flyers, spacecraft+10) 600
    Scholastic Lore (Astromancy) 100
    Scholastic Lore (Legend) 200
    Scrutiny+20 600
    Search +20 600
    Secret Tongue (Rogue Trader) 100
    Tech-Use 200
    Trade (Voidfarer) +20 600



    Spoiler: Equipment
    Show



    Spoiler: Fluff
    Show

    Commodore Septimus Solanum never expected to achieve the position of captain of the Repulse. The post had always been in his family, but his branch was a dozen steps removed and had settles on Dolphis II, a terrible death world. He joined the navy for service as a junior officer and reached the rank of lieutenant at the age of fifty-nine. Only four years later he received a message. The Solanum dynasty had been purged and a captain was required for the fleet tender Repulse. He informed the admiralty and returned to his family. His command has been a success so far, but he finds the traditions of the rogue traders hard to cope with, being used to the simple life in the jungles and the harsh discipline of the navy.




    Spoiler: Magos Technicus Julius Delawar
    Show

    Name: Magos Technicus Julius Delawar
    Homeworld: Forge-World
    Birthright: Child of the Creed
    Lure of the void: Zealot(unnerving clarity)
    Trials and Travails: Dark Voyage
    Motivation: Renown
    Wounds: 27
    Insanity: 1d5+1d10
    Corruption:
    Fate Points: 6

    Attributes
    WS: (30) 38-5-3
    BS: (65) 45+20
    S: (88) 38+10+20+20
    T: (70) 40+10+20
    Ag: (39) 44-5
    Per: (42) 42
    Int: (76) 48+5+3+20
    WP: (69) 46+3+5+15
    Fel: (27) 37-5-5

    Skills
    Chem-Use +20
    Command +10
    Common Lore (Imperial Navy)
    Common Lore (Koronus Expanse)
    Common Lore (Machine Cult) +20
    Common Lore (Rogue Traders)
    Common Lore (Tech) +20
    Common Lore (War)
    Forbidden lore(Xenos)
    Forbidden Lore (Archeotech) +20
    Forbidden Lore (Adeptus Mechanicus) +20
    Literacy
    Logic +20
    Medicae +20
    Navigation (Stellar)
    Pilot (Flyers)
    Pilot (Space Craft)
    Scholastic Lore (Astromancy) +20
    Scholastic Lore (Chymistry) +20
    Scholastic Lore (Numerology)
    Scrutiny +10
    Speak Language (Explorator Binary, Low Gothic, Techna-lingua)
    Secret Tongue (Rogue Trader, Tech)
    Tech-Use +20
    Trade (Armourer)
    Trade (Explorator) +20
    Trade (Shipwright)
    Trade(technomat)
    Trade (Voidfarer)

    Talents
    Ambidextrous
    Autosanguine
    Basic Weapon Training (Universal)
    Binary Chatter
    Bulging Biceps
    Deadeye Shot
    Electrical Succour
    Electro Graft Use
    Energy Cache
    Enhanced Bionic Frame
    Feedback Screech
    Ferric Lure
    Ferric Summons
    Gun Blessing
    Heavy Weapon Training (Plasma cannon)
    Heightened Senses (Smell, Sight, Hearing)
    Infused Knowledge
    Iron Jaw
    Logis Implant
    Luminen Blast
    Luminen Charge
    Luminen Shock
    Machinator Array
    Maglev Grace
    Maglev Transcendence
    Marksman
    Master Chirurgeon
    Master Enginseer
    Mechadendrite Use (Utility)
    Mechadendrite Use (Weapon)
    Melee Weapon Training (Universal)
    Mighty Shot
    Nerves of Steel
    Peer(Adeptus Mechanicus)
    Pistol weapon training(universal)
    Prosanguine
    Rapid Reload
    Rite of Awe
    Rite of Fear
    Rite of Pure Thought
    Sound constitution*3
    Sprint
    Talented (Tech-Use)
    Technical Knock
    Unshakeable Faith
    The Flesh is Weak 4
    Total Recall

    Traits
    Mechanicus Implants
    Stranger to the cult
    Unnatural intelligence 2

    Spoiler: Advance Purchases
    Show

    Awareness +20 500
    Chem-Use +20 600
    Command +10 400
    Common Lore (Imperial Navy) 200
    Common Lore (Koronus Expanse) 200
    Common Lore (Machine Cult) +20 400
    Common Lore (Rogue Traders) 200
    Common Lore (Tech) +20 400
    Common Lore (War) 200
    Dodge +20 600
    Drive (Ground Vehicle) 100
    Drive (Skimmer/Hover) 200
    Drive (Walker) 200
    Forbidden Lore (Archeotech) +20 400
    Forbidden Lore (Adeptus Mechanicus) +20 400
    Logic +20 400
    Medicae +20 600
    Navigation (Stellar) 200
    Pilot (Flyers) 200
    Pilot (Space Craft) 200
    Scholastic Lore (Astromancy) +20 500
    Scholastic Lore (Chymistry) +20 600
    Scholastic Lore (Numerology) 200
    Scrutiny+10 600
    Secret Tongue (Rogue Trader, Tech) 200
    Tech-Use +20 400
    Trade (Armourer) 100
    Trade (Explorator) +20 600
    Trade (Shipwright) 200
    Trade (Voidfarer) 200

    Ambidextrous 200
    Autosanguine 200
    Binary Chatter 200
    Deadeye Shot 500
    Electrical Succour 200
    Electro Graft Use 200
    Energy Cache 500
    Enhanced Bionic Frame 500
    Feedback Screech 200
    Ferric Lure 200
    Ferric Summons 500
    Gun Blessing 500
    Heavy Weapon Training (Choose One) 500
    Heightened Senses (Choose One) 200
    Infused Knowledge 500
    Iron Jaw 200
    Luminen Blast 200
    Luminen Charge 200
    Luminen Shock 200
    Machinator Array 500
    Maglev Grace 500
    Maglev Transcendence 500
    Marksman 500
    Master Chirurgeon 500
    Master Enginseer 500
    Mechadendrite Use (Utility) 500
    Mechadendrite Use (Weapon) 500
    Mighty Shot 500
    Nerves of Steel 200
    Pistol weapon training(universal) 500
    Prosanguine 200
    Rapid Reload 200
    Rite of Awe 500
    Rite of Fear 500
    Rite of Pure Thought 500
    Sound constitution*3 600
    Talented (Tech-Use) 200
    The Flesh is Weak 4 2000
    Total Recall 200

    Intelligence*4 1600
    Strength*4 1600
    Toughness*4 1600
    Ballistic Skill*4 2500
    Willpower*3 1500


    Spoiler: Equipment
    Show

    Ballistic Mechadendrite
    Best Conversion field
    Best Lathe-Wrought Ironclad Heavy Power Armour with Impact Gel Cells
    Best Omnissian axe
    Best Plasma Cannon with suspensors
    Best Plasma pistol with Sunfire vents
    Bionic Heart
    Blackbone Bracing
    Calculus Logi upgrade
    Charm
    Chrono
    Combi-Tool
    Cranial Armour
    Diagnostor
    Good Auger Array
    Good Bionic arm*2
    Good Bionic legs
    Good bionic lungs
    Good cortex implants
    Good Cybernetic eyes with darksight and photo-visor
    Good cybernetic ears with microbead system
    Good mind impulse unit
    Hadd-pattern data loom
    Magboots
    Manipulator Mechadendrite*4
    Medicae mechadendrite
    Medikit
    Optical Mechadendrite
    Pain Ward
    Respiratory filter implant
    Recoil Gloves
    Sacred Unguents
    Servo-manipulators
    Subskin Armour
    Utility Mechadendrite*2
    Voidskin
    Vox Implant


    Spoiler: Fluff
    Show

    Magos Technicus Julius Delawar has served the Adeptus Mechanicus for all of his three hundred and seventeen years. His devotion to the Omnissiah fills his life and he seeks out His wonders to further the work of the priesthood of Mars. Only a few of his original organic parts still remain, part of his armaplas-domed brain and several parts of the torso. He was assigned to the Demeter half a century ago and served the family despite his distaste for their xenos-associations. He had received his divinely ordained orders and did his best to ensure that these tech-heresies came to an end. His missives reached the inquisition and inquisitor Furiano intervened. His role in the purge remains unknown to the others who serve in the fleet.



    Spoiler: ships
    Show

    Spoiler: Repulse
    Show

    Name: Repulse
    Class: Herald Class Fleet Tender
    Hull: Galaxy class mass conveyer
    History: Reliquary of Mars
    Machine Spirit: Blasphemous tendencies
    Crew: 60000
    Speed: 2
    Maneuverability: -25-2+5=-22
    Detection: +5
    Morale(Current): 100
    Population(Current): 102(101)
    Crew Rating: 50
    Turrets: 2(-10 detection when second is active)
    Shields: 2, reloaded 1/day
    Armour: 13
    Hull Integrity(Current): 60
    Space(Used): 94(94)
    Power(Used): 66(66)
    Ship points: 91
    Void time: 4*standard
    Bs tests: +5-10=-5
    Ship’s stores: 2 fortis torpedo tubes, 1 good fortis torpedo tubes, 144 seeking melta-torpedoes, 3 gellar fields.
    Launch bays: 3 fighters, 3 landers, 3 lighters.
    Special: double hit and run damage, half population damage, auto-extinguish fires, 1d5 damage when depressurized, 1d5-1 population damage to fire, reduce all crew loss by 3, half warp time, mobile spaceport
    Modifiers: +10 hit and run, -10 command, +10 extended repairs, +10 warp pilot, -5 to all willpower, +10 command and social on bridge
    Endeavors: +300 creed, +1000 trade, +450 military
    Components SP Power Space
    Components SP Power Space
    Arboretum 1 -2 -2
    Armour Plating 2 0 -1
    Auto-Temple 0 -1 -1
    Auto-Temple 0 -1 -1
    Auxiliary Plasma Banks 1 8 -5
    Auxiliary Plasma Banks 1 8 -5
    Best Arrester Engines 0 0 0
    Best Barracks 4 -1 -3
    Best Barracks 4 -1 -3
    Best Overload Shield Capacitators 0 0 0
    Best servitor crew 0 0 0
    Best Storm Trooper Detachment 0 0 0
    Best Superior Damage Control 0 0 0
    Best Turbo-weapon Jovian Launchers 3 -3 -1
    Best Turbo-weapon Jovian Launchers 3 -3 -1
    Best Turbo-weapon Jovian Launchers 3 -3 -1
    Bridge of antiquity 2 -1 -1
    Crew Reclamation Facility 1 -1 -1
    Flak Turrets 1 -1 -1
    Good Barracks 3 -2 -3
    Good Extended supply vaults 2 -1 -3
    Best Main cargo hold with launch bay 4 -2 -3
    Good main cargo hold 3 - 2 - 3
    Good Miloslav G-616.b Warp Engine 0 -8 -9
    Lathe Pattern Class 1 Drive 1 40 -12
    M–1.r Life Sustainer 0 -3 -1
    M–100 Auger Array 0 -3 0
    Main Cargo Hold 0 -2 0
    Main Cargo Hold 0 -2 0
    Main Cargo Hold 0 -2 0
    Main Cargo Hold 0 -2 0
    Poor Warpsbane Hull 1 -2 0
    Salvage Systems 2 -5 -3
    Ship's Stores*2 11 -2 -20
    Single Void Shield Array 0 -5 -1
    Slave Quarters 0 -1 -1
    Spacedock Piers 4 -7 -14
    Targeting Matrix 0 0 0
    Universe Mass Conveyor 45 10 94


    Spoiler: Renown
    Show

    Name: Renown
    Class: Orion Class Star Clipper
    Hull: Orion Class Star Clipper
    History: Wrested from space hulk
    Machine Spirit: Nose for Trouble
    Crew: 14000
    Speed: 11
    Maneuverability: +28
    Detection: +15
    Morale(Current): 100
    Population(Current): 100
    Crew Rating: 45
    Turrets: 2(-10 detection when second is active)
    Shields: 2, reloaded 1/day
    Armour: 12
    Hull Integrity(Current): 35
    Space(Used): 40(40)
    Power(Used): 40(40)
    Ship points: 36
    Bs tests: +5-10=-5
    Special: double hit and run damage, half population damage, auto-extinguish fires, 1d5 damage when depressurized, 1d5-1 population damage to fire, reduce all crew loss by 3, half warp time,
    Modifiers: +10 hit and run, -10 command, +10 extended repairs, +10 warp pilot
    Endeavors: +150 trade,
    Components SP Power Space
    Components SP Power Space
    Best Arrester Engines 0 0 0
    Best Overload Shield Capacitators 0 0 0
    Best servitor crew 0 0 0
    Best Storm Trooper Detachment 0 0 0
    Best Superior Damage Control 0 0 0
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Combat Bridge 0 -1 -1
    Crew Reclamation Facility 1 -1 -1
    Defensive Countermeasures 2 -1 -1
    Flak Turrets 1 -1 -1
    Gellar Fields 0 -1 0
    Lathe 2a drive 2 40 -14
    M–1.r Life Sustainer 0 -3 -1
    M–100 Auger Array 0 -3 0
    Main cargo hold 0 -2 0
    Miloslav G-616.b Warp Engine 0 -8 -10
    Orion class clipper hull 25 0 40
    Poor Slave Quarters -1 -2 -2
    Single Void Shield Array 0 -5 -1
    Targeting Matrix 0 0 0


    Spoiler: Resolve
    Show

    Name: Resolve
    Class: Orion Class Star Clipper
    Hull: Orion Class Star Clipper
    History: Wrested from space hulk
    Machine Spirit: Nose for Trouble
    Crew: 14000
    Speed: 11
    Maneuverability: +28
    Detection: +15
    Morale(Current): 100
    Population(Current): 100
    Crew Rating: 45
    Turrets: 2(-10 detection when second is active)
    Shields: 2, reloaded 1/day
    Armour: 12
    Hull Integrity(Current): 35
    Space(Used): 40(40)
    Power(Used): 40(40)
    Ship points: 36
    Bs tests: +5-10=-5
    Special: double hit and run damage, half population damage, auto-extinguish fires, 1d5 damage when depressurized, 1d5-1 population damage to fire, reduce all crew loss by 3, half warp time,
    Modifiers: +10 hit and run, -10 command, +10 extended repairs, +10 warp pilot
    Endeavors: +150 trade,
    Components SP Power Space
    Components SP Power Space
    Best Arrester Engines 0 0 0
    Best Overload Shield Capacitators 0 0 0
    Best servitor crew 0 0 0
    Best Storm Trooper Detachment 0 0 0
    Best Superior Damage Control 0 0 0
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Combat Bridge 0 -1 -1
    Crew Reclamation Facility 1 -1 -1
    Defensive Countermeasures 2 -1 -1
    Flak Turrets 1 -1 -1
    Gellar Fields 0 -1 0
    Lathe 2a drive 2 40 -14
    M–1.r Life Sustainer 0 -3 -1
    M–100 Auger Array 0 -3 0
    Main cargo hold 0 -2 0
    Miloslav G-616.b Warp Engine 0 -8 -10
    Orion class clipper hull 25 0 40
    Poor Slave Quarters -1 -2 -2
    Single Void Shield Array 0 -5 -1
    Targeting Matrix 0 0 0

    Spoiler: Resistance
    Show

    Name: Resistance
    Class: Orion Class Star Clipper
    Hull: Orion Class Star Clipper
    History: Finances in arrears
    Machine Spirit: Adventurous
    Crew: 14000
    Speed: 11
    Maneuverability: +25
    Detection: +10
    Morale(Current): 100
    Population(Current): 100
    Crew Rating: 45
    Turrets: 2(-10 detection when second is active)
    Shields: 2, reloaded 1/day
    Armour: 12
    Hull Integrity(Current): 35
    Space(Used): 40(40)
    Power(Used): 40(40)
    Ship points: 36
    Bs tests: +5-10=-5
    Special: double hit and run damage, half population damage, auto-extinguish fires, 1d5 damage when depressurized, 1d5-1 population damage to fire, reduce all crew loss by 3, half warp time,
    Modifiers: +10 hit and run, -10 command, +10 extended repairs, +10 warp pilot
    Endeavors: +150 trade,
    Components SP Power Space
    Components SP Power Space
    Best Arrester Engines 0 0 0
    Best Overload Shield Capacitators 0 0 0
    Best servitor crew 0 0 0
    Best Storm Trooper Detachment 0 0 0
    Best Superior Damage Control 0 0 0
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Best Turbo-weapon Sunsear laser batteries 3 -6 -4
    Combat Bridge 0 -1 -1
    Crew Reclamation Facility 1 -1 -1
    Defensive Countermeasures 2 -1 -1
    Flak Turrets 1 -1 -1
    Gellar Fields 0 -1 0
    Lathe 2a drive 2 40 -14
    M–1.r Life Sustainer 0 -3 -1
    M–100 Auger Array 0 -3 0
    Main cargo hold 0 -2 0
    Miloslav G-616.b Warp Engine 0 -8 -10
    Orion class clipper hull 25 0 40
    Poor Slave Quarters -1 -2 -2
    Single Void Shield Array 0 -5 -1
    Targeting Matrix 0 0 0




    I have scrapped the Revenge and altered the Repulse. I have two barracks components installed now, and will let Raunchel choose which regiments she wants to house there.
    Last edited by Breadstick; 2014-08-04 at 09:46 AM.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Beholder

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: Price of Hope - Fleet 2 OOC

    Spoiler: Victor Cassini
    Show
    Quote Originally Posted by Wyndeward View Post
    Victor Cassini

    Spoiler: PATH
    Show
    PATH: Child of Dynasty > Tithed > Archeotechnologist > Decadent > Navigator > Powerful Legacy


    Spoiler: STATS
    Show
    STATS: WS 40 BS 41 S 42* T 40 AG 40 Int 72**** Per 71**** WP 65**** FEL 59****


    Spoiler: SKILLS
    Show
    SKILLS: Common Lore (Navis Nobilite) +20, Forbidden Lore (Navigators) +20, Forbidden Lore (The Warp) +20, Literacy +10, Navigation (Stellar) +20, Navigation (Warp) +30*, Psyniscience +30*, Scholastic Lore (Astromancy), Speak High Gothic, Speak Low Gothic, Common Lore (War), Tech Use, Carouse +10, Ciphers (Nobilite Family), Charm +10, Barter, Commerce +10, Inquiry, Intimidate +20*, Deceive +20, Dodge +20, Common Lore (Koronus Expanse) +20, Command +30*, Forbidden Lore (Pirates) +20, Forbidden Lore (Xenos) +20, Scrutiny +20, Scholastic Lore (Legend) +20, Trade (Astrographer) +20, Forbidden Lore (Mutants) +10, Evaluate +10, Contortionist


    Spoiler: TALENTS
    Show
    TALENTS: Navigator, Pistol Wpn Training, (Uni) Peer (gov't), Peer (Nobility), Decadence, Hard Bargain, Sound Constitution (x11), Jaded, Warp Sense, Improved Warp Sense, Resistance (Psychic Techniques), Talented (Psyniscience), Strong Minded, Armor of Contempt, Talented (Navigation (Warp)), Combat Sense, Polyglot, Light Sleeper, Talented (Intimidate), Talented (Command), Air of Authority, Navigator Powers (x7), Rival (Chorda Dynasty), Enemy (Chorda Dynasty), Good Reputation (House Visscher), Good Reputation (Winterscale Dynasty)


    Spoiler: POWERS
    Show
    POWERS: Lidless Eye***, Seek the Path**, Held in My Gaze***, Track the Stars**


    Spoiler: TRAITS
    Show
    TRAITS: Regeneration


    Spoiler: BACKGROUND
    Show
    Background: Victor Cassini is a survivor. Once a simple scion of House Cassini, Victor was plunged into the internal politics of the House of Chorda and Aspyce Chorda's effort to secure her position as the Dynasty's Rogue Trader through the extermination of much of the rest of her family and those who happened to at hand, which included a great many Cassini navigators. He survived House Chorda's succession woes, he survived his time as a Navigator on a Imperial Navy vessel and he had survived the back-room squabbles of his own family's factional maneuvers to see who the successor to Sfor Cassini would be. His calm demeanor hides a devious mind and a thirst for revenge against the Chorda dynasty. Intelligent, perceptive and strong of will, some whisper that he is on the short list to be the next Novator of the House, although the current Novator has been but recently settled. He thirsts for the title, but, for now, bides his time. Despite these qualities and goals, Victory is gregarious to a fault, known for his partying and frequent celebrations when in port. He is fascinated with archaeotechnology and uses whatever he can find in the course of his activities. His personal rank within House Cassini has made him comfortable in the rarefied political circles of sector politics. Victor is replacing the previous Navigator for being too xenophilius. The Demeter is a wonderland to the archaeotechnolgist in Victor, who spends much of his spare time exploring the vessel and admiring / studying the vessel and its technological marvels.
    .

    Spoiler: MUTATION TESTS
    Show
    Ordinary (+10) Toughness Tests for gaining powers
    (1d5)[5]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]
    [roll6]


    Spoiler: HEIRLOOM ROLLS
    Show
    Rolls on Heirloom Items

    [roll7]
    [roll8]
    [roll9]

    Saint-blessed Carapace armor and Reliquary of St. Druses


    Third roll in the event of duplication

    Wounds

    [roll10]

    Fate

    [roll11]

    4 Fate
    Spoiler: MUTATIONS
    Show
    Three Mutations (one roll in case of duplication)

    (1d5)[5]
    [roll1]
    [roll2]
    [roll3]

    Mutations: Pale and Hairless, Strangely Jointed Limbs, Strange Vitality


    Corruption (1d5)[5]

    Spoiler: Initial Gear
    Show
    Initial Gear: Best Craftmanship Hell Pistol, Best Craftmanship Metal Staff, Best Craftmanship Xeno-mesh armor, Emperor's Tarot, Silk Headscarf, Nobilite Robes, charm, micro-bead




    Spoiler: Brother Mattias
    Show
    Brother Mattias

    Spoiler: Career Path
    Show
    PATH: Imperial World, Born to Lead, Xenos Hunter, Beyond the Pale, Devotion (Creed), Missionary

    Spoiler: Statistics
    Show

    STATS: WS 66**** BS 48** S 56*** T 56*** Ag 62**** INT 55** PER 52*** WP 68**** FEL 67****

    Spoiler: Skills
    Show

    SKILLS: Common Lore (Imperial Creed) +20, Common Lore (Imperium) +20, Forbidden Lore (Heresy) +20, Sch Lore(Imperial Creed), Speak High Gothic, Speak Low Gothic, Charm +20, Forbidden Lore (Psykers), Forbidden Lore (Archaeotech), Tracking, Command +20, Literacy, Sch. Lore (Tacticus Imperialis) +20, Sch. Lore (Drusian Chronicles) +20, Intimidate +20, Common Lore (Koronus Expanse), Medicae +20, Survival +20, Dodge +10, Forbidden Lore (Mutants), Awareness +20, Forbidden Lore (Inquisition), Blather +20, Scrutiny +20.


    Spoiler: Talents
    Show
    TALENTS: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Pure Faith, Unshakeable Faith, Inspire Wrath, Leap up, Jaded, Sound Constitution *13, Peer (Inquisition), Basic Weapon Training (Flame), Peer (Mililtary), Orthoproxy, Frenzy, Peer (Feral Worlders), Good Reputation (Feral Worlders), Hardy, Polyglot, Divine Ministration, Master Orator, Unarmed Warrior, The Emperor Protects, Hatred (Psykers)


    Spoiler: Background (WIP)
    Show
    Brother Mattias was born and raised on Scintilla as a student of the Drusian movement. He was of a religious bent, wanting bring the word of the God-Emperor and his servant St. Druses to the worlds of the Koronus Expanse. A skilled orator and missionary, Brother Mattias served in the Ordo Xenos for a brief period under Inquisitor Furiano, then returned to his missionary work, exchanging services as a translator and as a Crew-member for transportation about the Koronus Expanse. Brother Mattias is a rough-hewn man, his time in the Drusian movement and as a Torchbearer shaping him as such. He is skilled in communications, Medicae and auspex operation, above and beyond his ability as a minister to the crew. As a torchbearer, he has skills in dealing with Xenos, both violent and peaceful, as seems appropriate. He enjoyed his time amongst the feral worlders, feeling at ease with these barbarian humans. His presence aboard the Demeter is in part to further his missionary work and partly to ensure the spiritual purity of the Demeter


    Spoiler: Initial Gear
    Show
    Good Craftsmanship Chainsword, Good craftsmanship Flamer, Best Craftmanship Guard Flak Armour, Ecclesiarchical Robes, aquila pendant, sepulchre, censer and incense, microbead


    Wounds: (1d5)[5] for a total of 26.

    Fate: [roll1] 3 Fate

    Insanity: [roll2]

    Corruption: [roll3]
    Last edited by Wyndeward; 2014-07-12 at 05:27 PM.

  8. - Top - End - #8
    Ogre in the Playground
     
    Raunchel's Avatar

    Join Date
    Nov 2012
    Gender
    Female

    Default Re: Price of Hope - Fleet 2 OOC

    Livilla Solanum will speak in magenta and Simangele Belkewi will speak in purple
    Spoiler: Warrant of Trade
    Show
    Warrant Age: Age of Apostacy: The Solanum warrant was first granted to the children of cardinal Livius Solanum who was an important spiritual supporter of Goge Vandire. His corrupt church had gained control over most of the Giroi sector which served entirely to fuel his greed. It was considered to be too costly to drive him out in a war but he realized that he couldn’t cling to power forever and that his children couldn’t hold the sector after his death. A deal was struck, Livius Solanum was executed for heresy and each of his three children was given a warrant of trade. The only one of these that remains in existence is held by Livilla Solanum, who descended from the second daughter of the cardinal.
    Fortune and Fate: Ascending: The previous rogue traders associated closely with xenos which led to a purge of the dynasty, leaving them without many of their former possessions and powers. But Livilla has been working hard on returning them to their former glories.
    Acquisition: Blackmail: The Solanum warrant of trade was granted to Cornelia Solanum to ensure the loyalty of the Giroi sector to the church.
    Sanction: Fall of the Tellurian Combine: The Solanum fleet came to the Calixis sector to pick up the pieces of the Tellurian Combine's collapse..
    Contacts: Missionaria Galaxia: The Solanums have always been under the suspicion of being of a temple tendency and to proof their loyalty they have often helped the church. These bonds have not been broken by the recent purges.
    Renown: Infamous: The recent history of the Solanum family and specifically the purge they underwent has undermined the position of the dynasty.


    Livilla Solanum, mercatrix vagranta per numen Divo Imperatoris

    Spoiler: Livilla Solanum
    Show

    Spoiler: Background
    Show
    Livilla Solanum is one of the few survivors of the Solanum dynasty. Her family was deeply involved in trader with certain kinds of Xenos and even helped them on several occasions. This however did not go completely unnoticed and inquisitor Furiano started an investigation. She gathered evidence about the family and concluded that they were decadent and treacherous. The inquisitor led a full battalion of inquisitorial storm troopers aboard the flagship while it was in orbit around Salinx II. The storm troopers quickly disarmed the armsmen and took all the present officers captive and ordered the other ships to surrender peacefully. All Xenos were executed with extreme prejudice.

    After a week in the brig Livilla was dragged from the brig to the bridge, along with the officers and relatives. They were lined up on their knees and the inquisitor pronounced her sentence as she passed them by. Livilla was the last on the row and was overcome by fear when she heard the names read followed by the sentence. Most were death, administered by the storm troopers who only allowed a short last prayer. That day she saw her grandparents, parents, aunts uncles, cousins and siblings die one by one. When it finally was her turn she almost soiled herself but she was told that she would live and even would be returned to her rooms.

    That evening she was escorted to the shrine at the center of the Demeter where she was told that she would be the new Rogue Trader, as long as she would serve the Emperor. Furiano left a detachment of storm troopers along with one of her closest servants to ensure Livilla’s loyalty and to guide her towards proper service. Gladly she accepted, honestly hoping to redeem herself in the eyes of the Emperor. Two full ships were destroyed by the inquisition for openly containing forbidden technologies, both had been in the possession of the warrant holder for over a thousand years and their loss was almost as painful to Livilla as the loss of her relatives.

    Since then Livilla has loyally followed the orders that she was given through the acolyte, Simangele Belkewi who herself managed to greatly profit from the association with the rogue trader. The two have become quite close, but Livilla suspects that it’s merely because Belkewi has been given instructions by the inquisitor.

    Spoiler: Origin Path
    Show
    Homeworld: Child of dynasty: Livilla is the granddaughter of her predecessor and was raised to the standards of a milennia-old dynasty.
    Birthright: Vaunted: Over the centuries the Solanum dynasty became decadent and Livilla did taste that life in her youth.
    Lure of the void: chosen by destiny(seeker of truth): Livilla seeks the truth of the Imperial Creed and her family's redemption in the stars.
    Trials and travails: Darkness(Forbidden knowledge): While she was young Livilla learned about the Temple Tendency and many theological debates. After the purge all hints of these old heresies were removed, but she never forgot.
    Motivation: Knowledge(Knowledge is Life, Life is Knowledge): Livilla believes that knowledge is the best way to power, only if she knows where to go, and how to go about it can she become fabulously wealthy and respected again.
    Lineage: Disgraced(The last child): The Solanum Dynasty almost ended after the purge, Livilla bears the great responsibility of being the only surviving adult and she hopes to become great enough to remove the stain once and for all.

    Spoiler: Sheet
    Show
    Ws: 16+25+20=61
    Bs: 17+25+20=62
    S: 14+25+5=44
    T: 14+25-3+5=41
    Ag: 17+25+15=57
    Int: 21+25+3+20=69
    Per: 18+25-3+20=60
    WP: 18+25-5-3+15=50
    Fel: 24+25+5+3+3+20=80
    Wounds: 18
    Fate points: 4+3=7
    Corruption: 9
    Insanity: 5
    Skills: Acrobatics +20, Awareness +20, Barter+20, Blather+20, Carouse, Ciphers (Rogue Trader), Climb, Command (Fel)+20, Commerce (Fel)+20, Charm (Fel)+20, Common Lore (Imperium+10, Rogue traders+10, ecclesiarchy) (Int), Deceive+20, Dodge +20, Evaluate+20 (Int), Forbidden Lore (Xenos+10, Heresy) , Literacy(Int), Navigation (Stellar) +10, Pilot (Flyers, Space Craft+20) , Scholastic Lore (Astromancy, Cryptology, Imperial Creed, Imperial Warrants, Tactica Imperialis) (Int), Scrutiny+20, Secret Tongue(Underdeck, Rogue Trader), Speak Language (High Gothic, Low Gothic, Trader’s Cant, Eldar) (Int), Swim, Tech-Use, Trade (Voidfarer+20, exploratory)
    Talents: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Decadence, Foresight, Enemy(Academic), Deadeye Shot, Hip Shooting, Lightning Reflexes, Wall of Steel, Disarm, Catfall, Sound Constitution*5, Resistance(Fear, Psychic techniques), Quick draw, ambidextrous, Leap Up, Jaded, Blind fighting, Hard bargain, Void tactician, Talented(command, spacecraft, commerce), Step Aside, Master Orator, Lightning Attack, Blademaster, Master and Commander, Swift Attack, Into the Jaws of Hell, Counter Attack, Iron Discipline, Renowned Warrant, paranoia, enemy(ecclesiarchy), total recall, peer(ecclesiarchy)
    Traits: Dynastic warrant, Honor amongst one’s peers, Unseen enemy, Exceptional Leader, Fearless
    Equipment: best archeotech laspistol(Red-Dot Laser Sight, genelock), best sacristan bolt pistol(shot selector: kraken, inferno, tempest, genelock, Red-Dot Laser Sight), Best power sword(mordian)(Adamantine Hilt Guard), Best artificer armor(Ecclesiarchy overlay, hexagrammic wards, Icon of Holy Wrath), Advanced Helmet Systems, chrono, charm, Good photo visors, Rebreather, Ballistic Cloth Surcoat, Lady-captain’s baton, magboots, Mefonte’s Orthodoxy, Best bolter cane(kraken) , Best conversion field, Book of Saint Lucius, Catechism of Saint Drusus, Confessions of Kobras Aquairre, Digesta Emporia Calixia, Maxims of Marquette, Thorian Missal, Van Heuring’s Compendium, best mind impulse unit, poi-savant, psy-jammer implant, cranial armour, 20 doses of wideawake
    Servitor Attendants: Praetorian battle servitor with best vehicle power field, 2 best heavy stubbers with tracer rounds; servo-skull with vox privacy field; Best lingua-vox servitor;

    Spoiler: Experience
    Show
    Darkness(forbidden knowledge): 200
    Simple fellowship: 100
    Intermediate fellowship: 250
    Trained fellowship: 500
    Expert fellowship: 750
    Simple intelligence: 100
    Intermediate intelligence: 250
    Trained intelligence: 500
    Expert intelligence: 750
    Simple weapon skill: 100
    Intermediate weapon skill: 250
    Trained weapon skill: 500
    Expert weapon skill: 750
    Awareness: 100
    Ciphers (Rogue Trader): 100
    Talented(pilot: spacecraft): 400
    Common Lore (Rogue Traders):100
    Dodge: 100
    Pilot (Space Craft): 100
    Renowned Warrant: 200
    Barter: 200
    Charm +10: 200
    Command +10: 200
    Deceive: 200
    Iron Discipline: 200
    Forbidden Lore (Xenos): 200
    Blather: 200
    Charm +20: 200
    Command +20: 200
    Dodge +10: 200
    Scrutiny: 200
    Awareness +10: 200
    Commerce +10: 200
    Dodge +20: 200
    Trade (Voidfarer): 200
    Counter Attack: 500
    Into the Jaws of Hell: 500
    Swift Attack: 500
    Awareness +20: 200
    Barter +10: 200
    Blather +10: 200
    Commerce +20: 200
    Deceive +10: 200
    Evaluate +10: 200
    Navigation (Stellar): 200
    Master & Commander: 500
    Blademaster: 500
    Lightning Attack: 500
    Barter +20: 200
    Blather +20: 200
    Deceive +20: 200
    Evaluate +20: 200
    Navigation (Stellar) +10: 200
    Master Orator: 500
    Trade (Voidfarer) +10: 200
    Step Aside: 500
    Scrutiny +10: 200
    Scrutiny +20: 200
    Trade (Voidfarer) +20: 200
    Talented (ANY ONE): 200
    Void Tactician: 500
    Lightning Reflexes: 500
    Resistance (Psychic Powers): 200
    Hard Bargain: 500
    Acrobatics +20: 200
    Acrobatics +10: 200
    Acrobatics: 200
    Wall of Steel: 500
    Blind Fighting: 200
    Pilot(Space craft)+10: 400
    Carouse: 200
    Forbidden Lore (Xenos) +10: 200
    Tech-Use: 200
    Pilot (Flyers): 200
    Jaded: 200
    Scholastic Lore (Imperial Warrants): 200
    Ambidextrous: 200
    Simple willpower: 250
    Simple perception: 250
    Simple agility: 250
    Simple ballistic skill: 250
    Intermediate ballistics skill: 500
    Intermediate perception: 500
    Intermediate agility: 500
    Intermediate willpower: 500
    Advanced perception: 750
    Advanced ballistics skill: 750
    Advanced agility: 750
    Advanced willpower: 750
    Simple toughness: 500
    Simple strength: 500
    Leap Up: 200
    Quick draw: 200
    Resistance (Fear): 200
    Sound Constitution: 200
    Secret Tongue (Underdeck): 200
    Speak Language (Eldar): 200
    Common Lore (Rogue Traders) +10: 200
    Common Lore (Imperium) +10: 200
    Catfall: 200
    Climb: 200
    Sound Constitution: 200
    Disarm: 200
    Hip Shooting: 500
    Wall of Steel: 500
    Pilot(spacecraft)+20: 400
    Swim: 200
    Deadeye Shot: 500
    Expert ballistic skill: 1000
    Speak Language (Trader’s Cant): 100
    Expert perception: 1000
    Secret Tongue(Rogue Trader): 100
    Sound Constitution*3: 600
    Knowledge(Knowledge is Life, Life is Knowledge): 300
    Scholastic lore: 200
    Disgraced(The last child): 200

    Talented(Commerce): 300
    Fearless: 500



    Interrogator Simangele Belkewi

    Spoiler: Simangele Belkewi
    Show

    Spoiler: Background
    Show
    The girl who would later become Simangale Belkewi was born to a perfectly average family on Tarentia III. Everything would have been perfectly normal, she would have lived in the factories, working to create parts of devices that she wouldn’t ever understand. But she had always been adventurous and the repetitiveness of the middle hives didn’t suit her. Instead she joined the Mayhem maids, a recently founded gang that would extort the locals. She enjoyed the lifestyle, but something would happen that overturned her whole life. That something was inquisitor Furiano, who was tracking a cult worshipping Eldar relics. She had underestimated the foe when it was revealed that they didn’t just worship artifacts, but in fact worshipped the Eldar themselves, bringing captives for them to torment in their webway home.

    The lack of own forces didn’t stop the inquisitor who managed to recruit several local gangs, including the mayhem maids for a second, more violent attempt to destroy the cult. Simangele showed herself to be reliable and the inquisitor took her and several of the other gangers as new bodyguards and muscle. When Furiano got to know the girl she found that there was more than the ability to inflict violence. Belkewi actually had talent for investigations, although she was a little too greedy to the inquisitor’s tastes.

    Simangele was one of Furiano’s foremost aides when the Demeter was boarded to end the Xeno-affiliations and in the aftermath of the executions she was left to oversee the new rogue trader. Belkewi started to take a liking to Livilla but nevertheless she kept forcing her to followe the inquisitor’s orders. Simangele however also got very rich out of it, and the little complication of Furiano’s disappearance together with the ship she was on won’t stop her from exploiting the interrogator from living in absolute luxury and wealth.

    Spoiler: Origin Path
    Show
    Homeworld: hive world:
    Birthright: Stubjack
    Lure of the void: Duty-bound(Duty to the throne)
    Trials and Travails: Calamity
    Motivation: Fortune
    Career: Seneschal

    Spoiler: Sheet
    Show
    Ws: 25+13
    Bs: 25+18+5+15=63
    S: 25+12=37
    T: 25+12-5+5=37
    Ag: 25+18+15=58
    Int: 25+15+20=60
    Per: 25+17+20=62
    WP: 25+15+3+10=53
    Fel: 25+25+5+20=75
    Wounds: 14
    Fate points: 6
    Corruption: 12
    Insanity: 5
    Skills: Acrobatics+20, Awareness+20, Speak Language (Hive Dialect, high gothic, low gothic, trader’s cant), Barter+20 (Fel), Commerce (Fel), Common Lore (Underworld+10, administratum+10, imperium, war, adeptus arbites, adeptus mechanicus, Koronus Expanse) (Int), Deceive (Fel)+20, Evaluate (Int), Forbidden Lore (Archeotech, pirates, xenos, heresy, inquisition) (Int), Inquiry (Fel)+20, Literacy (Int), Carouse+20, Blather+20, Charm+20, dodge+20, interrogation+20, Secret Tongue (Administratum, Underdeck, gutter, military), scholastic lore(beasts, bureaucracy, occult, judgment), Disguise+10, Logic+20, Scrutiny+20, Search+20, Shadowing+20, concealment+20, security+20, Tech-Use, Tracking, Drive (Ground Vehicles), command+20, Ciphers (Rogue Trader, Underworld, Mercenary Cant), gamble, contortionist, climb, Silent Move +20, blather+20

    Talents: Quick Draw, Light Sleeper, Nerves of Steel, Armour of Contempt, Basic Weapon Training (Universal), Paranoia, independent targeting, decadence, Pistol Weapon Training (Universal), unremarkable, marksman, infused knowledge, Melee Weapon Training (Universal), Rapid Reload, Hard target, rapid reaction, Total Recall, Deadeye shot, leap up, jaded, Ambidextrous, talented(inquiry, acrobatics, awareness, command, scrutiny), Sharpshooter, step aside, peer(inquisition), Sound Constitution*2, Whispers, Mighty Shot, Two-Weapon Wielder (Ballistic), crack shot, hip shooting, dual shot, gunslinger, exotic weapon training(needle)
    Traits: Accustomed to Crowds, caves of steel, Hivebound, Wary, Duty to the throne, Seeker of Lore

    Equipment: 2 Best Needle pistols(red dot, silencer, motion predictor, arcane genelock), best power blade(adamantine hilt guard), best photo-contacts, rebreather, Cameleoline Cloak, best Synskin with Nightshroud Layer, pack of lho sticks, Arms Coffer(2 best archeotech laspistols (arcane genelock, red dot, motion predictor, arcane genelock), 2 best inferno pistols (arcane genelock, red dot, motion predictor), 2 laspistol reloads, 2 inferno pistol reloads, 4 needle pistol reloads), 4 needle pistol reloads, auspex, combi-tool, Grapnel, multikey, 4 stummers, Venom ring, good bionic right arm (Thief ’s Light), 2 best concealed holsters containing Compact Best Needle pistols(arcane genelock, red light, silencer and motion predictor), best disguise kit, whisper boots, bypass spike, excruciator, Saboteur’s supplies, all ranged weapons have loyalty spirit genelocks, badge of office, charm, chrono, best infra-red preysight goggles, micro-bead, 20 Vox Bugs, 20 pict flies, 10 tracking devices, 1 scanner, vox tracker, best mono-Garrotte, combi-tool, gene printer, 50 doses of the truth unveiled, 20 doses of Karrikian Red-Eye, 5 doses de-tox, 2 best quality Hypo-Pistols with red light and motion predictor, null rod, Best Cadence Promethium “Destroyer” Incineration Device, poi-savant, tube of melta-gel, psy-jammer implant, excruciator, 20 doses of wideawake, frak microgrenade dispenser, twitch mask, krak microgrenade dispenser

    Spoiler: Experience
    Show
    Skills:
    Acrobatics(200)
    Awareness(100)
    Awareness +10(200)
    Barter+10(200)
    Barter +20(200)
    Blather(200)
    Carouse(200)
    Carouse +10(200)
    Carouse +20(200)
    Charm(100)
    Charm +10(200)
    Climb(100)
    Common Lore (Administratum)(200)
    Common Lore (Adeptus Mechanicus)(200)
    Common Lore (Imperium)(200)
    Common Lore (Underworld) +10(200)
    Common Lore (War)(200)
    Concealment(200)
    Contortionist(200)
    Disguise(100)
    Dodge(100)
    Dodge+20(200)
    Forbidden Lore (Xenos)(200)
    Forbidden Lore (Pirates)(200)
    Gamble(200)
    Interrogation(200)
    Command +10(300)
    Scholastic Lore (Bureaucracy)(200)
    Search(200)
    Secret Tongue (Administratum, Underdeck, gutter)(600)
    Security(100)
    Scrutiny(200)
    Shadowing(200)
    Silent move(100)
    Speak Language (High Gothic)(200)
    Tech-Use(200)
    Tracking(200)
    Command+20(300)
    Ciphers (Rogue Trader, Underworld, Mercenary Cant) (600)
    Deceive +10(200)
    Disguise +10(200)
    Dodge +10(200)
    Forbidden Lore (Heresy)(200)
    Drive (Ground Vehicles) (200)
    Logic(200)
    Common Lore (Administratum) +10(200)
    Command(200)
    Concealment +10(200)
    Forbidden Lore (The Inquisition)(200)
    Scholastic Lore (Occult, Beasts)(400)
    Secret Tongue (Military)(200)
    Security +10(200)
    Silent Move +10(200)
    Common Lore (Adeptus Arbites)(200)
    Concealment +20(200)
    Deceive +20(200)
    Scholastic Lore (Judgement)(200)
    Security +20(200)
    Acrobatics +10(200)
    Blather +10(200)
    Inquiry +10(200)
    Logic +10(200)
    Scrutiny +10(200)
    Search +10(200)
    Shadowing +10(200)
    Silent Move +20(200)
    Acrobatics +20(200)
    Awareness +20(200)
    Inquiry +20(200)
    Logic +20(200)
    Scrutiny +20(200)
    Search +20(200)
    Shadowing +20(200)
    Interrogation +10(200)
    Interrogation +20(200)

    Common Lore(Koronus Expanse): 200
    Talents:
    Paranoia(200)
    Independent Targeting(400)
    Unremarkable(200)
    Decadence(200)
    Marksman(200)
    Infused Knowledge(200)
    Melee Weapon Training (Universal)(500)
    Rapid Reaction(200)
    Hard target(200)
    Rapid Reload(200)
    Exotic weapon training(needle) (500)
    Total Recall(200)
    Deadeye Shot(500)
    Leap Up(200)
    Jaded(200)
    Ambidextrous(200)
    Talented ()(600)
    Sharpshooter(500)
    Step Aside(500)
    Peer (Inquisition)(200)
    Mighty Shot(500)
    Sound Constitution*2(400)
    Two-Weapon Wielder (Ballistic) (500)
    Whispers(500)
    Crack Shot(200)
    Hip Shooting(500)
    Gunslinger(500)
    Dual Shot(500)

    Talented(Command): 300
    Talented(Scrutiny): 300

    Characteristics:
    Simple Fellowship: 100
    Intermediate Fellowship: 250
    Trained Fellowship: 500
    Expert Fellowship: 750
    Simple Perception: 100
    Intermediate Perception: 250
    Trained Perception: 500
    Expert Perception: 750
    Simple Intelligence: 100
    Intermediate Intelligence: 250
    Trained Intelligence: 500
    Expert Intelligence: 750
    Simple Agility: 250
    Intermediate Agility: 500
    Trained Agility: 750
    Simple Ballistics Skill: 250
    Intermediate Ballistics Skill: 500
    Trained Ballistic Skill: 750
    Simple Willpower: 500
    Intermediate willpower: 750
    Simple toughness: 250

    Demeter
    Spoiler: Demeter
    Show

    Spoiler: Background
    Show
    The Demeter was originally built as the Inflexible as a part of a small class of ships called the Invincible class pocket battleships. These ships were meant to serve as a lighter kind of battleship, fitted with powerful gun batteries but lacking the usual dorsal turrets that mark out the true battleships. Pocket Battleships would have lighter engines and especially armour to allow them to keep pace with the cruisers, hopefully overpowering the enemy cruisers. It was armed with massive macrocannon batteries whose magazines took up so much space that it lacked prow torpedoes. The class however failed in its intended role. Many admirals used the pocket battleships as true battleships, and they simply were no match for the usual opponents of such vessels. In order to stand against those behemoths the macrocannons had been equipped with faster loading systems, but these contained a fatal flaw. They transported shells directly from the main munitorium, and when even one part of the batteries was damaged, flash fires could cause a series of explosions gutting the gun decks and potentially destroying the whole ship. All of the seven ships that were built were lost within the first three centuries of their service to the Imperial Navy and the decision was made to build no more such vessels.

    The Inflexible suffered this same fate when fighting against Orks over Tertius Gilanus. She was hit repeatedly on the starboard gundecks and a fire started. The series of explosions killed opened the whole ship to the void and the entire crew was killed. It was pulled away into the gravity field of the gas giant and was lost for thousands of years, until Livius Solanum rediscovered the wreck. He managed to repair the ship and made it his flagship, renaming it Demeter after his wife. The blasted out gun batteries were replaced with immense landing bays. The generator rooms in the prow were replaced with large auger stations and barracks for the household troops. The excess power generated by the massive engines now goes towards propulsion, and a series of steering engines mounted on all sides, making the Demeter almost as agile as a far smaller ship.
    Name: Demeter
    Class: Invincible Class Pocket Battleship
    Hull: Avenger class grand cruiser
    History: Planetbound for milennia
    Crew: 143000
    Speed: 6(may be improved for 5 power/speed up to 11)
    Maneuverability: +5+5+5+5+5-2+5+5=+33
    Detection: +10+5+10=+25
    Morale(Current): 113(113)
    Population(Current): 102(102)(99 rating 50, 3 rating 60.)
    Crew Rating: 50+5+5=60
    Turrets: 4(-10 detection when fourth is active)
    Shields: 4, reloaded 1/day
    Armour: 22, 26 prow
    Hull Integrity(Current): 90-2=88(85)
    Space(Used): 92(92)
    Power(Used): 91(91)
    Ship points: 200
    Void time: 4*standard
    Bs tests: +5+5=+10
    Special: Fire extinguishing, repair small craft, trade 5 power for 1 speed, +2 attack craft rating, +1 hull integrity repaired in extended repairs, choose which components are hit, +1d10 ramming damage, 1d10 round warning against Gellar field failure, deafening, convert 1 population into 3 morale, half warp travel length, +10 maneuverability within 5VU of planet, -5 misfortune severity, ciphers, literacy, scholastic lore(cryptology), secret tongue, speak language and trade(cartographer) are basic skills and tech-use can be used instead of them but doubles decryption time, holo projector, 1d5 crew population damage in hit and run, -1d5+5 days in warp travel.
    Modifiers: +15 on pilot tests for actions involving deceleration. +20 boarding, +10 when commanding against boarding and hit and run, +30 hit and run, +20 social tests to visitors, +20 medicae, +15 to detect silent runners, +5 intimidate in extended actions, +20 warp perception, +10 investigation, +10 extended repairs, -+10 intimidate vs ships in 10 VU, +30 commerce, +10 bonus to Navigation, Pilot, Scholastic Lore (Astromancy), or Trade (Astrographer) when celestial phenomena are involved, -30 to be cheated for money, +20 on tests with data analysis, +5 command tests
    Crew loss: -1 from noncombat, 1d5-1 from fire, none from depressurization, -3 crew loss, +1 morale loss.
    Endeavors: +600 military, +550 trade, +300 creed, +250 criminal, +150 exploration, +25 with small craft, +25 with prisoners
    Weapon Firing Arc Range Strength Critical Damage Special
    Port prow Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Starboard prow Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Port midship Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Starboard midship Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Port aft Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Starboard aft Lathe-pattern landing bays - - 4 Starhawk bomber squadrons, 3 Fury interceptor squadrons, 1 Shark Assault boat squadron, 1 Starhawk torpedo bomber squadron(seeking melta-torpedoes) - - Energy field
    Spoiler: Components
    Show
    Component SP power space
    Almanac astrae divinatus 0 0 0
    Augmented retro-thrusters 2 -5 0
    Augmented retro-thrusters 2 -5 0
    Augmented retro-thrusters 2 -5 0
    Auto-ledger 0 0 0
    Auto-Temple 0 -1 -1
    Avenger class hull 69 0 92
    Best Arboretum 3 -1 -2
    Best arrester engines 0 0 0
    Best atomics*6 0 0 0
    Best Barracks 4 -1 -3
    Best Barracks 4 -1 -3
    Best Barracks 4 -1 -3
    Best Barracks 4 -1 -3
    Best Barracks 4 -1 -3
    Best Clemency Life Sustainer 2 -4 -4
    Best crew improvement 0 0 0
    Best disciplinarium 0 0 0
    Best displays of wealth 0 0 0
    Best flight command bridge 2 -1 -1
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Lathe-pattern Landing Bay 4 -1 -4
    Best Luxury Passenger Quarters 3 -1 -1
    Best Luxury Passenger Quarters 3 -1 -1
    Best Miloslav warp engine 2 -9 -11
    Best Modified Saturnine Pattern Class 4a Drive 3 91 -9
    Best Navis Prima 0 0 0
    Best Overload Shield Capacitors 0 0 0
    Best Pressed Crew Quarters 2 -1 -2
    Best Resolution Arena 0 0 0
    Best Starchart Collection 0 0 0
    Best storm trooper detachment 0 0 0
    Best Superior damage control 0 0 0
    Best Tenebro maze 4 -1 -2
    Best Triple Void Shield Array 2 -8 -2
    Brig 1 -1 -1
    Broadband hymn caster 1 -3 0
    Caged Songbird 0 0 0
    Calculance array 0 0 0
    Crew Reclamation Facility 1 -1 -1
    Decryption Cogitator 0 0 0
    Defensive Countermeasures 2 -1 -1
    Emplaced Cogitator Systems 0 0 0
    Energistic conversion matrix 1 -1 -1
    Flak Turrets 1 -1 -1
    Good Armour Plating 3 0 -1
    Good Augmented retro-thrusters 3 -4 0
    Good Augmented retro-thrusters 3 -4 0
    Good Augmented retro-thrusters 3 -4 0
    Good Augmented retro-thrusters 3 -4 0
    Good Deep void Auger Array 2 -6 0
    Good Medicae Deck 2 -1 -1
    Holo Projector 0 -2 0
    Librarium Vault 1 -1 -1
    Observation Dome 1 0 -1
    Pilot chambers 1 -1 -1
    Planetbound for milennia 3 0 0
    Power Ram 2 0 0
    Remuneration Engine 0 0 0
    Small Craft Repair Deck 1 -2 -2
    Trophy Room 1 -1 -1
    Veteran Crew 15 0 0
    Void Abacus 0 0 0
    Warpsbane Hull 2 -1 0





    Spoiler: Army
    Show
    Regiment Type Morale Power Movement Unit Strength Equipment
    First regiment foot (Solar guard)
    First battalion (Lady Solanum’s Own) Elite heavy modern mechanized infantry 100 10 280 50 20 Spartans, hellguns, carapace armour
    Second battalion (Nephilim) Elite heavy modern mechanized infantry 90 10 280 50 20 Spartans, hellguns, carapace armour
    Third battalion (White Eagles) Elite heavy modern mechanized infantry 90 10 280 50 20 Spartans, hellguns, carapace armour
    Fourth battalion (Excellence) Elite heavy modern mechanized infantry 90 10 280 50 20 Spartans, hellguns, carapace armour
    Second regiment of foot (Unbreakables)
    First battalion (Bulkhead 17) Veteran medium modern mechanized infantry 90 8 280 50 50 chimeras, lasguns, flak armour
    Second battalion (Thrice dead) Professional medium modern mechanized infantry 80 8 280 50 50 chimeras, lasguns, flak armour
    Third battalion (Gold-hearted) Professional medium modern mechanized infantry 80 8 280 50 50 chimeras, lasguns, flak armour
    Fourth battalion (Ribboned) Professional medium modern mechanized infantry 80 8 280 50 50 chimeras, lasguns, flak armour
    Fourth regiment armoured (Hammer of Diron)
    First Battalion (Titanslayers) Veteran medium modern armoured 90 10 140 50 60 Leman Russ Vanquishers
    second battalion (Bloodbonded) Professional medium modern armoured 80 10 140 50 60 Leman Russ
    Third battalion (Bloodbonded) Professional medium modern armoured 80 10 140 50 60 Leman Russ
    Fourth battalion (Pontus) Professional medium modern armoured 80 10 140 50 60 Leman Russ Conquerors
    Fifth regiment of foot (Gatekeepers)
    First battalion (Firebreathing) Veteran heavy modern mechanized infantry 90 10 280 50 20 Spartans, hellguns, carapace armour
    Second battalion (Iron Souls) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Third battalion (Black feathers) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Fourth battalion (Dreadnoughts) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Sixth regiment artillery (Illuminators)
    First Battalion (Saint Alexia) Veteran medium modern artillery 90 9 140 50 60 Basilisks
    Second Battalion (Seven steps) Professional medium modern artillery 80 9 140 50 60 Basilisks
    Third Battalion (Vanguard of Hope) Professional medium modern artillery 80 9 140 50 60 Basilisks
    Fourth Battalion (Absolution) Professional medium modern artillery 80 9 140 50 60 Griffon Mortars
    Seventh regiment scouts (Riders of Light)
    First battalion (Knights) Veteran light modern mechanized infantry 90 6 280 50 500 scout bikes, lasguns, flak armour
    Second battalion (Tireless) Professional light modern mechanized infantry 80 6 280 50 500 scout bikes, lasguns, flak armour
    Eighth regiment Anti-air (Guardians of Faith)
    First Battalion (Volcanic) Veteran medium modern artillery 90 9 140 50 60 Hydras
    Second Battalion (Warhawks) Professional medium modern artillery 80 9 140 50 60 Hydras
    Ninth regiment armoured (Saviors of Castolle)
    First Battlaion (Reavers) Veteran medium modern armoured 90 10 140 50 60 Leman Russ Vanquishers
    second battalion (Red-slicked) Professional medium modern armoured 80 10 140 50 60 Leman Russ
    Third battalion (Keepers of the Relic) Professional medium modern armoured 80 10 140 50 60 Leman Russ
    Fourth battalion (Cloudburst) Professional medium modern armoured 80 10 140 50 60 Leman Russ Conquerors
    Tenth regiment of foot (Gilded shields)
    First battalion (Eternal) Veteran heavy modern mechanized infantry 90 10 280 50 20 Spartans, hellguns, carapace armour
    Second battalion (The last) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Thirs battalion (Hellguard) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Fourth battalion (Immortals) Professional heavy modern mechanized infantry 80 10 280 50 20 Spartans, hellguns, carapace armour
    Last edited by Raunchel; 2014-08-06 at 03:48 AM.

  9. - Top - End - #9
    Dwarf in the Playground
     
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    Join Date
    May 2012
    Location
    the second city
    Gender
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    Default Re: Price of Hope - Fleet 2 OOC


    Spoiler: Commander Alessander Roland Wassenburg, Void-Master, and Flight Marshall of the Demeter Combat Wings
    Show


    Spoiler: Background
    Show

    Alessander Wassenburg's very birth marked him as a lifelong Voidsman. Born in the midst of a protracted starship battle, aboard a battlecruiser. His father was an ensign serving with the macrobattery crews His mother was a member of the Departmento Munitorium there on special assignment, she died in childbirth. The two were never married, their short affair a secret. After the battle had been won, his father father came to visit him, for the first and last time. The only thing in this world that was given to him by either of his parents was a name.

    Alessander was given over to the Schola Progenium. He was a quiet and focused student, receiving high marks and honors. His greatest dream was to fly a star fighter and see the galaxy. He chose to train for naval officer duty, and was awarded an assignment as a midshipman aboard a Cobra-class destroyer serving in the Ghoul Stars. Quickly showing promise as a fine commander, he found himself assigned as the Master Gunner in only a few years. During a battle with a large space hulk under the command of an Ork Warboss, many of the ship's macrobatteries were badly damaged. When one lance crew lost their gun captain, Alessander rushed to the turret himself and took the dead man's place, simultaneously directing the other crews by vox. For his leadership and bravery he was given a void promotion, and his choice of assignment. Instead of going on to a larger, more well respected ship, he applied for flight school.

    Midshipman Wassenburg was a fine gun captain and master of arms, Lieutenant Wassenburg was a truly great pilot. Again graduating top of class again, he was assigned to a patrol battlegroup in the Segmentum Ultima fleets. He fought bravely and with honor for decades. While he was respected by his men, his superiors often overlooked the usefulness of the fighter wings they possessed. Wing-Captain Wassenburg was often cited for insubordination during the first Tyrannic War for declaring his opinion that the Hive Fleet ships would have been more vulnerable to small craft attack than gun batteries and nova canons. This earned him the respect of his men, it did little to gain him favor with the Admiralty. It is likely Wassenburg would have been shipped off to the Halo Stars, or some other reach if not for the declaration of The Sabbat Worlds Crusade.

    Leading starfighter assaults against capital ships has always been Alessander's specialty, but he also holds multiple records for flying atmospheric craft as well. For the 23 years of the Crusade, he led bombing runs and air patrols in nearly every theater of combat. He led one of the Thunderbolt wings during the attacks on the Archenemy's air support on Lyubov. With him at the front of every mission, his wing won several commendations, he himself being awarded the status of five-time Ace. He was aboard the grand-cruiser Hastur when it came apart above Morlond. During the crusade he was five times offered a promotion to Flight Marshall. He declined every time, knowing that it would take him from the cockpit, where he preferred to lead from the front of every mission. In the end, his stubbornness and the vocal nature of his opinions of command ended up sealing his fate. He would remain a pilot until the day he left the Navy.

    After the Sabbat Worlds had been won from the Archenemy, Alessander again found himself at odds with a new Admiral over attack decisions. This time in the Segmentum Solar. After finally being courtmartialed for striking a superior officer, his ultimate fate caught up with him. A new assignment took him to the farthest reaches of the Segmentum Obscurous, on the very edge of explored space. The Admiralty thought that the cruisers of Battlefleet Koronus might actually find a use for his abilities as a pilot, and it would get him far away from any real command. Ironically, this was a blessing to Wassenburg. Not only did he fly more missions, but the thrill of the Expanse was something he couldn't deny. The lure of the void was strong enough that he jumped at the chance to volunteer for missions to the very edge, or ones that took him closest to the dangerous Warp Storms that surround the Void beyond the Calixis Sector. It was here that his life would change forever.

    Wassenburg was serving aboard The Hermes, flagship of a small deep patrol battle group. Several ships of an Explorator fleet had gone missing near the edge of the Accursed Demanse. Much to his crews' displeasure, Wassenburg volunteered his wing for the very dangerous scouting missions closest to the Rifts of Hecaton. It was here that Alessander Wassenburg first saw It. It was a small, almost imperceivable movement within the broiling energies of the Warp Storm. A shuddering, or shifting. The tales the ancient voidfarers told of shadows in the dark were well known. But, scaring his men with these sorts of missions was bad enough, he couldn't further provoke them by thinking their captain had gone mad. Perhaps he should have warned them, warned everyone.

    * * *

    He awoke, floating in the ruinous gaping hole where his wing's flight deck was supposed to be, with only sparse horrific images of the previous hours. From where he lay suspended in the void, he could see the destruction of the Hermes. She had broken, or been torn in two, one half of her was spinning slowly on her vertical axis a hundred kilometers away. Managing to get himself to an airlock he found that a good portion of this half of the ship was still pressurized and had minimal life-support. He also found the other survivors. 118 in all, some of whom he did not recognize. There was one among the strangers he knew though, Lord-Captain Castor Steed. Commander of one of the frigates of the patrol fleet. How he and the others had come to be aboard the Hermes was unknown, but undeniable. The last time Alessander had seen the man he was an extraordinary leader. He was also a fine, respectable man, they had played chess once. The screaming, raving man before him was not, could not be the Lord-Captain. Alessander watched him execute a young ensign for questioning an unbelievable insane order. Without thinking, the wing-captain drew his sidearm and attempted to relieve the Lord-Captain of command, when Steed turned his bolter on the younger man, Alessander pulled the trigger, putting a slug through the head of one of the most decorated naval commanders in the Expanse. Over the next several hours, he found himself leading a repair crew. They patched the bulkhead in several places, and repaired the life-support sufficiently enough to help them survive for several weeks, instead of a few hours. While welding shut a gash in the outer hull, Wassenburg pulled something from the cold armor. It was a tooth. Over a foot long. Thin and sharp. It filled him with terror, and he remembered that shudder in space he had seen the day before. For five days the 116 remaining men scratched by, and all of them to a man, credited wing-captain Wassenburg for their survival. Finally, their salvation came, not in the form of a naval rescue operation, but a Rogue Trader fleet. The five ships under the command of the Lady Livillia Solanum spent nearly a full day helping the survivors relocate, and search the Hermes for what salvage they could. On the trip back to Port Wander, Wassenburg found something in Lady Solanum. A respect. She was the leader that none of his previous commanders could ever have been. And the Hermes itself. A Grand-Cruiser the like of which he had never seen. No broadsides, no lance turrets. There were instead six grand launch bays. A full compliment of Fury Intercepters and Starhawk Bombers. Three whole wings of atmospheric craft. And it was beautiful besides. The most beautiful ship he had ever seen. When they pulled into port, the 116 survivors were all given commendations for bravery and choice of new assignment. Many of them decided to resign and join the crews of the Rogue Trader fleet. Alessander Wassenburg was among them. They also received news of the destroyed patrol. When the naval rescue ships arrived at the coordinates there was no sign of the wreckage that the survivors had witnessed. Several months later Lady Solanum offered him the position of her flight-marshall, and for the first time he accepted. Under the condition he was also allowed to remain wing-captain of First Void Squadron. The Lady was reluctant, until some weeks later when during a skirmish with an Ork kroozer. Not only was the greenskin ship utterly destroyed, but some twenty of their smaller craft were also obliterated. While the six squadrons of the Lady's void-wings lost not a single craft. All while the wing-captain commanded the entire force from the cockpick of an interceptor. Not only did Lady Solanum award him the title of flight-marshall, she also gave him his own personal Fury, his choice of best in the fleet. He chose the worst. And put in weeks of repairs, retrofits, and upgrades himself. Now, for over twenty years he has served Lady Solanum loyally and with great honor.

    * * *

    Alessander Wassenburg, who prefers his peers call him Roland ("My father gave me my first name. The Progenium gave me my other two, after a great and ill-remembered hero. I owe them far more than I owe my father."), is a tall stern man in his mid 140's. He has dark, close cut hair, and deep blue eyes. Nearly every inch of him from the neck down is covered in tattoos, each a badge he has earned in his time in the void. His back is a shoal of black fish the two largest of which are skeletal, one arm is covered in skulls, waves and smoke, the other bears the Aquila, as well as crossed canons, crossed swords, and a trident, all connected by a chain that wraps around his arm several times. Across his knuckles are the words HOLD FAST, the back of one hand bears an old-fashioned ship's wheel, the other a compass. He is a stern, fair leader who spends much of his time with his men. He knows every one of them by name. While he serves the Lady Solanum with loyalty and respect, he shares her love of knowledge, and her desire to explore every inch The Expanse. The thrill of the unknown excites him, nearly as much as it terrifies him. He is usually wearing his standard flight uniform, and a long grey-blue greatcoat. Slung low on either of his hips are two matching bolt pistols, and at his waist is a foot long, slightly curved knife that looks like the impossibly large tooth of some unknown monstrosity. The handle and cross guard are carved in the shape of a mass of tentacles.


    Spoiler: Origin Path
    Show

    Homeworld: Battlefleet
    Birthright: Child of The Creed
    Lure of The Void: Duty Bound (Duty to the Throne)
    Trials and Travails: Calamity
    Motivation: Devotion (Loyalty)

    Career Path: Void-Master and Flight Marshall


    Spoiler: Sheet
    Show

    WS 41-3+10=47
    BS 47+20=67
    S 42
    T 45+5=50
    Ag 47+20=67
    Int 45+15=60
    Per 41-5+15=51
    WP 45+5+3=53 (+5 on Demeter)
    Fel 48+3+3+15=69 (+5 on Demeter)

    Wounds: 15+5=20
    Fate Points: 7

    Skills:
    Awareness+20 (PER), Charm+10 (FEL), Ciphers (INT), Ciphers (Mercenary Cant) (INT), Command+20 (FEL), Common Lore (Imperial Guard+10, Imperium+20, Imperial Navy+20, Koronus Expanse+10, Tech+10, War+10) (INT), Dodge+20 (AG), Drive (Skimmer/Hover)+10 (AG), Forbidden Lore (Pirates, Xenos+10) (INT), Gamble+10 (INT), Intimidate+10 (ST), Literacy (INT), Navigation (Stellar+20, Surface) (INT) Pilot (Space Craft+20, Flyers+20, Personal+10) (AG), Scholastic Lore (Astromancy+20 Tactica Imperialis+10) (INT), Secret Tongue (Underdeck, Military, Rogue Trader) (INT), Speak Language (Battlefleet War Cant, High Gothic, Low Gothic) (INT), Survival (INT), Tech-Use+10 (INT), Trade (Shipwright+20, Voidfarer+20), Wrangling (INT)

    Talents: Air of Authority, Ambidextrous, Armor of Contempt, Best of the Best, Blademaster, Combat Master, Counter Attack, Crack Shot, Crushing Blow, Deadeye Shot, Decadence, Die-Hard, Double Team, Fearless, Furious Assault, Good Reputation (Imperial Navy), Hardy, Hip Shooting, Hotshot Pilot, Independent Targeting, Into The Jaws of Hell, Iron Discipline, Last Man Standing, Light Sleeper, Marksman, Mighty Shot, Nerves of Steel, Peer (Imperial Navy), Sound Constitution*5, Talented (Command, Gamble, Spacecraft, Flyers), Swift Attack, True Grit, Unshakeable Faith, Void Tactician, Trade (Voidfarer+20, Shipwright+20), Basic Weapon Training (Universal), Pistol Training (Universal), Melee Weapon Training (Universal), Two Weapon Wielder (Ballistic)

    Traits:
    Duty to the Throne: -10 to Interaction Tests when dealing with those outside the Imperium
    Mastery of Small Craft: Re-roll all failed Pilot Tests with small craft
    Officer on Deck: +5 to any Command Tests while aboard any spacecraft
    Ship-Bound Fighter: -2 to Initiative, double BS penalty for firing at Long Range in confined spaces that are not a spacecraft
    Void Accustomed: Do not suffer travel sickness, zero-g not difficult terrain

    Gear: Best Power Sword (Mordian) with Adamantine Hilt Guard, 2 Best Boltpistols (Ceres-Pattern) (Red-Dot Laser Sight, Motion Predictors, Shot Selector: regular, Kraken, Tempest, Organgrinder, Void), Best Cypra Mundi “Irontalon” Pistol, Best Archeotech Laspistol, Kraken Tooth Dagger, Best Carapace Armor (Hexagramatic Wards), Advanced Helmet Systems, Best Conversion Field, Flak Greatcoat, Best Rockhound Void Suit, Micro-Bead, Blessed ship token, 2 Charms, re-breather, Imperial Navy Uniform, vox-caster, Chrono, Good Photo-Visor, 6 bottles of Amasec, bottle of Theosophist’s Philtre, Data-slate, Grav Chute, Good Lathe-pattern Jump Pack, Magboots, Shipboard Emergency Kit


    Spoiler: Experience
    Show
    Devotion (Loyalty) - 100

    WS Simple - 250
    WS Intermediate - 500
    BS Simple - 100
    BS Intermediate- 250
    BS Trained - 500
    BS Expert - 750
    Strength Simple - 250
    Agility Basic - 100
    Agility Intermediate - 250
    Agility Trained - 500
    Agility Expert - 750
    Intelligence Basic - 500
    Intelligence Intermediate - 750
    Intelligence Trained - 1,000
    Per Simple - 250
    Per Intermediate - 500
    Per Trained - 750
    Fel Basic - 500
    Fel Intermediate - 750
    Fel Trained - 1,000
    Awareness - 100
    Dodge - 100
    Forbidden Lore (Xenos) - 100
    Gamble - 100
    Literacy - 100
    Pilot (Flyers)+10 - 100
    Pilot (Space Craft)+20 - 100
    Scholastic Lore (Astromancy)+10 - 100
    Secret Tongue (Rogue Trader) - 100
    Trade (Voidfarer)+10 - 100
    Sound Constitution (x2) - 200
    Command - 200
    Common Lore (Koronus Expanse) - 200
    Common Lore (Tech) - 200
    Dodge+10 - 200
    Drive (Skimmer/Hover) - 200
    Forbidden Lore (Pirates) - 200
    Intimidate - 200
    Pilot (Flyers)+20 - 200
    Secret Tongue (Military) - 200
    Secret Tongue (Underdeck) - 200
    Die Hard - 200
    Tech-Use - 200
    Awareness+10 - 200
    Charm - 200
    Ciphers (Mercenary Cant) - 200
    Command+10 - 200
    Common Lore (Imperial Guard) - 200
    Navigation (Stellar)+10 - 200
    Pilot (Personal) - 200
    Speak Language (High Gothic) - 200
    Survival - 200
    Air of Authority - 200
    Double Team - 200
    Sound Constitution (x2) - 200
    Basic Weapon Training (Universal) - 500
    Charm +10 - 200
    Common Lore (Imperial Navy) +20 - 200
    Scholastic Lore (Tactica Imperialis) - 200
    Command +20 - 200
    Pilot (Personal) +10 - 200
    Best of the Best - 400
    Deadeye Shot - 200
    Decadence - 200
    Talented (Gamble) - 200
    Hip Shooting - 200
    Hotshot Pilot - 200
    Iron Discipline - 200
    Peer (Imperial Navy) - 200
    Sound Constitution (x2) - 200
    Good Reputation (Imperial Navy) - 500
    Talented (Command) - 500
    Void Tactician - 500
    Common Lore (Imperium) - 300
    Dodge +20 - 300
    Trade (Shipwright) - 300
    Talented (Pilot Starcraft) - 300
    Talented (Pilot Flyers) - 300
    Awareness +20 - 200
    Common Lore (Imperial Navy) +20 - 200
    Common Lore (War) + 10 - 200
    Drive (Skimmer/Hover) +10 - 200
    Gamble +10 - 200
    Scholastic Lore (Astromancy) +20 - 200
    Scholastic Lore (Tactica Imperialis) +10 - 200
    Marksman - 200
    True Grit - 200
    Combat Master - 500
    Furious Assault - 500
    Crushing Blow - 500
    Common Lore (Koronus Expanse) +10 - 200
    Intimidate +10 - 200
    Speak Language (Eldar) - 200
    Trade (Voidfarer) +10 - 200
    Wrangling - 200
    Two Weapon Wielder (Ballistic) - 500
    Counter Attack - 500
    Crack Shot - 500
    Into the Jaws of Hell - 500
    Common Lore (Imperial Guard) +10 - 200
    Common Lore (Imperium) +10 - 200
    Navigation (Stellar) +20 - 200
    Navigation (Surface) - 200
    Scholastic Lore (Tactica Imperialis) +10 - 200
    Trade (Shipwright) +10 - 200
    Trade (Voidfarer) +20 - 200
    Ambidextrous - 200
    Fearless - 500
    Last Man Standing - 500
    Swift Attack - 500
    Common Lore (Tech) +10 - 200
    Forbidden Lore (Xenos) +10 - 200
    Scholastic Lore (Tactica Imperialis) +20 - 200
    Tech-Use +10 - 200
    Trade (Shipwright) +20 - 200
    Sound Constitution - 200
    Blademaster - 500
    Independent Targeting - 500
    Mighty Shot - 500

    Quote Originally Posted by big teej View Post
    dude, we still don't have a troll.

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    Default Re: Price of Hope - Fleet 2 OOC

    And rolling a whole bunch of lore tests, hoping that at least one of them will give us something.

    Spoiler: Livilla(int 69)
    Show

    Astromancy: (1d100)[61]
    Ecclesiarchy: (1d100)[68]
    Imperium+10: (1d100)[60]
    Rogue Traders+10: (1d100)[56]
    Xenos+10: (1d100)[79]


    Spoiler: Simangele(int 60)
    Show

    Administratum+10: (1d100)[25]
    Arbites: (1d100)[49]
    Archeotech: (1d100)[59]
    Beasts: (1d100)[4]
    inquisition: (1d100)[37]
    Mechanicus: (1d100)[60]
    Occult: (1d100)[42]
    Pirates: (1d100)[9]
    Xenos: (1d100)[27]
    War: (1d100)[4]

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    Default Re: Price of Hope - Fleet 2 OOC

    Victor Cassini: Common Lore (Koronus Expanse) +20 against a 92

    (d100)[79]

    Forbidden Lore (Pirates) +20

    (1d100)[6]

    Forbidden Lore (Xenos) +20

    (1d100)[94]

    Scholastic Lore (Legend) +20

    (1d100)[33]
    Last edited by Wyndeward; 2014-06-20 at 12:36 PM.

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    Default Re: Price of Hope - Fleet 2 OOC

    Relevant Lore tests for something specific...

    Spoiler
    Show
    Astromancy + 20 - (1d100)[19] /80

    Imperium + 20 - (1d100)[36] /80

    Imperial Navy + 20 - (1d100)[62] /80

    Koronus Expanse + 10 - (1d100)[99] /70

    War + 10 - (1d100)[7] /70

    Pirates - (1d100)[34] /60

    Xenos - (1d100)[46] /70
    Quote Originally Posted by big teej View Post
    dude, we still don't have a troll.

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    Default Re: Price of Hope - Fleet 2 OOC

    Rather than saying "read edge of the abyss"
    Were you guys looking for anything specific?
    Military, trade, exploration?

    Though from the test scores it seems war and pirates are the most known about..
    Last edited by DrK; 2014-06-20 at 12:21 PM.
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    Default Re: Price of Hope - Fleet 2 OOC

    For profit factor im still confused....
    Warrant 30 + roll 24 + characters 15 = 69...
    Not sure where the rest comes from?

    Thanks for summing up the endeavours, was just wondering it had come from.

    For digital weapons its an exotic weapon proficiency (digital weapons).

    Thanks for tweaking the troops. Only thing now are the tank / artillery companies. Str is good but less actual vehicles, a leman russ or other tracked artillery piece is about Str2. So about 25 per Str50 unit.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by DrK View Post
    Rather than saying "read edge of the abyss"
    Were you guys looking for anything specific?
    Military, trade, exploration?

    Though from the test scores it seems war and pirates are the most known about..
    We will mostly be looking for war, trade and creed, we are an Emperor-fearing fleet after all. But I will get out Edge of the Abyss tomorrow so Simangele can do a nice bit of showing off, an emergency cut my post of today short and I will make the final character adjustments then as well.

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    Default Re: Price of Hope - Fleet 2 OOC

    Is the world your Sensheal just described real or fictional licence? If the latter I'll place it in the heathen stars beyond Winter scales realm.
    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Price of Hope - Fleet 2 OOC

    It is one of the worlds that I found in Edge of the Abyss, but I mispelled it apparently. I meant to say Naduesh. The story of that world just is too intriguing.

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by Raunchel View Post
    It is one of the worlds that I found in Edge of the Abyss, but I mispelled it apparently. I meant to say Naduesh. The story of that world just is too intriguing.
    Well if you fancy that.... Its a long trip to the Heathen Stars so will you do a single long jump or do a few shorter warp jumps?
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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by DrK View Post
    Well if you fancy that.... Its a long trip to the Heathen Stars so will you do a single long jump or do a few shorter warp jumps?
    I don't know how the others feel about this plan, but maybe we could make a stop on the way there to make a little profit. Of course how we travel is the navigator's field.

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by Raunchel View Post
    I don't know how the others feel about this plan, but maybe we could make a stop on the way there to make a little profit. Of course how we travel is the navigator's field.
    I think we ought to break it up into a couple shorter jumps -- the potential time distress on a short jump is manageable, while on a single long one, we might run into some troubles.

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    Default Re: Price of Hope - Fleet 2 OOC

    Well the best route is...
    Port Wander to Footfall 5 days
    Footfall to Jerazol. 30 days
    Jerazol to Naduesh. 120 days
    Last edited by DrK; 2014-06-22 at 04:19 PM.
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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by DrK View Post
    Well the best route is...
    Port Wander to Footfall 5 days
    Footfall to Jerazol. 30 days
    Jerazol to Naduesh. 120 days
    Makes sense -- it would give us some opportunities en route to learn more about Naduesh, gain a little profit and prestige while we're at it.

    What version of Warp travel do you subscribe to -- RT or the Navis Primer?

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by Wyndeward View Post
    Makes sense -- it would give us some opportunities en route to learn more about Naduesh, gain a little profit and prestige while we're at it.

    What version of Warp travel do you subscribe to -- RT or the Navis Primer?
    Navis primer. The much cooler version!
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    Default Re: Price of Hope - Fleet 2 OOC

    That sounds like a plan. But how does warp travel work for a flwet? Do all of them travel independently, with their own rolls. Or can they all be guided by the same navigator?

    And would it be possible to dock the escorts with the Repulse so they can stick together?

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by Breadstick View Post
    That sounds like a plan. But how does warp travel work for a flwet? Do all of them travel independently, with their own rolls. Or can they all be guided by the same navigator?

    And would it be possible to dock the escorts with the Repulse so they can stick together?
    Normally it would be on a per ship basis.
    So after online hunting there are 2 options
    1. Run each ship separately
    2. Navigator guides the entire fleet...
    Nav(warp) suffers -10 fir second ship. And -10 per 2 ships after that.
    (-30 in this case)
    Psychic encounters: navigator rolls with penalty above
    Physical encounters: nav rolls to detect/avoid but each ship has to make the pilot check independently

    You cant dock with the repulse for warp travel as the pylons are retracted when the ship is moving
    Last edited by DrK; 2014-06-23 at 05:42 AM.

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by DrK View Post
    Normally it would be on a per ship basis.
    So after online hunting there are 2 options
    1. Run each ship separately
    2. Navigator guides the entire fleet...
    Nav(warp) suffers -10 fir second ship. And -10 per 2 ships after that.
    (-30 in this case)
    Psychic encounters: navigator rolls with penalty above
    Physical encounters: nav rolls to detect/avoid but each ship has to make the pilot check independently
    I think that going as a fleet is the best option, it would be a bit disastrous when for instance the Repulse shows up alone and is lost, just before the rest of the fleet gets there.

    I hope that our navigator will be up to the task. All ships have Miloslav warp engines, which should save us half the travel time. The starcharts also reduce travel times by 1d5+5 days. That, along with the +20 for warp navigation provided by the Navis prima should keep us reasonably safe.

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    Default Re: Price of Hope - Fleet 2 OOC

    And a little roll for the redesign that I still had to complete: (21d5)[53]

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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by Raunchel View Post
    I think that going as a fleet is the best option, it would be a bit disastrous when for instance the Repulse shows up alone and is lost, just before the rest of the fleet gets there.

    I hope that our navigator will be up to the task. All ships have Miloslav warp engines, which should save us half the travel time. The starcharts also reduce travel times by 1d5+5 days. That, along with the +20 for warp navigation provided by the Navis prima should keep us reasonably safe.
    The navis prima is redundant with the detailed house by house rules in the Navis Prima. So the House Cassini charts will give the Navis a bonus in some areas but not others.
    There is no catch all navis prima now

    Quote Originally Posted by Raunchel View Post
    And a little roll for the redesign that I still had to complete: [roll0]
    See OP. I had reversed Kasms decision on morale from components. Only permanent effects count. Not the temp boost from quality. Ironically fir me actually using RAW.
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    Default Re: Price of Hope - Fleet 2 OOC

    Quote Originally Posted by DrK View Post
    The navis prima is redundant with the detailed house by house rules in the Navis Prima. So the House Cassini charts will give the Navis a bonus in some areas but not others.
    There is no catch all navis prima now



    See OP. I had reversed Kasms decision on morale from components. Only permanent effects count. Not the temp boost from quality. Ironically fir me actually using RAW.
    So, what does component morale do then? Or is it completely scrapped from having any effect at the start of the game?

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    Default Re: Price of Hope - Fleet 2 OOC

    The components would have helped during the installation. But if you install a BQ component when morale is max then nothing happens.
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