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2014-07-05, 03:08 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
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2014-07-05, 03:38 PM (ISO 8601)
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- Oct 2013
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Re: OOTS #957 - The Discussion Thread
Harder, yes, but not impossible for a swarm of adventurers with XP on their brain.
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2014-07-05, 03:43 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 03:53 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
However, since the challenge is harder, the amount of adventurers able to actual complete it (since the High Priest of Hel has an epic ECL) will be a lot less, and the majority of them would be unwilling to risk their lives or freedom just for whatever measly reward Belkar can pay.
Admittedly, it's a better idea than Belkar merely attacking him head-on, but it's still not a great idea.
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2014-07-05, 04:15 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
Oh, no. Durkula's not an Epic Challenge.
His ECL is +8 to be sure, but his CR is only 15 or 16.
That's not to say he isn't dangerous, he is, but the first wizard to come along and roll well on his dispel magic or greater dispel magic will finish Durkula off right there.
Hell, one little antimagic aura, and Durkula is SCREWED (assuming it's daytime)Last edited by Angelalex242; 2014-07-05 at 04:16 PM.
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2014-07-05, 04:16 PM (ISO 8601)
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- Nov 2004
Re: OOTS #957 - The Discussion Thread
I think it would more likely go like when the mob of humans attacks Zod, Ursa, and Non in Superman 2.
The High Priest of Hel is an epic-level challenge, and a half-dragon's lightning breath does more lethal damage than 99% of the people in the world can withstand. It would involve a whole lot of the High Priest shrugging off hits because they're not from silver magical weapons and didn't do over 10 points of damage, a smaller amount of people inflicting trifiling damage on him with massive blows or with spells and it being regenerated in the next round, and a great deal of blood spilling, some of it probably getting drunk.
Edited: You mean, the first wizard to roll well on his Dispel check (or the first level 11+ wizard to randomly pop up as part of a Belkar flashmob and have Greater Dispelling prepared; on an unrelated note, let me just comment that I wish people would quit imposing the Forgotten Realms' ridiculous power-bloat on settings where there's no evidence of it?) would make Durkon spend his next action using the staff to rebuff himself? I can't even figure out what to do with the "one little antimagic aura" claim, since it strikes me as comparable to saying, "One little automatically-obliterate-all-undead spell, and the High Priest of Hel is screwed!"Last edited by Kish; 2014-07-05 at 04:20 PM.
Orth Plays: Currently Baldur's Gate II
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2014-07-05, 04:27 PM (ISO 8601)
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- Dec 2013
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Re: OOTS #957 - The Discussion Thread
Only 15 or 16? How many high-level adventuring parties do you think there are? How many high-level wizards (who usually don't make it past 10th level) just hang around in taverns? If there is a scenario where the High Priest of Hel is walking about near a tavern in the day time, he's sure to have made sure he knows how to cast his protections spell know, and he has the backups from his staff.
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2014-07-05, 04:30 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
You may have noticed that Angelalex has a somewhat poor grasp on the scale of the mechanics whenever he discusses them. No offense to him, but things like "Kill the vampire with an antimagic aura from a random tavern mage" and "just equip a legion of paladins with a phylactery of faithfulness" aren't remotely plausible, story wise or mechanics wise.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 04:37 PM (ISO 8601)
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- Oct 2010
Re: OOTS #957 - The Discussion Thread
Thanks Giant!
To find in order to lose; To fall in order to stand up
To freeze in order to ignite; To find myself within, and not fear the edge
To die in order to be reborn to the new world
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2014-07-05, 04:55 PM (ISO 8601)
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- Jan 2012
Re: OOTS #957 - The Discussion Thread
Just read the new comic for the first time and I laughed several times. I really liked the failed search and the suggestions! I mean, who would have thought that the vampire's vulnerability would be from the lack of any real relationship between Belkar and Durkon in the first 900 strips or so? How many other queries can Durkon thwart due to lack of social development with his team members? Durkon's lack of character development is now his strength! Seriously, that's a lot of groundwork to lay for a panel 3 gag. I am impressed.
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2014-07-05, 05:15 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
To be honest, ignoring the point that a vampire's domination shouldn't ordinarily allow them to compel someone to kill themselves, I think Vampire Durkon made what could easily turn out to be a rather large tactical error telling the halfling to jump off the ship. It might still work out for his benefit as long as Belkar doesn't survive this, but if Belkar's number isn't really up yet, then it seems to me that Vampire Durkon will have pretty much blown his cover. There are countless responses that could have been used to counter Belkar's interrogation that didn't involve basically admitting that he was no longer really the same Durkon that we used to know, and although it is unlikely that such responses would have actually stopped Belkar from being suspicious, Vampire Durkon could have still counted on the rest of the party's support to keep Belkar at bay. I cannot think of any way outside of obvious plot contrivances that Vampire Durkon can talk his way out of essentially compelling Belkar to commit suicide to the rest of the party that they would actually buy, so that being said... I'm quite convinced that this is going to be it for Belkar.
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2014-07-05, 05:19 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
Last edited by Keltest; 2014-07-05 at 05:22 PM.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 05:26 PM (ISO 8601)
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- Oct 2013
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Re: OOTS #957 - The Discussion Thread
First, the phylacteries only cost 1000 gp a shot. Any halfway decent adventurer can afford that from level 3 onwards due to WBL.
2nd, why wouldn't there be an 11th level mage with greater dispelling around? It's a pretty common spell for mages to have handy. And if the 11th level mage is part of a party of equally leveled adventurers, one may therefore conclude that they'll at least be sensible enough to know a vampire in daylight must be magically protecting himself. Dispelling those protections is the first logical move for a being with an int score in the mid 20s. It's like nobody wants to give even mid level mages credit for their intelligence scores.
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2014-07-05, 05:27 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
Belkar does indeed get the best lines...
I do found myself feeling sorry for Roy, though. I'm sure he'd thought that the party infighting would be done, and now Belkar and Lurky Corpsewhiskers are going at it... and the 'pranks' are a lot more lethal than what Belkar and V ever had going on.
I am going to have to save that last threat for the next time I fight a vampire in a game, though.
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2014-07-05, 05:30 PM (ISO 8601)
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2014-07-05, 05:30 PM (ISO 8601)
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- Dec 2013
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Re: OOTS #957 - The Discussion Thread
The gold cost does not accurately reflect the actual availability of such an item. A vorpal sword might seem relatively accessible to a wealthy kingdom if you look at it from a pure gold standpoint, but you aren't going to equip a town guard with it, let alone a legion of paladins. Likewise, while greater dispelling might be a handy spell to have, 11th+ level mages are not remotely common, and while Rich did do a one shot joke about idle adventuring parties, they killed a kobold. They could all be level 1 commoners and still achieve that with the numbers they had.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 05:46 PM (ISO 8601)
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- Nov 2004
Re: OOTS #957 - The Discussion Thread
Jaxzan Proditor addressed the big problem here, so I'm just going to say:
No, it's like while "Belkar posts a note outside a tavern and a mob appears" could be part of a joke (again), "there's at least one 11th-level spellcaster in this mob rather than a bunch of low-levels" seriously strains the joke and "the prepared spellcasters in the mob also chose their spells that morning with an eye to fighting a vampire under a sunlight-resistance spell" takes it all the way to "if Rich wanted to be that heavy-handed, why didn't he simply draw a picture of himself stomping on the High Priest of Hel? It would actually have humor potential that way."
Yes, indulging his temper was a mistake.
No, it wasn't nearly the mistake you're claiming it is, mainly because of the inaccuracy of your repeated-twice-in-this-post claim that jumping off the ship was suicide.
Ten gold says that if Belkar brings it up to Roy at all, it will be in the context of an aggravating prank similar to Vaarsuvius casting Explosive Runes, and if Belkar tries to make it more than that, both Roy and the High Priest of Hel will snort at him. Ten gold also says that Belkar will live to talk to Roy again.
(In the spirit of full disclosure, I should mention that if Belkar does die here, I expect to be readily able to pay off that second bet, or a lot of much larger bets, from collecting on the bets I've made over the years with people who think Belkar will somehow evade the prophecy.)Last edited by Kish; 2014-07-05 at 05:57 PM.
Orth Plays: Currently Baldur's Gate II
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2014-07-05, 06:00 PM (ISO 8601)
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- May 2005
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- ...at home.
Re: OOTS #957 - The Discussion Thread
This is why I equip myself with something to grant immunity to mind-affecting effects.
The game doesn't start until you reach epic levels.
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2014-07-05, 06:05 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
They are over a whole lot of water... possibly even an ocean. While any drop would not necessarily be instantly fatal, it would still probably result in death. Telling Belkar to jump overboard is equivalent to asking him to kill himself, albeit in a way that makes for good physical comedy... and I already know that plot trumps rules.
Last edited by xyzchyx; 2014-07-05 at 06:06 PM.
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2014-07-05, 06:09 PM (ISO 8601)
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- Nov 2004
Re: OOTS #957 - The Discussion Thread
Baneful Transposition!
Spoiler: Explaining the joke
The joke is that characters who rely on immunity to mind-affecting effects generally dump their Will save, leaving them incredibly vulnerable to Baneful Transposition, a spell with a Will save that isn't classified as a mind-affecting spell.Orth Plays: Currently Baldur's Gate II
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2014-07-05, 06:27 PM (ISO 8601)
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- On the Edge of Time
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Re: OOTS #957 - The Discussion Thread
I would've told him to also do a flip.
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2014-07-05, 06:29 PM (ISO 8601)
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- Nov 2004
Re: OOTS #957 - The Discussion Thread
Orth Plays: Currently Baldur's Gate II
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2014-07-05, 06:30 PM (ISO 8601)
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- May 2005
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- ...at home.
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2014-07-05, 06:52 PM (ISO 8601)
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- Feb 2012
Re: OOTS #957 - The Discussion Thread
Sorry! The memory you searched for can not be found.
Nice! Thanks Giant
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2014-07-05, 07:08 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
That's the sort of clear-headed, long-range planning that somebody with high wisdom would be expected to figure out.
Of course there are friendly memories. But he restricted the search to things only Belkar and Durkon would know about. The eliminates watching Haley search a door, for instance, since the experience was shared with Elan and Roy.
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2014-07-05, 07:28 PM (ISO 8601)
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- Mar 2013
Re: OOTS #957 - The Discussion Thread
Sometimes, I wonder what we would make of these last few strips if we hadn't learned how OOTS vampires work. I like to read the old arguments.
Nokrud/Yeerkon/Darkon/Not-Durkon/Jerkon/Durk-Malacksen/Hpoh/hippo/Count-Durkula/DurkHelson/Blackbeard/vampire-Durkon is less convincing now than back in the days of "'Twas not meself when I drank yer blood", I think this " jump overboard" would have sealed it for us, argument-wise.Last edited by NihhusHuotAliro; 2014-07-05 at 07:29 PM.
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2014-07-05, 07:33 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 08:02 PM (ISO 8601)
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- Jan 2012
Re: OOTS #957 - The Discussion Thread
Protection from Evil is a level one spell. There's absolutely no reason V shouldn't have that in his spellbook by now. If he were to cast it on Belkar and it blocks Durkula's domination, that would add more evidence standing right before the rest of the order that something is off...
Also: I bet V suspects it isn't the real Durkon either, but has kept his mouth shut. He just might start preparing that spell though.
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2014-07-05, 08:05 PM (ISO 8601)
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Re: OOTS #957 - The Discussion Thread
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2014-07-05, 08:07 PM (ISO 8601)
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- Nov 2004
Re: OOTS #957 - The Discussion Thread
How so?
(Even if you're under the impression most of the Order would be surprised to learn that Vampire Durkon is evil...that spell wouldn't tell them. Check the description again; all the Protection from Alignment spells bar all forms of mind control, regardless of the controller. Protection from Good would block the High Priest of Hel's domination as effectively as Protection from Evil would.)Orth Plays: Currently Baldur's Gate II