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  1. - Top - End - #181
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 76
    The Martial Monk acf is famous for allowing to get fighter feats without meeting requirements, and this is undoubtly RAW.
    Some people say it extends to epic fighter feats, some other people say it doesn't, as the epic fighter's bonus feats list is a separate list.
    Who's right?

  2. - Top - End - #182
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    Kobold

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    Default Re: Simple Raw Thread for 3.5 #28

    A 75

    I'm AFB righ now, so someone please correct me if I'm wrong.

    But in the Draconomicon (i think), there's a passage on how Dragons like to cast Fly on themselves, sacrificing speed for maneuverability. Unfortunately, I don't remember if there's any mention of the Dragons still being able o use their regular Fly Speed, however, this passage makes it clear that the Speed and Maneuverability are locked per Fly Speed.

    As in, the Dragon can't use his higher fly speed in conjunction to the better maneuverability from the Fly spell

  3. - Top - End - #183
    Titan in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    A 75:
    You retain all of your sources of flight, though you can only use one of them at a time. Presumably, you'll usually choose either the fastest one or the most maneuverable; if these are different, then you'll have to decide whether speed or maneuverability is more important to you.

    EDIT: Holy flying ninjas, Batman!
    Last edited by Chronos; 2014-08-27 at 09:43 AM.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  4. - Top - End - #184
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    Kobold

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    Default Re: Simple Raw Thread for 3.5 #28

    A 76

    It only applies to non-epic feats. From the Epic Fighter in the SRD

    Quote Originally Posted by Bonus Feats
    The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.
    They are different lists and, as such, you can't get them with Martial Monk feats

  5. - Top - End - #185
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    BardGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 77
    ToB Pg 5 reads: "A stance is a special type of manuever"
    Does this mean a Crown of White Ravens can be used to learn a stance?
    Can you use the Martial Maneuver feat to learn a stance instead?
    And if Stances count as maneuvers, what does prevent martial adepts from using normal maneuvers slot to learn stances instead?
    Last edited by Seppo87; 2014-08-27 at 11:27 AM.

  6. - Top - End - #186
    Ogre in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Andezzar View Post
    So the spell would indeed produce the area shown in the picture if the point of origin was placed 30 ft from the caster.
    I guess so, as long as the point of origin was behind the caster. The text stipulates that the wings 'unfurl from behind you'.

    I was thinking that meant they were unfurling from your own back, but I realize now it doesn't actually say that.

  7. - Top - End - #187
    Dwarf in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Andezzar View Post
    A 75

    You keep all of them and decide on a case by case basis which to use. The rules neither allow nor forbid to detach maneuverability from fly speed.
    Q75 follow-up


    So what if you have great wyrm half dragon?

  8. - Top - End - #188
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    AssassinGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    A 076 additional info

    Yes, the Martial Monk has a free pass to "get" Fighter Bonus Feats without meeting requirements. Note, though, they have no pass to use those feats until they meet all requirements. This limitation in their Bonus Feat class feature is retained when the list shifts to FBFs for the Martial Monk.
    Quote Originally Posted by Bonus Feat
    A monk need not have any of the prerequisites normally required for these feats to select them.
    Prerequisites

    Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat.

  9. - Top - End - #189
    Ettin in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    A 75 Follow-Up

    There is no Great-Wyrm Half Dragon. Half-dragon is an inherited template. It cannot be added after the dragon has aged beyond its first age category. There are no large or larger wyrmlings. So a True Dragon Half-Dragon would never get an additional fly speed from the template.

  10. - Top - End - #190
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    Default Re: Simple Raw Thread for 3.5 #28

    A75Cont Actually, there's one way: you could get a half-celestial great wyrm (type becomes outsider) that for some inexplicable reason takes 10 levels of Dragon Disciple, which would make them pick up the template ex post facto.

    It's a corner case.

  11. - Top - End - #191
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    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Fax Celestis View Post
    A75Cont Actually, there's one way: you could get a half-celestial great wyrm (type becomes outsider) that for some inexplicable reason takes 10 levels of Dragon Disciple, which would make them pick up the template ex post facto.

    It's a corner case.

    What I am more talking about is that the Great Wyrm started life with the template, so does that replace it's steadily progressing flight? What happens if you grafted Feathered Wings onto a great wyrm? (Average maneuverability, twice land speed). Or takes the Improved Dragon Wings feat.


    Q78

    Do energy resistances stack from different sources? EG a tiefling has resistance 5 fire/lightning/cold. Then add a template that has cold resistance 10, does it become cold resistance 10, or cold resistance 15?
    Last edited by Reshy; 2014-08-28 at 01:17 AM.

  12. - Top - End - #192
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 79

    Can the rituals of Unlearning and/or Vitality (both from Savage Species) be used to add templates to an existing creature, without changing it's base race?
    In other words, can I choose "my race + that template" as the target creature?
    Last edited by Seppo87; 2014-08-28 at 04:17 AM.

  13. - Top - End - #193
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    PaladinGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    A 78 No, not unless it explicitly says it stacks with other sources of Energy Resistance.

  14. - Top - End - #194
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    Default Re: Simple Raw Thread for 3.5 #28

    Q80
    how does time work in dnd? for example how can a player define 10 minutes to another player? (100 rounds??) a reference would be great. thx in advance

  15. - Top - End - #195
    Firbolg in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    A80: Ask your DM. How time is perceived and measured is based on the type of campaign your DM is running. For instance, do characters have technology like waterclocks or hourglasses, or must they rely on sundials and the like? Is it a steampunk setting with gearwork clocks? Unfortunately, none of these have a simple RAW answer.
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  16. - Top - End - #196
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    Thurbane's Avatar

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    Default Re: Simple Raw Thread for 3.5 #28

    A 080

    Absolutely offtopic, but you might find this article an interesting read.

    Also, this is a really interesting question - I'd suggest starting a new thread for discussion.

  17. - Top - End - #197
    Ettin in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Reshy View Post
    What I am more talking about is that the Great Wyrm started life with the template, so does that replace it's steadily progressing flight? What happens if you grafted Feathered Wings onto a great wyrm? (Average maneuverability, twice land speed). Or takes the Improved Dragon Wings feat.
    The creature has both speeds and maneuverabilities and can use either. The rules are silent on whether it can mix and match speeds and maneuverabilities.

  18. - Top - End - #198
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    DwarfClericGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q81

    Pricing a metamagicked wand.
    Let's say we have a wand of fell drain kelgores grave mist.
    Spell level x CL x 750

    Its still a 2nd level spell even though it takes a high slot.

    Do you use the caster level required for the base spell (3rd) or the CL that's needed to support the metamagicked version (7th)?

    Does it cost 4500gp 21000gp or somewhere in between?

    Is it eligible for an eternal wand (max 3rd level spell. Kelgores grave mist is 2nd)?

  19. - Top - End - #199
    Ettin in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    Q 82
    In case of multiclassing several ToB classes:
    a) Can the same maneuver be readied multiple times (1 for every initiator class)?
    b) If take maneuver via feat Martial Study/Martial Stance, to which of your classes will it belong to (i. e. recovering mechanics and so on)?

    P. S. Will anybody answer Q 56&Addition?
    Last edited by ShurikVch; 2014-08-28 at 10:44 AM.

  20. - Top - End - #200
    Ettin in the Playground
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    Default Re: Simple Raw Thread for 3.5 #28

    A 82

    a) No. A maneuver is either ready or not.

    b) If you already have levels in Initiator classes it becomes one of your maneuvers known. The rules do not specify to which class it belongs or whether you have to choose. If you don't, it doesn't even if you later gain such levels. It is readied once and cannot be recovered within an encounter.

  21. - Top - End - #201
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    Default Re: Simple Raw Thread for 3.5 #28

    A80 Most worlds assume that time passes identically to our own at levels of granularity lower than months, because to have it otherwise would be needlessly complicated. Some settings have longer weeks, longer months, more months, longer or shorter years...Check with your DM on how this works in the setting you're playing in.

    However, one combat round is described as "six seconds". Ten rounds is therefore one minute.

  22. - Top - End - #202
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    Kobold

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 83

    Does casting Power Word Fatigue on a Fatigued character make him Exhausted?

    If yes, then can PW Fatigue be cast twice to make him Exhausted?

  23. - Top - End - #203
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    AssassinGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    A 081
    Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell’s higher spell level (after the application of the metamagic feat).
    You can create a wand of Kelgore's Grave Mist with Fell Drain applied; however, you cannot create an eternal wand of this combination.
    Quote Originally Posted by Kelgore’s Grave Mist
    Level: Sorcerer/wizard 2
    Quote Originally Posted by Fell Drain
    A fell draining spell uses up a spell slot two levels higher than the spell's actual level.
    The spell is Sorcerer/Wizard 2; Fell Drain uses a a slot 2 levels higher. The total (2 + 2 = 4) is within the limits of a regular wand (maximum 4th level) but not within the limits of an eternal wand (maximum 3rd level). The price for such a wand would be based on this higher spell level (after the application of the metamagic feat); the minimum cost (assuming a Wizard creating the item) would be spell level 4 x caster level 3 x 750 gp = 9,000 gp. Note that while Kelgore’s Grave Mist deals ongoing damage, Fell Drain deals a (i.e. one) negative level per character damaged by the spell (not ongoing negative levels).

    A 083 Yes; no.
    Quote Originally Posted by Power Word Fatigue
    (A fatigued creature instead becomes exhausted for the spell's duration, then reverts to being fatigued).
    A magical effect from the same source (the same spell) won't stack with itself.
    Last edited by Curmudgeon; 2014-08-28 at 04:57 PM.

  24. - Top - End - #204
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    PaladinGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 84

    An amusing situation arose last session in which my Crusader was using enemy minions as a healing source via Rallying Strike during a mini-boss fight. He was therefore hoping not to kill them with his attacks.

    Therefore, are there mechanics for "pulling your punch," i.e. doing less damage than you'd ordinarily be entitled to?

  25. - Top - End - #205
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    ElfRangerGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    A 84

    Not officially, no. Well, I mean, you can always strike for nonlethal damage by taking a -4 penalty to your attack rolls, but otherwise there's nothing that lets you just deal less damage.

    -----------

    It's not RAW, but I would normally suggest a house-rule that allows someone to reduce or remove their Strength bonus to damage rolls (to a minimum of zero) for these types of situations. Honestly, I'd really recommend just using the nonlethal attack rules, since trying to hit somebody for lethal damage but going for as little damage as possible is an extremely fine line to try to walk. Easier to just try to knock them out in lieu of killing them, IMO. But, again, that's a little beyond the scope of this thread.
    Last edited by KillianHawkeye; 2014-08-28 at 06:10 PM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  26. - Top - End - #206
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    Kobold

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 85

    Do you keep your Shield bonus to AC when climbing if you have a climb speed?

  27. - Top - End - #207
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    Default Re: Simple Raw Thread for 3.5 #28

    A85 No.

    The Climb skill states:

    You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.
    Having a climb speed provides the following benefits:

    Skills
    Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.
    The last benefit is only provided for creatures who tend to have Dexterity scores higher than Strength scores.

    And from the Rules Compendium:

    Climb (Str; Armor Check Penalty)
    If you don’t have a natural climb speed, you can use a move action to climb at up to one-quarter of your speed by making an appropriate Climb check. With a successful Climb check, you can advance up, down, or across a slope, a wall, or some other steep incline. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.
    [...]
    Being Attacked while Climbing:
    While climbing, you can't move to avoid a blow, so you’re denied your Dexterity bonus to AC. You also can’t use a shield. Any time you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.
    [...]
    Natural Climb Speed:
    A creature that has a natural climb speed moves at the noted speed while climbing. It has a +8 racial bonus on all Climb checks. The creature must succeed on a Climb check to climb any wall or slope that has a DC higher than 0, but it can choose to take 10, even if distracted or threatened. If the creature chooses an accelerated climb, it moves at double the given climb speed or its base land speed, whichever is lower, and makes a single Climb check at a –5 penalty. Creatures can’t run while climbing. A creature that has a climb speed retains its Dexterity bonus to Armor Class while climbing, and opponents get no special bonus on their attacks against it.
    None of which says having a climb speed allows you to use a shield.
    Last edited by Fax Celestis; 2014-08-28 at 06:50 PM.

  28. - Top - End - #208
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    Kobold

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    Default Re: Simple Raw Thread for 3.5 #28

    Q 86

    The Giantbane feat has the climb aboard maneuver. The maneuver has the following passage

    "The creature can try to shake you off by making a grapple check opposed by your Climb check."

    What action is this grapple check? Free, Standard, Full-Round, Attack?

  29. - Top - End - #209
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    DwarfClericGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Fax Celestis View Post
    A85 No.

    The Climb skill states:



    Having a climb speed provides the following benefits:



    The last benefit is only provided for creatures who tend to have Dexterity scores higher than Strength scores.

    And from the Rules Compendium:



    None of which says having a climb speed allows you to use a shield.
    I think it would be fair to allow a buckler( since you don't have to do anything with it) and the shield spell. Beyond that though I'd say no.

  30. - Top - End - #210
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    RedWizardGuy

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    Default Re: Simple Raw Thread for 3.5 #28

    Q: 87 If a wizard invented a new homebrew spell, is that automaticallly added to wizard spell list?
    and a random wizard can learn the spell at levelup? or if it is conj(creation) spell, then it can be mimiced by shadow conjuration by a wizard who don't know about the wizard
    Last edited by With a box; 2014-08-28 at 07:30 PM. Reason: wrong number!

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