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  1. - Top - End - #61
    Dwarf in the Playground
    Join Date
    Jul 2013
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    Texas
    Gender
    Male

    Default Re: BadPhilosophy Campaign 1

    "We... We knocked them out, in the woods. They're not dead."

  2. - Top - End - #62
    Pixie in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2014

    Default Re: BadPhilosophy Campaign 1

    "I'll go try and round up the guards. Someone watch my back? I don't trust there not to be more bandits lying in wait." Ragar said.

  3. - Top - End - #63
    Dwarf in the Playground
     
    Chimera

    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Quote Originally Posted by weaklyineffable View Post
    "He turns towards Do-Ra. "Do you think they have friends at camp? Surely they would've brought them along."

    "Better safe than sorry. I am not familiar enough with this area to know for sure" I then turn to follow the half orc. "I'll come along" Do-Ra trades his simitar for the bandits rapier and shrug off his cloak
    Last edited by ISetPandasOFire; 2014-08-04 at 01:03 PM.

  4. - Top - End - #64
    Pixie in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Henri holds up a hand. "Wait. This story doesn't add up. These three incompetent clowns manage to stealthily take down the guards but then just walk up to us? Let's not just walk into an ambush." Henri turns towards the hapless bandits and asks, "What is really going on here?"

    Sense motive: [roll]1d20+5[/roll] I don't know how to do this. I rolled a physical d20 and got 10+5 = 15.
    Last edited by weaklyineffable; 2014-08-04 at 01:07 PM.

  5. - Top - End - #65
    Dwarf in the Playground
     
    Chimera

    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Do-Ra Pauses and watches the bandit while he answers
    (1d20+5)[14] (sense motive)

  6. - Top - End - #66
    Dwarf in the Playground
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    Jul 2013
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    Texas
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    Default Re: BadPhilosophy Campaign 1

    They seem sincere. You feel like they might have underestimated the group.

  7. - Top - End - #67
    Dwarf in the Playground
     
    Chimera

    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "Look" Do-Ra says crouching in front of the leader. " we can do this the easy way or the hard way. My friends and I need to know where your camp is so we can make sure we are not going jumped in the middle of the night. no knowing this would make us very anxious and if big green and grumpy here" He points to the half orc "doesn't get his beauty sleep... well lets just say we better hope the reward for you is a dead or alive bounty. So do you think you could find it within yourself to not underestimate us twice and work with us this time." Do-ra breaks out his most brilliant smile
    (1d20+9)[10] bluff ([to gm]I am using bluff because I don't actually have any intention of hurting him but if you want me to use intimidate instead let me know)

    edit: a 10 means i got a 1 which means i get -9 to the roll under house rules for a final roll of 1
    Last edited by ISetPandasOFire; 2014-08-04 at 01:46 PM.

  8. - Top - End - #68
    Dwarf in the Playground
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    Jul 2013
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    Default Re: BadPhilosophy Campaign 1

    They don't seem particularly helpful.

  9. - Top - End - #69
    Pixie in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "Let's go find the guards and then we can worry about searching for their camp. Ragar and Do-Ra, I'll go with you to look for the guards in case there are more of them out there, but I'm not any good at woodcraft. Does anyone know how to follow tracks?"

  10. - Top - End - #70
    Halfling in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Tyrus shakes his head.

    "I've never not lived in a city. Perhaps a few should stay in the camp in case there really are others who might try to free their brothers?"

  11. - Top - End - #71
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "****" Do-Ra gets up." I am no ranger , but i have a bit of survival training let me take a look and see if i can find the start of the trail." Do -Ra Takes a branch form the fire as a torch and heads over to where the guards where last seen.

    [roll]1d20+8[/roll] (search for guards tracks) [i don't have the track feat so i can only attempt to follow the trail if the dc is 10 or lower]
    Last edited by ISetPandasOFire; 2014-08-04 at 02:33 PM. Reason: new comment

  12. - Top - End - #72
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    (1d20+8)[13] (the other roll did not go off)

  13. - Top - End - #73
    Halfling in the Playground
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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "I'll stay here."

    Rigoberta looked at the bandits. She telepathically ordered her psicrystal to activate it's self-propulsion and get her closer to the would-be thieves. So it did, with its eight thin ectoplasmic legs

    "You too cute for a bandit, son". The clique looked like it would be easily remembered by townfolk, what with them being a symmetric group of one handsome "prince of thieves" and his two ugly henchmen. In fact, she might have "seen" them before when doing divination for some random commoner!

    [I'll roll Psychic Knowledge, perhaps it will give some insight as to whether there are more guys with them. If what I'm doing is wrong ignore it and move on, sorry.]

    (1d20+3)[23]

  14. - Top - End - #74
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    You find the tracks, they weren't exactly difficult to follow. Following them you come upon three knocked out guards, though you remember there being four. (Make a spot check)

    Rigoberta, you seen convinced that there are only three of them. They seem fairly incompetent, it seems the only way they beat the guards is the element of surprise in the forest.

  15. - Top - End - #75
    Pixie in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Spot: (1d20+5)[24]

  16. - Top - End - #76
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    So can see markings as if a guard has been dragged off by something. You can also see some animal tracks pulling it away.

  17. - Top - End - #77
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Spot: (1d20+2)[22]
    [moving edit sorry]
    Last edited by ISetPandasOFire; 2014-08-04 at 03:22 PM.

  18. - Top - End - #78
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    You can see it too.

  19. - Top - End - #79
    Halfling in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Back at the camp, Tyrus pulls up a log next to their captain.

    "So... why are you living a life of banditry?" He asks. "You don't strike me as... particularly worn down by a hard life."

  20. - Top - End - #80
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    survival to identify animal (1d20+2)[14]
    "Double ****"

  21. - Top - End - #81
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    "Are you trying to evangelize to us, sir?" asks the Swashbuckler.

    (That's a no on the survival check)

  22. - Top - End - #82
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "I don't know what it is that dragged him away but i think we should go and see if we can help. if he is already eviscerated and organless we can pick up the body tomorrow, but there might still be a chance."

  23. - Top - End - #83
    Halfling in the Playground
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    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Tyrus is taken aback.

    "What? No. I mean... not actively anyway. I... uhh... I like adventure stories. I thought the dashing forest bandit might care to share his."

    He then cracks a smile

    "Though, if you'd rather, I can tell you all about how evil actions intersect with good motivation according to the Church of the Silver Flame..."

  24. - Top - End - #84
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    "Not such a good idea. These two won't understand it, and I won't particularly care."

    Do you follow the tracks Do-Ra?

  25. - Top - End - #85
    Dwarf in the Playground
     
    Chimera

    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Only if i have my brawny back up, but i think that that is a yes.

  26. - Top - End - #86
    Halfling in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Tyrus rolls his eyes.

    "You're not going anywhere for a while, stranger and I see no reason why we can't be friendly. At least give me your name."

  27. - Top - End - #87
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 1

    He hesitates, before saying "Brandon."

  28. - Top - End - #88
    Pixie in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    Quote Originally Posted by ISetPandasOFire View Post
    Only if i have my brawny back up, but i think that that is a yes.
    I can't speak for Ragar (presumably the brawny in the brawny backup), but Henri is in favor of following the tracks.

  29. - Top - End - #89
    Halfling in the Playground
    Join Date
    Aug 2014

    Default Re: BadPhilosophy Campaign 1

    "Brandon, huh? Well, I haven't seen any of you before. I ain't surprised, you ain't no evil mastermind, pretty pie!".

  30. - Top - End - #90
    Dwarf in the Playground
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    Jul 2013
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    Texas
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    Default Re: BadPhilosophy Campaign 1

    Brandon is visibly slightly repulsed.

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