New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Lightbulb [Creature] MOOOOOOOOO....

    The moo started off low and rose slowly. It was a visceral sound that rolled across the ancient tundra and told early man that here came dinner or death...


    Aurochs



    Large Animal
    Hit Dice: 9d8+45 (85 hp)
    Initiative: +0
    Speed: 50 ft. (10 squares)
    Armor Class: 17 (–1 size, +8 natural), touch 9, flat-footed 17
    Base Attack/Grapple: +6/+19
    Attack: Gore +14 melee (2d6+9)
    Full Attack: Slam +14 melee (1d8+13) or Gore +14 melee (2d6+13)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Stampede, trample
    Special Qualities: Low-light vision, scent
    Saves: Fort +11, Ref +6, Will +3
    Abilities: Str 28, Dex 10, Con 20, Int 2, Wis 11, Cha 8
    Skills: Listen +9, Spot +7
    Feats: Alertness, Endurance, Improved Bull-Rush, Power Attack
    Environment: Any plains
    Organization: Solitary or herd (6–30)
    Challenge Rating: 6
    Advancement: 10-19 HD (Large), 20-24 HD (Huge)
    Level Adjustment: —

    The aurochs is an enormous, agressive oxen, predecessors of modern cattle, standing over seven feet tall at the shoulder and is 14-18 feet long. Great lyre-shaped horns spread forward from the heads of both males and females, coming to sharp points. These horns are normally cut from the dead and used as trophies, for it takes great courage to face these mighty beasts.

    Combat
    Aurochs are exceptionally fierce, letting out deafening bellows before charging at anything that they feel threatens them or the herd, reguardless of size or make.

    Stampede (Ex): A frightened herd of aurochs flees as a group in the direction of the perceived source of danger. They literally run over anything of Large size or smaller that gets in their way, dealing 4d6 points of damage for each five aurochs in the herd (Reflex DC 23 half). The save DC is Strength-based.

    Trample (Ex): Reflex half DC 23. The save DC is Strength-based.
    Last edited by The Vorpal Tribble; 2007-02-26 at 12:18 AM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Virginia
    Gender
    Male

    Default Re: [Creature] MOOOOOOOOO....

    I like this creature. Makes a good tundra setting doodad creature that is an actual threat.

    This creature will be good for the following things:

    1. play the valuable prey that the NPCs and PCs can harvest for parts
    2. play the rite of passage beast that a new warrior needs to slay before accepted as a warrior of a tribe.
    3. perhaps a mount for some of the more abled animal handler tribes.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Were-Sandwich's Avatar

    Join Date
    May 2006
    Location
    England

    Default Re: [Creature] MOOOOOOOOO....

    My brother owns that deck.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

  4. - Top - End - #4
    Orc in the Playground
     
    magic8BALL's Avatar

    Join Date
    Jun 2006
    Location
    Australia

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by Were-Sandwich View Post
    My brother owns that deck.

    wha...what? Thats got nothing to do with... WHAT?

    ...i don't get it...



    Nice beast, VT. Just why did trample change from 1d12 to 4d6? sure this poses more of a threat, but 2d12 whould be heaps cooler. Rights for d12's!
    Mind you, by the time you get 6-30 of these things together, thats at leat EL 12, up to EL 16ish, no? 4d6 damage from the whole lot dosn't seem to much. But thats more of a quarm with the stampede thing, not this creature. Stampede jus seems weak to me.

    Aslo, when this thing tramples, whats the damage? A slam attack? A hoof? there are no hoofs listed... surely a kick from the rear of these things is killer...
    We the Unwilling,
    Lead by the Unqualified,
    Have been doing the Unimagineble
    For so Long, with so Little,
    That we shall now attempt the Impossible
    With Nothing!

  5. - Top - End - #5
    Ogre in the Playground
     
    Demented's Avatar

    Join Date
    Nov 2006
    Location
    In search of cheese

    Default Re: [Creature] MOOOOOOOOO....

    Considering the Aurochs aren't actively trying to stomp on you, and would probably rather not trip on an armored buffoon, 4d6 for every 5 Aurochs is a rather generous dose of damage. (24d6 for a full herd.)

    Then again, it says they "flee" "in the direction of [...] danger", so maybe they are trying to trample everything in their sight.
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

  6. - Top - End - #6
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by magic8BALL View Post

    Nice beast, VT. Just why did trample change from 1d12 to 4d6? sure this poses more of a threat, but 2d12 whould be heaps cooler. Rights for d12's!
    Mind you, by the time you get 6-30 of these things together, thats at leat EL 12, up to EL 16ish, no? 4d6 damage from the whole lot dosn't seem to much. But thats more of a quarm with the stampede thing, not this creature. Stampede jus seems weak to me.
    *points to the Bison*

    Aslo, when this thing tramples, whats the damage? A slam attack? A hoof? there are no hoofs listed... surely a kick from the rear of these things is killer...
    You would think, but no horse, bison, or any other creature like that has one. Tramples are always equal to slam damage + 1 1/2 strength mod. I put it the way they put it in the monster manuals.


    Considering the Aurochs aren't actively trying to stomp on you, and would probably rather not trip on an armored buffoon, 4d6 for every 5 Aurochs is a rather generous dose of damage. (24d6 for a full herd.)

    Then again, it says they "flee" "in the direction of [...] danger", so maybe they are trying to trample everything in their sight.
    Aye, the stories of these things say that they would actively go after creatures that threatened them. These are literally 'dire cows' with attitudes to match.

    They still lived until, what, the 1400's, so there are plenty of records.
    Last edited by The Vorpal Tribble; 2007-02-27 at 12:39 AM.

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: [Creature] MOOOOOOOOO....

    Cows are already large creatures. These should probably be Huge...
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  8. - Top - End - #8
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Default Re: [Creature] MOOOOOOOOO....

    This would definitely add loads of detail and flavor to any campaign world involving some form of hunter-gatherer plains tribe...which mine does! woohoo!

  9. - Top - End - #9
    Bugbear in the Playground
     
    Jack Mann's Avatar

    Join Date
    Mar 2006

    Default Re: [Creature] MOOOOOOOOO....

    Until the 1600s, actually.

    And much like the cape buffalo, their primary defense strategy was to crush and gore anything that looked remotely dangerous. Calves and pregnant cows to the rear, while everything with a sharp horn smashed into whatever had them spooked.
    I am a poor man, some say I’m half crazy,
    son of the sword and the knife
    Lady I pledge you my sword and my honor,
    my heart and my pride and my life
    --Bella Doña, by Joe Bethancourt
    Spoiler
    Show


    Alas, poor Draknir. By Mephibosheth

    Owl-atar by KingGolem
    You will be missed, dear 'stache...

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Jan 2007
    Location
    Northern Ireland
    Gender
    Male

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by magic8BALL View Post
    wha...what? Thats got nothing to do with... WHAT?

    ...i don't get it...
    Aurochs are a creature from the Ice Age setting of Magic: The Gathering. The more you have in play, the more powerful they are when they attack. And they all have trample.

    I like this interpretation. It seems really true to the spirit. Well done!
    "They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
    - The Flying Kipper

  11. - Top - End - #11
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by ShneekeyTheLost View Post
    Cows are already large creatures. These should probably be Huge...
    They weren't quite the size of elephants.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Sampi's Avatar

    Join Date
    Aug 2005
    Location
    On a Squidship
    Gender
    Male

    Default Re: [Creature] MOOOOOOOOO....

    Ooh, nice. This one comes in to the plains of Greenmarch.
    My first character was a first edition thief.

    Evidence that MS Paint is still a valid avataring tool:
    Spoiler
    Show


    1st commemorative BEAST award, for displaying BEASTLY qualities in overcoming tricksy obstacles.


  13. - Top - End - #13
    Ogre in the Playground
     
    Kobold

    Join Date
    Feb 2006
    Location

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by RMS Oceanic View Post
    Aurochs are a creature from the Ice Age setting of Magic: The Gathering. The more you have in play, the more powerful they are when they attack. And they all have trample.

    I like this interpretation. It seems really true to the spirit. Well done!
    They are also a real-but-extinct animal, which is where the confusion came in.

  14. - Top - End - #14
    Barbarian in the Playground
     
    storybookknight's Avatar

    Join Date
    Nov 2005
    Location
    Mare Imbrium, The Moon

    Default Re: [Creature] MOOOOOOOOO....

    You really gotta watch out for cape buffalo... if they see you they'll sneak up behind you to try to kill you. I like! Very dangerous, for a cow.
    Avatar by Mephibosheth!

    Currently DMing:
    In the Emperors' Hand

  15. - Top - End - #15
    Bugbear in the Playground
     
    Peregrine's Avatar

    Join Date
    Feb 2005
    Location
    Western Australia
    Gender
    Male

    Default Re: [Creature] MOOOOOOOOO....

    Quote Originally Posted by The Vorpal Tribble View Post
    You would think, but no horse, bison, or any other creature like that has one. Tramples are always equal to slam damage + 1 1/2 strength mod. I put it the way they put it in the monster manuals.
    It's odd that the bison doesn't seem to have a source for its stampede damage; you'd think it'd work like a trample, but I suppose not. I guess they figure, like Demented did, that they're not really out to trample you, you're just in the way, so it's area damage that doesn't have to correspond to a specific attack form.

    Elephants have slams and tramples, so the trample works off the slam as should be expected. Horses have hoof attacks, which I assume are in the 'slam' category of natural attacks; they don't have either stampede or trample attacks (and the Trample feat doesn't work quite like a trample special attack), but they're a useful comparison.

    Further confusing the issue, the elephant's trample damage seems to be wrong. It's listed as 2d8, which is its gore damage. Its alternate full attack is a slam and two stamps, both at only 2d6. So an elephant trample should deal 2d6+15 damage! Am I right?
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
    Spoiler
    Show
    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •