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2014-07-13, 11:43 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Michigan
- Gender
Re: A Fighter Who Can Retrain Bonus Feats
For what it's worth...
30+ pages of a certain thread later, and not a single person saying this isn't the case. At the very least, it would seem that most people agree that this forum has a lot to do with optimization. Not to say that's the only thing it's for, of course.
And again, I play low-OP. This kind of fix is precisely the sort of thing my group doesn't need. The fact is, however, that most people who are passionate enough about the game to post in a forum like this have an incredible deal of system mastery. They learned, long ago, that the wizard has to go out of it's way not to step on everyone's toes, and that the lowly fighter is good for hitting things, but stilll can't end an encounter as fast as a wizard. The wizard can do everything, the fighter can do ONE thing, and the wizard can still do it better most of the time. Hence, people try to help the martial classes, like the fighter.
I understand that this fix could be looked at as pretty silly. I disagree, though. With the right mechanics and solid fluff, it could come across as totally reasonable, I think.
Sorry I kind of flipped out awhile back, but whenever I see words like reality or logic in relation to the rules, I think of this.
Uhh... how detrimental we talkin' here? I draw the line at 'might get someone killed.' But I'll inconvenience other PCs all day, we all agree that that's something we'll do.
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2014-07-13, 06:40 PM (ISO 8601)
- Join Date
- Feb 2013
Re: A Fighter Who Can Retrain Bonus Feats
Actually, reading this, it DOES seem like a good idea to let fighter repick all his fighter feats at a cost of a swift action (perhaps a certain amount of times per day).
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2014-07-13, 10:14 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Tijuana, México.
- Gender
Re: A Fighter Who Can Retrain Bonus Feats
Maybe giving it some kind of magic when they fight, and some int-related abilities, and some kind of level to those "tricks" you do when fighting... Dunno, increasing its HD to d12, and skills to 4+Int... but... I don't know, deja vu?
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Awesome avatar by Cuthalion.
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2014-07-14, 10:12 AM (ISO 8601)
- Join Date
- Mar 2014
Re: A Fighter Who Can Retrain Bonus Feats
That is NOT the realm of wizards. A wizard's prepared spells are NOT the analogue of the fighter's feats. A far better comparison would be the sorcerer's spells known. And yes, I know they can retrain every so many levels, and yes, that wouldn't be a bad thing to give to other people, which is why you can find retraining rules in Unearthed Arcana. A wizard's class features don't change that readily: their spellbook and its contents. The wizard isn't forgetting anything, particularly given that, pace Spell Mastery, they never really "knew" the spells in the first place; they have them written down on a 15 gp cheat sheet.
And Flickerdart, that question—although I sense it was really a rhetorical one, meant as a sneer to the other posters rather than a real question for me— is a prelude to an ad hominem argument, a logical fallacy where you attempt to disparage and discredit me rather than my considered opinions.
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2014-07-14, 11:31 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2014-07-14, 04:55 PM (ISO 8601)
- Join Date
- Mar 2014
Re: A Fighter Who Can Retrain Bonus Feats
You expect me to believe that your question about whether I had done an uncooperative act, immediately following a lecture, only tangentially related to the topic at hand, about the virtues of cooperation, was not an attempt to find fodder to use against me in lieu of refuting my argument?
Anyway, Senator McCarthy, not that my role-playing is really relevant to this thread, the answer is yes, I probably have done something of minor detriment to one or more fellow PCs because I deemed it appropriate in character, but no, I do not do so habitually; most of my characters are good team players.
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2014-07-14, 06:10 PM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: A Fighter Who Can Retrain Bonus Feats
You're correct insofar as a sorcerer's spells known are fixed, just as a fighter's feats are. But a sorcerer's spells known are just as much an analogue to a wizard's spells prepared. If A is analogue to B and C, B is (in this case, I'm not generalizing here) also analogue to C. You may not agree with this, but your opinions and preferences are not the only ones valid in these boards, I should think.
Where are you getting that from? The SRD is very clear regarding wizards' spells known:
Originally Posted by SpellsMetal Perfection - a template for creatures born on Mirrodin.
True Ferocity - a simple fix for Orcs and Half-Orcs.
Monastic Magus - a spiritual successor to the Unarmed Swordsage.
Pathfinder-ish Synthesist - a simple fix making Synthesist Summoners follow polymorph rules.
Sword & Sorcery for Sneaky Scoundrels - rogue archetypes/fixes that aim to turn the rogue into a warrior/caster.