Results 31 to 39 of 39
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2007-04-04, 01:33 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Greensboro, NC
Re: what would happen if parsons "cheated"
On a different note, everyone can clearly act to some extent, even when it's not their "turn". Wanda has been busy torturing Jillian all night. Sizemore has been educating Parson. Bogroll has been making armor and pie. Just because war doesn't happen then doesn't mean that people are helpless.
Now, whether or not people can "move" at night is an interesting question. If so, I expect Parson to use it for at least a temporary advantage.
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2007-04-05, 08:27 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Turn around slowly...
- Gender
Re: what would happen if parsons "cheated"
Hmm. God Mode. Interesting to see how this will be implemented.
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Why is it a penny for your thoughts, but you have to throw in your two cents? Somebody's making a penny here...
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2007-04-11, 01:04 AM (ISO 8601)
- Join Date
- Apr 2007
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2007-04-11, 06:20 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Northern Virginia
- Gender
Re: what would happen if parsons "cheated"
Wanda's statement that Jillian would be "in the clear" once dawn arrives implies that that activity is specific to the "between turns" night.
Now, whether or not people can "move" at night is an interesting question. If so, I expect Parson to use it for at least a temporary advantage.
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2007-04-29, 05:15 PM (ISO 8601)
- Join Date
- Aug 2006
Re: what would happen if parsons "cheated"
Look like we're about to find when he tries to control units at night.
Do not be afraid to joust a giant just because some people insist on believing in windmills.
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2007-04-29, 05:47 PM (ISO 8601)
- Join Date
- Dec 2006
Re: what would happen if parsons "cheated"
A slightly more apt metaphor; can Superman turn off gravity? Well, just as here, the answer depends on how you define it. For himself (and others he carries with him) he can indeed, but he can't do so globally. It's an obvious distinction to make. Then again, we also don't know how Rob feels about red herrings, there might be nothing unusual about Parson except his otherworldly knowledge and strategy.
About all we really know at this point is that he's not going to be able to win the game instantly in one turn, as that would be a pretty boring, and quick, end to the strip.God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players,* to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.
*i.e., everybody.
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2007-04-29, 07:04 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- DC
- Gender
Re: what would happen if parsons "cheated"
He doesn't need to completely destroy Ansom in order to make "cheating" worthwhile. He only needs to gain an advantage from it. Do not forget that he is outnumbered 25-1. Even a really big cheat might only even things out. I suspect that he is about to try to use the dwagons to rain carnage down upon Ansom's land forces. He might be able to cripple the army or destroy the siege units. This would change the focus of the battle from the surface assault to the underground attack, which was originally supposed to be a feint but might turn out to be Ansom's only remaining avenue of assault.
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2007-04-30, 02:54 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
Re: what would happen if parsons "cheated"
Maybe it's an inbuilt rule that units can't move if their "move" attribue is spent, but if the dragons didn't move during the day can they move at night?
"Power is merely the faculty to act. It is a kinetic quantity few can grasp. The deaths of these fanatics costs me nothing. I can replace them. Because I never stop moving."
-Lucian~Fortuna Saga-
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2007-05-02, 11:30 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
- Gender
Re: what would happen if parsons "cheated"
If the setting of the sun dictates the end of the turn, then maybe if he keeps moving west, then he can make his turn longer than it really is. By going west, he is going back in time zones. If it takes me one hour to go from a city in GMT-5 to a city in GMT-6, then I will get there at the same hour and (almost the same) sun position as a I left. If the turn ends when the sun sets, then he can just keep going west with a fast creature. He then only has to stop moving when he runs out of move.