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2014-07-05, 12:54 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Making a more Fun* and interesting Basalisk
Ok so i make it no secret that i think how gaze attacks work in DnD to be silly, but i also think Basalisks are cool so i need to find a way to make them more fun and interesting. So this is what i came up with.
Stone Gaze (Su):At the end of its turn the Basalisk projects a 30ft cone. Anyone who begins their turn in this cone must make a Fortitude Save or take a -2 penalty to their Dexterity. If they fail a second save they are slowed, as the spell. If they fail a third save they are paralyzed. And finally on a fourth failed save they are petrified, as flesh to stone. This attack follows all the rules for a gaze attack excepting its area.
*fun as in the context of Dwarf FortressLast edited by Blackhawk748; 2014-07-05 at 12:54 PM.
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2014-07-05, 02:42 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Making a more Fun* and interesting Basalisk
This seems like it would take too long.
If you want to slow the process, the first round shouldSlow, the second should Flesh to Stone.
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2014-07-05, 02:51 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The Imagination
- Gender
Re: Making a more Fun* and interesting Basalisk
And that would be too fast. Seriously, what is people's obsession with Save or Die? The very concept is a bad one. Ever played Final Fantasy XII? What the OP is doing is not new. In FFXII, if you get hit by petrify, you get a countdown timer. You move increasingly slowly and are increasingly more resistant to damage as the timer decreases, until it hits zero and you are petrified. This is something similar. Besides, so long as your condition is permanent until somehow dispelled, it's still a yucky situation even if you don't get all the way to "flesh to stone." I like it.
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2014-07-05, 02:51 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: Making a more Fun* and interesting Basalisk
Agreed! The Save-or-Die aspect of it what makes the creature a CR5 encounter, making it "save-or-try again, and again, and again, and again, or die" makes it incredibly weak, bringing it's CR to 2.
If you also ramp up the DC to 10+HD+Cha (instead of 10+1/2HD +Cha), maybe this makes the creature a CR3.
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2014-07-05, 02:56 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- Lincoln, RI
- Gender
Re: Making a more Fun* and interesting Basalisk
You may get better responses in a more appropriate area such as homebrew.
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2014-07-05, 03:07 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Making a more Fun* and interesting Basalisk