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Thread: Making Druid OP
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2014-07-20, 09:32 PM (ISO 8601)
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- Jul 2014
Making Druid OP
Let's count the ways that we can make Druid OP! I'll start:
1. Wild Shape Aberration and Large size CR 25 Elder Brain in the same book.
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2014-07-20, 09:33 PM (ISO 8601)
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- Jul 2011
Re: Making Druid OP
2. Play a druid. Congratulations!
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2014-07-20, 09:35 PM (ISO 8601)
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- Apr 2013
Re: Making Druid OP
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2014-07-20, 09:36 PM (ISO 8601)
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- Jun 2014
Re: Making Druid OP
4. abuse the feat that lets you use spell like and supernatural abilities of your wildshapes
Last edited by Hazrond; 2014-07-20 at 09:36 PM.
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2014-07-20, 09:38 PM (ISO 8601)
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Re: Making Druid OP
Apart from the thoon elder brain, I don't think there's much in the way of elder brain forms that are overpowered. My preference along the aberration wild shape front is nilshai form from unapproachable east for double spells every round. In any case, as was noted, you don't really have to make druids OP. They just start out that way. That being said, you can pull off some crazy junk.
Edit: Feh. You can accomplish more than enough with just enhance wild shape combined with aberration wild shape.Last edited by eggynack; 2014-07-20 at 09:39 PM.
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2014-07-20, 09:39 PM (ISO 8601)
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- Jul 2014
Re: Making Druid OP
5. Abuse RAW and call some fake creatures "animals," and some real creatures "beasts."
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2014-07-20, 09:40 PM (ISO 8601)
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2014-07-20, 09:43 PM (ISO 8601)
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- Dec 2009
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2014-07-20, 09:43 PM (ISO 8601)
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- Jul 2014
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2014-07-20, 09:48 PM (ISO 8601)
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2014-07-20, 09:56 PM (ISO 8601)
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- Jul 2014
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2014-07-20, 09:59 PM (ISO 8601)
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- Jan 2007
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2014-07-20, 10:13 PM (ISO 8601)
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- Jul 2014
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2014-07-20, 10:15 PM (ISO 8601)
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Re: Making Druid OP
Not sure why hit points are relevant, especially since aberration and druid have the same hit die (d8)
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-07-20, 10:16 PM (ISO 8601)
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- Dec 2004
Re: Making Druid OP
Aberration Wild Shape feat (LoM) + Assume Supernatural Ability feat (SS) for 'eye rays' + Wild Shape: Beholder or any of the Beholderkin in various books, mostly LoM. Those creatures only have a single Eye Rays (Su) ability, under which each individual eyestalk's special ability is included, so just gaining 'eye rays' gets you all of those attached abilities.
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2014-07-20, 10:17 PM (ISO 8601)
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- Mar 2013
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Re: Making Druid OP
Nobody said this yet?
6. Take the Greenbound Summoning feat.
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2014-07-20, 10:20 PM (ISO 8601)
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- Aug 2007
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- Hermosillo, Sonora, Mexic
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Re: Making Druid OP
7.- Augment Summoning Shenanigans.
8.- Arcane Heirophant. Congratulations, you're now Batman with a green thumb.MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
Taken from The Devil's Dictionary
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2014-07-20, 10:20 PM (ISO 8601)
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- Dec 2004
Re: Making Druid OP
The post-errata Wild Shape is based on Alternate Form:
"The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores."
You keep your own HP total whenever you Wild Shape. Even if you take the form of a creature with a higher Con score, your HP doesn't change. The assumed form's actual hit points are absolutely irrelevant for purposes of wild shaping, only how many hit dice the creature has. You cannot wild shape into a creature with more hit dice (the number before the letter d) than your Druid level. Taking an example from your original post, and Elder Brain has 26 HD (Hit Dice: 26d8+364 plus 3), so even with Aberration Wild Shape you would have to be a level 26 Druid to Wild Shape into that. You don't get any of the form's hit points, you always keep your own hit point total.
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2014-07-20, 10:23 PM (ISO 8601)
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Re: Making Druid OP
9. Planar Shepard.
9b. Planar Shepard using Dal Quor
Yes, those are separate.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-07-20, 10:24 PM (ISO 8601)
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- Jul 2014
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2014-07-20, 10:25 PM (ISO 8601)
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- Aug 2007
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- Hermosillo, Sonora, Mexic
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Re: Making Druid OP
MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
Taken from The Devil's Dictionary
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2014-07-20, 10:28 PM (ISO 8601)
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2014-07-20, 10:29 PM (ISO 8601)
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2014-07-20, 10:29 PM (ISO 8601)
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- Dec 2004
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2014-07-20, 10:41 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Making Druid OP
I believe they mean that Aberrations tend to have more HD for an equivalent amount of badassness than Magical Beasts or Animals in a way similar to how Undead have massively inflated HD for their CR when taken as a group, partially(IIRC) due to their lack of Constitution Score.
Whether this is correct, I cannot recall.
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2014-07-20, 10:54 PM (ISO 8601)
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- Apr 2013
Re: Making Druid OP
elevate your caster level for the call animals spell, use animal empathy to befriend said animals, then train them to fight for you. Congratulations, you now have a bunch of creatures to fight for you that are 3-4 levels higher than the rest of the party.
Alternatively, just make tornadoesMay I borrow some bat guano? It's for a spell...
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2014-07-20, 11:01 PM (ISO 8601)
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2014-07-20, 11:04 PM (ISO 8601)
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Re: Making Druid OP
Eggy, shouldn't you be able to get this thread to item 50 all on your own?
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-07-20, 11:08 PM (ISO 8601)
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- Hermosillo, Sonora, Mexic
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Re: Making Druid OP
So basically a druid is a Vitamancer?.
MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
Taken from The Devil's Dictionary
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2014-07-20, 11:14 PM (ISO 8601)
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- Dec 2009
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Re: Making Druid OP
Eh, depends on how much I space stuff out, and how you define OP. If I were to just wedge my handbook into as small a space as possible, then I'm working with 489887 characters of druid stuff, and I think that posts are limited to either 30 or 50 k characters, so there'd be between 9 and 16 posts, approximately. Probably not a whole thread, in other words, especially as a lot of the word count is crap like explaining why bear's endurance is overrated.
Last edited by eggynack; 2014-07-20 at 11:14 PM.