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Thread: Defending Dreadhold
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2014-08-02, 02:28 PM (ISO 8601)
- Join Date
- May 2010
Defending Dreadhold
Hey all,
My players are reaching the end of a lengthy campaign called The Coffers of Kundarak (the setting isn't Eberron, I'm just borrowing Dreadhold and House Kundarak as a convenient group of setting villains.) They're preparing for an infiltration (or, worst case, assault) of the prison. The players are level 10-ish (lots of variation in the levels, actually) so the Dragon magazine example encounters all set around CR 13 are a bit rough (though not so tough that I'm not ruling them out as a possibility.) I'll likely be making similar things from the component pieces. While I have a good idea of what they'll be facing I was wondering if the folks here had any suggestions for things that I could use as the players approach their goals and the ultrapreantepenultimate boss of the storyline. Any thoughts?