Results 31 to 60 of 78
Thread: How high can we get it?
-
2014-08-11, 06:50 PM (ISO 8601)
- Join Date
- Aug 2014
Re: How high can we get it?
This is the point at which it stops being the 1st-level character dealing the damage. Explosive Runes does not create a magic item; it is a spell effect cast on an object, with a duration of permanent. Thus, even if the spell is purchased by the 1st-level elf, it is still a spell that has been cast by the person paid by our 1st-level character to cast the spell (I'll call the Explosive Runes caster the "supplier"). Thus, the supplier can read the runes without harm, can remove the runes whenever desired, and automatically succeeds on dispel checks to dispel the runes. The 1st-level character is doubtless the person whose actions led to the damage being dealt, but the damage is dealt not by them but by the supplier (with their Explosive Runes spells as a means of conveyance, much in the same way that Keledrath's initial barbarian deals their 80 damage with the scythe as a means of conveyance). The 1st-level character would share in the experience point gain(s) if any enemies are defeated by the runes' damage (a likely occurrence indeed ), but they did not deal the damage themselves.
In a similar vein, Biffoniacus_Furiou's rock-pushing commoner would gain experience for the resulting damage, but the damage is not dealt by the commoner but by the rock. If the commoner had thrown the boulder then the damage would have been dealt by the commoner (with the rock as a means of conveyance), but in his stated scenario the commoner does not strike the unnamed enemy with the rock; instead, he causes the rock to fall, and the 20d6 damage is dealt by the rock itself. Similarly, pushing someone off a cliff does not deal any damage in itself, but causes them to (very shortly after) take damage from the fall. In cases such as the Explosive Runes or rock-pushing, the cause of the damage is not the source of the damage, whereas in the barbarian's case, they are one and the same (the scythe is only a means of conveyance).
ETA: sorry if someone else already explained this, I'm bad at reading.Last edited by Extra Anchovies; 2014-08-11 at 06:51 PM.
-
2014-08-11, 07:09 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: How high can we get it?
I did point out that my way of doing it was thoroughly violating the spirit of the challenge. It's silly, really just abusing the D&D economy. (I think you could probably get more damage by dropping coins on them from high up, too, with that much gold).
-
2014-08-11, 07:15 PM (ISO 8601)
- Join Date
- Dec 2004
Re: How high can we get it?
I think it used movement speed bonuses, probably the Celerity domain for +10 ft. untyped and Expeditious Retreat, for a +16 to Jump checks, but that's not PHB-only. The original was on the old WotC charop board and is lost to the ages.
Regardless, Enlarge Person + jumping down onto as many as four opponents still deals 20d6x4 damage, possibly also damaging yourself depending on how far you fall. If you consider more than four creatures squeezing/grappling into a space, then the potential damage is almost unlimited.
-
2014-08-11, 08:19 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How high can we get it?
Orc spirit lion totem whirling barbarian with medium Minotaur greathammer.sup Two hits a round, 2d6 + 9(raging two hander)+1. Multiply by 4 and max damage for 84. 168 for both hits.
-
2014-08-11, 08:33 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
-
2014-08-11, 08:47 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
-
2014-08-12, 03:13 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: How high can we get it?
I still prefer crafting infinite colossal quarterstaves and setting the world on fire.
-
2014-08-12, 03:34 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
-
2014-08-12, 03:55 AM (ISO 8601)
- Join Date
- Nov 2012
-
2014-08-12, 04:43 AM (ISO 8601)
- Join Date
- Mar 2014
Re: How high can we get it?
If we're assuming weighted dice, my build is a halfling commoner with 18 Dex, a Small kitchen knife (statted as a small dagger) and improved initiative, for a total Initiative modifier of +8. Here's combat:
A Wild Terrasques Appears!
Player sends out Halfling Commoner!
Tarrasque rolls 27 for initiative!
Halfling Commoner rolls 28!
Halfling Commoner uses Stab in Shins!
Halfling Commoner rolls a natural 20!
Halfling Commoner rolls a natural 20 to confirm!
Halfling Commoner rolls a natural 20 to confirm the confirmation!
The Tarrasque EXPLODEZZZZZ!
PREEMPTIVE EDIT: Sadly, I just re-read the DMG and realized that this requires a variant rule to work. I thought the variant rule was a sidebar and therefore RAWLast edited by troqdor1316; 2014-08-12 at 04:44 AM.
-
2014-08-12, 05:09 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Somewhere in the USA
Re: How high can we get it?
*edited out scythes and edited in large greataxes
So Half-orc barbarian
assume 15 dex and 18 str +2 half orc=20+4 rage 24 +7 mod
feat=two weapon fighting
hand1 LARGE GREATAXE hand2 LARGE GREATAXE (because we don't care about negatives to hit.)
weapon damage on crit 9d6
strength damage on crit 28
9d6+28=82*2weapons=164
or is my math wrong?Last edited by Crazysaneman; 2014-08-12 at 05:32 AM.
-
2014-08-12, 07:20 AM (ISO 8601)
- Join Date
- Feb 2013
Re: How high can we get it?
*scrubbed
look at next post for correct calculationLast edited by Feint's End; 2014-08-12 at 05:55 PM.
Xeph Nomad by the marvellous Iron Penguin
[PF] Slicing, Clawing and Smashing: a Guide to the Pathfinder Psychic Warrior {WIP, PEACH}
-
2014-08-12, 08:19 AM (ISO 8601)
- Join Date
- Feb 2013
Re: How high can we get it?
Two-weapon fighting with Dwarven Waraxes wins. Second and third place go to Scythe and Lance respectively.
Teammates:
Druid: For fast flanking buddy
Wizard: For magic weapon and enlarge person
Bard: Inspire Courage
Build:
Race: Half-Orc
Relevant Stats: Str 20 (24 while raging; 26 with enlarge person)
Feat: Power Attack (Two Weaponfighting or Proficiency would of course be better but we don't care for penalties)
Weapon: 2x Dwarven Waraxes
To-hit after applicance of all buffs:
8(str)-1(size)+1(bab)-1(pa)+1(magic weapon)+1(Inspire Courage)+2(flanking buddy)-4(non-proficient)-6/10 (twf) = +1/-3
crit maximum=147 mainhand (16+8+2+1)x3=81; offhand (16+4+2)x3=66
2nd place: Scythe with 112 maximum damage
3rd place: Lance with 104 maximum damageLast edited by Feint's End; 2014-08-13 at 05:10 PM.
Xeph Nomad by the marvellous Iron Penguin
[PF] Slicing, Clawing and Smashing: a Guide to the Pathfinder Psychic Warrior {WIP, PEACH}
-
2014-08-12, 09:44 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: How high can we get it?
Despite the common misconception, the rules do not say that you can make quarterstaves from thin air. The rules say that you can make quarterstaves from 0 GP worth of raw materials. In other words, you find a worthless stick, say "Hey, that's a weapon!", and it's now a worthless quarterstaff. But you still need to start with the stick.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2014-08-12, 09:48 AM (ISO 8601)
- Join Date
- Apr 2014
Re: How high can we get it?
Well first you need to invent the universe.
-
2014-08-12, 09:51 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: How high can we get it?
Thin air is 0 GP worth of raw materials. What you actually have to do when crafting is just:
Pay one-third of the item’s price for the cost of raw materials.
-
2014-08-12, 09:57 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: How high can we get it?
Can't wield a Large Greataxe as a medium character because it would be more handedness than two. Especially not one in each hand. The reason you can use a Large Lance when a Lance is a Two-Handed weapon is that a mounted character can wield a Lance (and only a Lance) one-handed, so when it goes up a handedness level from being a bigger size, he can still wield it with two.
-
2014-08-12, 10:02 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: How high can we get it?
Doesn't that mean you could up the lance's size all the way to Colossal and dual-wield them, not caring about penalties because a 20 is an autohit?
-
2014-08-12, 10:07 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: How high can we get it?
-
2014-08-12, 01:22 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Freiburg, Germany
- Gender
Re: How high can we get it?
-
2014-08-12, 02:23 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: How high can we get it?
-
2014-08-12, 02:33 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Somewhere in the USA
Re: How high can we get it?
Baloney, it's just a -2 to wield one size greater than you two handed, -2 for one handed, -2 for two weapon fighting.
*found the rule
"Inappropriately sized weapons A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative -2 penalty on attack rolls for each size category of difference between the size of the intended wielder and the size of it's actual wielder." PHB 3.5 ~pg113Last edited by Crazysaneman; 2014-08-12 at 02:39 PM.
-
2014-08-12, 02:34 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: How high can we get it?
"The runes detonate when read, dealing 6d6 points of force damage"
Read
->detonate
Read
->detonate
...
not
Read
-> detonate, detonate, detonate, detonate, detonate, detonate, detonate, detonate...
they do not explode when they are destroyed or when another rune goes off near it.Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
Extended Signature
-
2014-08-12, 02:36 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: How high can we get it?
... Which is why I specifically noted they'd be detonated with a Dispel Magic. A failed area dispel would trigger them all simultaneously.
Last edited by Forrestfire; 2014-08-12 at 02:37 PM.
-
2014-08-12, 02:36 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
-
2014-08-12, 02:40 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Somewhere in the USA
-
2014-08-12, 02:41 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: How high can we get it?
So you did....
So you did.Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
Extended Signature
-
2014-08-12, 02:45 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: How high can we get it?
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
-
2014-08-12, 02:49 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Somewhere in the USA
Re: How high can we get it?
It seems you cannot read. I clearly stated that there was a -2 for large weapon, -2 for one handed, -2 for twf. Monkey Grip removes the -2 for wielding a two handed weapon one handed, making a large 2 handed weapon in one hand a -2 instead of a -4. For this toon it would be -6 because of twf.
-
2014-08-12, 02:50 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Somewhere in the USA
Re: How high can we get it?
Theoretically this barbarian could wield colossal greataxes for maximum damage since we autohit and autocrit. I kept it to large for the sake of size argument and weight restrictions.