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Thread: Simple Raw Thread for 3.5 #28
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2014-08-19, 08:19 PM (ISO 8601)
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Simple Raw Thread for 3.5 #28
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)
Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.
This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about D&D 3.5. If your question is not about the RAW for 3.5, please look in the appropriate threads in the appropriate forums.
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2014-08-19, 08:21 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q 1
In regard to the Hide skill as described in the quote below (from pg 92 of Rules Compendium)
Originally Posted by Hide
Do they reveal the hidden creature or not?
I had gotten this response from Jowgen, but I want to be sure. Maybe some rules quote on why it doesn't work.
I get that you need to guess the location, but why won't the crystal reveal hidden (with the skill) creatures? That RC quote seems to mean that the creature will in fact be revealed with "treat them as invisible" and whatnotLast edited by heavyfuel; 2014-08-19 at 08:23 PM.
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2014-08-19, 08:25 PM (ISO 8601)
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2014-08-19, 09:43 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 1 Extended
In order for any of the crytals to undo hidden-ness by means other than removing concealment (as the lesser and greater crytals can in certain cases), one would have to accept the notion that a creature treating you "as if you were invisible" as a result of succeeding on a hide-check is an "invisibility effect" (as specified in the item description).
Ignoring the issue whether skills create "effects", the main issue with this is that being hidden and being simply invisible are different; with the most obvious distinction being that someone attacked by an invisible attacker is denied their dexterity (Rules Compendium p. 77), while someone attacked by a hidden attacker is not only denied their dexterity but also flat-footed (Rules Compedium p. 92). Being 'hidden' is thus more than a simple invisiblity effect, so negating just the pseudo-invisiblity portion of hiding would not undo hidden-ness in its entirety, resulting in a irreconcilable rules-discrepancy. Thusly, this is a non-sensical (albeit creative) notion. I hope this helps clear things up.
Q 2 Reposted from last thread
I have a simple question with many ramification that keeps on popping up for me, as the books are largely silent while Dragon Mag, the WotC website and the FAQ's are often inconsistent/unclear on the matter:
What is "Force"?
Different views welcome.
Addition: as an example of an inconsistency, the Meta-breath spell Animate Breath from Draconomicon (Spell-compedium version superceeding should not affect the original's wider rule-implications) calls Force out as an energy type (both specifically and in context), but the glossary does not list Force as an energy type.
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2014-08-19, 10:00 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A2: Ask your DM. The rules text does not provide a set definition of "force," though there is a definition of "force damage" which has been previously provided.
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2014-08-19, 10:27 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q3
how does blindsight affect your ability to detect a creature who is hidden within its distance.
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2014-08-19, 11:26 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q4
What options are available in official publications in terms of dealing nonlethal damage from a distance, preferably without using magic?
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2014-08-19, 11:27 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 3
Blindsight is:
the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description.
The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.
Under a few highly unusual circumstances, Blindsight may be blocked by a lack of line of effect. For example, Blindsight doesn't work through a vacuum, and it usually doesn't work across inter-planar boundaries, which is why you can't use Blindsight to detect ethereal creatures while you're on the Material Plane. A Deafness effect may negate your Blindsight if it relies on hearing.
Blindsight that relies on smell and hearing works around corners, but not necessarily through solid walls that have no openings. There may be some "grey areas" here, so that your dungeon master may on rare occasions require a creature with Blindsight to make a Listen check to hear something, for example through a thick wall.Last edited by Duke of Urrel; 2014-08-20 at 06:11 AM.
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2014-08-19, 11:35 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 4
One thing that I can mention immediately are bolas, which appear both on pages 115 and 117 of the Player's Handbook and here.Last edited by Duke of Urrel; 2014-08-19 at 11:36 PM.
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2014-08-20, 12:15 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 4 - Addition
While you asked "without magic", are magic items fair game? Because you can just put the "Merciful" +1 enchantment on your weapon for extra 1d6 damage and turning all damage non-lethal.
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2014-08-20, 07:57 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q5
Is an Outsider (Augmented Aberration)
a) treated as both an outsider and aberration for effects like bane, type requirements, etc. or
b) an outsider with the aberration's features (d8 HD, 3/4 BAB, etc.) and nothing else
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2014-08-20, 08:52 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A5 Neither, unless whatever gave them the augmented subtype says otherwise.
A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.
Features
An aberration has the following features.
8-sided Hit Dice.
Base attack bonus equal to ¾ total Hit Dice (as cleric).
Good Will saves.
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
An outsider possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.
Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.Wiki - Q&A - FB - LIn - Tw
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2014-08-20, 08:54 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 005
You only ever have one character type. The "augmented" subtype has no particular meaning for adjudicating any effects. Even the general explanation of how "augmented" works (features vs. traits) is only a rough approximation, because in fact you must follow the particular rules of whatever causes the type change.Last edited by Curmudgeon; 2014-08-20 at 08:56 AM.
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2014-08-20, 08:55 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q 6
If you use sudden leap after a charge (with 20 ft or more movement), do you count as having a moving start? What about using it after a move action?
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2014-08-20, 09:14 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 006 No; yes.
Sudden Leap follows the Jump rules:All Jump DCs given here assume that you get a running start, which requires that you move at least 20 feet in a straight line before attempting the jump. If you do not get a running start, the DC for the jump is doubled.Movement During a Charge
You must move before your attack, not after.
A move action with movement of at least 20' in a straight line immediately preceding the Sudden Leap swift action would satisfy the running start requirement of Jump.Last edited by Curmudgeon; 2014-08-20 at 09:21 AM.
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2014-08-20, 10:36 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q0007
When two casters get together to make a wand, who pays the XP cost to craft the wand? The one contributing the spell, or the one crafting the wand?Last edited by xkaliburr; 2014-08-20 at 10:37 AM.
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Re: Simple Raw Thread for 3.5 #28
Q 008
A few more questions about Imbue with Spell Ability:
8A: Can the spells imbued be 0-level cleric spells instead of the 1st-level spells (or a 1st-level spell instead of the 2nd-level one), on the principle that spellcasters can prepare a spell of a lower level in a given spell slot?
8B: Related to the above, can the spells imbued be modified by a metamagic feat, as long as the modifier doesn't raise the level beyond what's allowed?
8C: A cloistered cleric is a variant of cleric, casting spells as a cleric, plus a few added to the class spell list, among which the 1st-level Identify. Can it be then considered a cleric spell and imbued (since it's a divination) by a cloistered cleric casting Imbue with Spell Ability?Last edited by St Fan; 2014-08-20 at 11:50 AM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2014-08-20, 10:50 AM (ISO 8601)
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2014-08-20, 11:41 AM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 007 Addition
The designated creator pays the XP cost as per the DMG:
If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known. (It’s generally sensible, although not mandatory, for the highest-level character involved to be
considered the creator.) The character designated as the creator pays the XP required to make the item.
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2014-08-20, 12:44 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q009
I read a feat awhile ago that let you burn your spells to trigger a wand(or staff, can't remember) instead of using a charge. I believe you also got to use your CL for it, if it was higher.
Can't remember where the feat is/its name. Help. :(Last edited by Xaktsaroth; 2014-08-20 at 12:44 PM.
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2014-08-20, 12:49 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A0009
Is this it?
Channel Charge
( Lost Empires of Faerûn, p. 7)
[General]
You can power a charged magic item with your own magical ability.
Prerequisite
Use Magic Device 5 ranks, ability to cast 4thlevel spells,
Benefit
When you use a spell trigger magic item with charges (such as a wand or a staff), you can make a Use Magic Device check (DC 15 + the item's caster level). If you succeed, you can sacrifice a spell slot or prepared spell instead of using a charge. The spell slot or spell sacrificed must be one level higher than the level of the desired effect from the item. If the check fails, both your spell slot (or prepared spell) and 1 charge from the item are expended.Last edited by xkaliburr; 2014-08-20 at 12:52 PM.
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2014-08-20, 01:04 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Last edited by Xaktsaroth; 2014-08-20 at 01:05 PM.
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2014-08-20, 02:34 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q 10
Is there a list of mundane armor enhancements, be them templates (like githcraft), materials (like Mithral) or add-ons (like Wandchambered for weapons)?
Thanks!
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2014-08-20, 02:51 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 10
There is no such list in any book but you might find something on Chet Erez's index site.
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Re: Simple Raw Thread for 3.5 #28
Last edited by heavyfuel; 2014-08-20 at 03:28 PM.
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2014-08-20, 03:56 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 11
Yes, as an unnamed bonus it is removed neither for touch attacks nor when the target is flat-footed.
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2014-08-20, 04:04 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q 12
How many weapons can a humanoid creature have "sheathed" and ready to draw at the same time?
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2014-08-20, 04:08 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A 12
Ask your DM, there is no fixed limit.
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2014-08-20, 04:22 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
A10
Captnq put together an amazing resource with everything you could ever want for all things magical and mundane. Linky...
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2014-08-20, 06:27 PM (ISO 8601)
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Re: Simple Raw Thread for 3.5 #28
Q 13
What would be the price for a Custom Item that casts Darkvision 1/day (including the 1hr/lv duration)? I don't think the SRD gives you this option, but I could be wrong.