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    Dwarf in the Playground
     
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    Default Lords of Creation, Spawn of the Everlord (Always Recruiting)

    Hey. So yeah, I want to try this again. Now I know I vanished half way through the last one.. I'm sorry about that. It happens to me quite a bit, unfortunately. That's why there are other admins though, right? ..Gah. That's just an excuse. Look, I'm sorry! Don't kill me.

    Now that that's out of the way, I'm going to put up a (mostly) copy-pasted set of rules. There are a few small changes, but the idea is basically the same.

    Spoiler: Everything
    Show
    INTRODUCTION

    Lords of Creation (LoC for short) is a message board game. We are on a message board, and it is a game. That much should be obvious. As a player, you control a god - designed and role-played through your writing - in an epic collaborative storytelling experience. Together with the other players and their gods, you will shape a setting - create mortals, land, nations, concepts... whatever strikes your fancy. It should be stressed that the goal of this game - much like D&D, upon which it is loosely based - is not to 'win'. The goal is to weave an epic tale of gods and heroes and the forging of a world.

    What separates LoC from a free-form RPG is that it has rules. The 'core mechanic' of the game - the Action Point, or AP - functions much like its namesake; the Action of many tabletop games. By spending AP, your god can shape the world to their whims... or bring ruin to the works of an enemy god.

    RULES

    The Core Mechanic- Action Points

    Action Points are gained at each rollover, in a quantity based on your deity’s Divine Rank. A god may store AP up to what it says in the chart below. AP that would be gained over this threshold is lost irrevocably. These action points may be spent on Divine Actions, which are the primary means by which you can influence the setting.

    Rollover occurs at 2:00 PM EDT (7:00 PM GMT) on Saturday of each week.

    Starting AP

    Players begin the game with 15 AP, as a Fledgling deity. Players begin accumulating AP normally at their first rollover.

    Divine Rank Chart

    Rank Name
    Weekly AP
    Maximum Infusions
    Required Domains/Portfolios
    Max AP
    Fledgling Deity 4 3 2 15
    Lesser Deity 5 4 4 20
    Intermediate Deity 6 5 6 25
    Greater Deity 7 6 8 30
    Elder Deity 8 7 11 35

    Explanation

    • Rank Name: Self-explanatory.
    • Weekly AP: This is the amount of AP the god accumulates each week at rollover.
    • Maximum Infusions: This is the number of creations your god can have simultaneously infused with their divine essence through the Infuse Divinity action.
    • Required Domains/Portfolios: This is the number of Domain/Portfolio pairs a god needs to achieve this rank. Upon reaching this number, a god immediately advances to this rank. No action is necessary beyond the gaining of the domains themselves.
    • Max AP: This is the maximum AP that a god can store; any gained over this limit is irrevocably lost.


    Deific Apathy

    Gods that slumber for millennia cease to exist – they become mere dreams and lore, stories that may have been. In game play terms that means that a God that is inactive for 3 weeks ceases to exist – yet everything that deity created remains to continue the story. Remaining gods may target the remaining creations without the absent player’s permission.

    AP Actions

    Spoiler
    Show
    Create Animal/Monstrous Life AP 1
    Create either animals or monsters. Monstrous races are incapable of forming societies due to their nature.

    Create Mundane Life AP 2
    Creates a new form of creature or race. This action does not organize the creatures it creates with any sort of society or government – use Form Organization for that. This action can also be used to create constructs, undead, spirits, or any other form of being – it need not strictly be life. Races created by this action cannot be completely eliminated or otherwise permanently removed from the game without the permission of the player who created them. But whole societies can be destroyed through random conflict resolution with another society, group, or hero. Races can however be harmed or aided by Bless or Curse actions.

    Create Magical Life AP 3
    Anything special but not incredibly overpowered, think stuff like High-Elves etc, can use up to Magical Concepts

    Create Fabled Life AP 4
    This is reserved for the creation of Dragons, Demons, and Angels, Life that is itself legendary - simply by being alive. Otherwise it’s the equivalent of Create Life

    Bless/ Curse AP 1
    Bless brings a beneficial effect to a targeted group. Curse brings a harmful effect to a targeted group. This effect can be absolutely anything imaginable, from something as simple as giving a land good harvests year after year to something as incredible as raising every soldier who died in a decades-long war. A curse can create a Decades long war or a deadly epidemic.

    To cancel another’s player Bless/Curse you must use an equal amount of Bless/Curse actions plus one. So to cancel 1 bless, you must use 2 curses, and the original player to re-bless the target must spend 3 bless actions… this is to prevent back and forth bless/curse ‘wars.’

    Create Lesser Concept AP 1
    Concepts introduced by this action may be affected by blesses, curses, or even the introduction of other concepts. This action should not be mistaken for a prerequisite of social advancement – a society needs no Create Concept to discover such things as slate roofing, silverware, a style of government, or other basics or trivialities. Nor do they need to be used to expand upon existing ideas unless the expansion differs significantly in power or concept. Concepts introduced by this action may reach as small or wide an audience as the creator desires, ranging from a single individual to everyone in the world. A group cannot have a concept forcibly introduced if the player controlling it does not want it (But another player can create a concept and then forcibly introduce it by using a curse action) and other player’s creations cannot ‘steal’ a created concept for themselves without the permission of the player who created it unless they also spend the AP to create the concept for their followers.

    Create Advanced Concept AP 2
    This action is used to create concepts that aren't lesser. For example, this can be for masonry, shipbuilding, advanced weaponry along with a multitude of other things, including anything with steampunk!

    Create Magical Concept AP 3
    This action is used to create concepts that are magical. Essentially, you wish to create a type of magic? Then use this action for that. For example - you wish to create a healing magic for your clerical society. Done.

    Create Fabled Concept AP 4
    This action is used to create supernatural or extraordinary concepts – while Lesser concepts may include extremely limited forms of magic and technology, Fabled Concept is used for the creation of Miraculous concepts such as; the industrial revolution and necromancy.

    Alter Land AP 1
    Alter Land warps an existing land into a different form of terrain. Mundane flora and fauna are assumed to die off and be replaced by such more suitable to the new climate, but beings created by Create Life are assumed to adapt reasonably well to their new conditions. Alter Land can be countered by another alter land.

    To cancel another’s player Alter Land you must use an equal amount of Alter Land actions plus one. So to cancel 1 Alter Land, you must use 2 Alter Land, and the original player to re- Alter Land the target must spend 3 Alter Land actions… this is to prevent back and forth Alter Land ‘wars.’
    Raise Hero AP 4
    Raises a mortal creature to heroic status. A Hero cannot be slain or otherwise removed from the game without being destroyed through random conflict resolution with another society or another Hero or with the permission of the controlling player. A hero could instead be given a tiny shard of divinity. This can raise an already mighty entity to something nearly a demigod in its own right. Some gods go so far as to turn those infused into little more than puppets dancing on divine strings – earthly avatars for their master to walk upon a world barred to them. There is no objective difference between a Hero or an Exarch/Avatar, but players are encouraged to make an in-story distinction.

    Form Organization/Society AP 2
    This action allows one to arrange their creations into groups more coherent than the simple hunter-gatherer tribes or roving monsters they default to – this action needs to be used to create a society, otherwise a race would be scattered and disorganized.This can also be used to define notable sub-organizations into distinct entities. An organization/society can destroy another organization/society through random conflict resolution.

    You can, of course use this action to create sub groups within an existing group.
    Craft Artifact/Relics AP 4
    Artifacts are individual items of power. Some are wielded by individual mortals, like a legendary blade of kings, while others fill more inventive roles. Artifacts do not have the power to actually function on the same scale as divinities – but they can have almost any abilities imaginable in the mortal realm. Artifacts are mighty mortal instruments, but Relics are the tools of the gods. There is almost no limit to the powers a Relic may hold. As a Rule artifacts are placed in mortal hands, but Relics are the personal tools of the gods.

    You may be extremely creative with your Artifacts and Relics but you may use them to give a particular person or a god a combat bonus. The total bonuses from different Artifact/Relics held by a single mortal or deity can’t exceed +2.
    Examples

    Ex. 1: A deity can create a Holy Relic for himself that gives him a +2 modifier in Random conflict resolution
    Ex. 2: A deity can create a Holy Artifact for his mortal followers that gives an individual person a +2 modifier in Random conflict resolution
    Please note however you MUST label the created object an Artifact or a Relic. Relics are too powerful for any mortal no matter how strong to use, and Artifacts are too weak to handle the will of the Divine.

    It takes the same amount of AP to break an artifact/relic as it takes to create (4 AP), but you can't do something to another gods possessions without either rolling or agreeing about it earlier.

    Modifying an artifact/relic's purpose only costs 2 AP. You can't increase it's modifier bonus, you only change it's function.

    Instead of a modifier bonus an artifact can act as a localized permanent Curse/Bless effect.

    If you have any questions about a creative artifact you're thinking of, run it by the mods or the OoC first.

    Create Land AP 2
    Raises new land to the world. Created land has whatever climate or biosphere the creator wishes, and contains any mundane flora and fauna that would fit that biome. This action can also be used to render inhabitable a section of otherwise-barren seafloor, carve out tunnels into bedrock, etc – it need not strictly be land. However, it cannot be used to change another player's land into a different sort of terrain – use the Alter Terrain action for that

    Weave Plane AP 4
    Draws forth a new plane of existence from the fabric of the world – important, as gods cannot set foot upon the Material itself, their own divine sparks barring them entry through forces even the greatest scholars cannot comprehend. A plane is a finite entity, almost never larger than the world itself and often smaller by a wide margin. Not only do such realms reflect their masters, they actually respond to their active will in a fashion. This effect allow them to reshape their plane’s terrain essentially at will, however, any outside application of AP will override and suspend this effect until countered. Planes can be targeted by divine actions in a manner identical to the Material – both by their creator and others. Players are advised that the Create Plane actions is not designed to give them an impregnable fortress of power, but to create a realm of otherworldly wonder and a home of divinity.

    Gather Pantheon AP 2
    To form a pantheon, one deity must make the Gather Pantheon action. This god has admin rights to the pantheon, Admin actions means the creator of the pantheon can expel any member of the pantheon at will. Two other gods must join this pantheon framework for the pantheon to gain any benefits. Each member of the Pantheon gains 1 AP per three members – which they can use however they like but doesn’t count towards Gain domain actions. . If the pantheon drops below three members, this AP ceases to function. This AP is renewed every Thursday - it does not roll over.

    Join Pantheon AP 1
    Attune yourself to an existing Pantheon. Doing so instantly severs your ties to any pantheon you were previously attuned to.

    Gain Domain AP 3
    The Gain Domain action allows a god to gain an additional domain and an accompanying portfolio element. The god must first have spent 7AP worth of AP on things related to the domain they wish to gain. The Gain Domain action may never be used to qualify for a domain, but any other action can be. Only AP gained from rollover or your starting AP counts - Pantheon AP never aids in qualifying for a domain.

    Divine Infusion AP 2
    A deity may greatly empower one of their creations by placing a fragment of their own essence into it. A god may only infuse a set number of creations at once, based on their divine rank. Each use of this ability counts against the limit, no matter the form you choose. A god may release an infusion at any time, freeing up a slot in their infusion pool (this does not destroy the infused entity, merely reverts it to its uninfused status). Divine Infusion grants a race, organization, artifact, hero a ‘combat bonus’ when it comes to random conflict resolution.


    Randomized Conflict Resolution

    Spoiler
    Show
    Players are encouraged to negotiate out any conflicts that arise. Should this fail, the players may either seek mod arbitrating and/or may roll randomly to determine the outcome. Such random resolutions of divine conflict use a d10 roll. If the conflict is a direct battle between deities, each god may also add their divine caste to the roll, with a fledgling adding 1, a lesser 2, etc.

    The winner of the roll is considered to have won whatever conflict was at stake in the manner they wish to have won it. The results of a divine combat are to be respected and roleplayed accordingly. DO NOT ignore the winner's decision on how it goes. Your god may not be permanently out, but a divine combat is more than just the moves taken. It represents two divine wills and essences directly conflicting and losing one is no light matter. (For example the winner may imprison the loser, temporarily, or even steal all of his relics)

    A player who loses a divine combat may not initiate combat with the other god until after the next rollover.

    The same type of battle happens on the mortal realm. Again Players are encouraged to negotiate out any conflicts that arise. But…

    Belonging in an organization grants a +1 Bonus. Being part of a Greater race grants a +2 Bonus. Being a Hero Grants a +2 Bonus. Each Infusion Grants a + 2 bonus.

    Races can’t fight against other races, they must fight against some society/organization or individual in general. In order to attempt to commit genocide use a create greater concept and engage in deific battle, with the opposing god given a modifier equal to the greatest hero under his or her control (if not hero then organization if not organization then race).

    Spoiler: Examples
    Show
    E.x. 1: Humans (Not infused) fight against the Fey (infused). The Fey would have a +2 modifier bonus.

    E.x. 2: Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). The Human Templars of the Empire would have a -2 disadvantage.

    E.x. 3:Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) Paladin (+2 hero, not infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). Equal! The Head of the organization mandated by their god to defend the humans against the wild creature from legend. Makes sense – the hero is not himself a divine hero, but he can beat demi-god opponent due to the weight of the hopes of his entire peoples.

    E.x. 4: The Devil (an elder deity), wants to kill all the humans (reference to the above example). The god of the humans (Fledgling Deity). He would need to spend 4 AP first and then engage in battle with the Human god. The devil has a +5 Modifier, the human god will have +1 from being a Fledging diety and a + 6 from the account of the paladin’s accrued bonuses so it would be +5 vs +7. Genocide is extremely hard to accomplish


    Group Combat: Equal vs equal: Roll 1d10+bonuses, highest roll wins. The issue comes when you want to mix different classes. You could just go for no mixing, so only have gods fight gods and heroes fight heroes. Mass combat could be handled by summing the total bonuses on both sides and then adding 1d10.

    Additional Mod Rules:

    1) A being can only belong to one Infused Orginization: The whole purpose of infusion of orginization is divine mandate - you can't have more that one god given purpose. If a being belongs to an infused organization and another uninfused organization then next time there is RCR, that beings player must chose which organization that being receives its bonuses from, and must exclude the other. Yes this does create an interesting way to weaken a being that belongs an infused organization and another uninfused organization: before 2nd infusion he has +3 from the infused organization and +1 from the uninfused organization, after the 2nd infusion the player must pick only one divine mandate so the being would only receive a +3 from the infused organization

    2) A being can belong to a max of 3 organizations (this number is arbitrary).

    3) There is only an additional combat bonus if you infuse an artifacts/relics which grants a combat bonus. So you can infuse an artifact/relic which doesn't grant a bonus, but you wont get a bonus from doing so. Note: be creative with your artifacts or relics, they don't have to be simply weapons.


    Deity Application

    Lords of Creation is always recruiting, and anybody can join. All deities must be approved by the game’s mod/s to ensure that they will not overlap an existing god and will contribute meaningfully to the game. Outside myself as a mod, the first 7 players to join will be born from the creator and will have no parents. Every player after that MUST be born from another god. Your god will need to arise from another god somehow and not just “poof” into existence. We will work with you to find a suitable “parent” god - if you have one in mind already; by all means let me know.

    Two mods need to approve an application. This means you can't be approved until we get atleast one other mod.

    If you do not use the format presented below, the mods will ask you to put it in this format before approving it.

    Warning: Try to stay away from destiny, time and soul based domains. I'm told destiny and time can get ugly, and I've seen first hand how peeved actual players get when you bring the souls of their creations into the mix. If you DO bring in anything too closely related to those three, then I'll probably leave it up to the other mods, who are (hopefully) going to be more experienced than me.

    Name, Optional Epithet
    Played By: Player Name
    Domains and Portfolios: Domain (Portfolio), Domain (Portfolio)
    Alignment: Lawful good to Chaotic Evil
    Description: A brief description of your god.

    Explanation

    Name: Something we can take seriously, please.
    Played By: Your name.
    Domains and Portfolios: You begin play with two domains, each with an associated portfolio. Two gods may not have the same domain and portfolios as another.
    Alignment: Lawful good to Chaotic Evil (As long as you justify your goals and personality to the initial alignment it can be a weird and as blue and orange as you want)
    Description: This is by far the most important aspect of an application. Keep it short enough to be easy to read, but be sure to include enough detail to give us an idea who your god it. Two paragraphs or so is sufficient. Please note that your god will need to arise from another god somehow and not just “poof” into existence, unless you're one of the original seven gods. We will work with you to find a suitable “parent” god - if you have one in mind already, by all means let us know.

    Etiquette

    The objective of Lords of Creation is to allow the players to create a world for a playable campaign, while weaving an interesting and original story. It is important to understand that this is not a 'God Campaign' but a form of collaborative storytelling and world-building. If your objective is to create a god simply to show off how great you are at other players’ expense, then this is not the game for you.

    Spoiler: List of Etiquette Rules
    Show
    1. Gods are not omnipotent.
    While you are playing a deity, you should not forget that you are still one of many. There are limits on what a god is capable of.

    2. Gods are not omniscient.
    A deity is limited to what information they can gather through observation or intelligence, just as any powerful being. They are generally assumed to be able to be able find and observe anything on the Material that they wish, but they can still be surprised or caught unawares by things they aren’t paying attention to. A special note here is that things related to a god's domain allow them a vague and general sense of that element but not enough to gather specific details.

    3. Godmodding is to be avoided
    For those of you unfamiliar with the concept, godmodding is, in short, assuming control of another player's characters or creations. In a game of this scale, sometimes it can be impossible to entirely avoid godmodding, but it should be kept to a minimum whenever possible. Remember, planning ahead with other players is the best way to avoid godmodding!

    4. You are not ‘invulnerable’.
    Although many actions in LoC are unable to be completely destroyed by another, simply smugly saying “they get better” is not a means of making you invulnerable. All it does is alienate you from your fellow players and make them inclined to ignore you.

    5. Consider your fellow players.
    You are not the only person trying to establish characters and write a story – everyone has their own plots and plans. Interaction between players is actively encouraged, but simply harassing them is not. Just as ignoring a player’s attacks on your own creations is frowned upon, repeatedly assaulting a player’s creations with no real purpose other than to keep them from playing is griefing, and will not be tolerated.

    6. Time is flexible
    Time to a god's eyes is not the same as that of a mortal's eyes. In essence, there is no “standardized” timeline. Rollovers do not necessarily represent any specific span of time. There have been some instances where mere hours pass IC in one RL week and others where centuries pass in a single post. Stay flexible.

    7. Communication, communication, communication!
    You cannot be too open. The more you plan with other players, the smoother the game gets. Surprising people can be fun, but people can’t work with you if they don’t know what you’re up to. Using the OOC thread or other communication helps a lot.

    8. Respect the MODs
    The MODs of this LoC are here to help the players, not bully them. We oversee all the details it takes to keep this game running from maintaining the roster and world map to rules arbitration and catching cheaters. If we ask for your cooperation as MODs, please give it to us.

    9. Keep the OOC clean
    If you have an issue with something or someone, do not go to the OOC to cry/whine or make a big issue out of it. That's the whole reason the MODs were picked. To keep conflicts out of the OOC. They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So if you do have a complaint, either PM the offending party or ask a MOD to mediate on the issue. If you have a problem with a MOD, or have a reason to distrust a MOD, simply send the message to another MOD.

    10. Don’t argue over power levels, instead refer to Random Conflict Resolution and roll a die!


    Newbie Tips

    Here are a couple tips that can help you get established in the game world and set you on the right track.
    1. Simply by merit of your god’s origin, you should have a connection to at least one other deity in your progenitor. Not only is having an ally useful in game terms, but writing tends to be much easier with a partner (or enemy) or two.
    2. Early on, be careful to set yourself up with something to do between rollovers. It is boring to end up blowing all your starting ap on something and then not being able to do stuff for a week. Try to create something permanent and lasting you can rp with in the mortal realm to combat this problem.
    3. Don’t create to many Hero’s or mortal characters – it’s hard to keep track of them all and rp them as individuals.


    If you are having any issues or wondering about a certain aspect of the game, feel free to inbox me and I'll get back to you ASAP.

    The First World of the Material Plane

    The game starts with the creator, creating the original 7 gods, and a blank world. It is up to the gods to populate it, shape it, and sustain it.

    Only Fledgling gods may actually stand upon this world. As soon as a deity ascends to lesser god, they are barred from touching the first world, through incomprehensible forces.

    The gods though are not barred from any other worlds in the prime material plane that might be created...


    I realize that the above it quite a lot to read, but it's really simple once you get the hang of it. Personally, I don't even know the rules by heart, I just keep them open next to me when I'm reading and/or typing. It works. Will have my own application up fairly soon.

    Mod List: AddZable, Darklady2831

    IC thread here: http://www.giantitp.com/forums/showt...3#post17903643
    OOC thread here: http://www.giantitp.com/forums/showt...1#post17903561
    SOTEL Wiki here: https://lords-of-creation-spawn-of-t...ikis/home-page
    Last edited by AddZable; 2014-08-08 at 05:19 PM.
    This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
    Not my video, and if it was, I'd be much more epic than I am.
    I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
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    Dwarf in the Playground
     
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    Default Re: Lords of Creation.. Hear me out?

    (Replacing my app with our deity list)

    God's Name Player Name Domains Alignment
    Uelticrat Addzable Animal (Vermin), Magic (Undeath) Neutral Evil
    Skyen Darth Arminius Sky (Storm), Love (Family) Neutral Good/Lawful Good
    Nergath Darklady2831 Death (Souls of the Dead), Law (Divinity) Lawful Evil
    Fáin Kapow Freedom (Travel), Protection (Hospitality) Chaotic Good/Neutral Good
    Sahu Anubis Dread Water (Darkness), War (Slaughter) Chaotic Evil
    Mazathustra RavenStarver Civilization (Politics), Wealth (Commerce) Neutral Good
    Her Luminance Phobia Fire (Light), Order (Control) Lawful Neutral
    Sunev Rolias sean_hyer Nature (Beauty), Love (Joy) Chaotic Good
    Alcandor Ballard Fan Sun (Energy), Strength (Courage) Neutral Good
    Mirmulnir Eldamar Knowledge (Secrets), Magic (Forbidden) Chaotic Neutral
    Maya Inspector Valin Luck (Chance), Games (Strategy) Chaotic Good
    Uyani ImNotTrevor Healing (Restful Dreams), Madness (Nightmares) True Neutral
    Baloma Eshkiga Inspiration (Artifice), Metal (Protection) Neutral Good
    Ethidras MichaelGoldclaw Dragons (Good Dragons), Magic (Light) Chaotic Good
    Syrid squidpope Good (Guidance), Darkness (shadow) neutral good

    Thanks go out to Inspector Valin for constructing the table.
    Last edited by AddZable; 2014-08-13 at 04:19 PM.
    This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
    Not my video, and if it was, I'd be much more epic than I am.
    I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
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    Titan in the Playground
     
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    Default Re: Lords of Creation.. Hear me out?

    Is there any reason you're using those specific rules? They're in use for a current LoC and, well, they suck.
    Props to Ceika for the new and improved avatar!

    Spoiler: Quotes
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM


    Spoiler: Current Games
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    Dwarf in the Playground
     
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    Default Re: Lords of Creation.. Hear me out?

    Quote Originally Posted by Arcran View Post
    Is there any reason you're using those specific rules? They're in use for a current LoC and, well, they suck.
    No specific reason, they're just the ones I had. If you have a better version, I'd be happy to give it a look :3
    This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
    Not my video, and if it was, I'd be much more epic than I am.
    I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
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    Default Re: Lords of Creation.. Hear me out?

    Skyen, The Sky Master
    Played By: Darth Arminius
    Domains and Portfolios: Sky (Storm), Love (Family)
    Alignment: Neutral good/Lawful Good tendencies
    Description: ((Very large image))
    Spoiler
    Show



    He appears as man in his late twenties to mid-thirties. He has a little stubble on his face and light purple hair. He also possesses brown eyes. Many women appear to see him as "handsome".

    Skyen is the god of the Sky, wind and clouds, but most of all, the storm. He is a manifestation of love brought into divine form. While love never literally manifested him, he is the embodiment of a loving father, the honorable brother, and the loving caretaker who brings in orphans. The Sky, and more specifically, the Storm is the Sky Master's weapon, and is the sword he uses to fight for his loved ones. The fury of a protective Father, the rage of a heart broken mother who has seen the murder of her children as she returns to her home with a wood cutting axe, and the lover armed with only his fist and thrown rocks as he sees his beloved assaulted by criminals. His thunderbolts destroy the enemy with utter rage!

    He is capable of manifesting the calm before the storm, however. He can be calm, collected and wise. His serene peace can not be broken, as he manifests his pure anger as his his family is threatened, he controls himself with the utmost reserve during personal situations with others. The Sky Master is great in his love, and bestows the eunuch with wholeness so he may love the beauty and beget children in unbroken blood lines. He bestows women with children who are usually too old, or barren to give birth. He can even cause love to endure forever between lovers, the child and the parent.

    Love it'self can be a highly protective, and even offensive force of power. When someone's family is in danger, they are more likely to act fiercely and violently. Threaten to smash someone's limbs and tear out his heart with your bare hands, and he can, if he is a very mighty man of valor, not bat an eye in the face of death. Threaten his family, however, and he may use the sharp ends of the very same fingers you broke off of his hands to stab you in the eye, bit off your face and perhaps deafen you with a roar of anger. Worse still, he may come back from the dead to defend his family, or even at the absolute worst, he can come back and find you have already done the evil deed, and send you into an after life of hell where you are tormented by both him and his family for all eternity, because you have cut off his family line.

    Also, if families become very large, it's easier to raise armies, provide a nation with taxes, and of course, provide man power. Of course, many Kingdoms ran by hereditary systems will need to make sure they don't anger Skyen. He just might decide to wipe their family line off the face of the world forever, if they are stupid enough to make him so angry.
    Last edited by ArlEammon; 2014-08-07 at 01:21 PM.

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    Nergath, the Pitiless Queen, the Castellan of Gods, the Lady of Pain
    Played By: Darklady2831
    Domains (Portfolios): Death (Souls of the Dead), Law (Divinity)
    Alignment: Lawful Evil
    Description:
    Nergath is the self-proclaimed guardian of divinity; the tireless and remorseless warrior who devotes herself to keeping the boundary between God and Mortal clear. She claims the souls of the dead as her domain, using her influence over the afterlife to discourage and punish those she deems 'Faithless'. Nergath freely gives the souls claimed by her fellow gods to them, but those she judges as 'Faithless' are punished in whatever way Nergath sees fit. The Faithless, as determined by Nergath, are those who willingly forsake the gods. The Faithless are those who spurn all gods, and refuse to worship them. The Faithless are those who do not truly worship any god, even if they pay lip service to many. The Faithless are those who seek to usurp the gods by becoming one, or by living forever. The Faithless are all mortals who do not acknowledge the gods as evident, those who do not believe that gods exist, and those who do not believe that gods are greater than mortals in all ways.

    Nergath's form is not fixed, though the Lady of Pain always keeps some details the same. She always has light reddish skin, a beautiful but athletic form, saurian claws for feet, and two horns jutting from her forehead. Her horns are always sharp enough to draw blood, but they range in size and shape. Most often her horns are in one of three states. They can be nearly a foot long, curving back over her hair; curled around to the side of her head like those of a ram; or small spikes pointing up. Her hair ranges from a short pixie-cut, to long flowing locks, to ornate and elaborate braids and buns with jewellery and hairpins. In formal situations, she wears a variety of black dresses and outfits that accentuate her unnatural beauty and allow her to move freely. In battle, she wears a suit of flexible leather armor underneath a set of interlocking plates of black metal, chain mail links cover the spots that the plates cannot in order to preserve mobility.
    Spoiler: Nergath's Appearance
    Show
    Credit to dauvis for my wonderful Avatar of Dorin Darkdelver! Eternal Gratitude lies with he! May Dorin rest in peace, though his body was defiled by Demons.

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    WhiteWizardGirl

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    Default Re: Lords of Creation.. Hear me out?

    Hi
    Im interested. On my phone right now so cant make a proper go of it, but im inyerested in a god of something like chaos and entropy. The immortal bane of thermodynamics :p
    I hope that would be okay.

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    Hi there,
    I’d like to try this once again (after a loong time)

    Some years ago I played something similar, then life degraded me to a occasional lurker.
    Oh, by the way I’m not native in english, I hope that this won’t be a problem.

    If you’d have me …


    Spoiler: Application: Fáin, the Lost One
    Show
    Fáin, the Lost One, the First Traveler, the Returned

    Played By: Kapow
    Domains and Portfolios: Freedom (Travel), Protection (Hospitality)
    Alignment: Neutral good/Chaotic good tendencies

    Description:
    When the gods entered the world, one oft hem wandered of in the wrong direction and got lost in all the ruckus following creation.
    He traveled the multiverse, ever with the feeling something was amiss, but without knowing what he was yearning for.
    Was it luck, fate or sheer randomness, some ages later Fáin returned to the World and his „siblings“.

    I could start later if this would be better for my background, or I could change something – just tell me.

    Had they missed him? Had they even realized, someone was missing?

    Fáin is an amicable and benevolent god.
    He values the freedom of travel, and every mortal adventurous to do it. He also teaches to open your home or campfire to travelers, and aid them if you can. He is especially fond of people supporting each other in the wilderness.
    Mortals pray to the First Traveler for safe passage or good weather. They pray for their loved-ones to return. And travelers ask for hospitality in his name, and swear by it not to break it.
    Fáin is known to quite often hear those pleas for help, at least for divine standards.
    He is also known for disguising himself as mortal, to help them or hear their stories like one oft hem.
    More often then not, he appears as a stout, male humanoid, clad with a comfortable dressing gown and carpet slippers.

    Toward his divine siblings he normally acts friendly and is genuinely interested, and even if their ways are in absolute opposition to his, he remains respectfully polite.
    That doesn’t mean he wouldn’t act against other deities. Freedom of travel for everyone, be it a mortal or other being, and the sanctity of hospiltality are his main concerns, and he will do nearly anything to protect and promote them.

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    @DarthArminius: For some reason, the idea of Skyen terrifies me. Great description of who he is, but could I ask you to also post a (brief) description of what he actually looks like? That was the point of a "Short Description" after all. I'm going to approve you, even if you don't, but then you'll need to post a description in the "ingame" thread, when we have one.

    @Darklady2831: Looks good, but I'm very iffy on "Souls". Your description puts me somewhat at ease, as you're only concerned with the souls of non-believers but.. Eh, I'm not sure. I'm willing to approve you, but you'll need to talk on the ooc thread (Or here, I suppose) about this all first, we really don't want animosity between players. Hope that's alright with you.

    @Kapow: First off, your English is rather good. Better than many native speakers infact, most of your mistakes actually look like typo's, so that will not be a problem. Now as to your god..
    It's an interesting idea, one which I would like to approve, however the "traveling off" thing could be something off a problem. I assume that means you want to join, post something, then just.. Not post for a good long while, then come back? That could get frustrating for both you and us. I'd suggest either doing what you thought of, joining later, however that would not make sense as we'd still have to "birth" you somehow, OR, you could join at the beginning, and rp having your character wander off, but have him do things as he wanders off. Instead of him going away from EVERYTHING, maybe have him wander into the various creations as goes, giving both you and everyone else more chances to roleplay. I'll let you think about it. Hopefully everyone else will also have good suggestions for you.
    I'm not going to approve you -just- yet though.

    @HMS Sophia: I don't see why that would be a problem. Put up an app before I decide anything though :p

    For those of you who are approved, we still need another Mod before you can go YIPPEE I'M IN ADDZABLE'S GAME I'M COOL NOW. :3

    ..I've also updated my app.
    Last edited by AddZable; 2014-08-06 at 10:02 AM.
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    OrcBarbarianGuy

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    Default Re: Lords of Creation.. Hear me out?

    @AddZable: Why, thank you

    I'm currently at work, so I'll be brief for the moment.

    I like your idea of having Fáin wander randomly through creation.
    Perhaps I'll design him as somehow confused or something.

    I'll think about it and post a changed application in some hours. NOW!

    Spoiler: Application: Fáin, the Lost One
    Show
    Fáin, the Lost One, the First Traveler, the Wanderer

    Played By: Kapow
    Domains and Portfolios: Freedom (Travel), Protection (Hospitality)
    Alignment: Chaotic good/Neutral tendencies

    Description:
    When the gods entered the world, one oft hem wandered of in the wrong direction and got lost in all the ruckus following creation.
    As he wandered, he got lost in the darkness surrounding the World. This darkness seemed to change something in the divine fledgling.
    As he returned to the World, was it through luck, fate or sheer randomness, Fáin‘s senses were clouded.
    He did not seem to recognize his siblings (at first) and not only his body, but also his mind seemed to wander aimlessly. Visiting new places, without knowing, that he was looking for something he had lost.

    Fáin is an amicable and benevolent god.
    He values the freedom of travel, and every mortal adventurous to do it. He also teaches to open your home or campfire to travelers, and aid them if you can. He is especially fond of people supporting each other in the wilderness.
    Mortals pray to the First Traveler for safe passage or good weather. They pray for their loved-ones to return. And travelers ask for hospitality in his name, and swear by it not to break it.
    Fáin is known to quite often hear those pleas for help, at least for divine standards.
    He is also known for disguising himself as mortal, to help them or hear their stories like one oft hem.
    More often then not, he appears as a stout, male humanoid, with blind, milky white eyes, clad in a comfortable dressing gown and carpet slippers. It is said, that the rewards for whoever shows him charity will be generous.

    Toward his divine siblings he normally acts friendly and is genuinely interested, and even if their ways are in absolute opposition to his, he remains respectfully polite.
    That doesn’t mean he wouldn’t act against other deities. Freedom of travel for everyone, be it a mortal or other being, and the sanctity of hospiltality are his main concerns, and he will do nearly anything to protect and promote them.
    Last edited by Kapow; 2014-08-06 at 10:03 AM. Reason: Stole some time from my boss ;P

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    Alright man, good luck with that. I'm interested in seeing how a god of wondering would use his godly powers. Will he create? Will he influence? Will he throw pies in the face of the god of undeath? Only the elusive "Kapow" can know for sure

    *edit*
    Aaaand approved by me. Just try to watch out for taking the first letter of a word and attaching it to the prior word. For example, "Oft hem" instead of "Of them"
    Last edited by AddZable; 2014-08-06 at 10:09 AM.
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    OrcBarbarianGuy

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    Noo, he WILL certainly influence and create (sometimes without being Aware he's doing it), but throwing away pies??? He'll eat them

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    Why is Skyen terrifying you?

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    Zombie

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    Count me as interested! I was in on the last LoC as well, only for my computer to get busted, making me disappear for a while. Glad to get in on a new game.

    Primary idea would be a Lawful Evil god of wealth, and civilization. He would also be the god of dragons, and is himself a massive dragon, spending most of his time sleeping on and counting his hoard. So why god of civilization? Because if you have civilization, you can have massive, organized mining operations to draw up gold, silver and gems, which can then be crafted into shinies and given as tribute to the Dragon god.

    My secondary idea I'd actually like to run by you, AddZable: I've got a fun idea for a god of necromancy myself, and, seeing as you've already got one, I leave it to you to decide if you're okay with it. I'd like to run a Neutral Good god necromancy. Not so much "go forth, my zombie minions, go save the orphans!" as he wants to destroy death and overturn the natural order. Aside from Undeath, he'd be a god of philosophy who wants to ascend along with his followers to a Plato-esque "world of forms"--and he thinks necromancy is the best way to do this.

    What I'm saying is, I'd really like to run a Neutral Good bad guy, but your god already has one of the domains I want. Perhaps they could be brothers, or share some other connection?
    Last edited by RavenStarver; 2014-08-06 at 01:02 PM.

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    Default Re: Lords of Creation.. Hear me out?

    @DarthArminius: I don't know. But from his description, he comes off as very, "Mess with my family, and I will BREAK you. Don't even try pal. Don't. Even. Try.

    @RavenStarver: I like both idea's, but also have big problems with the one. For the primary idea.. I like it. Initially I was worried because we seemed (In my mind) to be getting more evil gods than good, but after actually looking through the apps, we're just about even, so it's fine. So yeah, I'd go with that one if I was you.
    For the secondary idea.. Well.. Including me, we already have 2 gods who have something directly to do with death, yet no god that focuses on life. Skyen has love, yes, but it's SOMEWHAT more abstract than what I'm thinking of. It's an interesting idea, but I don't think it'll work here unless, perhaps, Darklady2831 drops out.
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    RedKnightGirl

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    I used to play some LoC on some other forums, though with a different rule set. Playing over here again will be fun . As for my god, there are often some regions that get under developed in a game like this, and there always has to be at least one Grummush/Jubillex/what have you god that's irredeemable, so killing two birds with one stone...

    Sahu, Queen of Slaughter, Mistress of the Deep, The Apocalypse
    Played By: Anubis Dread
    Domains and Portfolios: Water (Darkness), War (Slaughter)
    Alignment: Chaotic Evil
    Description: Sahu is a monster, plain and simple. Her form changes often, but it is always in the form of some kind of monstrous water creature. A serpent with thousands of razor sharp teeth, the skin of which wriggles and pulses with the presence of a thousand worms. A kraken with gaping maws where suckers would be. A half giant, half angler fish creature with slimey white skin. These are her more popular forms. When in a form that could not survive on land she simply swims through air as she would deep water, and light seems to dim in her presence.

    The world was once water and nothing else. That it became full of things such as 'land', and 'air', and 'life' is anthema. An abomination. One day the land will sink back into the ocean, the air will turn as choking dust, and even the life in her ocean shall choke and die to leave nothing but stagnant water in the world. She relishes in this image, she pushes for this fact, but she knows she must play the long game. It is inevitable, she must merely hasten it. Her people are as mad and doom obsessed as herself, and her tenants are simply to slaughter and be slaughtered, to spill blood in her name. She is free with her power, and many turn to her for it and are driven blood mad in the proccess. First and foremost though she is the mistress of the ocean, and all the horrors within it.

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    Flumph

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    Default Re: Lords of Creation.. Hear me out?

    Hey hey, it's been a little while since I played some LoC. I'm gonna try the same sort of concept as my veeery first god, all those years ago (2 and a half ), but hopefully with a much more interesting character this time around.

    Spoiler: Akh-Aba
    Show
    Akh-Aba, the Crone
    Played By: Fates
    Domains and Portfolio: Fate (Prophecy), Time (Change)
    Alignment: Chaotic Neutral
    Description: Akh-Aba takes the form of an old woman, though she is usually more-or-less androgynous, and clad in ragged robes, with all manner of trinkets and baubles hanging from the cloth. She is usually grinning and has a grandmotherly sort of air about her, but often her personality seems almost childish.

    A strange and fickle deity, Akh-Aba is the mother of prophecy and the harbinger of change. She synthesizes the stable serenity of the ancient with the inquisitive wonder of the young. Seeing herself as duty-bound to maintain the finality and fatality of the universe, she nonetheless enjoys pulling the strings of prophecy, often for no other reason than to make the world a more interesting place, or to service her latest whim.

    Akh-Aba is fascinated by mortals, finding them infinitely more interesting than other gods, because unlike gods their essence and personality are not absolute- they grow, they age, they adapt, they learn, and eventually, they die. While Akh-Aba may not create any mortal races of her own (though that is certainly not outside of the realm of possibility), she would take great pleasure in meddling with the affairs of mortals, and is likely to help them if requested, though not necessarily in the way they might intend. Not recognizing the authority of gods over their own creations, she would have no qualms with altering the plans of her fellow deities, particularly in regards to their mortal followers, though she would not go out of her way to do so.
    Last edited by Fates; 2014-08-06 at 02:39 PM.
    Quote Originally Posted by inuyasha
    Fates I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    Fates, you are a god amongst men. Like, the god of bad luck.

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    OrcBarbarianGuy

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    Default Re: Lords of Creation.. Hear me out?

    @anubis dread: great concept!
    I tried something similar (god of entropy and darkness) in the last such game I played, sadly I was successful and the game stopped because of my antagonism.
    That said, conflict is important to every
    story and as THE all opposing deity, you will provide plenty - thanks ;) (in case you get approved)

    By the way, I think we still need a MOD,am I right?
    I will be bold and apply(?), keep in mind, that I'm not very experienced with those rules.

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    Default Re: Lords of Creation.. Hear me out?

    @Anubis Dread: Hm.. Alright, definitely interesting. I agree that you always need a god who can "Move things around" so to speak. I'm going to approve her.

    @Fates: Fate easily translates into "Destiny" and both Destiny and time are Domains/portfolios that I've asked people to shy away from. While it's an interesting concept, it's not one I'm willing to approve. Stuff gets ugly way too often when it comes to that. I apologize and hope you stay with us, creating a different concept.

    *edit*
    @Kapow: I'm sorry, but you really haven't been around long enough for me to think you wont drop out in the middle of the game. I'm very liable to disappear, and I NEED atleast one other person to be there incase I screw up again. Nothing personal.
    Last edited by AddZable; 2014-08-06 at 02:59 PM.
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    No problem, understandable.

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    Flumph

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    Default Re: Lords of Creation.. Hear me out?

    Oh, didn't see that. Welp, that's unfortunate. I'll see if I can't think of something else- though I'll certainly save that one for a more liberal game in the future.

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    Right, so I kind of combined the trappings of my first idea with the essence of my second. I give you Mazathustra, god of politics.

    Mazathustra, the Leonine Lord, the Golden God, the Player of Games
    Played By: RavenStarver
    Domains: Civilization (Politics), Wealth (Commerce)
    Alignment: Neutral Good
    Description:

    Spoiler
    Show
    Scholars agree that the city Dras-Vulpes is one of the Wonders of the World--which is saying something, seeing how scholars love to argue so much. A proud merchant city, Dras-Vulpes is ruled by the High Priest of Mazathustra, and it shows. It is a model metropolis, with wide streets and beautiful buildings and spectacular sculptures. The city's heroes, its poets, its great orators and generals and wise men are all preserved down to the finest detail in flawless marble. But the city's fame does not come from these statues. To see the source of the city's glory, you'll have to visit the Great Temple.

    In the Great Temple (which, being a theocracy, is also the center of government), you will find the Throne Room of the High Priest. And it is behind the Throne of the High Priest that the city's pride and joy lies. It is a statue of a winged lion, crafted from gleaming brass. Its mane is made from purest gold, and glittering ruby eyes stare down at worshippers. The wings are covered in softest bronze, and pale silver fangs glint from within the stern mouth. It is an idol of Mazathustra, the god, patron, and protector of the city of Dras-Vulpes. Every day hundreds of citizens come to honor, pray to, and pay homage to the god. If you asked them what they thought of the statue, they would tell you it reflected their master's likeness in every way. And for the most part, they are right--but unknown to the people of Dras-Vulpes, they made the idol with one single flaw:

    They missed the ****-eating grin.

    Mazathustra is the god of politicians, merchants, orators, and all those who prosper by a quick wit and a silver tongue. He adores mixing himself up in mortal affairs, whispering cunning advice into the ears of princes, kings, and emperors. He is benevolent and seeks to build a better world for mortals, while understanding the importance of holding no illusions: life is harsh and often downright unfair--and if the rules are stacked against you, there's no shame in cheating.

    While the god might be seen as making certain "moral concessions" to the rulers who worship him, he makes up for it by holding them to a rigorous ethic: if they wish to achieve Paradise, they must be prepared to sacrifice everything for their people. They must be prepared to sacrifice honor, family, friendship, even their very souls. Good rulers rarely make good men, and good men are rarely good rulers. Mazathustra tries to help his worshippers walk this treacherous path.

    His clerics and ascetics, meanwhile, are famous for two things: their flexibility and their sense of sarcasm. Spiritually, they seek a strange sort of enlightenment: Utter Disenchantment. They wish to hold no illusions about the world or mortalkind, and to see life as it truly is, be it good or bad. In pursuit of this bittersweet beatitude, they have made great strides in the study of society: political science, economics, and military strategy are often their domain as much as prayers and miracles, and the priests of the Lion God are sought after the world over as advisors and tutors for would-be rulers.



    Spoiler: Appearance
    Show




    A statue of the Lion God.
    See? They can never get that grin quite right...

    Last edited by RavenStarver; 2014-08-07 at 02:15 AM.

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    Quote Originally Posted by RavenStarver View Post
    Right, so I need to finish up the description, but for the most part it's done. I give you Mazathustra, god of politics.

    Mazathustra, the Leonine Lord, the Golden God, the Player of Games
    Played By: RavenStarver
    Domains: Civilization (Politics), Wealth (Commerce)
    Alignment: Neutral Good
    Description:

    Spoiler
    Show
    Scholars agree that the city Dras-Vulpes is one of the Wonders of the World--which is saying something, seeing how scholars love to argue so much. A proud merchant city, Dras-Vulpes is ruled by the High Priest of Mazathustra, and it shows. It is a model metropolis, with wide streets and beautiful buildings and spectacular sculptures. The city's heroes, its poets, its great orators and generals and wise men are all preserved down to the finest detail in flawless marble. But the city's fame does not come from these statues. To see the source of the city's glory, you'll have to visit the Great Temple.

    In the Great Temple (which, being a theocracy, is also the center of government), you will find the Throne Room of the High Priest. And it is behind the Throne of the High Priest that the city's pride and joy lies. It is a statue of a winged lion, crafted from gleaming brass. Its mane is made from purest gold, and glittering ruby eyes stare down at worshippers. The wings are covered in softest bronze, and pale silver fangs glint from within the stern mouth. It is an idol of Mazathustra, the god, patron, and protector of the city of Dras-Vulpes. Every day hundreds of citizens come to honor, pray to, and pay homage to the god. If you asked them what they thought of the statue, they would tell you it reflected their master's likeness in every way. And for the most part, they are right--but unknown to the people of Dras-Vulpes, they made they idol with one single flaw:

    They missed the ****-eating grin.
    Yikes. . . Money dude!!! Is he British?

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    Default Re: Lords of Creation.. Hear me out?

    Quote Originally Posted by DarthArminius View Post
    Yikes. . . Money dude!!! Is he British?
    In the inevitable movie and/or raunchy HBO television series that is made out of our game, I'd like him to be voiced by Sir Christopher Lee. Also, the "Player of Games" may or may not be referencing the Great Game between the British and Russian Empires in the 1800's. Or maybe not, and I thought of that just now.

    In terms of the societies he's going to build, I'm getting inspiration from various eras of the Mediterranean world--Greek and Italian city-states, Byzantine, Roman and Persian Empires, etc. More Southern Europe/the Near East than England, really.

    But honestly? I kind of got the idea from an old professor of mine. He was a Jesuit. And really, I've got to put my Political Science major to use somehow.
    Last edited by RavenStarver; 2014-08-06 at 06:09 PM.

  25. - Top - End - #25
    Ogre in the Playground
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    Default Re: Lords of Creation.. Hear me out?

    Quote Originally Posted by AddZable View Post
    @Darklady2831: Looks good, but I'm very iffy on "Souls". Your description puts me somewhat at ease, as you're only concerned with the souls of non-believers but.. Eh, I'm not sure. I'm willing to approve you, but you'll need to talk on the ooc thread (Or here, I suppose) about this all first, we really don't want animosity between players. Hope that's alright with you.
    Nergath's main concern is the separation of God and Mortal. I had the idea that either she'll create souls in order to limit mortals, or she hijacks souls to limit them. Her influence over the afterlife is the main part of her soul portfolio, and in that respect she's basically a psychopomp. The souls of Faithful mortals are taken to her court, they plead their case, and she judges which god has the best claim on the soul, then ferries it off to said god. Faithless are kept by her and punished, and her Faithful stay with her.

    Quote Originally Posted by AddZable View Post
    @DarthArminius: I don't know. But from his description, he comes off as very, "Mess with my family, and I will BREAK you. Don't even try pal. Don't. Even. Try.

    @RavenStarver: I like both idea's, but also have big problems with the one. For the primary idea.. I like it. Initially I was worried because we seemed (In my mind) to be getting more evil gods than good, but after actually looking through the apps, we're just about even, so it's fine. So yeah, I'd go with that one if I was you.
    For the secondary idea.. Well.. Including me, we already have 2 gods who have something directly to do with death, yet no god that focuses on life. Skyen has love, yes, but it's SOMEWHAT more abstract than what I'm thinking of. It's an interesting idea, but I don't think it'll work here unless, perhaps, Darklady2831 drops out.
    I'd be fine with a neutral good god of necromancy. Hell, the way Raven described it, I think it'd be a wonderful god that Nergath would not like.

    Quote Originally Posted by AddZable View Post
    *edit*
    @Kapow: I'm sorry, but you really haven't been around long enough for me to think you wont drop out in the middle of the game. I'm very liable to disappear, and I NEED atleast one other person to be there incase I screw up again. Nothing personal.
    If you need a Mod, I'd throw my hat in as a volunteer. I play these games all the time, and I'm often a mod, so why not again?
    Credit to dauvis for my wonderful Avatar of Dorin Darkdelver! Eternal Gratitude lies with he! May Dorin rest in peace, though his body was defiled by Demons.

  26. - Top - End - #26
    Firbolg in the Playground
     
    ArlEammon's Avatar

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    Default Re: Lords of Creation.. Hear me out?

    Quote Originally Posted by RavenStarver View Post
    In the inevitable movie and/or raunchy HBO television series that is made out of our game, I'd like him to be voiced by Sir Christopher Lee. Also, the "Player of Games" may or may not be referencing the Great Game between the British and Russian Empires in the 1800's. Or maybe not, and I thought of that just now.

    In terms of the societies he's going to build, I'm getting inspiration from various eras of the Mediterranean world--Greek and Italian city-states, Byzantine, Roman and Persian Empires, etc. More Southern Europe/the Near East than England, really.

    But honestly? I kind of got the idea from an old professor of mine. He was a Jesuit. And really, I've got to put my Political Science major to use somehow.
    How about an in-game alliance?
    I'd like to be the god of Monarchy.

  27. - Top - End - #27
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    Phobia's Avatar

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    Default Re: Lords of Creation.. Hear me out?

    I hope I made it in time to get into the original seven.

    Her Luminance, The Lord of Light, Purifier of the Wicked, The Glory

    Played By: Phobia
    Domains and Portfolios: Fire (Light), Order (Control)
    Alignment: Lawful Neutral

    Description: This world is a tumultuous place full of chaos and that must be stopped. There must always be a shinning beacon of raging light to purify that darkness, for good. Her Luminance burns away all that is wicked and unclean leaving only righteousness. When she chooses to delight the earth in her presence it is as a burning effigy of light, a very tall elven woman looking serene covered in roaring flames that cover her nudity. In her left hand she carries a book of laws that all creatures must obey and in her right she carries a sword that shines as brightly as the sun. Sometimes her face may appear stern but it never gets much beyond serene even while she burns the unclean.

    These laws give purpose to the squirming mass of flesh that must call itself life and without purpose there would be no point in those things living. She hath declared these certain things law so that no creature should go against it. This must be the creator's divine will because Her Luminance would not have been formed in the first place. Thus everything that is declared law by the very gods must be observed and respected. Mortals must be obedient to the divines because that is their sole purpose in life and in death. Those that do not obey are wicked and must be cleansed. If not the world may fall back into it's original chaos. Society must form and rules must be set down for a proper world to exist, everything must be binded together, recorded, and cataloged. So sayeth Her Luminance.
    Last edited by Phobia; 2014-08-06 at 10:03 PM.
    LGBTitP

  28. - Top - End - #28
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Lords of Creation.. Hear me out?

    I might be one of the originals, but if not it is easy for any good-aligned god to be my 'parent'.

    The system looks a tad clunky. This is a similar sort of system I found a little while back, but it is less free-form and designed for fewer players. It might still be a source of inspiration.

    Forget, the Bringer of Release
    Played By: Sean
    Domains and Portfolios: Memory (Knowledge), Peace (Healing)
    Alignment: Neutral Good

    Description:
    Spoiler
    Show
    Forget is but a moniker, as the true names of this being are lost to time. What is known, though, is that Forget is not a true god, but a mantle. That which bears the title slips, ever more readily, from the minds and thoughts of others, until at last it vanishes altogether, absorbed into the vastness of memories past. Then the mantle chooses another, until it is forgotten in turn.

    Its is the domain of knowledge, for little is known but it has been forgotten a hundred times over. It must be made clear, though - this is not knowledge of the present, of the feelings of men and the state of the world. This is knowledge of aeons past, of dead gods and forgotten heroes, of fallen empires and lost civilizations.

    One might assume that Forget is a cruel entity, that rips joined souls apart or robs the elderly of their reason. But that could not be further from the truth; that is not its purpose. Its is the power of healing and peace, of forgetting hurt, suffering and loss. It cures wounds, not by removing them altogether, but by aging them so they scab and scar. The trace of the wound remains, but the pain is gone, nothing but a fading memory.

    This in turn leads to the greatest curse, of Forget and those few lost souls who serve it.
    May you never forget.
    Every wound taken will weep and never close; every ache redouble and never cease. Used another way, every painful memory will rise again to the surface; every old grievance fester at the forefront of the mind. It is a curse that can bring down a hero or a kingdom, simply by denying them something few would consider a blessing. The healing of Forget.

    Appearance: Whatever its current body, its form is always remembered as a cloaked humanoid figure, face hidden in shadow. Nevertheless, it can be recognised by those who have seen it before.
    Last edited by sean_hyer; 2014-08-07 at 01:05 AM.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: Lords of Creation.. Hear me out?

    Quote Originally Posted by Phobia View Post
    I hope I made it in time to get into the original seven.

    Her Luminance, The Lord of Light, Purifier of the Wicked, The Glory

    Played By: Phobia
    Domains and Portfolios: Fire (Light), Order (Control)
    Alignment: Lawful Neutral

    Description: This world is a tumultuous place full of chaos and that must be stopped. There must always be a shinning beacon of raging light to purify that darkness, for good. Her Luminance burns away all that is wicked and unclean leaving only righteousness. When she chooses to delight the earth in her presence it is as a burning effigy of light, a very tall elven woman looking serene covered in roaring flames that cover her nudity. In her left hand she carries a book of laws that all creatures must obey and in her right she carries a sword that shines as brightly as the sun. Sometimes her face may appear stern but it never gets much beyond serene even while she burns the unclean.

    These laws give purpose to the squirming mass of flesh that must call itself life and without purpose there would be no point in those things living. She hath declared these certain things law so that no creature should go against it. This must be the creator's divine will because Her Luminance would not have been formed in the first place. Thus everything that is declared law by the very gods must be observed and respected. Mortals must be obedient to the divines because that is their sole purpose in life and in death. Those that do not obey are wicked and must be cleansed. If not the world may fall back into it's original chaos. Society must form and rules must be set down for a proper world to exist, everything must be binded together, recorded, and cataloged. So sayeth Her Luminance.
    I can see Nergath and Her Luminance getting along for the most part.
    Credit to dauvis for my wonderful Avatar of Dorin Darkdelver! Eternal Gratitude lies with he! May Dorin rest in peace, though his body was defiled by Demons.

  30. - Top - End - #30
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    OrcBarbarianGuy

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    Default Re: Lords of Creation.. Hear me out?

    @sean_hyer: If you need a sire, I'd be glad to be it and already had an idea how.
    I think it would fit very well, Fáin is good, and seems to forget things all the time, he could easily forget his mantle somewhere (with part of his mind in it )

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