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2014-07-26, 07:37 PM (ISO 8601)
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First Edi (OSRIC): Sword and Dagger
In it's is section on initiative and on melee attacks, OSRIC twice references attacking with a sword and dagger to get two attacks. Are there any rules for requirements, penalties, or anything like that in OSRIC or 1st Ed generally? Can I really just do this by saying I do it?
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2014-07-26, 07:55 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Anyone may fight with two weapons, and make two attacks in the same combat segment. The second weapon must be a dagger or hand axe. You get -2 to your primary weapon attack roll, and -4 to the secondary weapon attack. Any Dexterity modifier applies to both rolls, but will never give a positive modifier to the attack. 18 Dex (+3 modifier) would reduce the penalty to 0 on the primary weapon, and -1 on the secondary.
Wielding two weapons does not let you attempt to parry twice, or parry and attack on the same turn.Last edited by Thrudd; 2014-07-26 at 07:58 PM.
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2014-07-26, 08:41 PM (ISO 8601)
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2014-07-26, 09:02 PM (ISO 8601)
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2014-07-26, 09:30 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Last edited by Runeclaw; 2014-07-26 at 09:31 PM.
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2014-07-26, 10:37 PM (ISO 8601)
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2014-07-26, 11:59 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Well, what do you know! I must be blind. For some reason, I stopped reading just above there, after the section on unarmed combat. And my text search didn't find it, maybe because of the hyphen.
Thanks again.
Now to make an excel spreadsheet to calculate which opponent ACs make this advantageous.Last edited by Runeclaw; 2014-07-27 at 12:00 AM.
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2014-07-30, 07:54 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Ignoring weapon damage for a bit, and assuming no dex mod, you are more likely to score hits with two-weapon if you would normally require a 14 or less to-hit with a single weapon. Factoring in weapon damage, a d8 weapon will out damage d8/d4 at needing 15+ to-hit, or d6/d6 at 13+ to-hit. single d6 vs any d6/+offhand flips damage-wise at 15.
The flip points goes up by 2 roughly for each +1 dex mod, and having a +2 or better makes this always advantageous, though you are giving up shield AC (if that's an option for your class).
I really wish someone had pointed out two-weapon fighting back in the day. It would have made a big difference to my thieves.
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2014-07-30, 08:19 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Awesome Rutger Hauer Jugger Avatar by Thormag
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2014-07-30, 04:01 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
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There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-07-30, 09:19 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
you can attack via range too (find an axe of hurling or 2 & BOOM)
OSRIC didn't expand the weapons to include horseman's mace, hammer, etc? or maybe it dropped it down to daggers (knives?) only?
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2014-07-30, 10:29 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
It's exactly as 1e DMG, daggers and hand axes. Don't know why it never included other small throwable weapons, like club and hammer. Who knows, maybe so that clerics can't do it? Or Gygax didn't know of any historical examples of people fighting with a hammer or mace in their off-hand? Or just an oversight. 1e is not the most comprehensibly put together set of rules. I'm sure if someone asked, most DM's would allow other small weapons to be wielded in the off-hand.
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2014-07-31, 03:15 PM (ISO 8601)
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2014-08-11, 09:14 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Last edited by CE DM; 2014-08-11 at 09:15 AM.
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2014-08-11, 03:29 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Ah, but in 1e, NPCs are monsters. Don't assume that the same rules apply to them as to PCs. OTOH, don't assume that you have to stick with the RAW. I this case, I think the rule given is a strong hint to the power that two-weapon fighting should grant and anything that stays within that envelope should be okay. I don't see any problem with allowing hammers, but I would strongly resist allowing a PC to use two longswords or scimitars, for example.
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2014-08-11, 06:59 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Well, the "monster" bit doesn't fly, and I've had zero fear about changing RAW since the early 80's, but I agree on weapons overall though. So did many folks; articles in dragon popped up from time to time, and anyone can read the PH stats for things like hand axes, hammers, etc & see how close they really are to each other.
Hand axe Wt 50 gp Length c. 1.5' Space Required 1'
Hammer Wt 50 gp Length c. 1.5' Space Required 2'
Horseman's Mace Wt 50 gp Length c. 1.5' Space Required 2'
Pick, Military, horseman’s WT 40gp Length c. 1.5' Space Required 2'
all do about the same damage as well.
In the case of Lareth the beautiful (the first cleric of those I mention), I just make sure his staff of striking is a Jo or Hanbo of striking.
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2014-08-12, 03:55 PM (ISO 8601)
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- Apr 2014
Re: First Edi (OSRIC): Sword and Dagger
What I means is that NPCs don't have to use the PHB any more than a krakan does. I've just placed a cleric who has the normal spell-casting ability for 8th level but has 5hp because she's never left her temple. She's just a different kind of monster for all practical purposes.
There's a feeling for many people that humans all have to be 0-level or exactly BtB for normal classed PCs. Which is why we had all those silly "NPC class" magazine articles that came complete with experience charts!
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2014-08-12, 05:13 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Well, I agree with you in principal, but I'm still sticking with my impression that Gygax simply assumed anyone with a very good dex score can dual wield pretty well. It's not a unique bonus. As to the NPC classes, some were quite good, and as someone who used them here & there BITD, I can say that they were used for PC's at least as often as NPC's. The real reason they were called "NPC only" was because they were not Gygax made/approved additions to the game. At least that's the case for 90% of them. Behind the scenes the TSR folks knew full well they were being used as PC's, and they have said as much in more recent times.
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2014-08-12, 07:17 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
I never read that particular one (staff and mace) as a pair that were used at once. It just meant the cleric has both a staff and a mace, and can use whichever is most appropriate. But I agree in general, there's no reason other small weapons couldn't be used in an off hand when it makes sense. Not mentioning those weapons in the DMG is probably an oversight.
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2014-08-12, 09:34 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
"Lareth will aid his guards' melee with his spells, keeping a defensive posture while commanding his troops' attacks. He will melee if necessary, and probably after using his spells. He wields a mace in his left hand (D 1-6, -2 "to hit" as secondary weapon) and a staff of striking in his right (staff + 3, D 4- 9, 20 charges; uses 1 per hit, or 2 for double damage, 3 for triple)" T1 & TOEE
"Belsornig is exceptional, having 15 Strength ( + 1 damage bonus), 18 Dexterity (-4 AC bonus and two-handed combat ability), and 16 Wisdom ( + 2 saving throw bonus vs. mind attacks, and spell bonuses included below). In a critical melee he can use a mace in his right hand and his rod of smiting (see below) in his left, thus attacking twice per round. He wears plate mail +1 and a ring of free action, but does not use a shield." TOEE pg 65
There you go
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2014-08-13, 12:54 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
FWIW, a Staff of Striking and Rod of Smiting were not weapons in the usual sense... you're less "damaging the person by hitting them hard" and more "damaging them by hitting them with magic."
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-08-16, 02:29 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
On the contrary, monsters specifically includes NPCs, going so far as outright saying that enemy NPCs had Infravision in dungeons and doors would open for them even though identical PCs would have to bring lights and need to force open and spike doors.
This is a remnant of Chaos being an alignment, alignment being a team not a morality, and dungeons being cesspits of wickedness which actively conspired with monsters as though it were a living thing. Being a bad guy made you a monster – if you were an NPC.
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2014-08-16, 09:32 AM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
You are thinking of OD&D, not AD&D
And that stuff was lame & wrong headed way back thenLast edited by CE DM; 2014-08-16 at 09:33 AM.
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2014-08-16, 07:07 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
No, it's in some of the AD&D stuff too, just as assumption until they patch it up in later books.
And, no. No it's not. "Sold soul to evil forces" should make you a monster. Assuming that someone who trades their humanity away for power still has their humanity is missing the point. Evil isn't a moral stance. It's a decision to join the Bad Guys. You align with evil powers like undeath, demonic thralldom and fiendish dominance. That's why it is called alignment.
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2014-08-18, 03:02 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
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2014-08-18, 05:40 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Everyone that isn't a PC is a "monster". That's meaningless in 1e. Monsters don't all have infravision, don't all have some kind of "knock" touch, etc, in AD&D. That's in the OD&D game & no other, and it is lame & wrong headed. Capeesh?
Last edited by CE DM; 2014-08-18 at 05:43 PM.
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2014-08-18, 07:48 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
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2014-08-18, 07:59 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
DMG pg 97.
Doors: As a rule of thumb, all doors are hard to open and hard to keep
closed or open for player characters, while inhabitants of the dungeon find
little difficulty in these regards.
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2014-08-18, 08:25 PM (ISO 8601)
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Re: First Edi (OSRIC): Sword and Dagger
Very well, that particular awful rule of thumb did crossover more or less. Of course I ignore it as one ought, and forgot it. 1e really isn't anywhere near as good a game as I think it is, I'm just so used to removing the worst junk from it I forget that.
Nothing can stop it being lame, wrong headed, (insert negative adjective of choice), etc.Last edited by CE DM; 2014-08-18 at 08:27 PM.
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2014-08-18, 10:21 PM (ISO 8601)
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