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2014-07-20, 12:23 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
That's the point. It's an abstraction. That means that you can't get extra money. Just like you can't use the item given as gift method of starting gold use to pick up items for free, so too can you not use crafting to get half price stuff. You're not actually going out with a big pile of cash, but by the same token, it's completely irrelevant how you come by your items. They just have one static value, the one written in the book, no matter how you get them.
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2014-07-20, 05:06 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Exactly. That's the point.
If the starting skills are enough to craft their own weapons than that is fair play.
BTW: if you hire 300 Mercs for a day, then for a day you get them. Where do you want to use them? Against the city that hosts them? Against a town in the immediate area, which would be in the same domain and likewise result in them getting kicked out of that domain? Mercs are not like cabs, which start the meter when they arrive at your door. They need to be paid from the moment they leave their base of operations.Last edited by Firechanter; 2014-07-20 at 05:10 AM.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2014-07-20, 06:34 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Could the wizard not use his fell drain sonic snap trick on one of the mercs and watch an army of 300 wights slowly assemble?
Or rather, run away from the suddenly apparent army of wights, because he can run faster than the mercs even if any do chase after him.
Then he can find out where the damn fighter is, and... honestly, just hit him with a morningstar until he goes away. He's completely unarmed and unarmoured, so...
Or, y'know, just turn him into a wight too. Might as well make it 301.
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2014-07-20, 09:52 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Oh you did a statistical analysis with enough certainty to proclaim those methods as common? I look forward to reviewing your methodology. Where is it posted?
It's not extra money, it's using the funds more efficiently. If the level 1 wizard had XP I wouldn't begrudge them having scribed scrolls.
I didn't contradict myself.
And you're right, mercenaries aren't like cabs, you don't start paying them wherever they happen to be, you can hire them to be somewhere for a day, travel expenses are their problem.
Not that it matters, this was just a response to whoever said the wizard could hire 3 or 4 centaurs.Last edited by Vogonjeltz; 2014-07-20 at 09:52 AM.
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2014-07-20, 09:59 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-07-20, 10:02 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Last edited by Vogonjeltz; 2014-07-20 at 10:03 AM.
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2014-07-20, 10:14 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
And you're right, mercenaries aren't like cabs, you don't start paying them wherever they happen to be, you can hire them to be somewhere for a day, travel expenses are their problem.
Mercenaries do NOT work that way. They have a base of operations somewhere. You can hire them, but you have to start paying them the day they set foot out of their base. If your intended target is two weeks away from their base, you can consider yourself very lucky if they charge you only 2 weeks (to get there) and not another 2 to get back home, _and_ not decide to help themselves to whatever spoils you might have gained by employing them.
Sure, you can try offering them to come to the place at their own expense, then get paid by you to fight for a day, then go home again. They will simply and flat-out refuse, or they will take everything you have gained. They are not in this business to run a loss.
BTW, historically, Mercs (in the renaissance and baroque eras) were not only hired and paid by the month, they had a clause in their contract that every engagement starts a new salary month. So having them march anywhere would require you to pay them at least for a month, then actually fighting would rack another full month on the bill.
Not saying that Mercs must be handled the historical way in D&D, just saying that the handling I first described (you pay from the point they leave their base to the point they return) is actually a good deal for the employer.
Not that it matters, this was just a response to whoever said the wizard could hire 3 or 4 centaurs.Last edited by Firechanter; 2014-07-20 at 10:16 AM.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2014-07-20, 10:30 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Do you have a basis in the books for the claim about merc pay schedules, or is it just your gut feeling?
From what I can see of the rules, there's nothing to say they can't just be hired on the basis of a day of work. Being there to do the work to get paid is their problem (similar to construction work).
*fair enough on the historical version/equal application to centaurs.Last edited by Vogonjeltz; 2014-07-20 at 10:31 AM.
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2014-07-20, 10:49 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
I wouldn't call risking life and limb going adventuring as more efficient.
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2014-07-20, 11:18 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
If the goal is to discuss "actual play," then the stereotype is not fighter vs wizard, but the effectiveness and durability of the two classes in a standard party. Under those conditions, it is assumed that there are other perty members, including the cleric.
The standard adventuring day is actually supposed to be 3-5 CR-appropriate encounters. The wizard will win 1-2 of these, assuming the save-or-lose spells one-shot whole encounters about 20% of the time. Given the number of things in his AOEs, and therefore the number of saves being made, that is actually slightly generous for entire encounters falling to them.
The wizard, too, must contend with his immediate fragility. He is in nigh-constant danger of one hit dropping him. The fighter can afford a hit or two. Yes, abrupt jaunt helps, but that is very build-specific and doesn't "win" if there is more than one attacker.
The fighter may be out after one encounter without healing, but the standard assumption is that there is healing (a cleric, usually). Because the fighter can last a fight without in-fight healing, usually, the cleric just patches him up between fights.
The reason fighters seem more powerful in comparison to wizards at low levels is that they are not as at risk and have nearly the one-shot capacity.
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2014-07-20, 11:54 AM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
The reason fighters seem more powerful in comparison to wizards at low levels is that they are not as at risk and have nearly the one-shot capacity.
That and the fact that they're assumed to have a Tier 1 class supporting them. Also, the stereotypes are based on low op play.
Oh you did a statistical analysis with enough certainty to proclaim those methods as common? I look forward to reviewing your methodology. Where is it posted?
Seeing as you were arguing from purely anecdotal evidence, I'm not sure what you're complaining about.
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2014-07-20, 01:03 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Do you have a basis in the books for the claim about merc pay schedules, or is it just your gut feeling?
From what I can see of the rules, there's nothing to say they can't just be hired on the basis of a day of work. Being there to do the work to get paid is their problem (similar to construction work).
If mercs' fees only applied during the actual operation, the daily cost would have to be _much_ higher, more like 5-10GP per day per Hit Die, to cover their overhead cost.
If you disagree with that, I got a job offer for you...
Arms&Equipment Guide gives some rules and guidelines for Mercenaries. One interesting point in that calculation is that either you have to outfit the Mercs out of your own pocket, or the mercs in question must be of sufficient level to afford their own gear by NPC WBL. Higher level hirelings have higher rates, of course.Last edited by Firechanter; 2014-07-20 at 01:05 PM.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2014-07-20, 01:15 PM (ISO 8601)
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2014-07-20, 01:45 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Maximum productivity with minimum waste effort.
If you die, you don't produce anything.
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2014-07-20, 01:55 PM (ISO 8601)
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2014-07-20, 02:00 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Eh, this argument is less convincing than it sounds. You could have a healer (definitely NOT tier 1) backing them and it would achieve the same result. The point here is that the fighter, with the assumption that healing is available 2-3 times a day, is going to be the more durable class. The wizard, with the same available healing, is going to still be feeling like he's at risk every fight (unless he can successfully stay at range).
Sure. But the level of optimization I outlined is actually pretty typical in most games I've seen. Anecdotal, sure, but I've rarely seen games reach even the mid-high optimization tiers. Mid-op is more usual, if only because of the array of players that tend to be involved.
And, even high-op, the level 1-2 party is going to have the wizard be vulnerable if more than one foe attacks him at a time. "But that's the fighter's job; to keep them off of him!" you might say. To which I answer, "Precisely."
It's only once out of low-levels that the wizard starts to be truly able to handle himself without some sort of meat shield, and brings enough firepower to handle the full assumed adventuring day without the consistency of the combat-types to back it up.
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2014-07-20, 03:06 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Honestly, I wouldn't want neither my level 1 Fighter nor Wizard in melee. Much rather use hirelings, animal companions or whatever to tank for you but fighting the fight where 1 lucky crit can kill anyone feels awfully risky. Level 3-4 I'd let Fighters melee but level 1, much rather a Riding Dog or some such. Fighters can use bows and polearms to try to stay a bit safer.
Last edited by Eldariel; 2014-07-20 at 03:11 PM.
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2014-07-20, 03:22 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Sure. But the level of optimization I outlined is actually pretty typical in most games I've seen. Anecdotal, sure, but I've rarely seen games reach even the mid-high optimization tiers. Mid-op is more usual, if only because of the array of players that tend to be involved.
The games I've seen have all been higher OP. See the wonders of ancedotes?
Eh, this argument is less convincing than it sounds. You could have a healer (definitely NOT tier 1) backing them and it would achieve the same result.
But now you're using two characters to do the job of onedruid's class feature. Wizard + Wizard > Fighter + Healer.
Anyway, you can build a Wizard to solo multiple encounters at level 1. You can build a Wizard that holds their own in melee if you want to. It's just that this is rarely done in practice because most people don't play a single character party at level 1.
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2014-07-20, 03:24 PM (ISO 8601)
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2014-07-20, 03:26 PM (ISO 8601)
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2014-07-20, 03:30 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Yeah, a Wizard can solo 4 level appropriate encounters a day at level 1, it's just that this isn't a situation that comes up in practice.
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2014-07-20, 04:23 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Seeing as my point was that, under the common mode of play, the fighter appears to be stronger than the wizard at 1st level because he can mix it up and be in less apparent danger while dishing out effective enemy-negation, yes, he made my point for me. My point centered around common mode(s) of play.
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2014-07-20, 04:31 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Except you're not allowed to use the funds more efficiently. It matters not one whit how you come by your bow. It counts against your starting gold by the same amount. That's just how starting gold works. It doesn't care whether you got your bow from a kindly old uncle, or if you found it in the woods, or if you bought it from some weird guy, or if you crafted it by your own hand. It counts as the same amount of money no matter what. Once you're actually in the game, money can start counting for more or less, so if you want to craft stuff, that's your time to do so, but you just don't have that luxury here.
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2014-07-20, 04:33 PM (ISO 8601)
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2014-07-20, 04:39 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
It would work that way if it worked that way, and it'd make sense for it to work that way, but it just doesn't work that way. If you invest in the craft skill, then you've spent skill points to spend fewer GP after the game has already started. It doesn't let you bypass starting gold, because as I mentioned, starting gold doesn't care how you got the item. It just charges you.
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2014-07-20, 04:46 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Last edited by Synar; 2014-07-20 at 04:57 PM.
Black is for nitpicking.
Black is for sarcasm.
Blue is for serious.
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2014-07-20, 04:51 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
This has probably already been pointed out, but a Human Wizard with Easy Metamagic and Fell Drain on Sonic Snap will auto win if they win initiative.
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2014-07-20, 04:51 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Last edited by Karnith; 2014-07-20 at 04:54 PM.
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2014-07-20, 04:51 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)
Seeing as my point was that, under the common mode of play, the fighter appears to be stronger than the wizard at 1st level because he can mix it up and be in less apparent danger while dishing out effective enemy-negation, yes, he made my point for me. My point centered around common mode(s) of play.
Except that you haven't proven your point at all. All you've done is argue anecdote vs anecdote. You criticized me for using the word common and then turned around and used it yourself. It's hard to even figure out what you're saying when you keep shifting the goalposts.
Anyway, if you ever want to put your money where your mouth is and so a same game test, I'd be willing to give it a try.
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2014-07-20, 04:57 PM (ISO 8601)
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Re: 1st Level Wizard vs 1st Level Fighter (did we not do this already?)