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2014-09-07, 05:43 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Well, its rather a necessity to make a continues progression until 40, after all many dragon properties don't even begin to kick in until later levels. I can cut the table into two parts, but it will be mere semantics, as the entire "class" will be intended for continiues progression, without deviations or multiclassing what-so-ever. under these assumptions-does it still "fly"?
Something else I noticed is that the table tools in the forums changed....this means all my older creations are no longer functional. a shame. also means I'll need to rework all my tables for the dragons...
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2014-09-07, 12:59 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Last edited by ezkajii; 2014-09-07 at 01:07 PM.
Behold! The Monster Compendium
My Homebrew.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started with the intrepid heroes whisked away to a battle gauntlet in the sky by a mystery deity! It was meant to be strictly a playtest but quickly devolved.
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2014-09-07, 01:53 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
@Zaydos:
Fluff: Feels a lot like dragon disciple - but that's totally okay.
Hoard Abilities: It is unclear how long the benefits last. Do they last for the entire day? Otherwise, I really like the selections available and the price-balance seems quite on-point.
Claws: Just a small note about the changing of 'person' from second-person to third-person mid-entry.
Cantrips: I really like the idea of gaining cantrips as at-will SLAs. Curious why specific ones require a certain minimum level - are these just ones you viewed as more spammable? Also, I assume the caster level is just equal to your class levels?
Immunities: Immunity to sleep at level three is plenty good, given that elves get it at effectively level zero. Now I'm obviously newer to this stuff but it seems like immunity to paralysis at level three is SUPER GOOD. It's one of the most effective foe-control methods, and seems like a fairly uncommon resistance outside of the world of dragons. Maybe scale it so paralysis comes online more like level 6 or 8?
Spell Pool: This ability is obviously at the core of the class, just underneath the dragon tutelage concept. I would recommend adding a column to the class table that indicates the highest-level spell they can use from their spell pool. As well, it seems somewhat confusing to have the amount of power required to use the spells decrease with level-up when the amount of points to spend on doing so increases as well. I would recommend having each level use a specific number of points (perhaps equal to the equivalent spell level +1), and increase the amount of spell pool points to ensure the # of uses per day you were aiming for, just to kind of streamline it. I like substituting psionics for sorcery as appropriate for the Tutelary Dragon - nice touch, especially with the augmentation system.
+2 Strength and +2 Charisma: Might just be my own personal sense of organization but I would recommend giving these abilities a name like Strength Boost or something, just so the ability doesn't start with a plus sign. Eh.
Fangs: I might make a connection between the Fangs ability and the Fundamentalis Diet ability, which mentions you don't get any specific method of chewing up harsh materials - it's pretty common sense from a DMing standpoint but couldn't hurt to have spelled out.
Overall, I noticed our classes are actually more similar than I would've expected. (I made a point not to read any existing submissions before making mine.) That's (hopefully) mostly just due to it being a unifying theme, and dragons having a certain set of abilities to be emulated.
I particularly like the Hoard ability - between that and the HUGE amount of dragon support you've provided, you've got a lot of room for character customization even before the spell pool enters into the equation. And the 'new mechanics' from your class aren't convoluted or hard to pick up. I feel like a lot of classes that introduce new mechanics make them way too intricate and they becoem inaccessible or off-putting, but you've got everything spelled out pretty clearly, for the most part. All in all, seems like a pretty solid, logical class.Behold! The Monster Compendium
My Homebrew.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started with the intrepid heroes whisked away to a battle gauntlet in the sky by a mystery deity! It was meant to be strictly a playtest but quickly devolved.
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2014-09-07, 03:18 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
General note: still willing to exchange NPC stats if anyone is game, also check the Pit of Calamity if you want to try and build a char of your own to throw into some senseless fights.
>Io is talked about in the Draconomicon and mentioned briefly in the Manual of the Planes; he got demoted to Lesser Deity once, but normally is a Greater Deity and possible candidate for Overdeity (as he's often ascribed the role of making the Great Wheel/world). He's known as the 9 Fold Dragon and each dragon species is supposed to see their own alignment and Bahamut and Tiamat are sometimes listed as his children, his good and evil halves, although Bahamut is also suspected of being Lendys and Tamara's son (apparently they're married, and both appear as wingless and stained platinum dragons according to the 2e sources).
>I can understand the way you'd hop about on that.
>Can understand that, I was rather saddened not to have a good excuse to give it to more tutelary dragons.
>Battle Caster (Complete Arcane page 75).
>Specializations: Look a little better balanced against each other now, I will note that as written the tremorsense range doubles before you get tremorsense (was that supposed to be 18th level?).
>DR I could go on a paragraph explanation of how it impacts 5 different types of high level encounters I often run, but you've already shown you get what I was getting at so I won't.
>Draconic Aging: Yeah; it's the kind of thing I couldn't not point out, because (especially in PbPs) I've had people try and pull that kind of thing, but it's not really problem (by that point it was near 4 AM and I was probably less than clear).
>Draconic Prestige: Changes look good.
>And yeah I can see why
Hoard abilities should be for 24 hours, will edit to clarify.
Claws: Thanks for the catch.
Cantrips: CL = Class level, will add. And level requirements were either do to spammable functionality (ghost sound) or how they have the potential to warp the game world (at-will mending/prestidigitation).
Immunities: I've honestly not seen paralysis come up that often (and have learned to avoid it as a DM as it tends to result in one player just really not having much fun), I might just leave it off till they gain the dragon type (as it's part of the type); I'll have to think a little more about this.
Spell Pool:The reason I did it how I did were many faceted. Partially it's the math, I'd have to actually go with at least 5 cost levels to have the point costs stay stable instead of 3, and lose the aspect that your highest level spell doesn't actually cost you more than what you'd been using for 3-4 levels, but is limited by that you only get 1. Additionally it let me give you abilities that inherently scale with level or are just things that (unlike most low level spells) stay about as useful throughout the entire game (there are spells that are exceptions to this, or which grow stronger with levels *cough* wraithstrike *cough*) that cost spell pool points and not need to have them change or make certain draconic aspects strong when you get them but become only occasionally used later. At the same time I will admit the system has difficult spots (trying to make feats that gave you extra Spell Pool Points taught me that).
+2 X: Maybe Draconic Body and Draconic Spirit as names?
Overall: Thanks. The only class I looked over beyond the name before making mine was the Dragon Priest because that was the original name I was going to give the Dragonsoul Acolyte and I wanted to double check how much of a dragon priest they really were. I do not find that two classes with names starting with Dragonsoul are similar to be too surprising, though; I mean shows thought coming from the same basic place, but they are two quite different takes on the concept (one emphasizes all in one-ness the other is very much tied to a specific dragon in the end). Yours is definitely the more different take (mine is in many ways thematically a dragon totem shaman replacement... I am fine with edging dts out of its fluff space because dragon totem shaman was ill-designed and Dragon Magic pushed it from blegh to why even bother with the Draconic Aura feat). But yeah it's a natural go to theme; if it had been intentional it would have been a well done take that at how unoriginal I was being though But the mechanics showed otherwise pretty quickly.Last edited by Zaydos; 2014-09-07 at 03:19 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-07, 03:27 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I'm interested, and I think it's really in the spirit of the contest, so yeah, it should work. Let's see what it looks like in a post, yeah?
Something else I noticed is that the table tools in the forums changed....this means all my older creations are no longer functional. a shame. also means I'll need to rework all my tables for the dragons...Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2014-09-07, 11:35 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Behold! The Monster Compendium
My Homebrew.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started with the intrepid heroes whisked away to a battle gauntlet in the sky by a mystery deity! It was meant to be strictly a playtest but quickly devolved.
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2014-09-08, 06:01 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
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2014-09-08, 05:02 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Madness Log: I did something massively OoC for me. I added Kurtulmak as an option for a (deific) tutelary dragon because he was either made a god by Io him/herself or is Tiamat's son, either of which made him close enough in my opinion but still recognizing any claim of dragonhood from kobolds is not like me. I also recognized the existence of the RoD web enhancement on kobolds, at least in so far as the Kobold domain is concerned. Also added Gnome and Halfling Substitution levels, and some stuff for Half-Dragon DSAs (mostly so you aren't penalized for choosing your ancestor as your tutelary dragon, but also earlier wings). Will take suggestions for races to make substitution levels for, and I am planning a Half-Dragon one but I've got to think of one more level to apply it to.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-08, 06:26 PM (ISO 8601)
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2014-09-08, 06:35 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I'd need functional and playable illithids first. I mean what are they ECL 16? Ok checking it's 15. They could really use a lower ECL. I could actually see it working, though.
Edit: I mean I have ideas, but anything I made for official illithid would be building off of something horribly unusable... Lv 4 would replace your dragon's normal spell pool with psionic powers as if you had a gem dragon and let you access higher level psionics than usual (specifically 6th or lower, shifting improved pool to 18th). You'd also be getting this at 19th level, and I don't actually trust myself with epic stuff. Ooh, ability to treat brains drawn from creatures with at least 12 Int as items for your hoard with a value of 50 GP per point of Int above 11 the creature had.Last edited by Zaydos; 2014-09-08 at 06:46 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-08, 06:55 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Do you already have one for Spellscales and I missed it?
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-08, 07:02 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Warforged. Warforged substitutions for everything! Or maybe the Variant Lizardmen in MM3
Last edited by Beelzebub1111; 2014-09-08 at 07:02 PM.
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2014-09-08, 10:26 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
No, but I do now. I will admit to having not liked spellscales the best when I first was introduced to them (actually I pretty much write out Races of the Dragon as a whole except for the chapter of feats), but they actually seem like they really fit DSAs so added one.
Warforged... hmm... Poisondusk? I'll be contemplating both. And assuming LA buyoff is allowed with the latter/lower end of the optimization spectra where their racial abilities stay worthwhile (they are substantially more powerful than say halflings at Lv 1-2 where +3 AC, +2 Con and Str, and a suit of natural weapons all are pretty good, but not worth a level late game). Ooh they have racial claws I've been hoping for an excuse to have someone trade away the claws ability.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-09, 05:58 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Well, published the very beggining, just the "classical dragon" table, and some of the pre-crunch fluffy parts.
Now you remain to see what happens when a magicly-impared dragon becomes has affinity towards arcane, a hybrid rust/metal dragon is born, how sneaky are aquatic/dirt dragons, and other bizzare combinations.
Yes, "night fury" is an option. swiftwing with blast breath and force affinity creates pretty much that.
If anyone has ideas to more affinities to add, I'd love to hear. so far my list (not including dual affinity and hybrids, they just make weaker versions of two breaths combined, or alternate two mid-way options)
Fire, cold, lightning, acid, positive, negative, sonic, aquatic, force, poison, arcane, dirt, metal, rust, shadow, dream, chaos, light and crystalLast edited by boomwolf; 2014-09-09 at 06:04 AM.
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2014-09-09, 03:43 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Zaydos, I found a dragon you haven't made anything for yet (it isn't with sirpercival's Ideals, either). Dungeon Magazine #110 as the Spinewyrm for Dark Sun. Although it is... weird. One of the least dragon-like of the dragon type, let alone true dragons (but not quite as much as the Li Lung does).
My Homebrew:
3 Elemental Feats
Vgilmat, the race of little giants (with accompanying archetypes and feats)
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2014-09-09, 05:02 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Added Warforged, still thinking about Poisondusk.
Nature, Divine, Spirit(?), Incarnum (I mean there's an official one), Law, Good, Evil (planar dragons baby), Social (look at Silver/Song/Steel), just some off the top of my head.
I skipped it because I only have 2 issues of Dungeon but that sounds like it's in the Dark Sun issue so I might have to hunt down my copy. Sorcerer kings having the physical stats of dragons I'd managed to forget they made a true dragon species for Athas
Edit: Added Spinewyrm for 100% completion sake.Last edited by Zaydos; 2014-09-09 at 06:02 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-10, 04:17 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Nature...not sure what breath and resistances can be paired with that. I'm under the impression that any acid or aquatic can make itself a "nature" dragon with the proper selection of spells.
Divine is outside what I am aiming for, even though its a nice idea. shadow/light/positive/negative should be able to take the place of divine dragons with their relation to life/undeath and all.
Incarnum would require a whole unique table to himself, he cannot work within exiting breeds. I know its out there, but I cant find a way to work with it without giving myself a headache. the fact I'm hardly familiar with incarnum to begin with is not helping.
Law/Good/Evil, as they might relate to chaos-but the chaos dragon is around the confusion and madness aspect of chaos, not the alignment itself. the planar dragons were never about alignments just random dragons that got from weird places (some were even simple dual elemental dragons). even if I decide to make them all an affinity, while law is something one can dragon with-good and evil are not really. what IS the essence of "good" and "evil" when diluted into a breath weapon?
Law is getting added though. he HAS potential.
Social, is a behavioral type, not an affinity type. silver dragons are just cold/paralysis type dragons who have some special abilities (who I do not favor to make available from birth, these are defiantly "legacy" abilities learned in levels 13,25,27,39 (for the classical, others got them at different levels) (need to find some affinity for paralysis breath though. good thing you made me look at silver)
So, right now the list is expanded to include the new affinities:
Law (not sure what to give it yet...)
Chrono (slowing/hasting breath)
Love (charming breath, silly affinity for a dragon at a glance, but think of the horror of an evil love dragon-his breath make people stop resisting and let him devour them.)
and find somewhere to stick paralysis. (maybe into law? I know I WANT law, but not sure what to give it...)
God I need to actually get around to finish the whole thing rather than have stockpiles of notes x_x I have TESTS coming!
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2014-09-10, 01:24 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Madness Log Update: They're crawling in my mind! Erm... I mean... added Poisondusk Racial Substitution levels and a new feat.
Any more suggestions? I mean maybe I should do Dragonborn sub levels?Last edited by Zaydos; 2014-09-10 at 01:25 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-10, 02:25 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I think you should do Lifetorn racial sub levels.
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2014-09-10, 03:36 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
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2014-09-11, 07:21 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Had to make another new post... I think that's a sign that I have enough racial substitution levels.
Added.
Added Kalashtar, did not add Nezumi (at least yet). If I knew Eberron better I'd be tempted to make Eberron, Syberus (I misspelled that), and um the Dragon Below(?) as Tutelary Dragons but I 1) don't know if it fits at all, and 2) don't even know their names properly.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2014-09-11, 07:26 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
What about electricity, if only to complete the energy list? Maybe also affinities related to the environments (desert, forest, underground, etc.) or to unusual dragons (like agile dragons or dragons without a breath weapon, but a poisonous bite).
If you can get Magic of Incarnum, there are 2 pages of well-written rules that explain how incarnum works. I'm not sure how your affinities will work mechanically, but I'd be inclined to think an incarnum-themed one wouldn't be too different from the other ones (a breath weapon? Have it damage/drain essentia. Spell-like abilities? There are some in MoI. Class features? Replace them with soulmelds). Of course, if you do not have MoI, you don't have to bother about incarnum.
In D&D, chaos has a clear-cut definition, which is as one element of the alignment system. While it's true that planar dragons are not really about alignment, that doesn't mean you cannot have good or evil dragons. Alignments are an essential part of D&D, aren't they? As for their breath weapon, I could see the good one being a cone of bliss (targets are happy and don't want to fight you) and the evil one being a cone of hopelessness that also heals you a couple hit points (evil is selfish, after all, and benefits from the misfortune of others).
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2014-09-11, 07:51 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Eberron, Siberys, and Khyber are the creators. Eberron's body formed the earth enveloping Khyber. Siberys became the ring that surrounds the world. Their blood became the dragonshards that make their magical technology possible. It's really more of a creation myth than actual fact. Some dragons see it as a literal truth, Some as an allegory for one thing or another. I'd be happy to teach about the nuances of draconic prophecy, if you so desire.
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2014-09-11, 08:38 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-12, 12:24 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Humm...you bring out some nice points. you are like the great wall of china when it comes to bouncing off ideas.
While originally the chaos affinity is working with the same "confusion breath" mechanic of the existing chaos dragon-who is ironically not directly connected to the alignment, I can defiantly attach it to the alignment, and by that start expanding them to other alignments.
Also attaching them to the "mental state" affinities will be interesting.
So "Chaos" has confusion as his thing (as thematic as chaos gets), and "Good" can easily take over "Love"'s place as the charm breath indeed.
This leaves "Evil", who is defiantly some sort of heavy debuffing, maybe taking on the despair spells (-X to attack,saves,skills). this would mean the shadow (negative levels) will have to go, but that's fine, I found him very hard to keep in check anyway (lvl 1 access to negative levels is nuts to balance, even when its just 1 every few rounds.) and he just existed because of there was one in draconomicon.
I actually like it quite alot, gives off the whole "evil is creeping up" theme as with each breath hit your saves drop even further, making you fall deeper and deeper into despair as your situation constantly worse
And then there is Law. what do I do with him? what sort of mental state can I affix to law? I can give him the charm effect as a "command" rather than "make you friendly", but this leaves a needed breath for "good", and I don't want a buff as I want them to be efficient as stand-alone bosses and such.
Finally there is "dream" who is having a sleep effect, another mind-effecting I have around, but I don't really see him directly matching to any alinement. and I REALLY don't want a "neutrality" alignment dragon.
While I COULD combine them, and sleep effects for law is a bit fitting (you play by my rules) I'm having doubts here. what do you think?
Going back to the incarnum for a bit-it really wont mix properly with the current system.
First, draining incarnum is a problem as most people dont have any. making the breath an odd silver bullet that is usually useless and once in a blue moon completely OP (shutting down a character instantly) rather than a force to always be reckoned with, yet can be counter-measured. granting it comes back to the same "buff rather than stand-alone" scenario. I know it EXISTS but I find the mechanic not compelling.
Not to mention the fact it requires a total rework to the leveling system. honestly, I just rather not, it does not feel right. Dragons (in my book) are their source of magic, having "magic type X dragon" feels wrong, that's why I'm not doing divine either.
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2014-09-12, 02:05 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
They don't have to overlap. "Love" could give a charm breath which makes people your friend, while "Good" could have a breath weapon that doubles as this trope.
Hopelessness is more easily done by giving morale penalties to everything relevant than by giving negative levels (except maybe on a meta level, but whatever), since it has more to do with a state of being than with loss of experience. Maybe "Shadow" should not get negative levels at all, but something else. I've always felt it was wrong that the shadow dragon exhales negative energy while being a living creature with no connection to the Negative Energy Plane. There are plenty of abilities that are much more "shadowy" than what the shadow dragon got.
I guess paralysis could work for Law. Keep sleep effect for dream dragons, they don't have to be intertwingled with alignment if you don't want them to (which I don't recommend).
No, that's ok, you don't have to do that at all. I'm just saying it's probably doable, Although your last explanation especially strikes the point home. I shall not insist.
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2014-09-13, 01:44 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
If anyone cares, I looked over my planned additions and... I'm definitely not finding the motivation to do the "maybe" stuff, and I might have to cut things. The good-aligned version will take a new spell list, which is really just diving dndtools to look for interesting spells... so I'm thinking of cutting that. On the other hand, maneuvers are interesting so I'm probably doing that I might reconsider later, but eh.
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2014-09-13, 12:51 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Finally got the time to post the module list for my Cyber Dragonkin entry. For now I have only done 2 modules (the others being taken from the list of other classes), but I plan on raising that to at least 7, and possibly 14.
If anyone wants to look over the class, they can do it now.
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2014-09-13, 09:53 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Finally finished with my class! It's called Dragon Hunter, but it's actually a lot more general than that. If anyone could look over it and give me their thoughts I'd greatly appreciate it!
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
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2014-09-15, 12:54 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Sure! The first thing I noticed is pretty minor, which is when you're describing how items count toward the dragon hunter's hoard, you mention items of 'ascetic value' where I'm sure you mean 'aesthetic value'.
Second thing is the Draconic Transformation essentially eliminates the benefit gained by Draconic Might, thus making it an ability that's only valuable for four levels. The exception is the "negate all incoming damage by 5 regardless of type" ability, which, at 20th level, would be the only logical choice to make use of that ability. You should state whether that reduction of 'incoming damage' stacks with the damage reduction or elemental resistances. I could easily see 'incoming damage' being considered that damage that actually bypassed resistances, just as I could see using the original full damage value.
Does Wealth: Double fighter mean 6d4x20 or 12d4x10 (as fighter starting gold is 6d4x10)?
You mention that the hunter can use Survival to track dragons even without the Track feat, but the Draconic Knowledge ability comes in at 1st level, when he also gains the Track feat for free, making this statement redundant.
Now, I'm not very familiar with ToB material, but doing a quick compare with the crusader and warblade, being that this is a full-BAB class with two good saves and a heaping handful of special abilities I would recommend reducing the number of maneuvers known to 14. I also noticed the 'maneuvers readied' column seems to advance erratically, with two levels at 3, five levels at four, then four levels of each 5, 6, and 7, ending of course with 8 at level 20.
Finally, I'm having some trouble seeing the fluff connection between having a hoard of wealth and the wide variety of magical abilities gained through use of the hoard point system. Clearly the hoard mechanic is at the core of the class but I'm just not seeing the thematic link, i guess.
Other than that the abilities make sense, seems like solid class feature progression. It would make an excellent dip, with the two good saves, no loss of BAB continuation, two bonus feats (even if they aren't the most versatile for dippers), and the ability to change your Desert Wind damage type all at 1st level.Behold! The Monster Compendium
My Homebrew.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started with the intrepid heroes whisked away to a battle gauntlet in the sky by a mystery deity! It was meant to be strictly a playtest but quickly devolved.