Results 1 to 11 of 11
Thread: [D&D 3.5] construct feats
-
2014-07-19, 02:21 AM (ISO 8601)
- Join Date
- Jun 2010
[D&D 3.5] construct feats
from the srd "Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions. It has immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and automatically fails Intelligence checks. Mindless creatures do not gain feats or skills, although they may have bonus feats or racial skill bonuses."
is there any way (without DM fiat using 1st party materials) to craft a construct so that it has "bonus feats" and/or skills. (like if I want a construct with proficiency with an exotic weapon, or who has power attack, etc.) EDIT: Ideally the process would grant a feat without giving the construct an intelligence score, to preserve the construct's mindless nature, and therefore its immunity to mind affecting effects.Last edited by sim2er; 2014-07-20 at 01:52 AM.
-
2014-07-19, 03:01 AM (ISO 8601)
- Join Date
- Apr 2014
Re: [D&D 3.5] construct feats
Incarnate Construct?
-
2014-07-19, 03:04 AM (ISO 8601)
- Join Date
- May 2012
Re: [D&D 3.5] construct feats
There is a feat that allows crafting normally mindless constructs with Intelligence score (though nobody said it will be good Intelligence score). I don't remember the name, though, and it is probably Dragon Magazine material. I'll dig for it in about fourteen hours if it still will be relevant by then.
-
2014-07-19, 03:31 AM (ISO 8601)
- Join Date
- Dec 2004
Re: [D&D 3.5] construct feats
The Effigy Creature template in Complete Arcane makes a construct version of an existing creature, and retains any feats that creature had which improve its attacks, such as Multiattack, Weapon Focus, Improved Critical, Improved Natural Attack, etc. Note that you cannot design an Effigy of a creature with class levels, only a basic base creature with whatever is printed for a typical member of that race. However, you can use a templated creature as the base creature, certain templates can be applied multiple times (Half-Dragon, once for each variety), and the Effigy creature doesn't cost anything extra to create as long as the templates don't increase its size or number of hit dice. Last I checked, there were forty-two possible half-dragon varieties, which will give it +336 Strength and +126 natural armor.
-
2014-07-19, 09:00 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [D&D 3.5] construct feats
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
-
2014-07-20, 01:51 AM (ISO 8601)
- Join Date
- Jun 2010
Re: [D&D 3.5] construct feats
Ideally the process would grant a feat without giving the construct an intelligence score, to preserve the construct's mindless nature, and therefore its immunity to mind affecting effects and the total loyalty that a mindless construct has for its creator. (I'll edit this into the OP)
good ideas all around though, especially the effigy idea.Last edited by sim2er; 2014-07-20 at 01:55 AM.
-
2014-07-20, 04:58 AM (ISO 8601)
- Join Date
- Jan 2013
Re: [D&D 3.5] construct feats
It's Rudimentary Intelligence, in Dragon Magazine #327, p. 73. It costs 8,000 extra gold and grants the construct an Int score of half your CL without interfering with the control you have over the construct.
Constructs have immunity to mind-affecting effects regardless of whether or not they are mindless; it's a feature of the Construct type.Last edited by Karnith; 2014-07-20 at 05:02 AM.
-
2014-07-20, 01:53 PM (ISO 8601)
- Join Date
- May 2006
Re: [D&D 3.5] construct feats
Try crafting them as Intelligent Magic Items. Ironically, it doesn't add any special requirements, just some extra costs. Doesn't explicitly interfere with your control, other than the Ego thing (but you're making it, so it inherits your alignment...).
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2014-07-20, 03:07 PM (ISO 8601)
- Join Date
- Aug 2009
Re: [D&D 3.5] construct feats
An ice beast (construct template similar to the effigy template, Frostburn) is mindless and retains both weapon proficiency feats and feats that improves its attacks, just as an effigy does.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
-
2014-07-20, 07:48 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- A location
Re: [D&D 3.5] construct feats
Anyone know a way to give mindless creatures feats?
4/10/2013 is this first day I used blue text. Isn't that soooo cool
Quirble muffins - with credit to Xervous and myself. Now with 50 cent royalties
I just learned about dawn of worlds and its so cool! Anyone who likes group worldbuilding, check it out!
Official member of the Rudisplorker guild, the new guy of the bunch. All hail Orcus!
-
2014-07-20, 07:53 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [D&D 3.5] construct feats