Page 1 of 30 123456789101126 ... LastLast
Results 1 to 30 of 884
  1. - Top - End - #1
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default OOC - In Dreams to Come

    The PCs:

    Player Character Concept
    Born Mandragora Vine Man
    DukeGod Leviath Cinder Summoner
    Dorni Simon Candler Super-Spy
    manwithaplan Josh Miles Speedster
    evangeline Father Marcus Prophet
    Llyarden Checkmate Psychic

    Quick Reference:
    Character D P T F W I Per Ins
    Mandragora +10 +10 +10 +12 +8 +8 +16 +8 8
    Leviath +6 +3 +4 +4 +6 +2 +8 +2 4
    Simon +15/10 +15/10 +5 +8 +9 +8 +16 +20 3
    Josh +15 +15 +5 +10 +10 +23 +8 +8 5
    Marcus +10 +10 +10 +15 +2 +0 +0 +20 4
    Checkmate +12 +3 +8 +5 +15 +2 +4 +4 4

    Other Notes to Self:

    Mandragora is immune to critical hits; gets lots of crazy sensory info through soft earth.
    Leviath's stats above subject to change based on current summon.
    Simon detects if his mind is being read. Takes -2 unarmed damage and loses Linked effects against non-humanoid foes. Most of his powers are artificial and won't show up on Dreamer scanners.
    Josh takes -2 Toughness when Vulnerable.
    Marcus has Acute Detect Dreamer Powers.

    IC Thread.

    Spoiler: Original 16 (mainly for house rules reference)
    Show
    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    M&M3e.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    The game will be set in the World of Aranth

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    Probably five, plus or minus.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    PbP here.

    5. What is the characters' starting status (i.e. experience level)?

    PL 10, 150 PP.

    6. How much gold or other starting funds will the characters begin with?

    For every point of the Vehicles skill, you get 1 EP to spend on a vehicle.

    You are assumed to have for free a Small Headquarters with no features except Living Space. For each rank in the Wealth Benefit, the size category increases by 1 and it gets two free Features (you can upgrade it further with EP normally).

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    As it happens, if anyone has Precognition, there's some potential plot value to it. I just want to bring that up since in my experience it's usually the sort of power GMs prefer people to avoid.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    The default assumption of the setting is that everyone's basically human (or, well, originally human; Dreamer powers can make you wind up as pretty much anything for all practical purposes). I'm not opposed to other possibilities, just be aware it will be largely unique in the setting.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Skills cost 1 PP per four ranks. Since this throws off Ability math, Abilities are changed as follows:

    • Strength: No change. However, all Attack powers can be designated Strength-based, not just Damage, so if for some reason you want to have multiple distinct attack forms outside of an array, you can use Strength to do so. In the case of Linked attack forms, only one can be Strength-based, and each rank of Strength will always only account for 1 PP of the power.
    • Stamina: No change.
    • Agility: Provides Dodge, Ranged Attack Bonus, Acrobatics, and Vehicles.
    • Dexterity: Provides Parry, Melee Attack Bonus, Stealth, Sleight of Hand, and Initiative.
    • Fighting: Each rank of Fighting provides +1 to both Melee and Ranged Attack Bonus, and every two ranks provides +1 to Dodge and Parry (if you have odd ranks, the last rank provides +1 to either one). These will stack with Agility and Dexterity, but you're still capped at PL.
    • Intellect: Each rank of Intellect provides +2 to Expertise, Investigation, Technology, and Treatment.
    • Awareness: Each rank of Awareness provides +2 to Perception and Insight, as well as the normal +1 to Will.
    • Presence: Each rank of Presence provides +2 to Deception, Intimidation, and Persuasion. Each rank of Presence also provides one rank of the Benefit Advantage.


    The Close and Ranged Combat Skills are removed. The Close and Ranged Combat Advantages provide +2 to hit per rank rather than +1.

    10. Does your game use alignment? What are your restrictions, if so?

    Basic premise of the game is heroic. Anti-heroes and anti-villains are perfectly fine though, basically just so long as everyone can work together.

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    N/A.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

    I'll roll for NPCs, players roll for themselves, barring the occasional secret roll. Most of my rolls will be in the open (I favor being more transparent about the mechanics, so when I inevitably forget something or get something wrong you can see it and tell me ).

    Also, I'll roll initiative for all players and an averaged result for enemies at the start of combat. All PCs who beat the enemy roll act, then all enemies, then all PCs, and it'll alternate from there.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Just the skills/abilities stuff mentioned above.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    Yes. Size is your call. I also strongly encourage having at least one Relationship Complication. The characters will begin in the city of Adaros in the country of Ilessia.

    The setting has several organizations operating within it. While not required, in previous games I've run a lot of the players went ahead and noted their characters' general reactions to/relationships with these organizations. It was kinda cool and I heartily encourage it.

    Finally, although you won't need to have this set in stone until selection is made, I'd like for each PC to know at least one other PC at game start, and have enough of a relationship with them/knowledge of them/respect for them/whatever that they'd be someone you'd go to for assistance in a time of crisis.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    I'm going to be focusing primarily on combat and role playing. There's definitely a mystery element, but it's more mysterious plot than problem solving (basically, the mystery will be seasoning, not a barrier to progress). I'll also give some warning now so that it will hopefully have faded to the back of everyone's minds by the time it comes up , but at least one of the semi-earlyish encounters I have planned will be something of a puzzle encounter.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    The SRD. I'm not even sure there are any other supplements (though there might be by this point), but I don't have them if so.
    Last edited by Quellian-dyrae; 2015-03-24 at 12:34 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  2. - Top - End - #2
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Okay, go ahead and post your sheets (and I'll update the table with the new links). I'm not going to hold up starting to discuss it, because chances are the characters would have some personal matters to attend to anyway, but just as a reminder, I'd like for everyone to have at least one other PC that they know well enough and/or respect enough that they'd contact/work with/ask for help in this sort of situation. That all's for you to decide, but based on backstories, jobs, and so on, I do have some suggestions for you:

    Leviath, Phoenix, and Simon are all part of Hero Corps, and could very probably know each other from there.

    Harem and Mandragora both have done some independent work, including cleanup style stuff. Leviath also did ACC work in the past. They could have easily met along such lines. Phoenix's hero crew occasionally guards the ACC so she could have encountered either or both of them in such a capacity.

    Rylan and Simon have some similar but still distinct skill-sets, and could have worked together on high-profile investigations in the past.

    If any of you want, you are clear to make adjustments to your character sheets (just let me know what they are) up until the first combat. You will also be given a final chance to do so after the first combat. Beyond that, changes will be restricted to between adventures.
    Last edited by Quellian-dyrae; 2014-07-02 at 11:49 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  3. - Top - End - #3
    Bugbear in the Playground
     
    GenericMook's Avatar

    Join Date
    Jun 2012

    Default Re: OOC - In Dreams to Come

    Here's my sheet!

    Erin Wallace
    AKA
    Phoenix

    Spoiler: Backstory
    Show
    Erin was born to a perfectly ordinary family, who lived in a decent apartment complex. That is, until one fateful day, sixteen years ago.

    When Erin was ten, she first experienced the Dream. Unfortunately for her and everyone else living in the same apartment complex as her and her family, that resulted in a massive inferno that left only the barren foundations behind. Hero Corps, while on the scene, encountered the still-asleep Erin and escorted her to safety, with an Assembly representative using his capable psychic prowess to inhibit her powers, temporarily. Only about thirty people survived that day, with Erin - but not her parents - among them.

    The case remained a mystery for a while, at least to the public. While the Assembly was ready to defend her, and SIDE had trouble with filing charges against a child who had no conscious control over her actions, something needed to be done. In the end, SIDE filed it off as an infrastructure failure, and the Assembly used their renowned prowess with the media to reduce the attention on the fire.

    Erin, now under protective care provided for by SIDE, began to come into her powers slowly about a year later. This was when the Assembly decided to provide tutelage and guidance for her new powers. She spent most of her teenage years combining learning about her Dreamer powers and having a normal education, and finally joined the Corps at the age of nineteen.

    Now, seven years later, Erin is a respected member within the Hero Corps. She's the captain of her own team, which specializes in neutralization. Largely, they're called to handle rogue Dreamers, but they do occasionally handle guarding ACC members when SIDE predicts Defiant or other forms of Reclaimer intervention.

    Erin, to this day, still believes that her powers were somehow influenced by the fire she experienced as a child.


    Spoiler: Appearance
    Show

    Spoiler
    Show
    I've been saving this image for a damn, DAMN long time.


    Spoiler: Personality
    Show
    Erin is, simply put, passionate about what she does. She enjoys being a Hero, and takes her job very, very seriously. Out on the field, this turns into an expectation of professionalism both from herself and the rest of her teammates, and within headquarters, this usually means that Erin likes keeping her team active. Erin's own personal moral guidelines tell her that no task is below any person with Dreamer powers, and as such, she often goes on patrol whenever possible, mostly to help any people that need it.


    Spoiler: Crunch
    Show
    Abilities:: 44 points

    STR 3
    STA 3
    AGL 2
    DEX 2
    FGT 4
    INT 2
    AWE 4
    PRE 2

    Powers:

    Phoenix's Might - 36 (30+6) point array
    • Sun-Forged Saber: Strength-Based Damage 7, Resisted by Fortitude, Linked Cumulative Affliction 10 (Will; Dazed, Stunned, Incapacitated), Reach 2, Incurable
    • Incendiary Bolts: Ranged Concentration Strength-Based Damage 7, Incurable, Ricochet 2
    • Dancing Dragons: Selective Burst Area Strength-Based Damage 7, Incurable, Penetrating 2
    • Draw Heat: Cumulative Affliction 9 (Fortitude; Dazed, Exhausted, Incapacitated) Linked Weaken Fortitude 10, Subtle, Insidious
    • Stoking the Flame: Persistent Regeneration 10 Linked Immunity 10 (Life Support)
    • Searing Beam: Concentration Shapeable Area 2 Strength-Based Damage 7, Precise, Subtle, Incurable, Limited to Straight Lines
    • Nova Saber: Strength-Based Damage 7, Resisted by Parry Linked Weaken Will 10, Reach 2, Incurable


    Phoenix Flight: Flight 5

    Internalization of the Flame: Immunity 10 (Fire), Limited to Half Effect

    Heart Of Fire: Enhanced Toughness 7, Enhanced Fortitude 7, Enhanced Will 6

    Skills:

    Acrobatics 8 (+10)
    Athletics 0 (+3)
    Deception 0 (+4)
    Expertise (Dreamer Lore) 6 (+10)
    Insight 2 (+10)
    Intimidation 0 (+4)
    Investigation 4 (+8)
    Perception 4 (+12)
    Persuasion 6 (+10)
    Sleight of Hand 0 (+2)
    Stealth 0 (+2)
    Treatment 6 (+10)
    Technology 0 (+4)
    Vehicles 0 (+2)

    Advantages:

    Free:
    Benefit (Wealth)
    Benefit (Hero Corps Backing)

    Attractive
    Well-Informed
    Equipment 2 (Active Crystal Computer)
    Improved Initiative 2
    Move-by Action
    Power Attack
    Takedown 2
    Close Combat 2
    Ranged Combat 2

    Defenses: Points allocated here represent training and experience.

    Toughness: 0 (+10)
    Dodge: 6 (+10)
    Fortitude: 0 (+10)
    Parry: 6 (+10)
    Will: 0 (+10)

    Combat:

    Initiative: +10
    Melee Attack To-Hit: +10
    Ranged Attack To-Hit: +10


    Unarmed: +10, Damage 3, Critical: 20

    Due to the mechanics changes, all of Phoenix's attacks are made at a +10 to-hit modifier. Everything has a Critical at 20.



    Spoiler: Power Descriptions
    Show

    Sun-Forged Saber [Fire] [Dreamer] [Slashing]: Phoenix's most recognizable move is her Sun-Forged Saber. Her signature red katana forms in her hand, and she strikes out with a vicious slash, often leaving deep burns and challenging some of the most capable fighters.

    Incendiary Bolts [Fire] [Light] [Dreamer]: Phoenix, as a capable fire manipulator, can project blasts of fire. While this technique lacks the refinement of some of her other techniques, she has learned how to use it to fire a rapid series of bolts.

    Dancing Dragons [Fire] [Light] [Dreamer]: Phoenix holds out both hands, and whip-like cords of fire extend from them, carefully weaving and striking enemies.

    Draw Heat [Heat] [Dreamer]: Phoenix's most secretive technique involves drawing heat from her target, thereby weakening them and making it easier for her to land blows with her other attacks. The worst part about this technique, however, is that, in almost all cases, the target has no idea what has just transpired, as both the target and any onlookers only see Phoenix striking with only her fists.

    Stoking The Flame [Energy] [Dreamer] [Internal]: While most fire manipulators only know that fire is a force for destruction, and use it as such, a select few see beyond that, and realize that fire is also life and energy. This power is a basic application of that concept, where Phoenix draws upon the ambient energy around her and pulls it within, using it to accelerate the healing processes of her body.

    Searing Beam [Fire] [Light] [Dreamer]: This power, while not nearly as flashy as the others, demonstrates Phoenix's mastery over fire. Phoenix generates a thin beam of concentrated fire, no wider than her index finger, and fires it at a given target.

    Of course, since the beam has the width of her index finger, she has a tendency to use it like a finger gun.

    Nova Saber [Fire] [Light] [Dreamer]: Phoenix summons forth her sword once more for this attack, but this time, the blade is the cool white of a white dwarf. The strikes of this attack resonate further with the target, causing their will to gradually burn away, until little more than embers are left.


    Spoiler: Complications
    Show

    A Trained Hero - [Motivation: Doing Good/Responsibility]
    Erin was trained by the Assembly, and has spent most of her life living with people who have made it their personal lot in life to try and help others. For her, it's only natural to do the same.

    Phoenix - [Fame]
    Erin doesn't hide her appearance behind a mask. As a fairly experienced Hero Corps member with a very distinct attire, it's fairly difficult for her to hide herself.

    Who Burned The House? - [Secret]
    Known only to a few (Erin can guess, but isn't fully aware), Erin is the one responsible for burning down the apartment complex, which happened when she first tapped into her Dreamer powers. The authorities have covered it up, given that she was only ten at the time, but the records are still there, and can be scrounged up if someone really wants to find some dirt on Erin.

    Heart of Fire - [Weakness]
    As a fire manipulator, Erin's powers are especially vulnerable to cold or ice-based attacks. Her powers tend to suffer in excessively cold environments, and have actually ceased functioning (temporarily) on more than one occasion due to the environment.

    Vanguard IV - [Relationship]

    Vanguard IV is Erin's own team. There are a total of five members, including Erin, and each is skilled enough to hold their own in a fight, and trusts the others enough to work effectively as a team. As a whole, Erin has trained them to use their powers in tandem, as well as ensuring that they minimize collateral damage.

    Traditionally, the group uses their powers together quite effectively, in everything from rescue missions to full-fledged fighting. They are largely aware of their own limitations, and work within those.

    These members of Vanguard IV are listed below:

    Spoiler
    Show
    I'll leave the decision of their actually PL up to you, I guess.

    Blake is probably closer to Erin in power, and Veritas probably should have more PP than appropriate for her PL to represent her high potential.


    Blake Steele, AKA Frostburn, is Erin's second-in-command. As an ice manipulator specializing in battlefield control and direct offense, he originally had the most trouble working with Erin, but the two have come to trust each other enough to work very effectively together. They both have feelings for another, but they haven't started anything, since they know the dangers of workplace relationships. Doesn't stop the rumors within the Vanguard.

    Richard Morris, AKA Alabaster, is easily the strongest team member in terms of sheer physical strength. Alabaster can turn into a marble version of himself, and become nearly impervious to nearly any form of physical attack. Erin found this rather worthwhile in a teammate, and often pairs him with either Jaunt due to their synergy.

    Sierra Faulkner, AKA Jaunt, is arguably the most important member of the group, even moreso than Erin herself. Jaunt is critical to almost every advanced maneuver the group knows, due to her ability to teleport others at range. She is somewhat ambitious, but her sheer lack of true offensive potential, when compared to the rest of the team, has kept her in check.

    Veritas is an amnesiac 21-year-old girl, who remembers nothing from before her Dream and was found by SIDE agents wandering around the city. In exchange for her memories, Veritas has incredible psychic potential. She normally uses her telepathy to relay instructions between teammates, and her telekinesis for added mobility for the whole team or to harass enemies.


    Spoiler: The Big Six
    Show
    Assembly of Dreams: "Well, to start, these guys took me in after my family passed away and offered me training and a job opportunity, so I kind of owe them one. Still, the Assembly is a big organization, so there are some people that are straight up unlikable, but that isn't an accurate representation of the Assembly. In my opinion, it's largely a group of people looking out for Dreamers and doing good in the process."

    The Children of Paradise: "I get their message, and it doesn't sit well with me. It's basically an elitist club whose membership falls down to more-or-less random chance. The most accomplished Sleeper in the world wouldn't be able to get in, but some random punk with the world's worst power might be able to get in. That strikes me as wrong.

    Oh, and the Protectors are pretty scary, even by my standards. Granted, they'll actually help out with relief work, but they're insane in a fight.
    "

    SIDE: "I like SIDE. They do good work, and are very professional about the process. They're usually quite nice towards me when they handle processing, as they know my standard for operations, which is nice. Aside from what I've seen on the field and the occasional OUT-SIDE soldiers I've spoken with, I don't really interact much with them."

    IDEA: "I get that IDEA is supposed to be purely a research institution, and while I do agree that they've made remarkable progress in Dreamtech, something just doesn't add up. I don't know much about what they do, but progress like that doesn't come about without something under the table. I trust them less than I do the Children of Paradise."

    Reclaimers: "Don't even get me started on these people. While the official organization does claim to stand for Sleeper representation, it's really just empty rhetoric, masking their bigotry. It isn't like Dreamers chose to have the Dream, and there are a lot of good people that put their own powers to good use. They treat all Dreamers like they're going to explode at any second, and that's a stupid philosophy when you're literally dealing with people that can, as a collective whole, throw the metaphorical kitchen sink at you.

    And the Defiant sicken me. I've intervened in an attack on our ACC crews several times, and the looks in their eyes are scary. These people are so full of conviction. They believe that striking down the medic is perfectly fine if he's 'Dreamer scum.'
    "

    Seekers of the Dream: "Pfft these guys are either silly or crazy. Most of them are normal folks that believe that the Dream is some sort of salvation, but the fanatics are kinda worrisome.

    And I don't trust the Blessed Seekers. Something isn't right about them.
    "


    I'm pretty much fine with any of the potential options for character interactions, and I figure that Leviath might actually be a potential recruit for Erin's own team. Simon, Harem and Mandragora might fall into a similar case, but it could be that they've met while on the field or something.
    Last edited by GenericMook; 2014-07-08 at 09:12 PM.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Dorni's Avatar

    Join Date
    Jul 2005

    Default Re: OOC - In Dreams to Come

    Daimon Ames, IN-SIDE Field Agent


    Spoiler: Backstory
    Show
    “Those who fear the darkness have never seen what the light can do”

    Little is known about Daimon Ames. If someone were to dig hard enough, they'd find records of a young man by that name who started a career in FIRE-SIDE almost 38 years ago. They might find several performance reviews that described him as patriotic and extremely capable but who chafed under the necessary red-tape the organization operated under. His application to IN-SIDE, which shows that he scored remarkably high on his aptitude exam, is similarly buried. Currently he is classified as a Field Agent and any records relating to him are sealed, which is to be expected given that Field Agents range from undercover agents to black ops.

    While all IN-SIDE Field Agents are closely guarded secrets, Ames' is one of the most secure. Ames had been given the undercover task of infiltrating a particularly brutal band of Dreamcatchers. It was a tough assignment, but he eventually uncovered all of their identities and discovered that they had been attempting to create Dreamer powers artificially. Shortly after this discover, the mission went south. It ended with the Dreamcatchers dead, the research destroyed and Ames used the last of the serum on himself. The serum worked, resulting in Ames acquiring Dreamer-like abilities. More importantly to his superiors, because the powers were artificial they didn't register on scanners, making Ames among their most valued operatives.

    Ames' first assignment at IN-SIDE placed in OUT-SIDE under the alias Simon Candler in order to investigate what became of certain equipment that was unaccounted for during several operations. Simon served a full tour of duty and was honorably discharged. During that same time, information he had secretly uncovered had resulted in embezzlement, theft, and corruption charges against various officials in OUT-SIDE.

    After his discharge, Ames was reassigned to domestic operations. It was during this period that he acquired his 'powers'. He was called upon to reprise his Simon Candler persona from time to time, leveraging his background in OUT-SIDE to take on the role of a part-time Sleeper hero. While his combat skills were impressive, it was his technical and training knowledge that FIRE-SIDE and the Hero Corps most appreciated.

    On the day of the Disappearance, Ames had been Simon Candler for almost 4 straight years. His superiors had grown concerned about a secretive organization buried in the heart of the Assembly, which what little information they had referred to as the “Circle of Shared Dreams”. Even IN-SIDE knew precious little about the organization besides having a very firm suspicion that it existed among the upper echelons of the Assembly. Their goals and membership remained a mystery. They'd ordered Ames to use his alias as Simon Candler to join the Hero Corps and work his way up the ranks of the Assembly and go digging for the Circle. Hes been on that mission ever since.

    Any changes to his orders in response to the Disappearance have yet to arrive.


    Spoiler: Views on Organizations
    Show
    Assembly of Dreams

    While Simon has nothing but respect for all branches of the Assembly and is honored to contribute as a Hero Corps member, Daimon has a more nuanced view. To him, the Assembly is an incredible force for world stability and an absolutely essential counterweight to the Children of Paradise. That said, he is keenly aware that Assembly is a multinational organization and their interests don't always line up with Ilessia's. For instance, they may or may not side with Ilessia in the event of a war or conflict. He is also aware of the Assembly’s dirty secrets. He bears them no ill will for it, but he is a bit cynical of their messaging. On the whole however, he is supportive of the organization.

    Children of Paradise

    The Children of Paradise represent nothing less than the greatest emerging threat that the world has ever seen. The Children’s ideology that “Dreamers and Sleepers cannot live together and must be separated” is not at all far away from “Dreamers and Sleepers cannot coexist”. They’ve already created their own homeland and the first generation of Paradisians is coming of age - Dreamers who grew up with virtually no contact and thus no attachment with non-Dreamers. The Children’s policy of granting citizenship to every Dreamer everywhere and using their defense forces ‘on their behalf’ was already a major destabilizing force, having provoked numerous international incidents. To top it off, their ideology allows them to frame any pushback against them as persecution, further evidence that their separatist ideology is correct. To Daimon, a great and terrible war with them is practically inevitable.

    Simon also has a negative view of the Children, as he is a Sleeper who works alongside Dreamers every day and sees no reason that they can’t get along. Its an extension of the reason squads exist - in the squad, you have multiple people with different specialties working together toward a common goal and everyone is better off for it. To him, this also applies to Sleeper/Dreamers. After all, being able to call down lightning won’t help you file your taxes any better. Unlike Daimon, he doesn’t hate or fear them, but he does disagree with them.

    SIDE

    [forthcoming]

    IDEA

    Daimon is very supportive of IDEA and is keenly aware of the many IDEA developed technologies that have improved life & society as well as mitigating some of the advantages Dreamers have. Their work makes Ilessia strong. Privately, he has a somewhat sympathetic view toward the Dreamcatchers. Their experiments are monstrous, but like his own work, dark deeds are sometimes necessary for the greater good and the fact remains that Dreamcatchers have been responsible for some of the greatest advances in all of IDEA. That said, he is also wary of IDEA, as he knows they would absolutely be interested in studying him if his artificial abilities were discovered.

    Simon has much the same view of IDEA as Daimon, except he views the Dreamcatchers with horror.

    Reclaimers

    Having spent his career uncovering abuses of power and performing black ops which often involve Dreamers, Daimon is a strong supporter of the Reclaimers. They’re a voice of reason and won’t let society forget the immense personal power that Dreamer powers can grant and the effects thereof. The defiant, on the other hand, are useless amateurs throwing a tantrum. They lack the organization, legitimacy, and resources to be an effective organization, and their use of terror tactics only serves to discredit the more responsible wings of the Reclaimer movement that are absolutely necessary to society.

    Simon sees the Reclaimers as being too obsessed with Dreamers as threats. Sure, there are Dreamers that misuse their powers, but there are plenty of Sleepers that are corrupt as well. That doesn’t make either group any more evil. Simon also does his work surrounded by Dreamers dedicated to the very best that Dreamers can be, viewing them as comrades rather than threats. As a result, he rejects the views of the Reclaimers.

    Seekers of the Dream

    In times of upheval, humans naturally reach to religion for an explanation. An organization like the Seekers was inevitable after Dreamers unveiled themselves, and their ideology is rather benign. Over the years they’ve provided a solid ethical foundation and comfort to the masses, and many Dreamers have become heros due to those ethics the Seekers have instilled. Too bad the Seekers are preaching a lie, as Daimon’s own powers prove. Most of the Seekers genuinely believe though, and the positive ethics and comfort they bring are no less potent for it. Daimon regards them as wrong but useful. It is also unfortunate that they’ve provided a foundation that the Children have been able to use to claim themselves as the divinely chosen.

    Simon is completely neutral about the Seekers; he is more concerned with his work and practical questions of Dreamer abilities than questions of divinity.


    Spoiler: Mechanics
    Show


    Spoiler: Complications
    Show
    Patriotism [Motivation] - What Daimon does, he does knowing that it makes for a stronger Ilessia and protects the lives and welfare of its citizens. The dark jobs that he does are the harsh compromises with reality that are needed in order to accomplish that.

    Fitting the Mask [Motivation] - Daimon has had his hands dirty for many years as has begun to grow weary of it. He is finding that the honest heroics that he performs as Simon give him a sense of personal satisfaction that his covert work lacks. He struggles to keep his taste for honest heroics from influencing him, lest it compromise him as an agent.

    Simon Candler [Identity] - After everything he has done with this identity, Simon Candler is more than just a simple alias. Simon has accumulated a life of his own. Daimon has immersed himself in the character of Simon, keeping up with Simon’s friends and work. He must constantly be wary of blowing his cover.

    Daimon Ames [Identity] - As a Field Agent, Daimon knows a treasure trove of classified information and dirty secrets. This makes him a natural target for a wide range of nations and organizations should they learn of his identity. Daimon must also operate knowing that if killed or captured, IN-SIDE will deny any knowledge of him and may choose not to attempt a rescue.

    Paranoid [Phobia] - Anyone could be a spy, agent, informant, or leak. They could be willing, unwilling, or even unaware. To say this has given Daimon trust issues would be an understatement.

    IN-SIDE [Responsibility] - Daimon receives orders from IN-SIDE and must report to them periodically. His orders can sometimes make him take a risk that he otherwise wouldn’t. He can also be required to give aid or participation in other operations.

    Artificial Powers [Secret] - Daimon’s artificially created shapeshifting powers are a tremendous asset, but if known they would also be a liability. The Seekers reaction would be unpredictable, but certainly significant as the existence of artificial Dreamer powers could be a threat to their religion. More significantly, while Daimon believes that all of the Dreamcatchers involved in creating his powers are dead, there is the possibility that part of that ring endures and wants both revenge and to recapture him as a test subject.

    Work History [Secret] - While the designation of IN-SIDE Field Agent always carries some expectation of being involved in shady business, only a handful of individuals are aware of exactly how far down that rabbit hole Daimon goes. If someone were to uncover all the operations hes been a part of, it would be a public embarrassment to IN-SIDE.

    Aaron Burke [Relationship] - Aaron is a squadmate from Simon’s days in OUT-SIDE. The two were best friends during their service, and after their service ended Aaron transferred to FIRE-SIDE. They have remained fire-forged friends ever since, frequently spending time together and doing each other favors. He is completely unaware of Simon’s real identity.


    I'll post more thoughts later. I'm fine with Simon knowing anyone else through the Hero Corps. If anyone is interested in taking that connection, we can discuss some details. He could also have worked with Rylan before as well. On that note, piercetbh, we also need to talk about what Rylan knows. In addition to knowing when his mind is being read, Simon also has a benefit that lets him fake his thoughts. If Rylan tried reading his thoughts, he'd get Simon's, not Daimon's.
    Last edited by Dorni; 2014-07-03 at 08:19 PM.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Kobold

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Checking in.

    Eric "Mandragora" Gladstein

    Spoiler: Backstory
    Show

    Early Life
    For most of his life, Eric lived as the unremarkable son of a moderately-successful scientist. Eric's father, Grant Gladstein, was a scientist working in the Department of Biomechanics in IDEA. Eric's grandfather (on his father's side), Nolan, also worked at IDEA in the Department of Analysis and Education. In spite of his family's scientific background, Eric found the intricacies of scientific research and debate to be bland. Indeed, he found most of his life to be bland and unexciting.

    It was the boredom with his life that originally brought Eric to the Deionist faith. After being introduced by a friend at school, Eric was instantly enthralled by the concept of mystical creatures, the afterlife, and the positive and negative axis. He began praying to the positive aspects of the Deinist gods and trying to act in a generally positive way to those around him. His parents appreciated Eric's newly-discovered drive to be good (especially his mother, Viviana, who often laments the days Grant was not as research-driven). However, Eric's father constantly tried to steer him away from the religious aspect of Deionist practices, and attempting to convince him that to believe in things like angels, centaurs, and fairies is childish. Eric respects his father, but initially Grant's lectures only served to drive Eric to delve further into his faith.

    As an adult, Eric went to school to learn about architecture, and eventually became an estimator for a construction company in Adaros. He found his job about as boring as the rest of his life and continued his prayers and actions to promote the positive aspects of Deionism. He found himself limited compared to what a dreamer could accomplish toward the same goal, however.

    The Dream

    That soon changed. One night two years ago, Eric was suddenly overtaken by a powerful dream. In his dream, he found himself in a forest, admiring the nature around him. He lay down on the forest floor to take it all in and look up at the sky.

    Before he could react, the vines clinging to nearby trees surrounded him, encasing Eric in a coccoon of vines. Rather than choking him to death as he expected would happen, the vines merged with him, leaving him as a green, leafy, tangled version of himself. Peering in a nearby pool, he saw that all of him, including his barely-visible face, was now composed of the vines that had overtaken him.

    Curious, he reached his roots down into the soil and found that he could sense everything below. With a touch as accute as his own eyesight, he identified plants, burrowing mammals, insects, fungi, everything beneath the earth. Eric then reached his arms forward and found the vines extending. He wrapped an elm tree with his leafy green arms and squeezed. Just as the bark started to give way to his strength, Eric stopped and lamented the damage he had done.

    Up in the tree he had squeezed, Eric heard the song of a bird whose nest was now teetering on the edge of one of the branches. The nest was no longer able to sit where it once had, and Eric saw that it would soon fall and dump the bird's eggs onto the ground. Eric reached up with his vines and tried to push the nest back into place. It would not stay. Eric felt like the nest belonged exactly where it was, but would not stay. He had a sudden jolt of inspiration, and created several small beads of resin from his vine. Using the resin as glue, Eric affixed the nest back into the place it belonged.

    The joyful chirping of the bird suddenly ended the dream, and Eric found himself waking with his alarm blaring.

    Post-Dream Life

    Immediately after the dream, Eric knew that he had become a dreamer. He felt... different. It was as if his internal organs had been rearranged or enhanced. Not in an unpleasant way, but in a way that was definitely not normal. He stretched out his hand, willing it to go beyond the normal flesh that he saw, and he transformed.

    Once he gained his dreamer powers, Eric found that his mind had been changed in some unusual ways. He found it harder and harder to grasp technology. Thankfully, he was still able to use his active crystal computer setup. On the other hand, Eric also found himself increasingly in-tune with nature. He found that he knew things about plants, animals, and their interactions that he could swear he had never heard anywhere. He just... knew. Going to the park became his best means of relaxing and applying the new things he had "learned".

    Eric immediately began looking for a way to use his powers to tip the axes toward the positive side. He did not want to become famous for his work like so many other dreamers, but just to make things better. Soon, Eric left his job at the construction firm and looked instead for opportunities to help people out. At first, he mostly assisted the ACC in their work to clean up. He always transformed into his vine form somewhere that it would not be noticed and usually helped with the heavy lifting.

    A week after Eric registered his powers anonymously with the Assembly of Dreams, he heard high-pitched screeching noises coming from a nearby intersection. Screams, cries, and terror ensued. He rounded the corner to find that the pavement, along with the cars on it, had been torn up as if by a great shockwave.

    The apparent source of the destruction was a woman who appeared to be having problems controlling the movements of her body. As her arms flailed about, a high-pitched screech and waves of destruction would follow. She cried out for help, unable to control her new dreamer powers.

    Eric quickly transformed into his vine form. His reach allowed him to get his vines close to the woman and restrain her movements. When she was unable to move her arms about, the desctructive waves stopped, but her body struggled against the bonds against her will. Eric applied his hardening resin, which quickly hardened, restraining the woman to the point where he could let go of her. It didn't take long before members of the Hero Corps were on the scene, only to find that the situation had been taken care of.

    Unfortunately for Eric, the media had already given his vine form a name. They called him Mandragora, both for his plant-like form and the screeching noises that had been issuing from the scene. Mandragora was lauded for being a hero for a short period after the incident, but he tried to refrain from doing too much action-oriented power application so that he would not gain further fame.

    Because he wasn't selling merchandise or photo-ops, Eric had to find another means to make money with his dreamer powers. His father helped him in that regard by helping him get a patent for his "natural resin glue". At the IDEA facility, Eric would create great quantities of this substance. Soon, he had the income he needed in the form of his high-end "glue".

    Eric only ever let his immediate family and close friends know about his dreamer powers. There are likely others in the dreamer community who have found his true identity, but so far none of them have come forward to make it public. Now, Eric is strongly considering changing his registration status from anonymous to normal, if only to stop worrying about becoming a celebrity. While he'd prefer to remain anonymous, actually maintaining that status is becoming more and more difficult.

    Disappearance

    The day of the disappearances took Eric by surprise, just as it did everyone else. Within minutes of waking, Eric received a call from his mother that Grant had gone missing. Shortly thereafter, Eric learned that his grandfather had also gone missing.

    As people rushed into the streets to go to their loved ones, Eric decided to meet his mother in the park. He knew it wouldn't help much, but he felt through the ground for any clue the earth might hold, but the plants and animals were the same as always. At his absolute best, he could feel things contacting the soil within at most a mile circumferance.

    When he found no sign of anything odd, as he had expected, Eric wept with his mother there. In his mind, the cause of the mass disappearance must be a powerful force of negative on the Deionist axes.

    Spoiler: Appearance
    Show

    Gender: Male
    Age: 26
    Height: 5'9"
    Weight: 145 lb.
    Hair: Dishwater blonde, developing a slight green tint since he acquired his powers
    Eyes: Sky-blue
    Overall Description: Eric is an unassuming young man of average height and with no spectacular physical features to note. His face is calm yet plain. To the casual observer, Eric is one of the most average-looking people one could think of. He dresses in casual clothes and prefers to stay out of the spotlight. On the whole, Eric is not a terribly memorable individual.

    Of course, much of Eric's bland appearance is an effort to keep anyone from suspecting he is any more than a sleeper. In the form granted to him by his dreamer powers, Eric is a tangled mess of vines. Eric is able to precisely control which parts of his body gain the plant-like traits, and he can remain in a generally-humanoid shape even while entirely in vine form. His transformation can happen in an instant, his flesh seamlessly becoming lush green vines covered in small, deciduous leaves. Eric normally hides his face among the vines while in this form even though it would take someone with incredible perception to recognize it in this form.

    Spoiler: Personality
    Show

    Eric has always been quiet and patient. He is peaceful and slow to anger. His quiet nature has made him few friends, but the friends he does have are very loyal. Eric can be quick to make assumptions about a person's motivations, however, especially with regards to how they might align on the Deionist axes. He has a tendency to view everything through the lens of Deionism and constantly utters prayers to the positive ends of the spectrum.

    Spoiler: Organizations
    Show

    Assembly of Dreams
    They do good work helping dreamers control their powers, making life easier for everyone by promoting the safe use of powers, and taking care of many of the problems caused by out-of-control dreamers. On the other hand, the Assembly tends to be too showy, too public for Eric. He doesn't like that they use the media for everything, but he can't really blame them for using the resources they have.

    The Children of Paradise
    It is impossible to completely separate dreamers from sleepers, and the Children of Paradise are fools to attempt it. Dreamers will always rise from sleepers, have sleepers in their families, and have an easier time accepting that they will always have to deal with sleepers.

    SIDE
    Eric has only had to deal with SIDE once (after the incident that earned him his media nickname, Mandragora). While the organization was not overly demanding of him, it was clear that they are very determined to get to the bottom of every case. He sees them as effective law enforcement, and he'd much rather be on their side if he ever gets involved with them again.

    IDEA
    Because Eric's father and grandfather were both IDEA scientists, he has some knowledge of how things work on the inside. He likes that they are working so tirelessly to improve the conditions of sleepers and dreamers alike, but sometimes they become utterly obsessed with their work. Eric has heard stories about how obsession can become dangerous in the hands of a scientist.

    The Reclaimers
    Mostly just a bunch of vengeance-seekers looking to get back at dreamers in general because of the minority of dreamers who are out to cause harm. Eric feels sorry for those who have lost loved ones, but thinks the policy-making should be left in the hands of people with a clear head.

    Seekers of the Dream
    Maybe dreamer powers are divinely gifted, and maybe the Seekers of the Gods do have a point, but if dreamer powers do come about as a result of the gods shifting in a positive direction, why are dreamer powers just as usable for negative ends? Eric thinks over the moral implications of the Seekers from a Deionist point of view, but he doesn't think they are on the right track.

    Spoiler: Crunch
    Show

    Abilities (16; for enhanced points, see Powers)
    STR: 2 + 8 enhanced = 10
    STA: 4 + 4 enhanced = 8
    AGL: 1 +2 enhanced = 3
    DEX: 0 + 4 enhanced = 4
    FGT: 0
    INT: 0
    AWE: 2
    PRE: -1

    Defenses and Initiative (23; for protection, see Powers)
    Dodge: 3 +7 ranks = 10
    Fortitude: 8 + 4 ranks = 12
    Parry: 4 + 6 ranks = 10
    Will: 2 + 6 ranks = 8
    Toughness: 8 + 2 protection = 10

    Initiative: 4 + 4 imp. init. = 8

    Skills (14)
    Athletics: 10 + 8 ranks = 18
    Expertise (architecture): 0 + 4 ranks = 4
    Expertise (nature): 0 + 20 ranks = 20
    Insight: 4 + 4 ranks = 8
    Perception: 4 + 12 ranks = 16
    Stealth: 3 + 8 ranks = 11

    Advantages (10)
    Close Attack 3
    Benefit: Ambidexterity
    Improved Hold
    Improved Initiative 1
    Improved Trip
    Fast Grab
    Favored Environment (woodland)
    Power Attack

    Powers [All have Dreamer and Plant descriptors unless otherwise specified] (87)
    Vineheart (36):
    • Enhanced strength 8
    • Enhanced stamina 4
    • Enhanced agility 2
    • Enhanced dexterity 4


    Plant-like anatomy (4):
    • Sustained protection 2
    • Immunity 2 (immune to critical hits)


    Feel the Earth (2):
    • Senses 6 (acute 1 analytical 1 distance sense 1 extended 1 ranged 1 tracking 1 tactile; limited 2: only through soft organic material [dirt, sand, clay, etc])


    Photosynthesis (6):
    • Immunity 1 (immune to starvation)
    • Regeneration 10 (source: sunlight)


    Vine Tangle Form (6): Precise morph 1

    Lashing Vines (7):
    • Elongation (limited: only for the purpose of reach) 4
    • Sustained extra limbs 5


    Broadleaf Gliding (4): Continuous gliding flight 2

    Might of the Wild (22: 20 + 2 point array)
    • Binding Resin (20): Strength-based progressive affliction 10 (hindered/immobile/paralyzed, resisted by Fortitude)
    • Multiattack (applied to unarmed attack) 10
    • Embrace of the Woods (20): Restorative Healing (Limited: others only) 10


    Combat
    Unarmed (vines): +10, damage 10, multiattack, critical: 20

    Binding Resin: +10, Fortitude affliction effect +10, hindered/immobile/paralyzed

    Grab: +10, effect +10; Can make a free grab check on successful unarmed attack; Improved Grab with vines (not vulnerable while grabbing, can maintain grab with 1 vine); Foes suffer -5 Circumstance penalty to escape after the hold has been successful

    Trip: +10, athletics +18; Can choose which skill foe uses to defend

    Spoiler: Revisions from original
    Show

    • Removed active crystal computer station equipment [-2 points]
    • Removed Tactile Communication 1 (limited to through soft earth) from Feel the Earth [-2 points]
    • Added Multiattack to unarmed attack as an alternate of Binding Resin [1 point]
    • Added Power Attack [1 point]
    • Added Favored Environment (woodlands) [1 point]
    • Added Embrace of the Woods (Restorative Others-only Healing) as an alternate of Binding Resin [1 point]

      This should give me some additional tactical versatility with my vines (can provide cover or wrap up more than one guy at once). The tactile communication was really a thing I would never use (because it requires a recipient who has acute tactile senses anyway).



    Spoiler: Power Descriptions
    Show

    Feel the Earth
    So long as he is in contact with a soft, organic material, Eric can feel through it accurately for hundreds of feet. Whenever he can, he walks around barefoot with tough, viny skin on the soles of his feet.

    Vine Tangle Form and Lashing Vines
    Eric can transform parts of himself selectively into the vines he uses to lash at foes or lift heavy objects. In addition to his arms, Eric can project up to five additional vines from his body to hold additional foes in grabs or assist with grabbing.

    Broadleaf Gliding
    By expanding the deciduous leaves on his vines, Eric can create "wings" of leaves that allow him to glide downward slowly. This can be very helpful for getting down from a place his vines have helped him climb up to. On one occasion, it saved him from taking a nasty fall when a dreamer he had grabbed decided to fly upward with him still "attached". He can glide 120 feet forward in a round.

    Binding Resin
    Eric can secrete a natural resin from his vines that allows him to bind foes. The syrup-like resin (in color and initial consistency - though it has no odor) quickly hardens. A target that fails to get the resin off quickly can find themselves glued still.

    Spoiler: Complications
    Show

    Nature Lover - [Motivation: protect natural places]
    Ever since he gained his dreamer powers and became more in-tune with nature, Eric has wanted to preserve the few natural places left. He would like for more parks to be created, and thinks it would be nice if this fast-paced world of technology would slow down a bit.

    No Thumbs - [Disability: extremely hard time using technology]
    As a side effect of Eric's new found knowledge of nature, his skill with technological devices has suffered. While he can still make basic use of his active crystal computer station, he has a hard time learning about new apps, new machines, and using some of the features of his computer station (such as the GPS and audio/video recorders).

    Devout Deionist - [Obsession: improve the world through Deionism]
    Eric's devotion to Deionism has earned him disrespect from some, and outright hostility from others. Even his relationship with his father is not entirely positive because of his beliefs. He is mostly silently judgmental against those who speak against the faith, but too much can make him snap.

    Non-Canon Belief - [Prejudice: chaos isn't so bad]
    In spite of his adamant belief in Deionism, Eric has one belief regarding it that is considered heretical - that influencing the Nature toward chaos isn't actually a negative thing. Eric believes that both order and chaos have their place, and while the axis is important for influencing the world, neither law nor chaos should be considered positive or negative. Expressing this belief around other Deionists has gotten him into some trouble before.

    Missing Father - [Relationship: disappearance]
    Although Eric has his disagreements with his father, the two were still on good terms, and would help each other out often. Now that Grant is missing, Eric will need to find his way without him. Hopefully he can still sell his resin glue through IDEA....


    I think the most likely hero Eric would get to know would be Leviath. His summons throw an obvious parallel to the fantastic creatures Deionism believes in, and maybe Eric even thinks Leviath's forms are pulled from the realms of the gods. What do you think, DukeGod?
    Last edited by Born; 2014-09-13 at 09:33 AM.

  6. - Top - End - #6
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Mar 2014

    Default Re: OOC - In Dreams to Come

    Here's my sheet.

    Spoiler: Character Sheet
    Show
    Abilities: 34
    Strength: 0
    Stamina: 2
    Agility: 5
    Dexterity: 2
    Fighting: 2
    Intellect: 1
    Awareness: 2
    Presence: 3

    Defences: 27
    Dodge: 6 + 4 = 10 (15 with Predictive Defence)
    Fortitude: 2 + 3 = 5
    Parry: 3 + 7 = 10 (15 with Predictive Defence)
    Toughness: 2 = 2 (5 with Protection)
    Will: 2 + 13 = 15

    Skills: 96R = 24
    Deception 14 (+20)
    Expertise (Law Enforcement) 8 (+10)
    Insight 16 (+20)
    Investigation 18 (+20)
    Perception 16 (+20)
    Persuasion 14 (+20)
    Vehicles 10 (+15)

    Advantages: 12
    Benefit 2 (Wealth)
    Benefit – Licensed Power (Mind Reading)

    Connected
    Contacts
    Equipment 8
    Ranged Attack
    Well-Informed

    Equipment:
    Base Weapon: Magnum Pistol (Ranged Multiattack Damage 5, Accurate 3, Penetrating 1) -19
    Alternate Weapon: Taser Gloves (Multiattack Strength-Based Damage 5, Accurate 5.5 -1
    Cell Phone -1
    Flying Car -11 (Discount due to Vehicles Ranks)
    Handcuffs -1
    Headquarters Features: Large, Communications, Computer, Garage, Security System -0
    Lock Release Gun -1
    Protective Gear (Impervious Protection 3) -6


    Powers: 53

    Mental Invisibility: 10
    Concealment 10 (All Senses)
    -Limited to Minds

    Mental Power Array: 35 (32 + 1 + 1 + 1)
    Base Power: Mind Blast (32 Points)
    Damage 10
    +Increased Range (Perception) 2/r
    +Alternate Resistance (Will) 0/r
    +Subtle 2
    Alternate Power: Mind Control (1 Point)
    Affliction 10 (Resisted and Overcome by Will; Dazed, Compelled, Controlled)
    +Increased Range (Perception) 2/r
    +Cumulative 1/r
    +Subtle 2
    -Distracting
    Alternate Power: Mind Reading (1 Point)
    Mind Reading 10
    +Cumulative 1/r
    +Subtle 2
    Alternate Power: Mind Speak (1 Point)
    Mental Communication 4
    +Area 1/r
    +Selective 1/r
    +Subtle 2
    Comprehend 3 (Speak and Understand all Languages, Understood by Everyone)

    Predictive Defence: 8
    Enhanced Defences (Dodge and Parry) 5
    Quirk: Unusable against opponents Immune to Mental Powers -2

    Combat:
    Initiative: +2
    Attacks:
    Taser Gloves: Close, +15 To-Hit, +5 Multiattack Damage [Bludgeoning] [Electricity]
    Magnum Pistol: Ranged (125/250/500), +15 To-Hit, +5 Multiattack Damage [Ballistic]
    Mental Blast: Perception, +10 Damage (Will Save) [Mental]

    Defences:
    Dodge: 15/10
    Fortitude: 5
    Parry: 15/10
    Toughness: 5/2 (3/0 Impervious)
    Will: 15

    Spoiler: Power Descriptions
    Show
    Mind Blast: Rylan manually stimulates the pain receptors of his foe, effectively 'injuring' them at range. The effect can be shrugged off by a strong enough mind, but by applying solid pressure over a larger period of time, the detective will eventually be able to take almost anybody down - the injuries, real or not, can incapacitate. Additionally, the target has no idea that they are being mentally targeted, the pain seeming to come from nowhere. This allows Rylan to fool his target, perhaps by readying an action to use Mental Blast on them just as they are hit by an ally, allowing him to contribute without making the enemy realise there is a third party involved in the conflict.

    Mind Reading: Rylan peers into the mind of his target, slowly gaining further and further access until, assuming that the target doesn't force him out with superior will power, he learns things about them that they didn't even know about themselves. The target is never aware that their mind is being read, and defending against the power happens entirely in their subconscious. It should be noted that Rylan is licensed to use this power, and often will do so to somebody while he is speaking with them - this trick allows him to get the information he needs from a suspect, then fool them into saying it so it can be recorded.

    Mind Control: His least favourite ability, Rylan can take a forceful hold of the target's mind and make them do as he wishes. At first, they slow down as they begin to second-guess their actions and slow down. Over time, Rylan can slowly gain more influence and eventually fully ensnares his target, who will have never realised that they were under assault (though they will be able to tell that they're doing something wrong if they, for example, are made to attack an ally. They just won't be able to stop them self unless they make a Will save). The power takes a lot more focus than any of Rylan's other abilities, and using it in the middle of open combat will leave him open to a physical attack.

    Mind Speak: A very utility-based power, with this ability Rylan can speak to anybody, anywhere in the world, with no language or distance barriers stopping him. It has many uses, from giving a message to the entire city (or world), to asking the wife where she is. The power also allows Rylan to combine normal speech and 'mind speech,' talking to somebody in any language (or a mental omni-language that is understood by everybody) for privacy. Rylan stays anonymous when using Mind Speak to contact somebody who doesn't know he is a Dreamer, and still relies on mobile phones or ordinary conversation when he wants somebody to know who they're talking to without a doubt - many people don't trust a Dreamer power they don't understand over a normal, every-day social interaction. Fair enough.

    Mental Invisibility: Sending out a mental ping to everybody within a large range, Rylan conceals himself from all senses. This power is extremely easy to use, and can be done while Rylan is fighting or using any of his other powers. It isn't foolproof, however, and he'll still be picked up by security cameras and similar technology.

    Predictive Defense: Like Mental Invisibility, Predictive Defense is very easy to sustain and is effectively 'always on' when Rylan is in combat. It allows him to detect incoming attacks and predict their trajectory, and thus where he needs to move to dodge them, before they're even launched. This boosts his already impressive dodging skills, gained through defensive martial arts training, to superhuman levels. Without Predictive Defense, Rylan can sway around and luckily dodge past bullets. With it active, he steps between them, dancing away before the enemy fires.

    All offensive powers have the Mental descriptor.

    Spoiler: Fluff
    Show


    Bio: Some would consider Rylan a perfectly ordinary if talented private investigator. He drives his flying car to work every day, is known for quick and efficient cases, and is handy with a pistol. But to those in the know, he is something more. Thanks to an array of practically undetectable Dreamer powers, he is capable of treating another's mind like he would a simple document - he can read its contents, alter it, or even rip it up. If one manages to get to Rylan's file on the Assembly Registrar, they will find that he is authorized to read the minds of others if they are potential suspects or in any other situation he deems necessary. Abuse of this power, however, will result in...well, it’s classified.

    Incredibly laid-back, Rylan wouldn't be one to complain if he somehow lost his Dreamer powers; for the most part they just mean more paperwork to sign, and more rules to watch out for. Even while using them, he finds that they just tend to be annoying and overly restrict him. This carefree nature has caused him to happily rely on his own detective skills, and has served him well for most of his life. Even in childhood he was too wise to rely on powers, instead smooth-talking and manipulating his peers when he wanted something.

    It was hard to be carefree one day, when something happened that no detective could explain. On a meeting outside of Adaros, Rylan was glad to receive a surprise call from home - only to hear nothing but a child's confusion. His one son, alone in a home with no mother in sight. With a meeting cancelled and a traffic jam endured, the private investigator arrived home to find the teenager looking no better than he had sounded. Hearing similar reports from all around the city, Rylan has begun to investigate into the matter, but found it exceedingly difficult to turn up relevant information.


    Factions:

    Assembly of Dreams: "No problems here. The Hero Corps and ACC are both great ideas, though they aren't exactly my scene. Plus, the more respect Dreamers are getting, the easier it is for me. I hear there's some worse stuff going on at the top, though, and that's a little worrying...honestly, I'd rather not get involved in the whole thing."

    The Children of Paradise: "Ah, yes, I took the cruise once. It was a bit pretentious, and I wouldn't go again, but their tourist program isn't what worries me. It's the Protectors, who are probably causing way more trouble than they're actually preventing. The Assembly does it right; heroes should back each other up when necessary, but also be capable of operating alone. The whole elite squadron thing just seems...well, pretentious. That's how I'd summarise the whole organization, honestly."

    SIDE: "I might be a bit biased, because I used to be in FIRE-SIDE. It was pretty cool, meeting so many other Dreamers, but the wife told me it was too dangerous. That's why I do PI work now. Really, my favourite cases are still the dangerous ones, where I get to deal with a crazy Dreamer or two. As for the rest of SIDE...well, I'm not going to complain. OUT and IN are both a bit sketchy, but they're doing dangerous jobs and doing them well. I wouldn't mind being in TOP, though I couldn't handle that much time behind a desk, and DES...ditto, really. Not bad, but not for me."

    IDEA: "Well, I guess they're the reason I can get a flying car so easily, so they can't be too bad. But the Dreamcatchers...I love a challenge, but I hope more than anything that I never have to deal with one of them. And the fact that they work together makes it hard to give IDEA the respect it would be getting otherwise."

    The Reclaimers: "Yeah, sure, guys. Let's make a big anti-Dreamer group, then throw in a bunch of volatile Dreamers. Also, we have a terrorist faction that we support under the table, and we just hired a bunch of conspiracy theorists to add some flavour. I'll pass on this one."

    Seekers of the Dream: "I'm not religious. Sure, these powers came from somewhere, but how am I supposed to know which gods are real and which are just made up? Those Blessed Seekers I hear about interest me, though...I'll look into it at some point. Perhaps I should try it myself?"


    Complications:

    Relationship - Joey Reader: Joey is Rylan's son and, now, his only immediate family member. The boy is 14, capable of feeding and taking basic care of himself. However, he has no knowledge of self-defence and will have to be protected if he is ever in danger. Furthermore, he's Rylan's son, and just lost his mother - he can't just be locked in the house and never spoken to, he has to be treated well.

    Responsibility - Natasha Reader: Rylan has promised Joey that he will find Natasha, his wife and the boy's mother. This is largely his first priority, as it is important to both him and Joey that Natasha is found safely.

    Responsibility - Amanda Brace: Rylan has also promised Harold Brace that he will assist him in finding his daughter, Amanda, a deal that may or may not be relevant depending on what happens to Harold after his raid of City Hall.

    Secret: Rylan often tries to hide his Dreamer status from those he deals with, to appear as less of a threat and also because it's hard to read somebody's mind when they know you're a licensed mind reader. He relies on his gun and taser gloves in combat, even if that puts him at a disadvantage, only bringing out the majority of his powers when he can conceal their use effectively.

    Spoiler: Change Log
    Show
    09/07/14: Removed Quick Draw and added Mind Speak (Communication + Comprehend) to Mental Power Array. Added two Responsibility complications (Natasha Reader and Amanda Brace), and a Power Descriptions section.


    Dorni, both of our characters have at least a little history in FIRE-SIDE, so I guess we can work with that for a past relationship? As for how our powers work with each other, Rylan's Mind Reading is Subtle 2, which could trump your Detect Power depending on how Quellian rules it.
    Last edited by piercetbh; 2014-07-08 at 09:17 PM.

  7. - Top - End - #7
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by piercetbh View Post
    Dorni, both of our characters have at least a little history in FIRE-SIDE, so I guess we can work with that for a past relationship? As for how our powers work with each other, Rylan's Mind Reading is Subtle 2, which could trump your Detect Power depending on how Quellian rules it.
    Yeah, that's pretty straightforward. Subtle 2 Mind Reading is completely undetectable, both to the subject and to people with special detection methods. The Benefit would still apply of course.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  8. - Top - End - #8
    Troll in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: OOC - In Dreams to Come

    Antonie Shrostein
    AKA
    Harem

    Spoiler: Crunch, anything not stated is at default
    Show

    Defenses(30 Points):Dodge 10
    Parry 10
    Toughness 10
    Advantage:Move-by action
    Powers:
    Spoiler: We Are What We Are, 25 points
    Show
    [Dreamer][Existential]
    Immunity 25(alteration, trait, telepathy)

    Spoiler: I'm Feeling Watered Down, 77 points
    Show
    [Dreamer][Time]
    Summoning 5 (Insidious (can’t distinguish original from copy),Mental Link,Quirk/Feature (copy can only appear in square Harem is currently in, and either Harem or the copy is required to use move action to move into other square immediately, but copy can take one move action on Harem’s initiative when it is summoned),Heroic, controlled, limit (Only activatable as a move-by action in middle of movement), Variable Type (all copies have identical stats, but its always a fresh copy), Responsive, Multiple Minions 4, Horde)
    Summon Stats: Identical to Harem’s own, however instead of Feeling Watered Down, they have the Fearless and Teamwork advantages.

    Skills (18 points):18 ranks in each of Deception, Persuasion, Perception, and Insight
    Complications:
    Secret-She's unaware of how or why her power works, not knowing her ability to make copies is actually a form of time manipulation, working by splitting her personal timeline into several branches. The closest she's ever come to an explanation is "sometimes, you know when you're stuck between choices? Well, when I get those, sometimes I decide to do both, and suddenly there's a me doing one option, and another me doing the other." This lack of knowledge prevents her from using her ability to its fullest extent, like learning how to actually time travel.
    Secret-Technically, she commited perjury when she publicly claimed the different hers were different people. To her, bodies of her being are just like limbs on a person. Her first body is her weak point, but the rest are utterly disposable, and they have no free will of their own. This would cause...problems if it came to light publicly.
    Motivation-Responsibility-She still feels obligated to care for sick mother as she ages, as well as feeling that being a Dreamer means she's required to help better the world, thanks to being more able to.
    Reputation- Her trial was a bit of a spectacle, for which she has gained no small deal of infamy. Of course, anti-dreamer groups look at her with a view similar to OJ Simpson, who manipulated public image and got everyone to focus on nearly impossible to prove facts to cheat the law.


    Spoiler: Backround!
    Show
    Not everyone jumps at the call. Helps that a lot of people with powers have really minor powers. Sure, you here all about the nigh-invincible guy with muscles you could bounce bullets off of, or the telepath who can make any normal person a slave with a glance. But what most people really get is more like "subconciously knows what the next card drawn is gonna be." or "can count any amount of objects instantly." And for a bit, I thought I was in this category. All I could do was have another me. That may have been useful if I was in any way above average, but I'm wasn't, not really. After discovering it, I pretty much went on pretending it never happened (despite the horrifying dream that came with it). Sure, occasionally I'd speed up my errand-running, but nothing of real note. That was, until the health insurance stopped paying for the antivirals. They'd paid up before, must have found a loophole out of it. So I got desperate. Mom was almost chronically too sick to work, and those drugs are danged expensive. So I tried to think of something that would buy me time to find a second job (ideally for my second self). I considered a couple plans, up to some...questionable ones. I mean like prostitution, not robbery or murder. One questionable one was offing myself in an "accident" so my life insurance could tide mom over. I dismissed it quick, as it was a short term solution at best. Apparently some of me still considered it. Que me getting to read the papers a few days later to read my obituary, and my arrest report for insurance fraud. I went to the police station to clear up the situation/identity confusion (I was a bit slow on the uptake), only to be arrested by some very confused cops. Apparently, I had killed myself earlier that day, so I wouldn't face trial. Fortunately, thanks to that, my trial had to be re-sceduled, which gave me time to talk with the lawyer the past me had gotten. And unfortunately, the money I'd supposedly falsely taken by faking my own death went towards this lawyer. My first idea was to point out that since the other other me actually was dead, so it wasn't fraud. I was persuaded not to do so because the dude pointed out it would probably just be considered power assisted fraud. Eventually, we settled on "even if it is a copy of me, it doesn't share my thoughts", so I can't be held responsible for its actions. And conveniently, its ridiculously hard to prove I did share thoughts, that would require something like a mind-reader. Which, they did have, but he proved unable to find anything. I got a lucky break when i was free to go. A little bit of sobbing over how going to jail would mean my mom misses her antivirals probably helped me a bit. Though, my trial got more attention than I would've liked. So I decided, I may as well take advantage. Clean up a few disasters as a one-babe cleaning squad, try and look like someone who isn't a criminal. it helps that practicing my powers upped the amount of copies, so I can always try and look for more positions. You'd be suprised at what people might overlook with a right talent. Like so many powered, I've slowly moved into acting. Just like a cleanup squad works well with several people all on the same wavelength, several extras who can sync up well work excellently as faces in the crowd or generic mooks. My offers to act as a stuntmen because "eh, if one of me dies, I can always have another" have been met with understandable hesitation, though.


    Spoiler: Thoughts on big six
    Show

    Assembly:Honestly, the fact that I can still find work at all is probably thanks to these guys. What with all the amount of people they have in the acting sphere probably stops my power-related accusations from being too horrifically big of a deal. Kinda admirable how comfortable they are with their own powers.

    Children of Paradise: Honestly, a bit on the crazy side. Seperatism may work for a little bit, but that's just avoiding the problem by ignoring it. People from normal families can start dreaming, so complete separation is unfeasible.

    SIDE: Admirable job. I mean, even with my own powers, I'm not sure I'd risk going toe-to toe with some of the things these guys put up with. The idea that some Sleepers have the cajones to do so is absolutely mind-boggling. Excellent naming scheme as well. Considered joining, but I'm not sure if I'd have the guts to do anything important.

    IDEA: Again, an admirable goal. If dreamers are really becoming more common, its important that we know more about how we work. Like how do I work? I'd love to know stuff like that. Just knowing the kinds of stuff they must know...Unfortunately, I'm neither an incredibly well-studied normal or a super-genius with a brain that can out-compete a chess computer. I might be a test subject some time in the future, though. I mean, what better an experimental subject than someones for whom everything about them is identical, eliminating all complicating variables!

    Reclaimers: I know I should probably oppose people, since they kinda think I'm a monster. But their core message, from what I see, is fairly reasonable sense surrounded by a whole bunch of nutjobs and overzelous crusaders. Yes, some dreamers are fairly dangerous. I've worked with a "special effects" guy who made explosions. Of course, trying to get rid of all of us would be even less feasible then all of us just living with only each other.

    Speakers:HAHAHAHAHA. If any god had plans for me, he would have given me a clearer message that didn't involve a giant pile of my own corpses. Most religions have been done in by advancing technology, I'm sure these nutjobs will see the same happen to them. Those weird angel-like people the got, though...it could indicate something important, and they clearly know something about how we really do tick if they can do something like that.


    As for my background link, I think knowing through the work similar to ACC, if independent, and those connections, works well. No real mods necessary (this isn't marvel's reboot, after all), and puts on at least a "coworker" basis.
    Last edited by Necroticplague; 2014-07-03 at 02:25 PM.
    Avatar by TinyMushroom.

  9. - Top - End - #9
    Bugbear in the Playground
     
    DukeGod's Avatar

    Join Date
    Sep 2009
    Location
    Brazil
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Putting this here not to delay anything until I fulfill my promise of organizing it. Should be done today
    Also, I don't have complications? >.< Damnit, that's something to forget.

    Leviath Cinder/Gestalt
    Personal Info
    Spoiler
    Show
    Male, 20 years old, 5' 9", 164lbs
    Appearance: Leviath is oddly enough, handsome, but it's rather hard to understand why. His hair and eyes seem to hold no particular color ever since he became a Dreamer, and he can change them at will, but he mostly leaves them as they were, a pale brown hair, and heterochromatic eyes, dark blue and dark brown. He keeps his hair long and one of his eyes closed

    Personality: Leviath is slow to action, and he prefers to think his options. This is bad, as heroes often don't really have the time to do that, so he sticks to certain strategies he came up with beforehand, which means he's predictable in the beginning of a fight. Wyvern for ranged combat, hitting and running, the Ice Witch to control the battlefield, the Rainbow Bird for scouting and facilitating artillery strikes and the Iron Knight for close bouts.

    Outside of that, he is easy going, but has a lot of hate for the Reclaimers. Even the less extreme like the Watch end up unnerving him. Among the Hero Corps he is among those who protect the Cleanup Crews with fervor
    Additionally, he dislikes Dreamers who keep their powers unregistered, and all but made a point of registering all of his, while he'd be happy to do the Government Registration, his choise of staying in the Hero Corps means he keeps his as an Anonymous one though

    Complications:
    Motivation - Thrills: For Leviath, being a hero is more about the feeling of accomplishing things with his powers. He likes being a Dreamer and likes to use his powers.

    Hatred - The Reclaimers: Leviath obviously hates the Reclaimers more than anything.

    Thoughts on Organizations
    The Assembly of Dreams:We could afford to work more with the government, but it's too risky. History shows that the separation between the Assembly and the Government is good enough. Seems to make overall good decisions

    Children of Paradise:[I]They have their reasons I guess. Might be biased towards their side as a Dreamer myself but I don't see anythign wrong with the separation as long as it is not forced. Maybe I should visit Paradisia someday

    SIDE:Too quick on the trigger sometimes. Sadly enough, having new Dreamers stay away from them seems to be the best idea

    IDEA:Confusing enough without bothering to go into details. I wish that Lorelei scientist would just leave me alone...

    The Reclaimers:Old fashioned rednecks with an attitude taken straight out of the last millenium. They contribute nothing to the world. "Protecting the world" by turning it to ashes and making sure the ashes are in a well secure glass box is what they do

    Seekers of the Dream:I'm staying away from them just in case.

    Backstory
    Spoiler
    Show
    As a kid who always had friends, Leviath found it weird when he started dreaming. His world was empty. It was over time that he came to build his dreamworld. Ruins, mountains. Every night he’d add something until a true whole world had been created

    And then they came. Creatures big and small, of all kinds. Population. He wasn’t sure if he had created them, for It seemed they had come out of their own will

    And the first moment he brought them into the world was awesome aswell. It was just as he was at his mond confident, and dreaming, having made the decision to try to become a hero. He went into the Assembly of Dreams, naïve and wide-eyed. He didn’t join the Hero Corps at first, joining the ACC rather.

    That changed when the Reclaimers attacked during one of the cleanups. Several of his friends were injured, at least until he chose to go. They were dangerous, but Leviath and his creatures were more than their match. It was quite the disaster, with the small group of 3 reclaimers ending all badly injured. He was going to kill them, he was sure of that...but he never followed through on that certainty

    After that, Leviath officially joined the Hero Corps, sometimes calling himself the costume name of "Gestalt". He went far too daring for the first month, injuring himself several times until he was all but forced to take some downtime to cool off. During it, he became a non-official face of the Corps, aswell as rewarded with [Knighthood equivalent if it exists]


    Crunch
    Spoiler
    Show

    Abilities [36pp]
    Strength 1
    Stamina 3
    Agility 5
    Dexterity 2
    Fighting 2
    Intellect 2
    Awareness 0
    Presence 3

    Combat [5pp]
    Close Combat 4
    Ranged Combat 7

    Initiative +2

    Dodge 6
    Parry 3
    Fortitude 4
    Will 6
    Toughness 4

    Skills [9pp]
    Persuasion 8 (+6)
    Deception 4 (+6)
    Intimidate 2 (+6)
    Vehicles 6 (+4)
    Expertise (Dreamer Lore) 2 (+4)
    Expertise (Ilessian Law) 2 (+4)
    Technology 2 (+4)
    Treatment 2 (+4)
    Acrobatics 6 (+4)
    Awareness 2
    Insight 2
    Advantages[16pp]
    Benefit x3 (Free) (Hero, Status, Wealth)
    Equipment x3 (Active Crystal Computer Station, 5 EP Vehicle)
    Attractive x2
    Taunt
    Startle
    Fascinate
    Animal Empathy

    Accurate Attack
    Defensive Attack
    Improved Disarm
    Improved Grab
    Improved Hold
    Improved Trip
    Grabbing Finisse

    Powers [84pp]
    Feature 1: Chromashift (Can change hair and eye color, +4 Disguise) [Dreamer, Biological]

    Summons (80pp+3pp Alternate Effect)
    Spoiler: Red Scaled Wyvern, Cinder Two
    Show



    "Kweeeeeh"
    Cinder Two was the first being Leviath brought to his dreams. It's a wyvern and while intelligent apparently it only makes the dragon noises normally associated with more bestial reptiles

    Fireblast: Cinder Two breathes a fireball like a Dragon would. Damage 10 (Ranged) 20pp [Dreamer, Fire]
    Destroying Fire Aura: Cinder Two is cloaked in flames that flare if anything gets too close, turnings stone and metal into ash, but apparently incapable of harming a person. Transform 6 (Solids to Ash, Reaction, Increased Reach) 37pp [Dreamer, Fire]
    Strong Scales:The red scales of the wyvern will not be damaged by fire. Immunity 5 (Fire Damage) 5pp[Dreamer, Biological]
    Dragonic Wings: Large dragonic wings fused with front arms. Allow for flight. Flight 2 (Wings) 2pp[Dreamer, Biological]
    Wyvern Sized:Cinder Two is apropriately big for a dragon being. Growth 8 16pp[Dreamer, Biological]

    Spoiler: Icy Witch, Bruja
    Show



    "..."
    Human looking, but oddly dressed, Bruja does not seem to really suit the stereotype for a witch, but it is what she is called as her cryokinesis is really much more like magic. Doesn't speak except for inccomprehensible muttered chants while using her powers and a very wicked cackle.

    Lluvia de cortaplumas!:Bruja sends several very sharp ice knifes flying at a poor target. Damage 4 (Ranged, Multiattack ) 12pp[Dreamer, Magic, Ice]
    Congele!:Bruja renders the water in the air frozen in incredibly detailed shapes. Create 8 (Continuous, Precise) 25pp[Dreamer, Magic, Ice]
    Immunid Magica: Bruja's mastery of ice magic made her immune to the cold itself. Immunity 10 (Cold Efects )10pp[Dreamer, Magic]
    Viento gélido:Lauching a cold of frost wind from her hands, Bruja renders anyone who fails to resist progressively more frozen by her powers. Affliction [Impaired, Stunned, Incapacitated] 8 (Area:Cone, Cumulative) 24pp[Dreamer, Magic, Ice]
    Brumas: Bruja uses her ice to create mist. This magical mist affects more than just sight as it makes a white noise muffles other sounds. Concealment 3 [Normal Sight and Hearing](Affects Others, Area, Partial) 9pp[Dreamer, Magic, Ice]

    Spoiler: Rainbow Bird - Raptor Attack
    Show


    "Order confirmed, delivering Lightning Strike, Coordinates X21, Y84. 3,2,1...NOW!"
    A bird of prey, with feathers of all colors and capable of controlling eletricity, and with minor powers over the wind. Can speak in a matial-ish way. Effectively, the only one of Leviath's creatures capable of operating without being close to Leviath himself

    Lightning Strike: The Rainbow Bird takes the air, and from far high launches a lightning strike. Damage 6 (Contagious, Ranged, Indirect 3[any point from above], Extended Range x2) 23pp[Dreamer, Eletricity]
    Up high!:Flight capable, does not actually depend on his wings, closer to some air manipulation. Flight 4 8pp
    Polarity:The Rainbow Bird can through the use of his eletrical powers, generate magnetic fields to properly move around any metals capable of being magnetized. Move Object 6(Damaging, Limited Material: Only Magnetic Metals, Indirect 4)16pp[Dreamer, Eletricity, Magnetism]
    Enhanced Sight:With superior senses of a bird, and some more mystical, the Rainbow Bird can also share its eyesight with Leviath as long as they're touching each other. Senses 10 (Analytical Visual, Danger Sense, Darkvision, Extended Sight, Rapid Visual, Tracking) (Innate) 10pp[Dreamer, Biological]
    Shocking Grasp:With Electrified claws, the Rainbow Bird attacks and with its eletrical powers messes with the target's nervous system. Affliction 4 [fatigued, impared and vulnerable; defenseless, disabled and exhausted] Extra Condition x2, Limited Degree, Alternate Resistance:Dodge) 12pp [Dreamer, Eletricity]
    Eletricity Restriction: By simply stopping all the eletricity flowing to particular devices the Rainbow Bird can simply stop them from working altogether. The fine control necessary for this however means that if failing in properly stopping the flow, the Rainbow Bird itself is rendered incapable of controlling eletricity for a time. Nullify 3 (Area: Burst, Broad: Technology, Sustained, Side Effects: Stops all the Rainbow Bird's powers with Eletricty descriptor for 3 sturns) 9pp [Dreamer, Eletricity]

    Spoiler: Iron Knight, Craftiezel
    Show


    "Direct me commander!"
    A knight clad in heavy armor and who posses a wide knowledge of fighting techniques. It carries several weapons with it and is said to have mastered them all

    Giant Armor Suit:Either a giant human or another thing entirely, Craftiezel is quite larger than average. Growth 4 8pp [Dreamer]
    Aegis, Artifact Shield:A magical shield, capable of generating barriers to protect allies far away and reflect attacks back .Deflect 7 (Reflect) 14pp [Dreamer, Magic, Equipment]
    Fighting Master:Craftiezel has trained himself in several forms of wielding weapons and that training is always remembered by his body in the heat of battle. Enhanced Dexterity 4 8pp [Dreamer]
    Golem Allies:Craftiezel armor posses a rune that allows for the summoning of two constructs. They are primarly used for scout and support. Summon* 1 (Controlled, Multiple Minions, Horde, Mental Link) 7pp [Dreamer, Magic]
    Chain Binding:With heavy iron chains, Craftiezel uses his immobilization and subduing techniques to entangle the target Snare 6 12pp [Dreamer, Equipment, Skill]
    Zweihander:: Craftiezel uses the incredibly large sword. Powerful and heavy! Damage 4 (Strenght-Based, Reachx1) 5pp[Dreamer, Equipment, Skill]
    Voulge:A large cleaver-like blade attached to an iron pole, this weapons allows for strong attacks from quite afar. Damage 2 (Strenght-Based, Reach x2) 4pp [Dreamer, Equipment, Skill]
    Knight's Armor:A heavy armor, made to protect a knight from the dangers of his life. Made of steel, it clads the whole knight in it's resistant metal. Protection 6 (Impervious) 12pp LINKED to Immunity 20 Slashing(Limited to Half Effect) 10pp[Dreamer, Equipment]


    *The Iron Knight summons 2 bronze archers
    Bronze Archers (15pp)
    Damage 2 (Ranged, Extended Range) 5pp [Dreamer, Equipment]
    Senses (Extended Sight, Sight Penetrating Concealment) 5pp [Dreamer, Magic]
    Insubstantial 1 5pp [Dreamer, Magic]


    Equipment
    Active Crystal Computer Station (10 EP)
    Armored Car (Huge, Strength 10, Speed 6, Defense 6, Toughness 12) (11 EP, 6 free from skill +5 from Equipment)
    Headquarters: Medium, Living Space, Garage, Communications (Free + Bonus from Wealth)
    Last edited by DukeGod; 2014-07-11 at 11:40 PM.
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    New Sig!

  10. - Top - End - #10
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by DukeGod View Post
    Also, I don't have complications? >.< Damnit, that's something to forget.
    No worries, if you add them in when you get a chance I'll edit the OP if there's a Relationship or something with someone who could have disappeared.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  11. - Top - End - #11
    Bugbear in the Playground
     
    DukeGod's Avatar

    Join Date
    Sep 2009
    Location
    Brazil
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by Quellian-dyrae View Post
    No worries, if you add them in when you get a chance I'll edit the OP if there's a Relationship or something with someone who could have disappeared.
    Not much relationships it turns out. Meh, don't fret over it, it's cool.

    Also, let's see, that relationship with Eric sounds fun, Leviath isn't really into Deionism or the Arc-Faith but it seems like he'd draw that kind of attention

    Also, Leviath can probably know anyone who works in the Hero Corps. Especially if they often go into the infirmary too!
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    New Sig!

  12. - Top - End - #12
    Barbarian in the Playground
     
    Dorni's Avatar

    Join Date
    Jul 2005

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by piercetbh View Post
    *snip*

    Dorni, both of our characters have at least a little history in FIRE-SIDE, so I guess we can work with that for a past relationship? As for how our powers work with each other, Rylan's Mind Reading is Subtle 2, which could trump your Detect Power depending on how Quellian rules it.
    I missed the Subtle 2, so Daimon would not know when his mind is being read. Hes basically a method actor though, so the Benefit will still be in effect. I would strongly prefer if Rylan wasn't wise to Simon's identity at the start of the game. As for FIRE-SIDE, I don't think that angle is going to work. First, Daimon didn't spend much time there before transferring and that part of his history is buried under Cipher 3. Second, he left FIRE-SIDE for inside ~30 years ago, and I don't know that Rylan is that old. What if as a Hero Corps member, Simon sub-contracts Rylan onto some of his cases as a PI? It can be either because its a big case and Simon doesn't have time to run down every lead personally or because Rylan's talents are particularly suited to the case.

    GenericMook, how would you feel about Simon knowing Phoenix through the Hero Corps? It could either be they've worked together, or Simon (as a newer member to the Corps than Phoenix) worked under you during operations larger than just your old team. Simon would probably try to meet you at some point anyway since he is trying to get to know the leadership.

    DukeGod, if we want to do something more than just a generic know-each-other-through-the-corps, what if Simon was one of the experienced heros who helped train Guestalt to calm him down? Thanks to his time in OUT-SIDE Simon is about as skilled in pure martial combat as they come and would have a lot of tactical / practical knowledge to share.

    Edit: I think get what you meant about Rylan / Simon having affiliation with FIRE-SIDE. Were you suggesting that Rylan could also have been affiliated with Aaron and the two know each other through him?
    Last edited by Dorni; 2014-07-03 at 08:23 PM.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  13. - Top - End - #13
    Bugbear in the Playground
     
    GenericMook's Avatar

    Join Date
    Jun 2012

    Default Re: OOC - In Dreams to Come

    Alright, so I've got an even crazier idea, going off Dorni's idea with Simon and Leviath training together. What if Phoenix was also part of that, and that's how the three of them met. Simon has the talent and skill to be training Leviath in martial knowledge, and Erin has lots of experience working with very direct expressions of Dreamer power (she does wield fire, and most of her team are direct Dreamer power users) while not going all out and ending up in the infirmary.

    Also, QD, I'm going to write up a specific complication for Erin's team, if you want to use that in the intro instead.

  14. - Top - End - #14
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by GenericMook View Post
    Also, QD, I'm going to write up a specific complication for Erin's team, if you want to use that in the intro instead.
    Sounds good.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  15. - Top - End - #15
    Bugbear in the Playground
     
    DukeGod's Avatar

    Join Date
    Sep 2009
    Location
    Brazil
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    I'll agree to the training. I do have the feats to replicate Judo
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    New Sig!

  16. - Top - End - #16
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Mar 2014

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by Dorni View Post
    I missed the Subtle 2, so Daimon would not know when his mind is being read. Hes basically a method actor though, so the Benefit will still be in effect. I would strongly prefer if Rylan wasn't wise to Simon's identity at the start of the game. As for FIRE-SIDE, I don't think that angle is going to work. First, Daimon didn't spend much time there before transferring and that part of his history is buried under Cipher 3. Second, he left FIRE-SIDE for inside ~30 years ago, and I don't know that Rylan is that old. What if as a Hero Corps member, Simon sub-contracts Rylan onto some of his cases as a PI? It can be either because its a big case and Simon doesn't have time to run down every lead personally or because Rylan's talents are particularly suited to the case.

    *snipsnipsnip*

    Edit: I think get what you meant about Rylan / Simon having affiliation with FIRE-SIDE. Were you suggesting that Rylan could also have been affiliated with Aaron and the two know each other through him?
    Oops, I must have missed the '~30 years ago' thing. I like your first idea, with Rylan occasionally doing work for Simon. It's simple and makes sense given their similar skill sets. I'm also fine with him not knowing who Simon really is. Perhaps Simon also doesn't know that Rylan has powers, since he tends to be quiet about them, meaning that despite working together they both don't know each other's secret? Unless of course your character has looked mine up on the Assembly Registrar, which seems reasonable.

  17. - Top - End - #17
    Barbarian in the Playground
     
    Dorni's Avatar

    Join Date
    Jul 2005

    Default Re: OOC - In Dreams to Come

    Alright, consider Rylan hired then. As for the mental powers, Simon has probably looked up your file in the Assembly by now. In fact, anyone he hasn't run a background check on before the game starts he'll look into before the 2nd adventure, being paranoid. He won't tip his hand that he knows or spread it around though.

    GenericMook, the shared training idea sounds great to me. Perhaps rather than being an informal thing, the Hero Corps has a kind of Orientation & Boot Camp for new Heros?
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  18. - Top - End - #18
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by Dorni View Post
    GenericMook, the shared training idea sounds great to me. Perhaps rather than being an informal thing, the Hero Corps has a kind of Orientation & Boot Camp for new Heros?
    Hero Corps is fairly small. There's vicinity a thousand Heroes active throughout the country at any one time. Adaros being the biggest city in the country probably has some 30ish dedicated Heroes, although it also has one of the country's four regional bases, so it's not uncommon to have more than that hanging around to take advantage of dedicated facilities and in particular the teleportation technology. They're also not exceedingly organized; they strongly emphasize individual initiative and rapid response.

    Which isn't to say a larger orientation would be impossible. The Assembly is quite organized and provides a lot of support to the Corps in areas like that. It generally wouldn't be a scheduled thing because new Heroes tend to tricky in irregularly. But in a given situation where there's actually been an influx of new Heroes within the past year or two, the Assembly would certainly be happy to set up a larger-scale training event (and it'd be an event; you'd have your basic training and orientation of course, a sit-down with SIDE, IDEA power reviews, probably a big media-filled ACC-hosted party introducing the new Heroes, if at all possible they'll try to fit a heavily-publicized introductory mission into the thing...)
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  19. - Top - End - #19
    Bugbear in the Playground
     
    DukeGod's Avatar

    Join Date
    Sep 2009
    Location
    Brazil
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    IC was quiet so I decided to kick the ball
    Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!

    New Sig!

  20. - Top - End - #20
    Troll in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by DukeGod View Post
    IC was quiet so I decided to kick the ball
    Eh, I was waiting till all these OOC connections were firmed up.
    Avatar by TinyMushroom.

  21. - Top - End - #21
    Bugbear in the Playground
     
    GenericMook's Avatar

    Join Date
    Jun 2012

    Default Re: OOC - In Dreams to Come

    Updated Phoenix's Complications to include her team.

  22. - Top - End - #22
    Dwarf in the Playground
     
    Kobold

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quellian-dyrae, do you have a name for the park in Adaros (hopefully there is one, or better yet, more than one)? Eric will probably be visiting a lot.

  23. - Top - End - #23
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    There's several parks throughout Adaros. The biggest is called the Glade, takes up about five square blocks and is best known for is tropical plants (Adaros is near the Limbran border, putting it fairly close to the equator; the city is more, say, Texas than Florida, but the people in charge of the Glade put a lot of work into maintaining the plants and atmosphere).
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  24. - Top - End - #24
    Dwarf in the Playground
     
    Kobold

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    DukeGod, how do you think Leviath has been handling attention from Deionists regarding his powers? I know many of them would think of your summons as coming from the celestial/demonic realms, so how do you think he has reacted to that kind of attention in the past? It may help he write some of my IC stuff.

  25. - Top - End - #25
    Troll in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: OOC - In Dreams to Come

    Hey, would the Communication Link me and my dupes share be sufficient to allow for Team Checks to be made regarding information? I know since its only between Harem and dupes, and not between different dupes, that Home!Harem would only receive Aid from Prime, but Prime could get the Local check helo from others.
    Avatar by TinyMushroom.

  26. - Top - End - #26
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Yeah, that sounds reasonable.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  27. - Top - End - #27
    Barbarian in the Playground
     
    Dorni's Avatar

    Join Date
    Jul 2005

    Default Re: OOC - In Dreams to Come

    lol, Simon is going to hate being right.

    I'm going to make a few last second adjustments to my sheet. Mostly I'm updating my car. Can I specify that Simon has already made the check to add a manual-drive mode to his car? If so, would he need to take a Benefit to license it? Also, Quellian, what would you say to an Advantage that lets Simon attempt a Feint after successfully defending a close attack after taking the Defend action? (Same mechanic as Weapon Bind/Break.) Idea is that he blocks the attack and gets into position for a counter-attack.

    hmm... don't really like how Simon's Insight check looks. Sure, it isn't bad, but I feel like he should better at assessing situations. Might shift some ranks around.

    What would Simon's ETA be to City Hall if he redirected his car?

    Now to see what Simon knows...

    Routine Check for Well-Informed (20 + 10 = 30)
    Routine Check for Expertise: Streetwise (10 + 10 = 20)
    Insight (1d20+12)[20]
    Expertise: Magic (1d20+8)[12]
    Technology (1d20+8)[11]

    Assuming his ride time allows it, Simon will check with his Contacts check for more information about Harold Brace immediately after getting off the call with Erin. He doesn't like not being able to place him. Investigate (1d20+20)[23]


    [roll]
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  28. - Top - End - #28
    Troll in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: OOC - In Dreams to Come

    Cool. Now to do a whole lot of rolling to see how much of a clue I have:

    Spoiler: Harem Prime
    Show

    Perception:(1d20+18)[34]
    Expertise (Local):(1d20)[8](not including possible boni from Aid)
    Spoiler: Other Harem's Helping
    Show
    Just so I'm not rolling more than a dozen times, lets say that 5 harems are paying enough attention to try and help.DC10 to provide stacking +2 bonus, up to +5 total (from all of them combined)
    1:(1d20+5)[9]
    2:(1d20+5)[13]
    3:(1d20+5)[17]
    4:(1d20+5)[8]
    5:(1d20+5)[18]


    Spoiler: Home!Harem
    Show
    Holy crap, that's a lot of skills to roll for. Or, it would be, if I was trained in any of them.
    Insight:(1d20+18)[19](not counting Aid boni)
    Spoiler: Harem Prime Helping
    Show
    Insight to help:(1d20+18)[23](not counting Aid boni)
    Spoiler: Other Harems helping Prime Help
    Show
    Again, lets assume the same 5 from earlier are able to lend a hand.
    1:(1d20+18)[37]
    2:(1d20+18)[24]
    3:(1d20+18)[32]
    4:(1d20+18)[29]
    5:(1d20+18)[20]
    Avatar by TinyMushroom.

  29. - Top - End - #29
    Ettin in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: OOC - In Dreams to Come

    Quote Originally Posted by Dorni View Post
    I'm going to make a few last second adjustments to my sheet. Mostly I'm updating my car. Can I specify that Simon has already made the check to add a manual-drive mode to his car? If so, would he need to take a Benefit to license it?
    The cars can manually drive; it's just that they require GPS to function unless you make the Technology check (meaning they're easy to track for those with the capability), but yeah if you want that done previously Simon has enough Technology to pull it off. It would be fair enough for your various IN-SIDE benefits to include a permit for that if you'd like - but it would be technically for Daimon (Simon could still benefit from it in general, but if someone dug into it they might hit the identity issue, which could be a Complication). If you want, you could take a separate Benefit that just covers the permit and not worry about it regardless of identity, but honestly unless you're flying with GPS off routinely, it'd be super-niche.

    Quote Originally Posted by Dorni View Post
    Also, Quellian, what would you say to an Advantage that lets Simon attempt a Feint after successfully defending a close attack after taking the Defend action? (Same mechanic as Weapon Bind/Break.) Idea is that he blocks the attack and gets into position for a counter-attack.
    Yeah, sounds reasonable as a Benefit.

    Quote Originally Posted by Dorni View Post
    hmm... don't really like how Simon's Insight check looks. Sure, it isn't bad, but I feel like he should better at assessing situations. Might shift some ranks around.
    Just from a party cohesion standpoint, Simon having a somewhat lower Insight does help keep he and Rylan more distinct from a skills standpoint, with Simon being more adept at infiltration and security (thanks to having Stealth and his high Technology) and Rylan being better at personal interactions (due to higher Insight and Persuasion). Not to say you can't increase it if you want, but there's a legitimate reason not to.

    Quote Originally Posted by Dorni View Post
    What would Simon's ETA be to City Hall if he redirected his car?
    A minute or two. He's a bit closer to City Hall than Hero Corps at the moment.

    Quote Originally Posted by Dorni View Post
    Assuming his ride time allows it, Simon will check with his Contacts check for more information about Harold Brace immediately after getting off the call with Erin. He doesn't like not being able to place him. Investigate [roll3]
    Apparently that contact went missing in the Disappearance .



    EDIT: Just so you guys know, for these skill-opened Spoilers, you can feel free to open them automatically if your Routine check hits the DC. If it turns out to be a nested spoiler with higher DCs, you can then roll normally to open them as well.
    Last edited by Quellian-dyrae; 2014-07-06 at 02:28 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

  30. - Top - End - #30
    Bugbear in the Playground
     
    GenericMook's Avatar

    Join Date
    Jun 2012

    Default Re: OOC - In Dreams to Come

    Expertise and Insight checks for where non-routine checks apply.

    [Expertise: (1d20+10)[23]
    Insight: (1d20+10)[30]

    Edit: How long would it take for Erin to get to the teleporters from the cafeteria?
    Last edited by GenericMook; 2014-07-06 at 04:44 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •