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2014-08-08, 04:16 AM (ISO 8601)
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Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world?!?)
This is the ooc thread for Lords Of Creation, Spawn of the Everlord. If anyone knows how to make a chart, and is willing to do so for all the gods, then I'll upload it in the post beneath this one.
Spoiler: EverythingINTRODUCTION
Lords of Creation (LoC for short) is a message board game. We are on a message board, and it is a game. That much should be obvious. As a player, you control a god - designed and role-played through your writing - in an epic collaborative storytelling experience. Together with the other players and their gods, you will shape a setting - create mortals, land, nations, concepts... whatever strikes your fancy. It should be stressed that the goal of this game - much like D&D, upon which it is loosely based - is not to 'win'. The goal is to weave an epic tale of gods and heroes and the forging of a world.
What separates LoC from a free-form RPG is that it has rules. The 'core mechanic' of the game - the Action Point, or AP - functions much like its namesake; the Action of many tabletop games. By spending AP, your god can shape the world to their whims... or bring ruin to the works of an enemy god.
RULES
The Core Mechanic- Action Points
Action Points are gained at each rollover, in a quantity based on your deity’s Divine Rank. A god may store AP up to what it says in the chart below. AP that would be gained over this threshold is lost irrevocably. These action points may be spent on Divine Actions, which are the primary means by which you can influence the setting.
Rollover occurs at 2:00 PM EDT (7:00 PM GMT) on Saturday of each week.
Starting AP
Players begin the game with 15 AP, as a Fledgling deity. Players begin accumulating AP normally at their first rollover.
Divine Rank Chart
Rank NameWeekly APMaximum InfusionsRequired Domains/PortfoliosMax APFledgling Deity 4 3 2 15 Lesser Deity 5 4 4 20 Intermediate Deity 6 5 6 25 Greater Deity 7 6 8 30 Elder Deity 8 7 11 35
Explanation
- Rank Name: Self-explanatory.
- Weekly AP: This is the amount of AP the god accumulates each week at rollover.
- Maximum Infusions: This is the number of creations your god can have simultaneously infused with their divine essence through the Infuse Divinity action.
- Required Domains/Portfolios: This is the number of Domain/Portfolio pairs a god needs to achieve this rank. Upon reaching this number, a god immediately advances to this rank. No action is necessary beyond the gaining of the domains themselves.
- Max AP: This is the maximum AP that a god can store; any gained over this limit is irrevocably lost.
Deific Apathy
Gods that slumber for millennia cease to exist – they become mere dreams and lore, stories that may have been. In game play terms that means that a God that is inactive for 3 weeks ceases to exist – yet everything that deity created remains to continue the story. Remaining gods may target the remaining creations without the absent player’s permission.
AP Actions
SpoilerCreate Animal/Monstrous Life AP 1
Create either animals or monsters. Monstrous races are incapable of forming societies due to their nature.
Create Mundane Life AP 2
Creates a new form of creature or race. This action does not organize the creatures it creates with any sort of society or government – use Form Organization for that. This action can also be used to create constructs, undead, spirits, or any other form of being – it need not strictly be life. Races created by this action cannot be completely eliminated or otherwise permanently removed from the game without the permission of the player who created them. But whole societies can be destroyed through random conflict resolution with another society, group, or hero. Races can however be harmed or aided by Bless or Curse actions.
Create Magical Life AP 3
Anything special but not incredibly overpowered, think stuff like High-Elves etc, can use up to Magical Concepts
Create Fabled Life AP 4
This is reserved for the creation of Dragons, Demons, and Angels, Life that is itself legendary - simply by being alive. Otherwise it’s the equivalent of Create Life
Bless/ Curse AP 1
Bless brings a beneficial effect to a targeted group. Curse brings a harmful effect to a targeted group. This effect can be absolutely anything imaginable, from something as simple as giving a land good harvests year after year to something as incredible as raising every soldier who died in a decades-long war. A curse can create a Decades long war or a deadly epidemic.
To cancel another’s player Bless/Curse you must use an equal amount of Bless/Curse actions plus one. So to cancel 1 bless, you must use 2 curses, and the original player to re-bless the target must spend 3 bless actions… this is to prevent back and forth bless/curse ‘wars.’
Create Lesser Concept AP 1
Concepts introduced by this action may be affected by blesses, curses, or even the introduction of other concepts. This action should not be mistaken for a prerequisite of social advancement – a society needs no Create Concept to discover such things as slate roofing, silverware, a style of government, or other basics or trivialities. Nor do they need to be used to expand upon existing ideas unless the expansion differs significantly in power or concept. Concepts introduced by this action may reach as small or wide an audience as the creator desires, ranging from a single individual to everyone in the world. A group cannot have a concept forcibly introduced if the player controlling it does not want it (But another player can create a concept and then forcibly introduce it by using a curse action) and other player’s creations cannot ‘steal’ a created concept for themselves without the permission of the player who created it unless they also spend the AP to create the concept for their followers.
Create Advanced Concept AP 2
This action is used to create concepts that aren't lesser. For example, this can be for masonry, shipbuilding, advanced weaponry along with a multitude of other things, including anything with steampunk!
Create Magical Concept AP 3
This action is used to create concepts that are magical. Essentially, you wish to create a type of magic? Then use this action for that. For example - you wish to create a healing magic for your clerical society. Done.
Create Fabled Concept AP 4
This action is used to create supernatural or extraordinary concepts – while Lesser concepts may include extremely limited forms of magic and technology, Fabled Concept is used for the creation of Miraculous concepts such as; the industrial revolution and necromancy.
Alter Land AP 1
Alter Land warps an existing land into a different form of terrain. Mundane flora and fauna are assumed to die off and be replaced by such more suitable to the new climate, but beings created by Create Life are assumed to adapt reasonably well to their new conditions. Alter Land can be countered by another alter land.
To cancel another’s player Alter Land you must use an equal amount of Alter Land actions plus one. So to cancel 1 Alter Land, you must use 2 Alter Land, and the original player to re- Alter Land the target must spend 3 Alter Land actions… this is to prevent back and forth Alter Land ‘wars.’
Raise Hero AP 4
Raises a mortal creature to heroic status. A Hero cannot be slain or otherwise removed from the game without being destroyed through random conflict resolution with another society or another Hero or with the permission of the controlling player. A hero could instead be given a tiny shard of divinity. This can raise an already mighty entity to something nearly a demigod in its own right. Some gods go so far as to turn those infused into little more than puppets dancing on divine strings – earthly avatars for their master to walk upon a world barred to them. There is no objective difference between a Hero or an Exarch/Avatar, but players are encouraged to make an in-story distinction.
Form Organization/Society AP 2
This action allows one to arrange their creations into groups more coherent than the simple hunter-gatherer tribes or roving monsters they default to – this action needs to be used to create a society, otherwise a race would be scattered and disorganized.This can also be used to define notable sub-organizations into distinct entities. An organization/society can destroy another organization/society through random conflict resolution.
You can, of course use this action to create sub groups within an existing group.
Craft Artifact/Relics AP 4
Artifacts are individual items of power. Some are wielded by individual mortals, like a legendary blade of kings, while others fill more inventive roles. Artifacts do not have the power to actually function on the same scale as divinities – but they can have almost any abilities imaginable in the mortal realm. Artifacts are mighty mortal instruments, but Relics are the tools of the gods. There is almost no limit to the powers a Relic may hold. As a Rule artifacts are placed in mortal hands, but Relics are the personal tools of the gods.
You may be extremely creative with your Artifacts and Relics but you may use them to give a particular person or a god a combat bonus. The total bonuses from different Artifact/Relics held by a single mortal or deity can’t exceed +2.
Examples
Ex. 1: A deity can create a Holy Relic for himself that gives him a +2 modifier in Random conflict resolution
Ex. 2: A deity can create a Holy Artifact for his mortal followers that gives an individual person a +2 modifier in Random conflict resolution
Please note however you MUST label the created object an Artifact or a Relic. Relics are too powerful for any mortal no matter how strong to use, and Artifacts are too weak to handle the will of the Divine.
It takes the same amount of AP to break an artifact/relic as it takes to create (4 AP), but you can't do something to another gods possessions without either rolling or agreeing about it earlier.
Modifying an artifact/relic's purpose only costs 2 AP. You can't increase it's modifier bonus, you only change it's function.
Instead of a modifier bonus an artifact can act as a localized permanent Curse/Bless effect.
If you have any questions about a creative artifact you're thinking of, run it by the mods or the OoC first.
Create Land AP 2
Raises new land to the world. Created land has whatever climate or biosphere the creator wishes, and contains any mundane flora and fauna that would fit that biome. This action can also be used to render inhabitable a section of otherwise-barren seafloor, carve out tunnels into bedrock, etc – it need not strictly be land. However, it cannot be used to change another player's land into a different sort of terrain – use the Alter Terrain action for that
Weave Plane AP 4
Draws forth a new plane of existence from the fabric of the world – important, as gods cannot set foot upon the Material itself, their own divine sparks barring them entry through forces even the greatest scholars cannot comprehend. A plane is a finite entity, almost never larger than the world itself and often smaller by a wide margin. Not only do such realms reflect their masters, they actually respond to their active will in a fashion. This effect allow them to reshape their plane’s terrain essentially at will, however, any outside application of AP will override and suspend this effect until countered. Planes can be targeted by divine actions in a manner identical to the Material – both by their creator and others. Players are advised that the Create Plane actions is not designed to give them an impregnable fortress of power, but to create a realm of otherworldly wonder and a home of divinity.
Gather Pantheon AP 2
To form a pantheon, one deity must make the Gather Pantheon action. This god has admin rights to the pantheon, Admin actions means the creator of the pantheon can expel any member of the pantheon at will. Two other gods must join this pantheon framework for the pantheon to gain any benefits. Each member of the Pantheon gains 1 AP per three members – which they can use however they like but doesn’t count towards Gain domain actions. . If the pantheon drops below three members, this AP ceases to function. This AP is renewed every Thursday - it does not roll over.
Join Pantheon AP 1
Attune yourself to an existing Pantheon. Doing so instantly severs your ties to any pantheon you were previously attuned to.
Gain Domain AP 3
The Gain Domain action allows a god to gain an additional domain and an accompanying portfolio element. The god must first have spent 7AP worth of AP on things related to the domain they wish to gain. The Gain Domain action may never be used to qualify for a domain, but any other action can be. Only AP gained from rollover or your starting AP counts - Pantheon AP never aids in qualifying for a domain.
Divine Infusion AP 2
A deity may greatly empower one of their creations by placing a fragment of their own essence into it. A god may only infuse a set number of creations at once, based on their divine rank. Each use of this ability counts against the limit, no matter the form you choose. A god may release an infusion at any time, freeing up a slot in their infusion pool (this does not destroy the infused entity, merely reverts it to its uninfused status). Divine Infusion grants a race, organization, artifact, hero a ‘combat bonus’ when it comes to random conflict resolution.
Randomized Conflict Resolution
SpoilerPlayers are encouraged to negotiate out any conflicts that arise. Should this fail, the players may either seek mod arbitrating and/or may roll randomly to determine the outcome. Such random resolutions of divine conflict use a d10 roll. If the conflict is a direct battle between deities, each god may also add their divine caste to the roll, with a fledgling adding 1, a lesser 2, etc.
The winner of the roll is considered to have won whatever conflict was at stake in the manner they wish to have won it. The results of a divine combat are to be respected and roleplayed accordingly. DO NOT ignore the winner's decision on how it goes. Your god may not be permanently out, but a divine combat is more than just the moves taken. It represents two divine wills and essences directly conflicting and losing one is no light matter. (For example the winner may imprison the loser, temporarily, or even steal all of his relics)
A player who loses a divine combat may not initiate combat with the other god until after the next rollover.
The same type of battle happens on the mortal realm. Again Players are encouraged to negotiate out any conflicts that arise. But…
Belonging in an organization grants a +1 Bonus. Being part of a Greater race grants a +2 Bonus. Being a Hero Grants a +2 Bonus. Each Infusion Grants a + 2 bonus.
Races can’t fight against other races, they must fight against some society/organization or individual in general. In order to attempt to commit genocide use a create greater concept and engage in deific battle, with the opposing god given a modifier equal to the greatest hero under his or her control (if not hero then organization if not organization then race).
Spoiler: ExamplesE.x. 1: Humans (Not infused) fight against the Fey (infused). The Fey would have a +2 modifier bonus.
E.x. 2: Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). The Human Templars of the Empire would have a -2 disadvantage.
E.x. 3:Human (Not Infused) Empire (+1 Bonus, Not infused) Templar (+3 Bonus, Infused) Paladin (+2 hero, not infused) against a wild Fey Hero of legend (+6 (Infused race + infused Hero). Equal! The Head of the organization mandated by their god to defend the humans against the wild creature from legend. Makes sense – the hero is not himself a divine hero, but he can beat demi-god opponent due to the weight of the hopes of his entire peoples.
E.x. 4: The Devil (an elder deity), wants to kill all the humans (reference to the above example). The god of the humans (Fledgling Deity). He would need to spend 4 AP first and then engage in battle with the Human god. The devil has a +5 Modifier, the human god will have +1 from being a Fledging diety and a + 6 from the account of the paladin’s accrued bonuses so it would be +5 vs +7. Genocide is extremely hard to accomplish
Group Combat: Equal vs equal: Roll 1d10+bonuses, highest roll wins. The issue comes when you want to mix different classes. You could just go for no mixing, so only have gods fight gods and heroes fight heroes. Mass combat could be handled by summing the total bonuses on both sides and then adding 1d10.
Additional Mod Rules:
1) A being can only belong to one Infused Orginization: The whole purpose of infusion of orginization is divine mandate - you can't have more that one god given purpose. If a being belongs to an infused organization and another uninfused organization then next time there is RCR, that beings player must chose which organization that being receives its bonuses from, and must exclude the other. Yes this does create an interesting way to weaken a being that belongs an infused organization and another uninfused organization: before 2nd infusion he has +3 from the infused organization and +1 from the uninfused organization, after the 2nd infusion the player must pick only one divine mandate so the being would only receive a +3 from the infused organization
2) A being can belong to a max of 3 organizations (this number is arbitrary).
3) There is only an additional combat bonus if you infuse an artifacts/relics which grants a combat bonus. So you can infuse an artifact/relic which doesn't grant a bonus, but you wont get a bonus from doing so. Note: be creative with your artifacts or relics, they don't have to be simply weapons.
Deity Application
Lords of Creation is always recruiting, and anybody can join. All deities must be approved by the game’s mod/s to ensure that they will not overlap an existing god and will contribute meaningfully to the game. Outside myself as a mod, the first 7 players to join will be born from the creator and will have no parents. Every player after that MUST be born from another god. Your god will need to arise from another god somehow and not just “poof” into existence. We will work with you to find a suitable “parent” god - if you have one in mind already; by all means let me know.
Two mods need to approve an application. This means you can't be approved until we get atleast one other mod.
If you do not use the format presented below, the mods will ask you to put it in this format before approving it.
Warning: Try to stay away from destiny, time and soul based domains. I'm told destiny and time can get ugly, and I've seen first hand how peeved actual players get when you bring the souls of their creations into the mix. If you DO bring in anything too closely related to those three, then I'll probably leave it up to the other mods, who are (hopefully) going to be more experienced than me.
Name, Optional Epithet
Played By: Player Name
Domains and Portfolios: Domain (Portfolio), Domain (Portfolio)
Alignment: Lawful good to Chaotic Evil
Description: A brief description of your god.
Explanation
Name: Something we can take seriously, please.
Played By: Your name.
Domains and Portfolios: You begin play with two domains, each with an associated portfolio. Two gods may not have the same domain and portfolios as another.
Alignment: Lawful good to Chaotic Evil (As long as you justify your goals and personality to the initial alignment it can be a weird and as blue and orange as you want)
Description: This is by far the most important aspect of an application. Keep it short enough to be easy to read, but be sure to include enough detail to give us an idea who your god it. Two paragraphs or so is sufficient. Please note that your god will need to arise from another god somehow and not just “poof” into existence, unless you're one of the original seven gods. We will work with you to find a suitable “parent” god - if you have one in mind already, by all means let us know.
Etiquette
The objective of Lords of Creation is to allow the players to create a world for a playable campaign, while weaving an interesting and original story. It is important to understand that this is not a 'God Campaign' but a form of collaborative storytelling and world-building. If your objective is to create a god simply to show off how great you are at other players’ expense, then this is not the game for you.
Spoiler: List of Etiquette Rules1. Gods are not omnipotent.
While you are playing a deity, you should not forget that you are still one of many. There are limits on what a god is capable of.
2. Gods are not omniscient.
A deity is limited to what information they can gather through observation or intelligence, just as any powerful being. They are generally assumed to be able to be able find and observe anything on the Material that they wish, but they can still be surprised or caught unawares by things they aren’t paying attention to. A special note here is that things related to a god's domain allow them a vague and general sense of that element but not enough to gather specific details.
3. Godmodding is to be avoided
For those of you unfamiliar with the concept, godmodding is, in short, assuming control of another player's characters or creations. In a game of this scale, sometimes it can be impossible to entirely avoid godmodding, but it should be kept to a minimum whenever possible. Remember, planning ahead with other players is the best way to avoid godmodding!
4. You are not ‘invulnerable’.
Although many actions in LoC are unable to be completely destroyed by another, simply smugly saying “they get better” is not a means of making you invulnerable. All it does is alienate you from your fellow players and make them inclined to ignore you.
5. Consider your fellow players.
You are not the only person trying to establish characters and write a story – everyone has their own plots and plans. Interaction between players is actively encouraged, but simply harassing them is not. Just as ignoring a player’s attacks on your own creations is frowned upon, repeatedly assaulting a player’s creations with no real purpose other than to keep them from playing is griefing, and will not be tolerated.
6. Time is flexible
Time to a god's eyes is not the same as that of a mortal's eyes. In essence, there is no “standardized” timeline. Rollovers do not necessarily represent any specific span of time. There have been some instances where mere hours pass IC in one RL week and others where centuries pass in a single post. Stay flexible.
7. Communication, communication, communication!
You cannot be too open. The more you plan with other players, the smoother the game gets. Surprising people can be fun, but people can’t work with you if they don’t know what you’re up to. Using the OOC thread or other communication helps a lot.
8. Respect the MODs
The MODs of this LoC are here to help the players, not bully them. We oversee all the details it takes to keep this game running from maintaining the roster and world map to rules arbitration and catching cheaters. If we ask for your cooperation as MODs, please give it to us.
9. Keep the OOC clean
If you have an issue with something or someone, do not go to the OOC to cry/whine or make a big issue out of it. That's the whole reason the MODs were picked. To keep conflicts out of the OOC. They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So if you do have a complaint, either PM the offending party or ask a MOD to mediate on the issue. If you have a problem with a MOD, or have a reason to distrust a MOD, simply send the message to another MOD.
10. Don’t argue over power levels, instead refer to Random Conflict Resolution and roll a die!
Newbie Tips
Here are a couple tips that can help you get established in the game world and set you on the right track.
- Simply by merit of your god’s origin, you should have a connection to at least one other deity in your progenitor. Not only is having an ally useful in game terms, but writing tends to be much easier with a partner (or enemy) or two.
- Early on, be careful to set yourself up with something to do between rollovers. It is boring to end up blowing all your starting ap on something and then not being able to do stuff for a week. Try to create something permanent and lasting you can rp with in the mortal realm to combat this problem.
- Don’t create to many Hero’s or mortal characters – it’s hard to keep track of them all and rp them as individuals.
If you are having any issues or wondering about a certain aspect of the game, feel free to inbox me and I'll get back to you ASAP.
The First World of the Material Plane
The game starts with the creator, creating the original 7 gods, and a blank world. It is up to the gods to populate it, shape it, and sustain it.
Only Fledgling gods may actually stand upon this world. As soon as a deity ascends to lesser god, they are barred from touching the first world, through incomprehensible forces.
The gods though are not barred from any other worlds in the prime material plane that might be created...
Mod List: AddZable, Darklady2831
IC Thread here: http://www.giantitp.com/forums/showt...3#post17903643
Recruitment Thread here: http://www.giantitp.com/forums/showt...9#post17886181
SOTEL Wiki here: https://lords-of-creation-spawn-of-t...ikis/home-pageLast edited by AddZable; 2014-08-08 at 05:21 PM.
This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 04:20 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- South Africa
- Gender
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
God's Name Player Name Domains Alignment Uelticrat Addzable Animal (Vermin), Magic (Undeath) Neutral Evil Skyen Darth Arminius Sky (Storm), Love (Family) Neutral Good/Lawful Good Nergath Darklady2831 Death (Souls of the Dead), Law (Divinity) Lawful Evil Fáin Kapow Freedom (Travel), Protection (Hospitality) Chaotic Good/Neutral Good Sahu Anubis Dread Water (Darkness), War (Slaughter) Chaotic Evil Mazathustra RavenStarver Civilization (Politics), Wealth (Commerce) Neutral Good Her Luminance Phobia Fire (Light), Order (Control) Lawful Neutral Sunev Rolias sean_hyer Nature (Beauty), Love (Joy) Chaotic Good Alcandor Ballard Fan Sun (Energy), Strength (Courage) Neutral Good Mirmulnir Eldamar Knowledge (Secrets), Magic (Forbidden) Chaotic Neutral Maya Inspector Valin Luck (Chance), Games (Strategy) Chaotic Good Uyani ImNotTrevor Healing (Restful Dreams), Madness (Nightmares) True Neutral Baloma Eshkiga Inspiration (Artifice), Metal (Protection) Neutral Good Ethidras MichaelGoldclaw Dragons (Good Dragons), Magic (Light) Chaotic Good Syrid squidpope Good (Guidance), Darkness (shadow) neutral good Uraneth ToxicMind Water (Rivers), Sorrow (Loss) Lawful Evil
Thanks go out to Inspector Valin for constructing the table.Last edited by AddZable; 2014-08-13 at 06:46 PM.
This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 04:24 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Regina, Canada
- Gender
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
It always happens, Add. It is the curse of LoC... one of them anyway.
EDIT: My Deity, for posterity.
Nergath, the Pitiless Queen, the Castellan of Gods, the Lady of Pain
Played By: Darklady2831
Domains (Portfolios): Death (Souls of the Dead), Law (Divinity)
Alignment: Lawful Evil
Description:Nergath is the self-proclaimed guardian of divinity; the tireless and remorseless warrior who devotes herself to keeping the boundary between God and Mortal clear. She claims the souls of the dead as her domain, using her influence over the afterlife to discourage and punish those she deems 'Faithless'. Nergath freely gives the souls claimed by her fellow gods to them, but those she judges as 'Faithless' are punished in whatever way Nergath sees fit. The Faithless, as determined by Nergath, are those who willingly forsake the gods. The Faithless are those who spurn all gods, and refuse to worship them. The Faithless are those who do not truly worship any god, even if they pay lip service to many. The Faithless are those who seek to usurp the gods by becoming one, or by living forever. The Faithless are all mortals who do not acknowledge the gods as evident, those who do not believe that gods exist, and those who do not believe that gods are greater than mortals in all ways.
Nergath's form is not fixed, though the Lady of Pain always keeps some details the same. She always has light reddish skin, a beautiful but athletic form, saurian claws for feet, and two horns jutting from her forehead. Her horns are always sharp enough to draw blood, but they range in size and shape. Most often her horns are in one of three states. They can be nearly a foot long, curving back over her hair; curled around to the side of her head like those of a ram; or small spikes pointing up. Her hair ranges from a short pixie-cut, to long flowing locks, to ornate and elaborate braids and buns with jewellery and hairpins. In formal situations, she wears a variety of black dresses and outfits that accentuate her unnatural beauty and allow her to move freely. In battle, she wears a suit of flexible leather armor underneath a set of interlocking plates of black metal, chain mail links cover the spots that the plates cannot in order to preserve mobility.Spoiler: Nergath's AppearanceLast edited by Darklady2831; 2014-08-08 at 04:31 AM.
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2014-08-08, 04:24 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Bloody Ninja-ing.
Maya: [May-ya] The Golden Butterfly, Lady Risk, Sparrow
Played By: Inspector Valin
Domains and Portfolios: Luck (Chance), Games (Strategy)
Alignment: Chaotic Good
Description: Maya acquires names and forms quickly, taking them from mortal prayers, stories and ideas. One day she might appear as a caricature of Her Luminance, with the Lady of Light's serene expression replaced by a massive grin. The day after, she could be a destitute woman with windswept hair in Dras-Vulpes' finest casino, looking on from the corner as fortune makes some men wealthy whilst beggaring others. Priests are unsure if the Goddess of Luck even has a true form, though her fellow gods know better. To divinities, Maya takes the appearance of a young woman clad in tattered leathers and with twin swords upon her back, scabbards faded and dull. Her brown hair has a streak of blue along the front, she has a seemingly perpetual twinkle in her eye, and at her back there's always a wind blowing. Change follows Lady Risk wherever she goes, and she wouldn't have it any other way.
Maya has more followers than priests; mortals invoke her name hoping the goddess will twist the odds in their favour. The Sparrow has a fondness for doing so, especially when a situation seems certain. She's the Lady of Games, and appreciates solid strategy, but Maya also loves an underdog with the courage to try and win regardless. She can't be everywhere, and can't twist every conflict in the ways she'd like, but Maya had a habit for remembering wrongs and striking back against them. Thieves Guild members offer effusive praise to her when a job goes bad; hoping to forstall her wrath. Beyond her general meddling, the Lady of Luck tends to work quietly to make the games of divinity more interesting; new races, new organizations, artifacts that can upset the balance of power in the mortal realm. Stagnation is death, and doesn't allow their races to flourish and show their full potential. An active world is an interesting world, and a happier world. Or so thinks Lady Maya, at any rate.
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2014-08-08, 04:26 AM (ISO 8601)
- Join Date
- May 2014
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Posting character for OOC
SpoilerName: Mirmulnir, The Demon of Knowledge
Played By: Eldamar
Domains: Knowledge (Secrets), Magic (Forbidden)
Alignment: Chaotic Neutral
Personality: A deity of lost lore, forbidden magic, and secrets. A neutral god who distances himself from matters of good and evil, being neither truly friend or foe to anyone and dealing with anyone or anything seeking knowledge, but at a price. To gain something, you must lose something of equivalent value. Following his own moral compass he has taken pity upon the mortal plight, being but pawns in the divine machinations of the gods. Seeking to become an unseen guardian of mortals and remaining hidden and acting subtly through agents and great artifacts.
Appearance: Originating as pure conscious will, his form is elusive and always changing. From the raven sitting atop the wizard's bust to an eldritch horror shoving tentacles down a petitioner's throat, he assumes the form most befitting (or amusing) for the situation.Have you seen how many spies he has? I mean, I would bet half the ravens feeding on carrion are actually goblin assassins in disguise. And the other half are ravens he taught to be assassins.
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2014-08-08, 04:28 AM (ISO 8601)
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- Jan 2011
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- Regina, Canada
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
And I've made a Wiki for us! Hopefully this one is updated regularly. Simply apply to join the campaign with your ObsidianPortal Account, and I'll let you in so you can edit the wiki!
URL for insertion into the OP if we want: https://lords-of-creation-spawn-of-t...ikis/home-page
EDIT: Just realized, you can't apply to join the campaign. So instead, either ask here and type out your account name so I can invite you, or PM me with the name and I'll invite you.Last edited by Darklady2831; 2014-08-08 at 04:32 AM.
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2014-08-08, 04:33 AM (ISO 8601)
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- Feb 2013
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- South Africa
- Gender
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Oh! You guys are free to claim speaking colours, if you so wish. I'd like Turquoise. if no-one objects to it.
Spoiler: UelticratUelticrat, The Cursor
Played By: Addzable
Domains and Portfolios: Animal (Vermin), Magic (Undeath)
Alignment: Neutral Evil
Description: Uelticrat is most commonly viewed an extremely tall male humanoid wearing a tattered and faded black robe with a dark red hood. If one was to look to his face they would see that it appeared it be a head-sized black spider, standing halfway out of his hood, its back half not visible due to the hood. Uelticrat's hands (four fingers and a thumb, each) are covered by spiked, metallic gauntlets. His feet? Covered by the robe. Finally, it seems as if there is a constant red mist flowing out from underneath his robs, finding their release through his hood, sleeves, and the bottom of his robe.
Uelticrat's primary followers are those who wish to gain power through the use of external powers, however "dirty" or "unfair" they may be deemed by others. From disease and poison, to magic which is deemed unsafe or unsavory, followers of The Cursor often use devious means to their ends which, more often than not, benefit none other than themselves.
Why would any being follow one such as Uelticrat? A life in the shadows, serving a god who is just as likely to turn its back on you than aid you? The answer is simple, The Cursor's primary promise: Eternal Life.This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 04:34 AM (ISO 8601)
- Join Date
- Jul 2014
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- GMT +1
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Okay, here is mine
Spoiler: Character: Fáin, the Lost OneFáin, the Lost One, the First Traveler, the Wanderer
Played By: Kapow
Domains and Portfolios: Freedom (Travel), Protection (Hospitality)
Alignment: Chaotic good/Neutral tendencies
Description:
When the gods entered the world, one oft hem wandered of in the wrong direction and got lost in all the ruckus following creation.
As he wandered, he got lost in the darkness surrounding the World. This darkness seemed to change something in the divine fledgling.
As he returned to the World, was it through luck, fate or sheer randomness, Fáin‘s senses were clouded.
He did not seem to recognize his siblings (at first) and not only his body, but also his mind seemed to wander aimlessly. Visiting new places, without knowing, that he was looking for something he had lost.
Fáin is an amicable and benevolent god.
He values the freedom of travel, and every mortal adventurous to do it. He also teaches to open your home or campfire to travelers, and aid them if you can. He is especially fond of people supporting each other in the wilderness.
Mortals pray to the First Traveler for safe passage or good weather. They pray for their loved-ones to return. And travelers ask for hospitality in his name, and swear by it not to break it.
Fáin is known to quite often hear those pleas for help, at least for divine standards.
He is also known for disguising himself as mortal, to help them or hear their stories like one oft hem.
More often then not, he appears as a stout, male humanoid, with blind, milky white eyes, clad in a comfortable dressing gown and carpet slippers. It is said, that the rewards for whoever shows him charity will be generous.
Toward his divine siblings he normally acts friendly and is genuinely interested, and even if their ways are in absolute opposition to his, he remains respectfully polite.
That doesn’t mean he wouldn’t act against other deities. Freedom of travel for everyone, be it a mortal or other being, and the sanctity of hospiltality are his main concerns, and he will do nearly anything to protect and promote them.
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2014-08-08, 04:37 AM (ISO 8601)
- Join Date
- May 2014
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Mine. I called it, you all saw.
Have you seen how many spies he has? I mean, I would bet half the ravens feeding on carrion are actually goblin assassins in disguise. And the other half are ravens he taught to be assassins.
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2014-08-08, 04:39 AM (ISO 8601)
- Join Date
- Jan 2011
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- Regina, Canada
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
"Oh, that purple does not do you any favours, Mir."
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2014-08-08, 04:41 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Aaand, Table!
God's Name Player Name Domains Alignment Uelticrat Addzable Animal (Vermin), Magic (Undeath) Neutral Evil Skyen Darth Arminius Sky (Storm), Love (Family) Neutral Good/Lawful Good Nergath Darklady2831 Death (Souls of the Dead), Law (Divinity) Lawful Evil Fáin Kapow Freedom (Travel), Protection (Hospitality) Chaotic Good/Neutral Good Sahu Anubis Dread Water (Darkness), War (Slaughter) Chaotic Evil Mazathustra RavenStarver Civilization (Politics), Wealth (Commerce) Neutral Good Her Luminance Phobia Fire (Light), Order (Control) Lawful Neutral Sunev Rolias sean_hyer Nature (Beauty), Love (Joy) Chaotic Good Alcandor Ballard Fan Sun (Energy), Strength (Courage) Neutral Good Mirmulnir Eldamar Knowledge (Secrets), Magic (Forbidden) Chaotic Neutral Maya Inspector Valin Luck (Chance), Games (Strategy) Chaotic Good
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2014-08-08, 04:51 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Also, calling RoyalBlue for Maya. Because... erm... because!
Also also, DarkLady, thanks for the wiki!I'm LadyOfRisk there now. Fun to be able to change my username
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2014-08-08, 04:51 AM (ISO 8601)
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- London
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
I was actually serious when I voted for the Earth / Sea / Sky (Sunev / Sahu / Skyen) pantheon. I know I didn't come off as it, but I was. And all our names start with 'S', too :D
Sunev Rolias, the Girl in the Garden
Played By: Sean
Domains and Portfolios: Nature (Beauty), Love (Joy)
Alignment: Chaotic Good
Appearance:SpoilerShe appears as a teenaged girl, with hair the green of the first leaves of spring, crowned with flowers in full bloom. Her eyes are the darker color of moss on a fallen log. Garbed in a simple dress of pale green, with her feet left bare, wherever she goes she walks as though dancing.
Description:SpoilerSunev is, above all else, a goddess of joy. Like her father, she represents an aspect of love, but her love is wild and free; happiness and laughter rather than stolid duty. Ever naive and wondering, she does her best to shelter lovers from the consequences of their actions. The girl who follows her childhood sweetheart to the army will, rather than finding him with another woman, enjoy a joyous reunion. The woman forced into an arranged marriage who runs away with an enchanting stranger will escape her duties with no consequence. Because of her intervention, True Love really does overcome most obstacles.
Besides just love, Sunev represents the beauty of nature. It is a wonder indeed how few things in nature are just cruel ugly implements of purpose. That is a human invention. Swords and guns are ugly instruments of death. But there is beauty in the sleek form of a racing wolf, in the coiled strength of a hunting cat. There is beauty in a storm-tossed sea, and in the lights dancing above the arctic. Flowers and mountain pools; sunsets and the moon shining off the water; crystalline caves and soaring peaks; the cry of a hunting hawk and the delicate flap of a butterfly's wings. Wherever you look, there is beauty in nature, and the joy such beauty can bring.
She will fight, then, against the march of progress. Against oceans turned to sludge, war-torn lands, blocky towers raised to the sky. Against the felling of forest havens, the damming of laughing rivers. Against pain, and death, and war. And just because there is beauty in one of her father's storms, or in the majestic crash of an avalanche, does not make it any less dangerous.Originally Posted by Vixsor Lumin
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2014-08-08, 04:58 AM (ISO 8601)
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- Feb 2013
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- South Africa
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
IC thread is up! http://www.giantitp.com/forums/showt...3#post17903643
If you are one of the original seven, feel free to start posting.
I hope everyone is okay with the OP. If not.. Oh well, lol. I don't really careLast edited by AddZable; 2014-08-08 at 04:59 AM.
This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 05:04 AM (ISO 8601)
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- Aug 2005
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Wait a minute? ? ?
Mirmulnir? I already killed you!
I just noticed my name is almost pronounced a little bit like Skyrim too.
Skyen. . .
Dovahkiin just learned Master level Shock spells!
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2014-08-08, 05:07 AM (ISO 8601)
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Although I explained the gods appearing by "Manifesting at 7 points of power" you can have them appear however you want to. So, the manifestation COULD be a meteor that appears and plummets to the planet, then cracks open to have a god inside. They don't have to just "appear" it's totally up to you.
Thank you for the table, Inspector Valin.Last edited by AddZable; 2014-08-08 at 05:11 AM.
This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 05:08 AM (ISO 8601)
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- Feb 2011
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- London
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
I am off to bed, and then work, and then family stuff, and then bed, so I probably won't post for about 28 hours. Maybe I'll have been born by then. Maybe I'll even have a mommy (but that's looking increasingly unlikely).
Originally Posted by Vixsor Lumin
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2014-08-08, 05:18 AM (ISO 8601)
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- Jan 2011
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- Regina, Canada
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
I got the first post in the IC!
I've sent invitations on the wiki to those who've asked for them. Anyone else want an invite?
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2014-08-08, 05:22 AM (ISO 8601)
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- Oct 2007
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Name: Alcandor Ballard, The Blessed Berserker.
Played by: Fan
Domains: Sun (Energy), Strength ( Courage! )
Alignment: Chaotic Good.
Spoiler: Description
The first manifested deity to come from an existing geological feature, spawned out of the raw mass of a star he is the holy manifestation of the Sun and it's power. A boisterous man with seemingly endless stamina and a short fuse he's as likely to answer a mortal's prayers with benevolence as he is to smite a heathen for daring to besmirch his name, though this also applies to his potential relations with other deities, his quick to anger nature will earn him no friends, but his steadfastness and dedication to those who stand by him will make him a worthy ally.
Alcandor manifests as a massive scarlet haired man covered in scars of varying nature, a crimson beard the only well kept feature he had as the rest of him spoke of constant battle, adorned in fine armor that covered him from head to toe in gleaming gold that bore a thousand filigrees and gilded as if crafted by the finest artisans any race had to offer, bulging muscles barely constrained by the armor and a set of golden gauntlets detailed with the best articulation a divine artisan can create a statement to any who would challenge him, he needs no weapons, for the strength of a god is not in what artifacts he can create, but in the hands of the god who wields those weapons, though between this and the glowing orange red eyes on black scelera the challengers for the God of Strength would always be few from the realms of men, but he wouldn't have it any other way. To be challenged by anything less than the bravest and best from the mortal world would be an insult to everything he was, and he's quick to strike down any who he believes unworthy of attempting his challenges, and this has earned the boisterous God of The Sun a reputation for being wrathful and angry. Though the angry part is usually never too far off, given his nature his temper tends to flare often at any major offense. However, he is notoriously generous to his followers, and thus courting the favor of this God while difficult, is always hugely rewarded.
Though this all seems to stem from the belief that one has to live larger, be kinder, rage harder, and be more dedicated to the cause they represent in order to truly be worthy of representing their concepts, and finds those who treat their obligations only as a duty rather than a passion and a way of life to be betraying their concepts. For The God of Strength seeks to honor those who excel in all things, and build themselves up to be paragons of an ideal, for strength goes far beyond the physical.
Last edited by Fan; 2014-08-08 at 05:22 AM.
Hayden, Hot blooded Cyborg by Jakuu.Plushrump ITP!
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2014-08-08, 05:23 AM (ISO 8601)
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
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2014-08-08, 05:33 AM (ISO 8601)
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- Feb 2011
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
I lied. I'm still up.
Not going to post in the IC yet, since I am not one of the original seven and they should at least get to act before me.
I just have to say, though. Sunev... doesn't quite fit into this setting. I mean, here we have Skylar, Father of Storms, Harbinger of Good over Evil. There we have Nergath, She who spoke the first word, the Guardian of Divinity. We have the slaughter beneath the waves, an uncompromising flame to burn out injustice, and a ruthless, intelligent mogul. We have a sun-blessed berserker, a keeper of secrets, and a worm that walks.
And then, we have a cheerful little girl, at least part hippie, who likes pretty flowers. It's like you dropped a character from My Little Pony into Warhammer 40K.Originally Posted by Vixsor Lumin
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2014-08-08, 05:36 AM (ISO 8601)
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- Aug 2005
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
If you'd like I could just keep her as a "flower" to talk to until she's actually born. . . a Nature goddess kind of thing, before you are actually put into play. . . he would let you see everything by opening his hands as he grows you by feeding you from his blood until she is born. (You come into the game). :D
I have to sleep now.
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2014-08-08, 05:39 AM (ISO 8601)
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Yeah, I'd like that. Once there is actually soil to grow in, plant me and I'll enter play.
One more thing. Can I have dibs on creating the first plants? I kind of want to have that whole scene where I rise on land, and walk on the bare earth with grass and flowers sprouting in my footsteps.Last edited by sean_hyer; 2014-08-08 at 06:17 AM.
Originally Posted by Vixsor Lumin
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2014-08-08, 06:29 AM (ISO 8601)
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- Oct 2007
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Hayden, Hot blooded Cyborg by Jakuu.Plushrump ITP!
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2014-08-08, 06:32 AM (ISO 8601)
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- Jan 2011
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- Regina, Canada
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2014-08-08, 06:38 AM (ISO 8601)
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- Feb 2013
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- South Africa
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Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Last edited by AddZable; 2014-08-08 at 06:40 AM.
This is awesome and everyone should watch it: https://www.youtube.com/watch?v=wCVukDiRsNs
Not my video, and if it was, I'd be much more epic than I am.
I tend to disappear off the internet sometimes. I apologize if I inconvenience you.
Avatar by Dirtytabs
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2014-08-08, 06:41 AM (ISO 8601)
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- Aug 2013
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
As a note, I'm on standby with Maya until I find a sire. If anyone's interested in that role, I'm up for whatever.
Of the original seven, I think Mazathustra probably makes the mostsenseas a sire for her, but if anyone else was interested.... I really want to play,I'm willing to consider anything.
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2014-08-08, 06:57 AM (ISO 8601)
- Join Date
- Jul 2014
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- GMT +1
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Okay, to finish my stuff where it belongs (here in the OOC)...
I've decided to not create random planes, and had I read the description thoroughly instead of just skimming it and trusting my ancient knowledge, I probably wouldn't have asked
Sorry for the commotion.
Instead I will waiting for some (most) of the first seven to make a move before posting mine, and keep the descriptions of Fáins travels vague.
Thanks to the MOD's for their instant reaction
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2014-08-08, 07:03 AM (ISO 8601)
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2014-08-08, 10:25 AM (ISO 8601)
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- Mar 2014
Re: Lords of Creation, Spawn of the Everlord (Out of character.. Or out of this world
Awww, someone gave me a new title!
In all seriousness posting my sheet from the recruitment here, then I'll see what I can do IC. I'll admit I thought the world would be all water than all land to start off with, but that doesn't really change much thankfully.
Sahu, Queen of Slaughter, Mistress of the Deep, The Apocalypse
Played By: Anubis Dread
Domains and Portfolios: Water (Darkness), War (Slaughter)
Alignment: Chaotic Evil
Description: Sahu is a monster, plain and simple. Her form changes often, but it is always in the form of some kind of monstrous water creature. A serpent with thousands of razor sharp teeth, the skin of which wriggles and pulses with the presence of a thousand worms. A kraken with gaping maws where suckers would be. A half giant, half angler fish creature with slimey white skin. These are her more popular forms. When in a form that could not survive on land she simply swims through air as she would deep water, and light seems to dim in her presence.
The world was once water and nothing else. That it became full of things such as 'land', and 'air', and 'life' is anthema. An abomination. One day the land will sink back into the ocean, the air will turn as choking dust, and even the life in her ocean shall choke and die to leave nothing but stagnant water in the world. She relishes in this image, she pushes for this fact, but she knows she must play the long game. It is inevitable, she must merely hasten it. Her people are as mad and doom obsessed as herself, and her tenants are simply to slaughter and be slaughtered, to spill blood in her name. She is free with her power, and many turn to her for it and are driven blood mad in the proccess. First and foremost though she is the mistress of the ocean, and all the horrors within it.
EDIT: Oh and color wise... deep blue is probably most fitting.Last edited by Anubis Dread; 2014-08-08 at 10:27 AM.