New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 3 123 LastLast
Results 1 to 30 of 68
  1. - Top - End - #1
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2014

    Default Reasons for More Advanced Magic to be... Weaker?

    If you're a fan of TVtropes, Older is Better. I'm looking to justify it.

    If you aren't into TVtropes, basically, in fantasy, there's a fairly common stereotype that the older something is, the better it is. I'm not referring to creatures here, though it's sometimes weird in those cases too. What I'm referring to right now are equipment, items, magic, and other such things. There's often some ancient magic that far overpowers what modern magic is capable of, the method to creating the mightiest types of items ever forged (for example, 3.5 Relics) has been lost to the annals of time and even the greatest modern crafters can't compare to these old methods, and the 5,000 year-old items forged by that one legendary craftsman, even after being left there to rust and succumb to the elements for so long, are significantly better than what modern crafters make. The general assumption appears to be that people are not learning, inventing new ideas, and improving on the old, but rather regressing in knowledge and ability.

    In the case of magic, I'm looking for justifications for this phenomenon. Ones that make it so that people who found the secrets of the old magic could access the power, though; so, say, magic itself simply being drained away over time doesn't really work.

    If you've ever thought about it, what are some of your favorite explanations as to why these wizards of old had better magic than current wizards, who have presumably been trying to refine and improve on magic ever since, inventing new spells and making new discoveries? The easiest answer is probably "they haven't been" but I want to hear some more creative ideas.
    Quote Originally Posted by Sith_Happens View Post
    Quote Originally Posted by Slipperychicken View Post
    I think you misspelled "Player Characters".
    Actually, I think he defined it.

  2. - Top - End - #2
    Ogre in the Playground
     
    Flumph

    Join Date
    Feb 2005
    Location
    Santa Barbara, CA
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Melville's Book View Post
    In the case of magic, I'm looking for justifications for this phenomenon. Ones that make it so that people who found the secrets of the old magic could access the power, though; so, say, magic itself simply being drained away over time doesn't really work.

    If you've ever thought about it, what are some of your favorite explanations as to why these wizards of old had better magic than current wizards, who have presumably been trying to refine and improve on magic ever since, inventing new spells and making new discoveries? The easiest answer is probably "they haven't been" but I want to hear some more creative ideas.
    A: This is a world rebuilt from a post apocalyptic ruin. Pre-apocalyptic magic had regain to heights yet untrod my modern wizards
    B: the source of magic is fading in some way that it is harder to establish a connection to. An active connection works just fine but it is harder and harder to
    C: The sum total of active magic in the world acts in some way to inhibit more magic from entering the world. When the old magic was done there were fewer casters and currently active magic items to push against, allowing for bigger better magic spells.
    D: The rules of magic changed at some time-see Forgotten Realms for this one.
    E: As a spell lasts longer it naturally grows. Leaving longer lasting spells bigger than newer ones

    I'll add more as I think of them

    EDIT:
    F: A cost that drove the older spells power to the heights it did (and was considered normal and ok at the time) is no longer socially acceptable and thus not taught-evil god, blood sacrifice, etc. (inspired by Diemedos)
    G: a blood-line thinning from a magical ancestor over the generations

    edit-fixed lacquer measured growth of knowledge statement
    Last edited by sktarq; 2014-08-02 at 06:37 PM.

  3. - Top - End - #3
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    The easiest one is a cataclysm that wiped out knowledge of the most powerful magic from mankind, maybe the ancient magic was the work of a now extinct race.

    Another option is that the older form of magic was more powerful but far more dangerous to use. So while modern sages could duplicate it, it'd be likely to lead to societal destruction.

    Or taking example from sword crafting; magic was powerful and mages did not share their knowledge freely. So while there were really powerful techniques, many were lost simply because their masters didn't have any apprentice to pass it down to.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Formula limits and controls the magic, but also limits what can be done with it?

    Magic is made stronger by suffering, the modern academies can't manage the same levels as the self taught.
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Griffon

    Join Date
    Jul 2013

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    A few ideas:
    1. Your setting is a magical dark age, much like the cultural and economic dark age following the fall of the Roman Empire.
    2. Magic is the rewriting of reality. Each time a spell is cast, it tears at the rules of the universe. As the spell is cast more and more throughout history, the rules of existence are pulled ever closer to its demands, so the spell becomes more powerful.
    3. It's natural selection of societies, Darwin Awards style. Powerful magic is incredibly dangerous. And considering most fantasy settings are fairly primitive, it's like giving medieval people access to WMDs. The current society is still around precisely because such magic isn't widespread. Yet. *dun dun dun*
    4. Powerful magic has a life of its own. It not only wants to survive, it wants to be discovered and put to use. Think of the One Ring, for instance. So when knowledge is lost for whatever reason, it's the powerful spells that tend to be rediscovered.

  6. - Top - End - #6
    Troll in the Playground
     
    QuintonBeck's Avatar

    Join Date
    Apr 2013
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Something that started a joke in one of the groups I played in I've actually thought about making into something as an actual setting, albeit altered a bit. The joke went over when we were talking about why Ancient Dwarven items are so much better than any modern pieces in this particular setting. Joking around we said that the Dwarves were actually far FAR more advanced than any other race and in fact had already invented and crafted laser weaponry and the like but out of a sense of responsibility and fairness to the other nations kept all their technology locked away and only used their really old stuff (which is still more advanced than the stuff produced by modern craftsman) Obviously it doesn't hold up to scrutiny and was just a joke but it got me thinking about the whole "older is better" thing and an idea was sprung off of that.

    The "ancient" magic isn't actually ancient, it's the magic that's been developed far FAR in the future after all the advancements were made by progressive generations of magicians in a setting. Now, you enter funky time travel paradox territory so it's very setting dependent, but at some point in the future magic users of the time are forced to flee and flee not the planet or the plane, but the time, leaping back to the "ancient" period of whatever time your setting is in. Thus their magic, far more advanced and capable than any known to the people at the time, becomes dominant and leads to the creation of 'artifacts' and the like but for some reason: lack of resources or lack of access to particular needed resources what have you, prevents the magic from being kept up and it degrades (whether a cataclysm or dark age speeds up the process is up to personal preference) Of course, this enters a closed temporal loop (getting to the future point where the future magicians flees back relies on previous events to have relied on the ancient artifacts they brought back yadda yadda) but if the event happens super far in the future that particular setting quirk might never explicitly come up or it could be a main plot point, either breaking the loop or ensuring it takes place.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  7. - Top - End - #7
    Titan in the Playground
     
    Aedilred's Avatar

    Join Date
    Apr 2006
    Location
    Bristol
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    I couldn't help but think of this:

    I would apologise... but I don't think one's necessary

    I suspect the trope originates from real life, where for a startlingly long period of recorded history there was often at least an expressed perception that everything used to be better: whether that's because humanity was expelled from paradise, or a flood wiped out an older, more advanced civilisation, or an older civilisation was punished for its hubris, or just that all the heroes killed each other... right through to modern "hearth and home" appeals which hearken back to a golden age before everything went to the dogs - often just within living memory. The myth of the hero who will return in his people's hour of need and put everything back the way it was is relatively common, at least in the west: King Arthur, Charlemagne, Barbarossa, even Sir Francis Drake have assumed that role in popular culture.

    You see it crop up in the Middle Ages and early Modern era with reference to natural philosophy, political developments and the like, too: often people will talk about rediscovering principles known to the ancients, or reinstating ancient rights that have been allowed to fall into abeyance.

    And of course there was probably a degree of truth to it for a long time: a lot of knowledge was lost in various collapses of civilisations, natural disasters, and the like. Some of the claims is also probably disingenuous: in a time when radical thinking is considered dangerous, it's safer to be "rediscovering" things than it is to be "inventing" them.

    As to why it's become such a trope in fantasy, well, the above, but it also ties into the sense of romance. Other people have suggested some explanations for it, in which the idea of a post-apocalyptic society is common (as it was in real life). I'm not always a massive fan of post-apocalyptic fantasy, depending how it's done, but it can work well.

    Another idea might be that the longer magic is around the longer it has to permeate its surroundings and therefore become more powerful, but as humans develop and lose their connection to the physical and spiritual in preference of the abstract and intellectual, it becomes harder to access (and because of the pursuit of the abstract/intellectual people look for answers in the wrong places). Civilisation itself acts as a barrier to understanding the older, more powerful forms of magic, although it might also be that the older magic is more elemental as well as more powerful, and thus harder to control.

    I guess, in computer terms, maybe it's the difference between being able to use a graphical interface, no matter how proficiently, and being able to edit the source code. The older, "deeper" magic overrides the newer stuff because the newer stuff still relies on the old stuff to function; however, it's also much easier to screw up and break everything if you don't know what you're doing. And after years of putting layers between the users and the source, everyone - or at least the vast majority, leaving only a small, isolated and neglected population - is now so detached from the nuts and bolts of what's actually going on they probably have no idea even how to edit the code, let alone what to do with it if they were able to do so.
    GITP Blood Bowl Manager Cup
    Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
    Anlec Razors - Two-time Cup Semifinalists
    Bad Badenhof Bats - Season VII Cup Champions
    League Wiki

    Spoiler: Previous Avatars
    Show
    (by Strawberries)
    (by Rain Dragon)

  8. - Top - End - #8
    Bugbear in the Playground
     
    Kid Jake's Avatar

    Join Date
    Jun 2012
    Location
    Mayberry, NC
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    A fairly simple explanation could be that the gods smote all the old mages with their powerful ubermagic so that they wouldn't end up becoming a threat. So you can find all of these kickass spells from a long dead age but they can't be duplicated, because once too many people start showing them off; out comes the smiting again.

    Quote Originally Posted by Winter_Wolf View Post
    At least we can say Kid Jake has style. And possibly is insane.
    My Campaign Journals

  9. - Top - End - #9
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    For a setting where the idea is that magic has actually grown and advanced as a science over the centuries, despite the superiority of ancient magic:

    Modern magic is less powerful, but far more efficient. Ancient magic required crazy elaborate rituals to get anything done. They were expensive, time-consuming, complicated, and often dangerous, but to give credit where due, they were beefy if you could manage to pull them off. Modern magic is much more refined, a trainable skill castable purely through personal power, and is perfectly capable of doing what you need it to do in 99% of cases, but since you're working with less raw power it can't quite stand up in direct comparison to ancient magic. The rituals still work, but you have to learn them somehow, assemble all the components, perform it right...it's not guaranteed by any means, and most mages consider it more trouble than it's worth.
    Last edited by Quellian-dyrae; 2014-08-02 at 07:01 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  10. - Top - End - #10
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Melville's Book View Post
    In the case of magic, I'm looking for justifications for this phenomenon. Ones that make it so that people who found the secrets of the old magic could access the power, though; so, say, magic itself simply being drained away over time doesn't really work.
    In the beginning, there was only one form of sorcery: artifice. In order to weave any magic, you had to tear out a chunk of your soul and place it in an object, before weaving the soul into a shape that would channel the magic to a purpose. Given time, this magic was extremely powerful: the longer the enchantment was set, the more power it would gain, and the stronger enchantments would become. However, as you can imagine, using this magic comes with a terrible cost to each practitioner. Ages ago, the ancient spellweavers realizes this, and sought a solution. After many days of debate, they came to an ambitious solution: They would create an enchantment that would gather magic into a form that could be easily woven into any shape, by those with the proper knowledge. Thus was the origin of modern spellcraft: a mage would merely use a small ritual to address the magic source, and shape the magic into a temporary enchantment. However, this magic would soon fade, as there was no soul forcing the magic to keep its form. This magic was undeniably weaker than the magic people know of today.

    The idea of this magic-font spread quickly to other tribes, whose enchanters would bind their own souls to create their own fonts, and who would develop their own traditions of magic from the others. From those ancient traditions was created the schools of magic we have today: when you cast a Necromancy spell, you draw upon the font of Necromancy; when you cast an Evocation spell, you draw upon the font of Evocation. However, this only accounts for the manipulation of the best-developed fonts, the ones crafted by the greatest artificers of their age. When you cast a spell that draws upon metamagic, you are drawing upon a font whose magic is harder to access, less pliable to any mage. As such, as knowledge spread across multiple tribes, the use of the more obscure fonts faded, and so their power accumulated more than the common fonts; now, when one wrestles with the harder-to-use fonts, there is a distinct benefit, in that more power is channeled through their spells.

    However, there are other fonts. Fonts not tied into one of the eight great schools of magic, and secret fonts that were not difficult to access, but who demanded sacrifice with each use. Obscure fonts whose magic was obscenely possible to weave, whose power carries unique traits. Or perhaps fonts just as easy to use as those of the modern times, but whose wielders died out before passing on their techniques. Those who tap into such ancient and unknown networks now wield power as great as the enchantments wrought by the original spellweavers, as the power has been left untapped since time immemorial, but to learn such ancient secrets is a trial few could master. The reward, however, would be ancient magic the likes of which the world has never seen...
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    May 2010

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    IIRC, the Dresden Files RPG uses the idea that magic is weakened by overuse. The less people who know a given spell, the more powerful it is. So a spell that's been lost for thousands of years....

    Exalted uses the explanation that most of the really powerful stuff in the setting was made by 300 godlike supergeniuses - when they died, there simply wasn't anyone left who COULD keep things working.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  12. - Top - End - #12
    Firbolg in the Playground
    Join Date
    Dec 2010

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Economics combined with the population growth of practicing mages. There's a certain amount of world-wide influx of magic-carrying material - Aetherium, if you like - from meteor showers and the like. When a mage creates a new spell, they must gather the stuff, build it into a focus, and then bind that focus to the astral - the material disappears, but the spell becomes something that can be cast by anyone. Initially, the limiting factor was the ability to collect the Aetherium, but quickly spells were invented to very efficiently gather all the incoming Aetherium, so the power of magic reached its pinnacle. As the number of mages increased, however, so did competition for the Aetherium. A mage in the olden days would have been able to expend 100 times the amount of Aetherium that a modern mage can afford when creating a new spell. In more recent ages, the creation of something approaching the power of old must be done as a collaboration between hundreds of mages rather than the work of an individual, just to get the needed resources together in one place.

    Which means that powerful magic can still be created, but only when its done by entire societies. So instead of spells of personal power directed towards the ascension of individual mages to godhood, you'd see the invention of spells of civil engineering and the like - things that provide running water for an entire city in the desert, things that allow a country's military to make use of airships, etc. Ancient mages used their magic to make a spell that lets a person burn a scar into a mountain with a word and a thought, but modern mages work together to make a spell that enables a city to become a living thing that digs its own tunnels into said mountain instead.

    To make matters worse, the old spells are potentially susceptible to looting by planar expeditions, so much of the ancient magic has since been cannibalized or stolen, leaving only the best-hidden stuff (and consequently, the stuff made by the most crafty and powerful mages of old) around.
    Last edited by NichG; 2014-08-02 at 08:58 PM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    Incanur's Avatar

    Join Date
    Sep 2010
    Location
    Albuquerque, New Mexico

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    The whole idea that magic should get better as a result of innovation and refinement assumes a progressive scientific model. If magic instead relies more on individual skill, inherent ability, willpower, or whatnot, then there's no reason to assume it would improve over the years. Perhaps there simply haven't been any recent magical geniuses to the level of the mages of old.

    Depending on whom you ask, music, poetry, and literature function this way. How many Homers or Beethovens are around today?
    Last edited by Incanur; 2014-08-02 at 11:45 PM.
    Out of doubt, out of dark to the day's rising
    I came singing in the sun, sword unsheathing.
    To hope's end I rode and to heart's breaking:
    Now for wrath, now for ruin and a red nightfall!

  14. - Top - End - #14
    Banned
     
    Sartharina's Avatar

    Join Date
    Apr 2014
    Gender
    Female

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    One of the reasons I have 'advanced' magic be weaker than 'old' magic is because "Magic is like science!" is the exactly wrong way to go about handling magic. The more people try to codify, define, and explain magic, the more it goes away (or becomes harder to actually harness).

    Magic is like an invisible unicorn, running all over the place doing whatever the heck it wants, logic and consistency and everything else be damned. Wizards and spells try to control the unicorn by lassoing it, breaking it, and riding it, and having to deal with obstacles the unicorn can handle freely on its own, but become a serious problem when you stick a rider on it. More sophisticated/advanced magic put that unicorn in power armor that gives more direct control and power to the rider, but also make more obstacles become apparent and restrictive. First, you start off with the unicorn running freely through a meadow with streams and trees and bridges, able to navigate around them deftly. Then, you put a rider on it, and those bridges and low-hanging branches are a problem. And then you put non-waterproof remote controls on its hooves for greater control so it doesn't take actions you don't want while riding, and those rivers and streams become a problem as well. Then you put it in a ridiculously bulky suit of power armor to augment its strength and completely control every part of its movement, and those closely-condensed trees become a problem as well... and so on. The older magics unchain that unicorn and let it run free again, with a bit of leading to where it wants to go by enticing it in their direction, and showing it new possibilities - but trying to augment that with greater sophistication causes the unicorn to start being mentally conditioned to the will of the wizard, and losing its creativity and free will to go where it needs to go.

    And, as wizards abuse this poor unicorn by trying to study it like a science, it finds itself less and less capable of what it used to be able to do.

  15. - Top - End - #15
    Firbolg in the Playground
    Join Date
    Dec 2010

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Incanur View Post
    Depending on whom you ask, music, poetry, and literature function this way. How many Homers or Beethovens are around today?
    Hard to say - there may be quite a few, but there's so much other stuff out there that it may be much harder to find their works (or to reach a critical mass of people all knowing their works sufficient to make them be remembered forever). The most likely place to find a modern Homer or Beethoven would be someone writing or composing for TV series and movies; some older films have continued to be remembered after almost 8 decades (Gone with the Wind, for example, is 75 years old), still alive from almost as far back as the birth of the medium. Will it survive a millennium? Well, thats intrinsically very hard to say - all we can say is that it isn't forgotten yet. So because of that difficulty, its almost impossible to say who the Homers and Beethovens of our generation are going to be or if they exist.

    Towards the topic of the thread, this suggests that if you want to mirror that effect, the thing to do is to have the potency of magic be a function of it being remembered and recognized by people. The more scholars throughout history who 'discover' records of an ancient spell in dusty libraries and cryptic cyphers, the more powerful the magic becomes. In that sort of picture, magic is driven not primarily by universal/physical rules, but by the collective unconsciousness of the people of the world. Sort of the reverse of how Whitewolf's Mage works.

  16. - Top - End - #16
    Banned
     
    Sartharina's Avatar

    Join Date
    Apr 2014
    Gender
    Female

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by NichG View Post
    Towards the topic of the thread, this suggests that if you want to mirror that effect, the thing to do is to have the potency of magic be a function of it being remembered and recognized by people. The more scholars throughout history who 'discover' records of an ancient spell in dusty libraries and cryptic cyphers, the more powerful the magic becomes. In that sort of picture, magic is driven not primarily by universal/physical rules, but by the collective unconsciousness of the people of the world. Sort of the reverse of how Whitewolf's Mage works.
    Or you go the opposite way, so that the magic is diluted the more it's known, and finding an ancient ritual that now only you know is much more powerful than the pop mageries of the day.

  17. - Top - End - #17
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Maybe the old spells were refined and perfected over time? The new magic is less efficient and more error-prone because it hasn't benefited from centuries of patches, user feedback, live testing, and updates. Since the old magic was lost, that means "new" scholars are still struggling with issues the ancients had already solved. This explains why magicians want to study those artifacts and texts so badly: if they can reverse-engineer old magic, that means they can pick up where the ancients left off instead of reinventing the wheel.
    Last edited by Slipperychicken; 2014-08-03 at 01:45 AM.

  18. - Top - End - #18
    Ettin in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    61.2° N, 149.9° W
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    I actually did this once in a 3.5 D&D game. I took a few of the old AD&D spells and put them in an old old book-like tome. The old Haste, double actions but it aged you a year. The old Fireball, uncapped damage and it filled a volume of space with fire. The old Lightning Bolt, the one that bounced. The spell Clumsiness, which has no direct analog in 3.5 D&D. And Duo-Dimension, a strange old spell that never mde the jump to 3.5 D&D.

    Sadly nobody looked in the book. They cast a spell that copied the non-magic, non-spellbook parts and then sold it to an antiquarian.

  19. - Top - End - #19
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Quellian-dyrae View Post
    For a setting where the idea is that magic has actually grown and advanced as a science over the centuries, despite the superiority of ancient magic:

    Modern magic is less powerful, but far more efficient. Ancient magic required crazy elaborate rituals to get anything done. They were expensive, time-consuming, complicated, and often dangerous, but to give credit where due, they were beefy if you could manage to pull them off. Modern magic is much more refined, a trainable skill castable purely through personal power, and is perfectly capable of doing what you need it to do in 99% of cases, but since you're working with less raw power it can't quite stand up in direct comparison to ancient magic. The rituals still work, but you have to learn them somehow, assemble all the components, perform it right...it's not guaranteed by any means, and most mages consider it more trouble than it's worth.
    I came here about to say exactly this... but then Quellian had come up with the idea before me. So I will just +1 this suggestion!

  20. - Top - End - #20
    Banned
     
    SiuiS's Avatar

    Join Date
    Jan 2011
    Location
    Somewhere south of Hell
    Gender
    Female

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    The reason for older magic is better is because of the unspoken conceit that so very many people miss due to being way to close to it.


    D&D and most fantasy stories are post apocalyptic.
    Older magic is stronger than newer magic for the same reason a nuclear powered electric grid is better than a steam driven piston moving clockwork.


    Literally.

    Older stuff is from before the world fell apart; before the dwarves were cut down by the orcs and both fell to ruin. From before the elves met their fugue and faded into the woods and mountains. From before the gods and giants faded to leave men at the helm. Etc.



    You want to subvert this? Write yor story in the old days when the magic was stronger.

  21. - Top - End - #21
    Orc in the Playground
     
    Cloud's Avatar

    Join Date
    May 2008
    Location
    Australia, Sydney
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    SiuiS pointed a great reason for D&D; and others have suggested a similar thing to this but specifically in the Warhammer Fantasy world magic used to be more powerful because there was more of it to work with. In that world the daemons of chaos need a constant flow of magic to survive in the mortal world, and so to stop being overwhelmed and destroyed by them magic is drawn out of the world on purpose. In Mage the Awakening the supernal realm of magic and the mortal realm used to touch, but because of a disaster there is now an abyss between the two which is only growing, literally separating humans from magic over time, which is why it continues to weaken compared to ancient history. So basically I guess just two different takes on there used to more magic in the world so of course spell users could perform better work. In D&D I find that the whole this is currently post some great era after a fall works well, but well there are plenty of gods and other events to justify other outcomes. Maybe the god of magic dies and stays dead and magic is now dwindling.
    Awesome avatar made by Erthiz.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    The midwest.

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    In the video game Path of Exile there are gems called Virtue Gems (AKA skill gems) which allow the bearer some super-ability, whether it be summoning zombies or fireballs, firing off a dozen arrows at once, or slamming the ground with your weapon so hard it crates a shockwave to damage your enemies with.

    There are also older variants of these gems, called Vaal gems, which are far more potent, but require a certain number of souls to power them before they can be activated. Instead of summoning only two skeletons, a Vaal Summon Skeletons gem instead summons a small army of them. Instead of one fireball, a Vaal Fireball gem summons a spiraling wave of them to lay waste to anything surrounding the caster.

    Most virtue gems, by the time the game takes place, are "normal" gems and have been refined to be able to be used without the soul sacrifice part. The older, more 'primitive' gems are more powerful, but require a much more difficult and time consuming investment to even be usable.

  23. - Top - End - #23
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Zaydos View Post
    Or taking example from sword crafting; magic was powerful and mages did not share their knowledge freely. So while there were really powerful techniques, many were lost simply because their masters didn't have any apprentice to pass it down to.
    Or they or their successors were murderhobo'd. Or they had a sorta Sith deal going on and the inevitable situation where master and apprentice would just end up killing one another rather than one being the victor caused much of the knowle

    Or certain techniques were kept within certain bloodlines and some Voldemort-esque figure spilled onto the scene and decided to remove entire branches of the magical family tree. So 20 thousand years of research were lost within a single generation and despite 5K years having passed, not much progress has been made.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  24. - Top - End - #24
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    How about this:

    Magic is a group of characters. It's not a force, but a set of alien wills appealed to with rituals. Modern magic is legitimately more advanced - the wills involved are smarter, able to carry out far more complex tasks in far more predictable ways, as they are able to understand both complex requests and the subtleties in simpler ones. The old magic is more powerful though - it appeals to a more brutish, simple sort of will, capable of exerting far more power, but unable to do anything with any finesse, carrying out even simple spells without any real precision. Still, if you're willing to risk getting caught in the blast of your own combat spell, or an effect running out long before it should (time is a hazy concept for the older wills), that power is there.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  25. - Top - End - #25
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Modern magic is less advanced because techniques have been forgotten. Those who once knew techniques have vanished, and the deities who taught the first techniques are no long doing so. Rediscovering ancient techniques of the perfect (or, at least, less imperfect) magic improves magic for a time, until the techniques are forgotten again.

    This is somewhat similar to what Deadlands did with Hucksters... while Hoyle's Book of Games is a near-perfect representation of magic, the later editions are corrupted.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  26. - Top - End - #26
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Mar 2014

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Elves breathe magic, dwarves shed it like water off a duck's back, and humans absorb and deaden it. There weren't as many humans in the old days, and magic was therefore more powerful and easier to get ahold of. But population growth is difficult to curb in the long run, and the number of humans is making magic harder and harder to cast.

  27. - Top - End - #27
    Ogre in the Playground
     
    Flumph

    Join Date
    Feb 2005
    Location
    Santa Barbara, CA
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by Quellian-dyrae View Post
    For a setting where the idea is that magic has actually grown and advanced as a science over the centuries, despite the superiority of ancient magic:... The rituals still work, but you have to learn them somehow, assemble all the components, perform it right...it's not guaranteed by any means, and most mages consider it more trouble than it's worth.
    I really like this idea-mind if I use it my games?

  28. - Top - End - #28
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    By all means!
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  29. - Top - End - #29
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2012
    Location
    Alaska
    Gender
    Female

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Latest project, if you find items you can't replicate, it because it was made by priests of one of the light gods that are now deceased.
    Also worth noting that the trope in question is not universal. Some settings have very modern gear. If you find in an ancient ruin, it's probably because the last group to take residence brought it.
    "We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
    - They Might Be Giants, "Road Movie To Berlin"

  30. - Top - End - #30
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Reasons for More Advanced Magic to be... Weaker?

    Quote Originally Posted by JusticeZero View Post
    Latest project, if you find items you can't replicate, it because it was made by priests of one of the light gods that are now deceased.
    To be fair, there are items of truly exceptional quality which we still can't replicate IRL, such as the Stradivarius musical instruments made around 1700. Scholars have tried in vain to reverse-engineer the wood and techniques, but to this very day there has been no successful replica. There are still no instruments which can match their quality, and musicians often remark that playing on one seems to challenge them to struggle to be as good as the instrument. It's thought there were any number of unique circumstances surrounding their creation (special wood conditions relating to an ice age ending, properties of wood from a specific Croatian forest, Stradivari's own secret techniques and formula, and so on), which have been thusfar difficult or impossible to replicate.

    Just wanted to emphasize there are nonmagical reasons for something old to be superior. Maybe ancient and powerful magics could have been the result of similar circumstances or craftsmanship.
    Last edited by Slipperychicken; 2014-08-04 at 07:21 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •