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  1. - Top - End - #1
    Ogre in the Playground
     
    GuyFawkes's Avatar

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    Default You Just Got Schooled OOC Group 4

    "This is Group 4, correct? This will be your quarters starting today. You will be spending whatever time you have left out of training here, so make sure not to make a mess."

    "Feel free to choose which bunk you prefer, or if you switch around, we don't really care."

    "See this board here? We will be posting all your relevant data regarding your performance here. It's divided into boxes with different colors. Pick one and from now on, you will be designated that color for everything, from communication to gear."

    "If you have any questions, feel free to direct them to me."

    Spoiler
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    In other words, post your sheets, grab speech color. Go.

    If you are not one of the following, then leave:
    Iustis
    Ru
    Malkon Lehnk
    Arkom
    Mulgur Duqreos

    Spoiler: Campaign Details
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    Spoiler: War of the Heavens
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    The rich and vast continent of Vinya has been the stage for millennia of warfare. It has witnessed the rise and fall of countless empires, some lasting centuries, most a few years or so. Such is the volatile history of Vinya in its entirety. Vinya 300 years ago was no different.

    The Damarian Empire was, and still is, the largest empire Vinya has seen in the last thousand years. Founded by Damar the Conqueror, Damaria rose to power in quick and consecutive campaigns in all directions of the then largely-divided continent. In a display of tactical genius and unrivaled fighting prowess, Damar managed to unify the central and eastern regions of Vinya in less than a decade.

    Surprisingly, as deft as he was in combat, Damar was a good ruler in times of peace. Aided by his trusted advisers, Damar brought the golden age to Vinya in his reign. Due to its military power, Damaria largely affected trade to its benefit, and it was, at its peak, the richest empire in terms of monetary wealth. Its size and efficient transportation systems also helped spread cultures over the land and seas. Technological advancements came in leaps and bounds. Buildings and monuments of unprecedented size and grandeur were constructed all throughout the empire.

    But Damaria's days of glory began to fade with Damar's death. He died without a successor, for until his last breath he could not choose one among his three magnificent children. And living up to their father's expectations, the three were able to settle the matter quite peacefully, where it could have led to bloodshed in most other cases. They decided to divide the empire among themselves, all agreeing it was too large to rule for one person anyway, and all three ruled as well as their father had before them.

    In the succeeding generations, however, the three divided regions of the Damarian Empire began to deteriorate. More divisions of the lands among siblings and the increasing independence of each territories weakened the once-mighty empire and made it vulnerable to barbarian attacks. Just over a hundred years after Damar's death, the Damarian Empire ceased to exist.

    For another hundred years, different nations emerged in the lands that was once Damaria, but none lasted long enough and certainly none came close to the Empire's size. The cycle continued until 50 years ago, when it all came full circle.

    Out of all the tumult and division rose three nations: the Holy Cirakan Empire to the north, the Bitu'On Confederacy to the east, and the Queendom of Bulan to the west. Each were ruled by one whose claim to power was that they were direct descendants of each of Damar's children, and the people behind them believed, for they possessed talent and charisma not seen since the time of Damar and his children. And as fate would have it, the three nations grew until its borders were roughly that of the original three divided regions of the Damarian Empire.

    While they were said to be descendants of Damar's children, there was anything but familial or even friendly ties among them, and as soon as the nations' borders came into direct contact with each other, tensions began to rise anew. It was inevitable, as history would attest, for a clash of powers. The three nations, however, were of equal power, their rulers equally brilliant and cunning, and engaging one of the other nations in open warfare would tip the balance in favor of the other.

    The precarious balance was shattered 5 years ago when a meteor crashed into the very center of the three nations, in a place called the Howling Mountains. The heavenly body was not so large, but its impact was enough to create a blast that annihilated all living creatures around the area. The timing of the event, exactly 300 years after Damar's death, and the place of impact led most to believe it was an ill omen, and thus the area was generally avoided. However, news quickly spread of a large deposit of precious stones and metals at the impact site when some crazy miners decided to not take heed of the omens and journey into the mountains. It seemed the impact had uncovered a vast reserve under the hard, almost adamantine-tough rocks of the Howling Mountains. If rumors were true, the minerals and metals deposit was so large it could create a country as powerful as one of the three nations.

    And it was all the spark that was needed to light the flames of war yet again on Vinya. One could not allow the other two to obtain that much power, and so the three nations sent their armies into the Howling Mountains, in what was to be called the War of the Heavens. They would have to obtain it no matter the cost, but at the same time not leave their borders undefended, and so they sent their champions to the battlefield.

    Even that was a stalemate, however, as all three were equally matched in war potential, and all it did was send young men into the mountains to die. The war raged on for a year, and no single faction gained an inch of advantage. Their leaders were too young, too proud, and too paranoid to consider allying themselves with one of the other faction to finish up the other.

    The three generals who led the armies came to understand that this was not going anywhere but for each of their country's downfall. In that span of time that they have fought against each other, they had also begun to grow an admiration at each other’s prowess and formed camaraderie only the battlefield can forge. They met in secret, discussing their views of the war, and how they were unanimous in their opinion that it had to stop. Each vowed to convince their respective leaders to do so, but when that failed, they decided to throw away their allegiance and team up to oppose the war. The soldiers who fought with them saw their course of action as just, and went to follow them. They made the battlefield their own unified camp, taking a stand to end the war, holding hostage the riches each of the three nations coveted most.

    The result, however, was unexpected. Blinded by greed for power, the nations even went so far as to ally themselves with each other to take on the deserters, agreeing to split the spoils equally among themselves. The constant fear was that if left alone, the deserters would use the money for themselves and one day attack them. United, the three nations marched on to the mountains.

    The deserters fought fiercely for their beliefs, but their beliefs could not even the heavy disparity in numbers. They were the best of the best, but the enemies were too many. It was a losing fight, and they knew it would only take time until the last of them falls, yet they fought.

    As if by divine intervention, their respite came. Concentrating their forces on quelling the deserters, the three nations left their borders thinly defended, and most of those were dispatched on the borders facing the other two nations. Their flanks, however, were nigh defenseless. And that's where they struck.

    Marauders and barbarian war bands came charging in from all directions, pillaging and looting. They had heard of the treasures in the mountains, it seemed, rounding up warriors from all of the barbarian lands and looked to be headed in that direction, trying to weaken their opponents by razing anything they pass by. With most of the soldiers gone, resistance was next to non-existent.

    When the three nations' armies reacted, it was too late. They were caught in between two enemy forces, the deserters up on the mountains and the marauders coming up from behind. They had numbers, but fighting had taken its toll, and their enemies were all fresh for war. The tides turned, and they were on the losing side. Even with the deserters locking themselves in and the army having to face the marauders only, the enemy had gained enough momentum to gain the upper hand. Suddenly, it seemed all that they had fought for would be all for naught, taken away by the puny savages they didn't even consider a threat.

    At the last moment, the deserters charged down the mountain to the army's aid. Fresh and rested, they fought wildly and violently like no one had seen before, and this turned the tides once more in their favor. Not really a well-trained fighting force and having no outstanding leader, the marauders panicked and retreated after suffering heavy losses. The army together with the deserters gave chase until not a single barbarian warrior was left standing in any of the three nations' borders.

    The battle was won, but all was lost. All sides suffered irrecoverable losses, and it was only a matter of time before the barbarians gathered enough forces to return and come waltzing into their defenseless borders and take everything. It was here that the three generals stood in front of the leaders and convinced them to set aside differences and work together for their common good. They wrote up a treaty offering their help in exchange of the cessation of all aggression towards each other and other minor details worked into it. Without any choice, the leaders reluctantly agreed.

    In a span of three months, they were able to create a fighting force strong enough to repel the next wave of invading marauders. In an unprecedented act of unity among the three nations, they were able to quickly field all resources they had and distribute it to where it was needed, and little by little, they recovered. In a year, they recovered enough that the barbarians stopped their attacks altogether.

    With everything almost back to normal, the next step was the rebuilding. As agreed in the terms of the treaty, the treasure in the mountains was divided among the three nations. When they came to it, the mineral and precious metals reserve wasn't as large as the rumors had said, but it was enough for the restoration process. Peace came once again, but as soon as the nations stood back on their feet, the feeling of tension could be felt over the lands of ancient Damaria once more, waiting for another spark.

    Spoiler: Blood Carnival
    Show
    Formed after the War of the Heavens, the Blood Carnival came to be what happened to the three generals and their devout followers. Despite having formed treaties with the three nations, they could not bring back the allegiance they once felt for their respective countries. The three generals saw in each other comrades that had similar goals and themselves, and so they decided to stick together and form a force independent of any nation, and that eventually led to the formation of the Blood Carnival.

    The name came from a speech one of the generals said in that night before the barbarians attacked, when everything looked bleak and they were all expecting to die the next day.

    In his actual words,

    “Ladies and gentlemen, I thank you all for fighting alongside us even until this very moment, when you could have left any time. Thank you for granting us the opportunity to pursue our selfishness. We are forever in your debt.”

    “Tonight, we must make merry, for there might not be a tomorrow for most of us. Nay, for all of us. Let us have a celebration! Drink! Feast! Let this night be a carnival! A carnival to commemorate the few and the brave who stood for what is right! And tomorrow, tomorrow we will celebrate another carnival. One that history will remember for all eternity. A blood carnival! A blood carnival for those who dare oppose us on the battlefield!”
    And that name stuck ever since.

    The Blood Carnival took what was left of the Howling Mountains, now nothing but a dead mountain range with a large crater in the middle, and used it as their base of operations, with the crater serving as a natural defense against attacks. It did not take long for their fame to spread and suddenly a mass influx of adventurers to former soldiers to basically peasants came to the Howling Mountains who want to be a part of the Carnival.

    It is not clear how the members came to be called Jokers. Most probably it came from the menagerie that was the Blood Carnival, accepting anyone (or anything) who embodied their ideals and their might, and how unpredictable most of them are.

    Spoiler: Sword Mountain
    Show
    The Howling Mountains was renamed Sword Mountain after the Blood Carnival took it as its base of operation, in reference to the battle prowess of those who resided there. It is also a reference to the massive graveyard in one part of the mountains, where those who fell, Blood Carnival or not, were buried with their swords used as grave markers.

    At the base of the mountains is the training facility that was constructed a year ago to address the wave of those who wanted to be part of the Carnival. It is a large facility complete with all manners of equipment and courses for training, with a vibe of a small town.
    Down at the center of the crater, where not a single trace of the precious stones and metals that caused the war was left, is the main base of the Blood Carnival. Rumor has it that it is as large as any of the sprawling metropolis in the three nations, but that is all it is, rumors. No one has actually seen it who is not a Joker.


    Spoiler: Player Sheets and Initiative Table
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    Player Character Class Initiative Modifier
    Aegis013 Iustis Cloistered Cleric 2/Crusader 2/Ordained Champion 2 +4
    AsDeR Arkom Bellator 2/Half-Golem 3 +6
    Cheesy74 Igne' Iron Man 6 (War Machine archetype) +4
    SaintRidley Ru Warmage 5/Mage of the Arcane Order 1 +1
    Weikel Malkon Rogue 3/Swashbuckler 2/Swordsage 1 +10
    Last edited by GuyFawkes; 2014-08-22 at 05:37 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    Weikel's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Malkon approaches the board, feeling somewhat overwhelmed by the largest of his new roommates, but trying his best not to show it. "I'll take green." he says before choosing a bed in one of the corners of the room, whichever one seems the most out of the way.

  3. - Top - End - #3
    Troll in the Playground
     
    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Ru approaches the board. "Grey," she says, eyeing the minotaur curiously. She selects a bed in the south corner. Better not to call attention to herself or the idea that Rudy might be a fiction.
    Last edited by SaintRidley; 2014-08-17 at 04:56 PM.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Bugbear in the Playground
     
    GnomeWizardGuy

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    Default Re: You Just Got Schooled OOC Group 4

    Iustis

    I'll take Dark Orange as my color.

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    Cheesy74's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Igne' can be found here. (Changed from Mulgur 'cos **** that name)

    He strikes me as a maroon kind of guy.
    HOMEBREW
    The Panelemental Construct - A memorable boss encounter for characters levels 14-17
    The Projector - A class capable of punching people from across a room. Among other things.
    The Card Shark - A chance-based PrC that wields a Deck of Battle to fill any role in a party.
    The Fury - A tank fueled by madness that's incredibly easy to hit but incredibly hard to hurt.
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.

  6. - Top - End - #6
    Dwarf in the Playground
     
    AsDeR's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Arkom waits patiently as the others move arround the board picking colors. He notices both humans looking at him and exhales a little puf of somke from his nose as a laugh. He knows humans are often uncomfortable arround larger folks, but at the same time they have no problem killing creatures several times larger than them.

    He reaches the board and mark his box with his metalic hand, speaking with a strong orcish accent. "I'll pick fire."

    Spoiler
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    I believe this is not group 2, but group 4. Despite what the instructor sais.
    Maybe we should find someone who can count to 3 to train us.
    Last edited by AsDeR; 2014-08-19 at 03:11 PM.

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    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    So, now that we're all here, down to the business of general OOC stuff.

    Quick breakdown of our classes:

    Ru - Changeling Warmage/Mage of the Arcane Order (Arcane, blaster)
    Arkom - Bellator/Half-golem Half-Minotaur Orc (Big beatstick)
    Igne - Iron Man (I don't have a clue what your class chassis for this is - Ranger?) (ranged beatstick)
    Iustis - CC/Crusader/Ordained Champ (Pally/Divine stuff)
    Malkon - Rogue/Swordsage/Swashbuckler (Sneaky Precise guy)

    Well, I think we'll lay down the damage pretty well.

    I'm trying to use MotAO to lend Warmage some much needed flexibility, so expect the occasional buff via Spellpool depending on the nature of our challenges - at the cost of a round to call the spell, of course. The Spellpool will largely be my ticket to occasionally helping us out outside of combat, with my Warmage Edge and blasting being my main combat stuff - and don't worry, I'm aiming in a direction that will let me poke holes in my spells so I'm not blasting anybody else.

    So magic artillery with occasional support casting's what I see myself doing.


    I think this combination will work pretty well, actually.
    Last edited by SaintRidley; 2014-08-21 at 12:05 PM.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Orc in the Playground
     
    Cheesy74's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    SaintRidley - The chassis is still Iron Man. I'm using the War Machine archetype, near the bottom of the Iron Man thread. I'm also pretty decent at scouting, since elf + perception matrix + search bonus from items means my spot/listen/search are super high, and knowledges, since my int is absurd.

    You're right that I'm a ranged beatstick - all of my attacks are touch attacks and I can make a huge amount a round with Fire-Linked Weapon Systems and Rapid Shot. Deadly Aim also gives me the lovely option to do a ranged power attack, which i plan to use liberally on large foes.

    We are kind of screwed if we end up facing a fire-based foe, though. Most of my bonus damage is fire.
    Last edited by Cheesy74; 2014-08-19 at 10:47 PM.
    HOMEBREW
    The Panelemental Construct - A memorable boss encounter for characters levels 14-17
    The Projector - A class capable of punching people from across a room. Among other things.
    The Card Shark - A chance-based PrC that wields a Deck of Battle to fill any role in a party.
    The Fury - A tank fueled by madness that's incredibly easy to hit but incredibly hard to hurt.
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.

  9. - Top - End - #9
    Troll in the Playground
     
    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Ah. I'm not familiar with Iron Man - got a link handy? And I'll take care of firey things. I can just pop them with cold.
    Last edited by SaintRidley; 2014-08-19 at 10:54 PM.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Orc in the Playground
     
    Cheesy74's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    HOMEBREW
    The Panelemental Construct - A memorable boss encounter for characters levels 14-17
    The Projector - A class capable of punching people from across a room. Among other things.
    The Card Shark - A chance-based PrC that wields a Deck of Battle to fill any role in a party.
    The Fury - A tank fueled by madness that's incredibly easy to hit but incredibly hard to hurt.
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.

  11. - Top - End - #11
    Troll in the Playground
     
    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Cool. I like the look of it.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Ogre in the Playground
     
    GuyFawkes's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    I see everyone's here. Again, welcome to the game all! I hope to have fun with you guys.

    Feel free to discuss among yourselves here, as well as IC. RP is always good for me. Just tell me if you are ready to move on.

  13. - Top - End - #13
    Troll in the Playground
     
    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    I'm ready if everybody else is ready.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Orc in the Playground
     
    Weikel's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Ya I'm ready to go whenever.

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    Default Re: You Just Got Schooled OOC Group 4

    Word, I figured you were just busy. Let's get going.
    HOMEBREW
    The Panelemental Construct - A memorable boss encounter for characters levels 14-17
    The Projector - A class capable of punching people from across a room. Among other things.
    The Card Shark - A chance-based PrC that wields a Deck of Battle to fill any role in a party.
    The Fury - A tank fueled by madness that's incredibly easy to hit but incredibly hard to hurt.
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.

  16. - Top - End - #16
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    GnomeWizardGuy

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    Default Re: You Just Got Schooled OOC Group 4

    Ready. Ten character minimum.

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    Default Re: You Just Got Schooled OOC Group 4

    Well, I'm stupid. I never subscribed to the threads and was wondering why nobody was posting
    I'm ready too.

    I would like to point that Arkom heals from magical fire damage, and given he is big, maybe it's not a good idea to try and avoid hitting him. What's the worst that could happen if you actually hit him?

    I guess it's ok for us to optimize our group strategies in the OOC and then make it happen for a reason IC. Maybe we could even look into those team benefits or... team spirits? I don't remember how they are called, I only used them once.

    If we ever meet a fire based enemy, I would hug him and tie him to my belt and craft my very own healing belt.
    I also want to use the constant guardian feat constantly. Givend the class modifications I can use it on 3 allies at the same time up to 20 feet away. I also have the dutiful guardian one, but I won't enforce it. I hate swapping with players that don't want to, and I can't ask before doing it on PbP. So if any of you want to use it, just do it, we will asume Arkom noticed his desire and swapped with him. You don't have to ask, use the swap whenever you want. (If it's a legal move)

    I like the idea of a big guy that is sometimes in the middle of friendly fire, and contains himself with a pissed off face. Something like Mr. T on A-Team . ( No, no. It's ok. I'm ok. ) Heh.

    GuyFawkes also said that the nature of the game would make retraining easy, so we can also use that to modify our skills, focusing on different areas.

    Edit: By the way Ridley, did you make up the giant speach? Or is there a giant translator out there? xD

    Edit2: As I was super late to the IC, I would like to state how Arkom reacted to the first questions, but it looks too out of place to do it on the IC now, so I'll do it here.
    Spoiler: IC
    Show

    Quote Originally Posted by Weikel View Post
    Malkon shuffles nervously when Arkom arrives, his chest flutters a bit out of fear, so he takes a deep breath to calm it down. Then he seems to collect himself and stands a little taller, no longer slumping. Then he takes a step towards Arkom. "If we're going to be working together, I'd like to be able to stand with you comfortably. That requires getting to know you. My name is Malkon." Malkon says as he holds his hand out to Arkom. His fear is still clearly there, but for now he is in control.
    Arkom looks at him distrustfuly and then to his hand. "Arkom." he sais with his deep voice. Then proceeds to show Malkon his metallic hand. His hand is like worn out iron gauntlet, with irregular holes and mostly blackened by fire. Through the holes little burning ashes can be seen, cold enough to not provoke fires, but hot enough to burn Malkon's hand skin. "I guess I could give you a handshake you would never forget, but that would not improve your comfort towards me, Malkon." he smirks.

    Quote Originally Posted by SaintRidley View Post
    Ru looks up at the Minotaur. She took a chance with her best Giant. "Hal. Thu eart weorthlice fyrdgestealla."

    Spoiler: Translation
    Show
    Good health to you. You will be a worthy comrade at arms.
    Arkom looks at the woman with surprise. "Hal. It's been a long time since I heard the language of the giants." he smiles with melancholy. The sight of a beautiful woman forced to join a marcenary group in this difficult times saddened him. He knew he would instintively try to protect her, and that could prove to be too hard to do during a fight. Arkom wasn't used to fight with a team after all.

    Quote Originally Posted by Cheesy74 View Post
    "Hey, you don't have to talk down to the fella," Igne interjects, apparently indifferent to the half-minotaur's presence. "He seems to speak Common just fine. Name's Igne, by the way, big guy. What's yours?" he addresses at Arkom with a grin, once again not extending a hand.
    "I preffer common. It scares people less." Arkom's accent sounds gutural and savage enough even speaking common.

    Last edited by AsDeR; 2014-08-21 at 10:00 AM.

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    SaintRidley's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    I used Old English, regularizing out the old letters for their modern equivalents.

    Good to know on the fire healing - I can lay down the fire on you without worry, then.
    Last edited by SaintRidley; 2014-08-21 at 11:19 AM.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Weikel's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Good to know on the Dutiful Guardian thing. I might use it every once in a while. Only if it won't mess up a flank though, or if it would likely kill me to not do it. Gotta get that sneak damage. When I use it, I'll probably RP it as Malkon asking Arkom for help or something similar.

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    Default Re: You Just Got Schooled OOC Group 4

    So I snuck into the other groups' OOC threads and had a poke around (Changeling, sue me, they just thought I was one of them).

    At least one other group has suggested GuyFawkes roll initiative for all of us, since it would save days at the beginnings of combats. I motion we do the same. Sound like a good idea to everybody else?

    Anyway, a delightful table to go in the OP for quick reference for everybody:

    Player Character Class Initiative Modifier
    Aegis013 Iustis Cloistered Cleric 2/Crusader 2/Ordained Champion 2 +4
    AsDeR Arkom Bellator 2/Half-Golem 3 +6
    Cheesy74 Igne' Iron Man 6 (War Machine archetype) +4
    SaintRidley Ru Warmage 5/Mage of the Arcane Order 1 +1
    Weikel Malkon Rogue 3/Swashbuckler 2/Swordsage 1 +10

    Thoughts?
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Default Re: You Just Got Schooled OOC Group 4

    Thanks for the table!

    Also, yeah we could do me rolling initiatives if all are okay with it.

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    Default Re: You Just Got Schooled OOC Group 4

    I don't think I have a problem with you rolling our initiatives, but I would like to know how we plan on doing them. Would it be block initiatives? If so, how would you determine our group's initiative?

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    Default Re: You Just Got Schooled OOC Group 4

    It looks like it generally goes like this. Initiative order is:

    Player 1
    Player 2
    Opponent
    Player 3
    Player 4
    Player 5

    Players 1 and 2 get to act first in whatever order they post, then the opponent, then 3, 4, and 5 in whatever order they post.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Default Re: You Just Got Schooled OOC Group 4

    Yeah, block initiative, kinda. I'll roll all your initiatives along with the opponents and when you get grouped together, you can go in any order among yourselves.

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    Weikel's Avatar

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    Default Re: You Just Got Schooled OOC Group 4

    Oh ok. I've just been in a lot of pbp games where initiative really didn't mean much and it just ended up being enemies then team, but if you block them by who beat the enemy it makes more sense and seems more meaningful.

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    Default Re: You Just Got Schooled OOC Group 4

    I like to see the DM have a table with all our sheets at the first post of every thread so he can make some rolls to speed up the game. Like initiative rolls and then just adding our bonuses, instead of waiting for everyone to roll. Or rolling for spot and listen checks and just adding our bonuses, intead of asking for a listen check and wait for everybody to roll.
    Anything to move the game.
    If checking everyone's sheet feels like a lot of work, another method is saying "A listen check of DC 15 is needed" and then roll a dice in that same post. Then everyone just adds his bonus to the DM roll, and we already know if we saw something or not and can post about it.

    Using spoilers with "Open this if you rolled 15+ on listen" and then hoping the players can resist the urge to not open it if they failed is a very fast way too, but most players can't resist.

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    Default Re: You Just Got Schooled OOC Group 4

    Yeah, I will do that. Saves time and possible death of the game.

    And also, this must be said. I generally am able to post at least once a day, but there are times when I do get busy to even post a heads up and can be gone for a few days. DO not panic. This will happen, and as such I ask for your patience during these times. As long as I do not say it explicitly, I will not abandon a game.

    Okay, with that out of the way, I'm loving how you guys describe your characters. Kinda adds to the already (not on purpose) ongoing theme of band of misfits. =D

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    Default Re: You Just Got Schooled OOC Group 4

    I'm still unsure how to play Arkom. I thought I had a good idea, but I decided against it.
    I will sculpt Arkom as we play.

    I know some things I want to do with him.
    I don't want to make him a dumb barbarian. I don't want to make him a guy that charges with rage everytime. Or bloodthirsty.
    Instead, I want to try and restrain his animalistic savagery.
    I don't want to use the typical two handed charge with powerattack. And I don't like killing people by hitting them against walls constantly.

    He would enter rage, but 99% of the time it will be unwanted and he will feel bad afterwards.
    He will be torn between his love for nature and his druidic teaching and his love for modern equipment.
    He will use with "hot" hand for fluff a lot of times. There is no mechanical effect in the class that sais his touch burns, but I want to make it something that varies depending on his mood. Like a living fire that flows as he breaths. I invite GuyFawkes to make comments about the heat going involuntarily high if he is pissed off, or get cold by fear.

    I have scent and track and I will be maxing out survival if everyone is OK with that. Arkom won't be an experienced tracker, like a ranger could be, just someone with excelent scent who "finds" points of interest during tracking.
    Arkom was trained by someone who was not a combat expert. I want him to really learn how to fight at the camp. Expect him not fighting properly. If not giving 100% on fights pisses you off (some players don't like noobs) send me a PM.
    Arkom is also dazzled by bright light. I don't plan to fix or avoid this.

    I know these are just random thoughts, but I needed to write them down somewhere for having a starting point.

  29. - Top - End - #29
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    Default Re: You Just Got Schooled OOC Group 4

    That all sounds fine by me, AsDeR. Not that my opinion should count for much. Seems like a really good character arc you've got sketched out.

    As for Ru, I've been giving some thoughts to Ru's character arc too. I kind of want to see Ru go from LN to NG (or even CG) over time here, and from a Passer Changeling to a Becomer all the way to a Reality Seeker who spends most of the time in their natural form (and a bit of a pacifist to boot). I feel like Ru doesn't know exactly what Ru is as a changeling - as Rudy she knows exactly who she is and what her gender identity is, but as a changeling there's no identity there.

    So Ru's going to be sticking hard to the Rudy identity for a while, but I think that over time Ru will see that being a changeling isn't something to hide here. That'll open Ru up a bit.

    I also expect the actual practical combat stuff will kind of horrify Ru when it's put in practice. Ru has been a theorist of war magic, not a soldier. So over time we'll be seeing Ru become very averse to the kind of magic Ru's capable of doing, almost until there's total reliance on the Spellpool and a refusal to cast most of the more destructive types of Warmage spells. That won't be good for the team however, so Ru will have to come to terms with the magic available and figure out how to use it to good ends.
    Linguist and Invoker of Orcus of the Rudisplorker's Guild
    Quote Originally Posted by The Giant
    Fantasy literature is ONLY worthwhile for what it can tell us about the real world; everything else is petty escapism.
    Quote Originally Posted by The Giant
    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
    Avatar by Kairaven.

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    Default Re: You Just Got Schooled OOC Group 4

    That sounds very interesting. I have met some people playing characters with some kind of personality disorder or mulriple personalities, but yours is completelly different, is more like an evolution, a seek. Very interesting.

    It also sounds like a character that right now transforms and abuses magic but you are looking forward to her not transforming and not abusing magic... are you sure you want to play Dungeons & Dragons? hahaha.

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