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Thread: feats to improve direct damage
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2014-08-11, 07:12 AM (ISO 8601)
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feats to improve direct damage
I'm helping a friend with a mailman wizard build (has to be a wizard). What feats will help improve damage? So far I've come up with
Maximize
Empower
Energy admixture
Split Ray
Twin spell
Repeat spell
Anyone know of others?If build a man a fire, he'll be warm for a day.
If you set a man on fire, he'll be warm for the rest of his life.
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2014-08-11, 07:36 AM (ISO 8601)
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Re: feats to improve direct damage
This technically doesn't increase damage directly, but Arcane Thesis (choose Orb of Fire or Force) allows you to stack on more of the metamagic feats you've already listed.
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2014-08-11, 07:42 AM (ISO 8601)
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Re: feats to improve direct damage
You will need to pay attention to prerequisites. You need energy substitution to get energy admixture.
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2014-08-11, 07:52 AM (ISO 8601)
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Re: feats to improve direct damage
Any metamagic reducer will allow you to stack more feats on, thereby increasing damage.
And don't forget Chain Spell. Combine with Twin to double damage to everyone.Last edited by Rubik; 2014-08-11 at 07:52 AM.
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2014-08-11, 07:55 AM (ISO 8601)
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Re: feats to improve direct damage
Psionic Shot is a great boost at low levels, particularly with things like cantrips.
Sneak Attack is always a good source of extra d6 - combine with Spellwarp Sniper to strip the saving throws from some spells and you can really make them nasty. An Unssen Seer/Spellwarp Sniper/Arcane Trickster build can be a truly nasty blaster while also bringing skillmonkey utility to the table.Plague Doctor by Crimmy
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2014-08-11, 07:58 AM (ISO 8601)
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Re: feats to improve direct damage
It's not a feat, but a sorcerer's hand crossbow (AEG 117) gives +1 CL and [enhancement bonus] to attack with ray spells.
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2014-08-11, 10:28 AM (ISO 8601)
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Re: feats to improve direct damage
Arcane thesis is great. But if you decide to get it I strongly suggest taking flaws at level 1 and maybe even being human. Arcane thesis is more effective when you dump multiple metamagic onto a spell. If all you have is empower and thesis, then thesis will be a waste of a feat. Also, PrC into incantatrix for the same reason (free MM feats)
Don't take maximize until you get to incantatrix 10. Use empower up to that point and retrain it to maximize once you get there.
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2014-08-11, 05:16 PM (ISO 8601)
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Re: feats to improve direct damage
To avoid missing, consider Searing Spell and Transdimensional Spell.
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2014-08-11, 05:44 PM (ISO 8601)
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Re: feats to improve direct damage
Reserves of Strength if you can become immune to Stunning. 5d6 damage for +3 CL is pretty good even if you subscribe to less broken interpretation of the feat.
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2014-08-11, 05:56 PM (ISO 8601)
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Re: feats to improve direct damage
Levels in a manifesting class with the Magic Mantle and the mind mage PrC would give you all sorts of options, such as applying both metapsionics and metamagics to your spells.
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2014-08-12, 08:44 AM (ISO 8601)
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Re: feats to improve direct damage
Bane Magic is useful, but pretty situational. If you find yourself fighting a particular creature type a lot, you can do an extra 2d6 with any damage dealing spell. Best of all there's no level increase to the spell.
As I said, though, it's pretty situational.
Also, Sudden Empower and Sudden Maximize...
Extend Spell will increase damage for spells with a duration, like Ice Storm.Last edited by Thurbane; 2014-08-12 at 08:46 AM.
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2014-08-12, 09:12 AM (ISO 8601)
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Re: feats to improve direct damage
This may or may not be allowed by your DM, as it can get silly, but... Launch Bolt. It's a 0th-level spell in the Spell Compendium that launches a target crossbow bolt as if from a light crossbow.
Apply Reach Spell so you can target it with a ray. This seems silly, by itself, especially as it ups it by 2 spell slots. But it's important, because it allows you to...
Apply Chain Spell. This adds another 3 levels to the slot it requires, but chaining a ray causes it to leap to your caster level in additional targets. The targets are crossbow bolts.
You're now firing your CL+1 light crossbow bolts for one spell casting. That's a standard action for (CL+1) d8 damage! You do have to roll to hit, though.
Now, this is taking a 5th level slot, which is a bit expensive. So apply Arcane Thesis to your Launch Bolt spell. Now you can cast it from a 3rd level slot.
As you get higher in level, Greater Magic Weapon on your crossbow bolts will make them do additional damage (and have an easier time hitting). Even at level 5, when you can first use a 3rd level spell slot to cast this, GMW adds +1 to hit and damage to each bolt (making the damage [CL+1]d8+[CL+1]).
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2014-08-12, 09:54 AM (ISO 8601)
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2014-08-12, 10:10 AM (ISO 8601)
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2014-08-12, 10:50 AM (ISO 8601)
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Re: feats to improve direct damage
And, being a ray, it works just fine with that sorcerer's hand crossbow I talked about earlier!
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2014-08-12, 12:49 PM (ISO 8601)
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Re: feats to improve direct damage
You cannot chain a ray. Chain spell requires a targeted spell. A ray spell has no target entry.
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2014-08-12, 01:05 PM (ISO 8601)
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