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Thread: Tip and Tricks for DMing!
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2014-08-18, 04:29 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- The Misty Mountains
- Gender
Tip and Tricks for DMing!
Thinking of starting up as a DM here on Giant, never DM'ed before.
I know i need to have a plot ready, with an idea of what i want said group to do / why they have gathered. I also have all the appropriate 3.5 books as what ill be using.
Here are some questions i have.
1. Iv only ever played D&D on a board before so im wondering how the movement works here if at all, on a board you move spaces, is the idea the same, do i have to provide a game board of sorts?
2. Whats the best group size to have for a new DM? something not to overwhelming for a first timer.
3. should i have one thread for the game and one for OOC?
any other tips or help would be nice.
And since im here let me ask you fine gents and ladies a few questions...
1. What has been your favorite moment in any of these table top games?
2. What makes a good or bad DM in your opinion?
3. what makes a bad player in your opinion?
4. What is your favorite race / class from any table top dice roller?
5. Do you have any specific setting you are fond of?
6. what makes a great game to you?
7. What ruins a game to you?
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2014-08-18, 04:49 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lima, Peru
- Gender
Re: Tip and Tricks for DMing!
1. Iv only ever played D&D on a board before so im wondering how the movement works here if at all, on a board you move spaces, is the idea the same, do i have to provide a game board of sorts?
I would suggest you use this site. It will allow you to create your own dungeons really fast. Place tokens already provided by the site, or upload them from elsewhere, while allowing you and your players to move the tokens around turn by turn.
2. Whats the best group size to have for a new DM? something not to overwhelming for a first timer.
3. should i have one thread for the game and one for OOC?
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2014-08-18, 05:05 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- The Misty Mountains
- Gender
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2014-08-18, 05:22 PM (ISO 8601)
- Join Date
- Aug 2010
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2014-08-18, 05:22 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lima, Peru
- Gender
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2014-08-18, 05:25 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- The Misty Mountains
- Gender
Re: Tip and Tricks for DMing!
thank you thank you...
tho now i have more problems... testing out pyromancer and it seems rather limited any other suggestions or tips about character movement? I would make my own maps if i knew a way to make them accesible / allow people to move their own chars around.
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2014-08-18, 05:26 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Tip and Tricks for DMing!
One tip that I greatly would suggest is this, have a little notepad for certain monsters you would throw at them, and what you do is keep the basic stats of some monsters, but change not only their names, but descriptions and such. What this does is help against players who might instantly notice what a monster is just by sight or name, and helps make them have to think out of the box in order to defeat said monster.
Such a simple thing as changing the name and looks of it (while still fitting its size) makes a otherwise bland encounter turn into something new and refreshing and also help curb against players who memorize most monsters like the back of their hand.
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2014-08-18, 05:28 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- The Misty Mountains
- Gender
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2014-08-18, 05:43 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Tip and Tricks for DMing!
Yup, helps curb against players who practically sleep with their monster books to know every weakness and power of any monster they might find. Not to mention even without fighting this it helps things be a bit more interesting.
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2014-08-18, 08:23 PM (ISO 8601)
- Join Date
- Oct 2013
Re: Tip and Tricks for DMing!
When I started DMing we had 3-4 guys now there's 5-6 depending on the week. I think 3-4 was a good starting point
1. What has been your favorite moment in any of these table top games?
2. What makes a good or bad DM in your opinion?
3. what makes a bad player in your opinion?
4. What is your favorite race / class from any table top dice roller?
6. what makes a great game to you?
7. What ruins a game to you?
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2014-08-18, 09:12 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Tip and Tricks for DMing!
I would reccomend between two and three. Four is the ideal party size, but that's a hard number to start with.
When funny unintentional stuff happens
Good DM:
Preparation preparation preparation.
Being able to sympathize with others.
Understanding your players, what they're interested in, and making sure that you create a game that everyone (including the DM) can enjoy.
Understands that this is just a game, but that the players may not feel this way.
Is willing to look up the rules, doesn't assume he/she knows everything, and will work with players when rules are sketchy.
Bad DM:
Doesn't prepare properly.
Doesn't understand his/her players.
Ignores player complaints.
Plays a game that is surely fun for only the players, only some of the players, or only the DM.
Take everything way too seriously and refuses to take things as serious as the players do.
A bad player is one who ignores the DM as a participant in the game and who isn't willing to work with others to make the game fun for everyone.
A bad player is also one who ignores the optimization and effectiveness scaling of the other players. Playing a compeltely overoptimized and effective character (compared to the others) can be bad and playing a horribly unoptimized and inefficient character is absolutely terrible.
dice roller?
favorite race and class is Primordial Half-Giant Wizard
Eberron is fun, but Planescape is where greatness lives.
The players and DM.
A ****ty DM.
Selfish players who aren't willing to work with others both in and out of game.
A bad story.
Players who take far too long to post.
Playing it on a forum or online. (the mediums just don't work well for me at all)
Any spectators whatsoever.