Results 91 to 108 of 108
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2014-07-03, 11:20 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Disallowing people to identify specific creatures with Knowledge rolls
Frankly I have had enough sessions where immersion was COMPLETELY destroyed by GMs stonewalling in response to successful knowledge checks. I play a Wizard with lots of Knowledge skills myself, and in my opinion making excuses about how every creature is totally new and unique destroys immersion.
You imagine having a hulking beast before you. Your character has studied such beasts for decades, and is one of the pre-eminent scholars in this field. Countless weeks at libraries, many late nights chatting with contemporary scholars, reading the ancient texts, sitting through innumerable lectures, theorizing about such creatures, writing well-regarded essays about their nature, talking to explorers who dealt with them. This is his time to shine. And what does the GM focus on? "I don't care how much sense it makes for your character to know about this thing, or that you blew that knowledge check out of the park. He doesn't have the slightest clue. So grovel at my feet and praise my lazy encounter-design in rhyming verse or I'll call you a roll-playing munchkin."
Ugh...Last edited by Slipperychicken; 2014-07-03 at 11:21 PM.
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2014-07-03, 11:25 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Houston, TX
- Gender
Re: Disallowing people to identify specific creatures with Knowledge rolls
The best part about making Knowledge rolls completely useless is that it actually encourages you to just go with other, possibly gamebreaking things. "Sure, I was thinking about getting Skill Focus (Knowledge: Dungeoneering) so I could identify aberrations we came across, even if it's not strictly optimal, but I guess I'll just have to settle for Arcane Thesis..."
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2014-07-03, 11:47 PM (ISO 8601)
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- Jan 2008
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- Duitsland
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Re: Disallowing people to identify specific creatures with Knowledge rolls
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2014-07-03, 11:53 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Salt Lake City, Utah
- Gender
Re: Disallowing people to identify specific creatures with Knowledge rolls
Someone hypothesized in another thread that English may not be his first language and he is using some sort of translation program. It would actually explain a lot about his posts.
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2014-07-04, 12:08 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Disallowing people to identify specific creatures with Knowledge rolls
I agree up to the ''figuring out what they would know''. I like characters to be cabbageheads , that is they ''know less then they should.'' And then the players must play the game to figure things out, and not just sit there and have the DM say things like ''the large red scaled fire breathing creature is a red dragon, it's immune to fire'' and they players saying ''wow, gosh DM, thanks, we never would have figured out what it was unless you told us. ''
And I never said I encourage players to memorize all the books. Read the books, yes, but not memorize.
My rants are against the cheating optimizers and the over zealous optimizers, not all the optimizers.
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2014-07-04, 12:17 AM (ISO 8601)
- Join Date
- Jun 2012
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2014-07-04, 12:42 AM (ISO 8601)
- Join Date
- Jun 2014
Re: Disallowing people to identify specific creatures with Knowledge rolls
And I never said I encourage players to memorize all the books. Read the books, yes, but not memorize.
If I said that I would be determining everyone's damage rolls by how many pieces of red clothing they're wearing RL, I'm merely stating a fact about how I run my game, sure. But claiming that doesn't encourage people to wear a lot of red clothing is pretty insane.
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2014-07-04, 01:45 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Disallowing people to identify specific creatures with Knowledge rolls
On-topic:
I personally, as a GM, build a mental scale of relevant information when knowledge skills are used:
Common knowledge are things most learned people understand (Dragons have breath weapons).
Uncommon knowledge are things that are generally known but not widely so (Red Dragons Breath Fire).
Rare knowledge are things that only a learned individual might know (Dragons have SR).
Unique knowledge are things that only very few might know, impossibly high rolls. (Ancient Red Dragons have a few unique abilities that include...)
Unknown knowledge are things that are impossible for a character to know (Almost nobody in the setting has ever seen space travel and cannot know that a Lunar Dragon can travel through space.)
Also, unique creatures should, in my opinion, not be completely unknown as a well learned individual should be able to (with a very high knowledge roll) extrapolate knowledge just from a creature's appearance or behavior. (Creature X seems to have plating similar to a Red Dragon... it might also have similar fire resistance.)
Off-topic: (Please read this jedipotter)
Spoiler: Off-topic stuff.I have read through some of jedipotter's posts and want to address his line of thought that many people obviously find erroneous. I would like to round up a few quotes and draw information from them.
Not sure where you got the idea I like a low power type game. I like ultra high powered games myself.No. What you call an award, I call too much free information. The idea that if a character makes a save they ''remember'' that class in school where they learned the exact details of every single spell in the Multiverse is just silly.Instead of automatically knowing and obliterating everything always.
DM says ''how about i make you an aberration hand out'' and Tim says "Nah, don't bother''But he has no time all week to get ready for the game, as he is so busy. Sure he can take like four hours to set up his man cave for the guys to come over and watch football, but he can't take ten whole minutes to read the player handout e-mailed to him.So you only support ''I like it when the players just sit there and the DM tells them stuff''. Ok, that is one way to go.
A player has an active character in the game and have a vested partial interest in the character. The player just plays in the game. The DM has no character in the game and is completely impartial. The DM runs and controls the game.Though it seems I'm the only one. Everyone else says ''anything goes''. You ''can't'' cheat at D&D. And all a poor DM can do is beg the players ''I know the rules are broken(all hail the rules), but can you pretty please with sugar on top not be a jerk?" and then the player, from up on his huge high horse can say, ''Ha ha, puny DM, why yes, sure I can play the game and not be a jerk...but just remember I do so at my whim....so we both know I'm so awesome I could break the game, but i'll agree not to do so for now.''I nerf knowledge rolls to handle three types of problem players:
I can't stand the idea that they player will just sit back and roll and say ''oh tell me everything my character would know that stuff.''Yes. I'm far to the right on this one. The characters know what the players know. No knowledge checks.My way is you can learn things about the game....by playing the game.
What if I only want to play Pathfinder for a few hours on the weekend and want to ignore it the rest of the time? Your ideals punish my play.
What if I like having a scholarly character, built to be knowledgeable and well-learned in all manner of subjects but do not have the time to read through all the spells and monster entries and locations and important nobles? Your ideals punish my play.
What if I enjoy playing a character with less knowledge than me? I either have to feign ignorance or know more than I want to. Your ideals punish my play.
And what if I am mentally handicapped? Or blind? Or someone who could not read English easily? Your ideals punish my play.
The problem is not that players cannot have fun playing the game your way, as obviously your players do, but it is that not everybody desires to play in that manner. Your manner of playing is only your personal opinion and can be harmful advice to give depending on who you are giving it to.
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2014-07-04, 02:06 AM (ISO 8601)
- Join Date
- Feb 2014
Re: Disallowing people to identify specific creatures with Knowledge rolls
You know, I just realized something....
Jedipotter's taking their players through a Choose Your Own Adventure book! Think about it, most of those old CYOA books needed the reader to stay really on top of things, recall small details that come up in the book's plot, in order to get past the obstacles! Makes sense, what with saying things like "I want to challenge the players mentally" and wanting to find out those small details in game. S'not the point of Pathfinder, but I'm sure there's a niche for that kind of game.
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2014-07-04, 02:37 AM (ISO 8601)
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- Jan 2013
- Gender
Re: Disallowing people to identify specific creatures with Knowledge rolls
Even if you roll a 1000 on your knowledge check how are you suppose to identify a creature that no one in your world has ever seen? You might be able to determine some distinctive features that lead you to believe that the creature is an abberration or something like that, but you still won't know what is it.
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2014-07-04, 02:48 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Disallowing people to identify specific creatures with Knowledge rolls
You (the player) tell me how! Player gets to name the thing!
Beyond that if the player is able to roll high enough to notice features and abilities of the thing, he's probably linking it to other creatures of similar type or similar abilities: "This thing's pulsating neck sack reminds me of the Firebelchers of Tor'toice I did an essay on in Wizard School. Guys, be careful, this thing probably pukes out slag! The burn marks on it's stony hide also seem to indicate it's probably immune to fire, so don't waste your time trying to burn it, 'K? As the first wizard to discover this noble beast, I will call it: Bumfarts."
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2014-07-04, 03:12 AM (ISO 8601)
- Join Date
- May 2010
Re: Disallowing people to identify specific creatures with Knowledge rolls
I got a character killed once through good roleplaying. My farmboy turned fighter had NO IDEA what the floating spherical creature with way too many eyes was....
(Well, good roleplaying and a blown fortitude save.)
I'm thinking Jedipotter would be happier playing AD&D, where player knowledge was ALL the PCs had to use. But to depend on metagaming in a game with a built-in skill system for knowing things seems perverse.
Unless they have too few skill points per level to afford any knowledge skills, in which case they WILL be ignorant doofuses. Nothing like a level 10 Fighter who STILL has no idea who these angry green people who keep swinging battle-axes at him are....
Memorizing D&D books isn't a 'game', it's a _career_ at this point. How many books in just the "Monster Manual" series are there now!? And that's not even counting all of these...
I've often been reluctant to get too deep into RuneQuest's world of Glorantha because it feels like I'd need a PhD in Gloranthan Studies to do justice to it. But it sounds like you want players to have at least a MS in Teratology. (Or to die a lot. There's a fair number of creatures in D&D where NOT knowing what they can do can lead to very rapid TPKs. A basilisk, for example.)
This comic seems relevant.
Don't do it! That way lies madness.Last edited by Arbane; 2014-07-04 at 03:47 AM.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2014-07-04, 03:53 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Disallowing people to identify specific creatures with Knowledge rolls
I'm okay with this to a point. If the DM is throwing the common chaff at the party (Goblins, dragons, orcs, etc.) then no. You do not get to do this.
If the player makes a high knowledge roll, then the DM needs to give clues, or accept full dakka mode from the party with no fuss about "broken campaigns".
If the DM demands something silly like Knowledge of the creature in your back story, Players retain the right to add "worked for a summer in the kingdoms zoo" to their characters back story to cover the tax. Fussy DMs will be denied any purchased foods or beverages for the duration of the session along with a ban on any home cooking that happens to be going on at the time.
I am aware I did not use blue. This is not a blue text situation.
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2014-07-04, 08:53 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Disallowing people to identify specific creatures with Knowledge rolls
Then don't name it, just provide strengths and weaknesses.
Perhaps it's a creature someone wrote about in a vision or something. Or it might bear resemblance to a fictional creature, like if one of us encountered a dragon or an elf IRL. Or it resembles a creature which has been theorized might exist (like if we ran into little green men on mars). Or it resembles creatures which do already exist, from which its abilities are guessed. Or the PC's knowledge check means using its appearance and behaviors to guess its abilities (giant armor plates mean it's AC is high, skin like that of an X means it's spell-resistant, creatures in this shape often have spell abilities, the wicked gleam in its eye indicates intelligence, etc etc).
Besides, in D&D, there people can chat with the all-knowing gods themselves to gain knowledge (as well as countless lesser beings), look at any location anywhere on a whim, and travel wherever they wish instantaneously. And those people have a voracious hunger for knowledge, and routinely go out on expeditions to learn new stuff. And they also love writing books full of all the stuff they've learned, and put it in places of learning for scholars to read. Pretty much any knowledge (short of something stupid like Vecna-Blooded creatures) can be justified by such travels, divinations, and lore.Last edited by Slipperychicken; 2014-07-04 at 08:59 AM.
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2014-07-04, 01:42 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Disallowing people to identify specific creatures with Knowledge rolls
If the creature is something that unique, new, and/or literally no one knows in the game world, that's a different story. Usually such a creature is a Campaign Plot Point. The adventure's purpose, or part of its purpose, is to learn about the creature under first hand experience. The fact that the Monster Lore expert character doesn't know anything about it is important. It could be a plot hook for future study and reference. That's perfectly fine for campaign atmosphere purposes.
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2014-07-04, 06:33 PM (ISO 8601)
- Join Date
- Nov 2010
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2014-07-04, 06:37 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Disallowing people to identify specific creatures with Knowledge rolls
Right. So the only acceptable characters for your players to play are uninformed rubes. That's just fascinating. That example is also a fascinating choice, as it conveniently happens to be about the most boring way the DM could deliver information. The thing about description is that it will innately disclude the vast majority of information there. Take a photograph of some random room somewhere - describing the exact location of every single object would likely take a very long time. Knowledge skills provide a nice way to illustrate particular things. Say the PCs find a pile of bones. If they're all elves from some sort of super isolated vegan elf hippy commune where nobody has died and there are no dead animals, they might not even recognize the material of bone. If they're trained zoologists, they'll notice things like the length of protrusions for muscle attachment points, and know what that means in terms of torque applied to bones and thus the strength of the animal that left them.
In D&D terms that's a knowledge skill of some sort, depending on what the bones are from. While there are no zoologists per se in most campaigns, there could very well be people who are experts in the subject. While the commune is a pretty extreme example of ignorance, there are also very much those who aren't particularly knowledgeable. The knowledge skills provide a very useful baseline for what information makes it into the description, and generally it will be partial. Sure, the bones have long protrusions at which the muscles are attached, which means high torque and probably high strength, unless the muscles themselves are seriously underdeveloped. That still hardly provides exact information on every particular and removes the "figuring things out" part.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-07-04, 07:08 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Disallowing people to identify specific creatures with Knowledge rolls