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2014-08-24, 12:03 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Was there ever a decision on whether or not militias could move to adjacent regions for defense?
Also, does rounding apply? I.e., does my region with 9,800 militia get +5 or only +4 from them? Or +4.9?Last edited by Rizban; 2014-08-24 at 12:05 AM.
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2014-08-24, 12:06 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 12:08 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 12:19 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 12:41 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Last edited by Rizban; 2014-08-24 at 12:42 AM.
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2014-08-24, 12:51 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 01:12 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Going back to the "when to roll combat" discussion for a moment.
My concern with rolling for combat very late in the round or only after the round closes is that when war happens early on in a round IC, say the first year of the round, it leaves you multiple years in which you don't really know how to react.
Say, for example, I lose one of my regions this round, but I spent 3 actions to raise troops there this turn because I didn't know for sure I was going to lose it until after the round closed and I could no longer edit my actions. Do those just become wasted actions? Do the actions get retroactively "pseudo-edited" so that the troops appear elsewhere?
The first one is overly harsh, as the player has already lost a region, and punishing them even more for losing that region is pretty bad.
The second one potentially opens the door for future post-closing edits and revisions, something that could significantly reduce the finality of a round ending.
I'm becoming increasingly of the opinion that war should be agreed upon between those involved and a final date set earlier on in a round by which rolls should be made, with troop totals added in the roll post and unable to be changed after the fact. Regions still wouldn't transfer control until the next round, but at least the players would know how to "react" for the rest of the round.
I'm also not a fan of "stealth" attacks made without informing the other player they are being made. I was honestly unaware of the two attacks made against me this round until someone else pointed them out to me, because I'm not in the habit of reading through every single other player's posts to see if I've been attacked and have had a hell of a lot of my plate in real life lately. All I'm saying is that, when you do something to or against another player, especially one that needs a response, (e.g., attack, cancel trade, whatever), you should inform that player when you do it.Last edited by Rizban; 2014-08-24 at 01:17 AM.
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2014-08-24, 03:06 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I was just checking the thread for Tailong's fate.
Yeah, well I mean, I missed that he was stabbed directly in the heart. I'm only surprised he didn't die sooner.
Oddly enough, since I wasn't sure where he was stabbed, as Aipiskaupus said he can't mend a broken heart. (Which vaguely amused me to use in a more literal sense than it is typically used!)
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2014-08-24, 03:13 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 05:56 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Morph has the choice himself if Tailong dies or not. For sofar I know, he is intending to roll for it, so nothing is sure just yet. (Also Morph, Ridovo thought he stabbed Tailong in the heart, but it could be a miss. Also, I am maybe planning to save him anyway, as I have 1 char cappable of doing that)
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2014-08-24, 07:29 AM (ISO 8601)
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2014-08-24, 07:59 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
This is your hour's notice about the closure of the round.
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2014-08-24, 08:23 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
With regards to Tailong, I told Way at the start that I'd leave his fate largely in his hands, as long as he got a cool ending. When I learned of Rizban's plan to have Rongyao go meet the Silver Lady through a blaze of glory, I told Way I was cool with Tailong dying as well, so things would be over after this, though I didn't know there was more to that plan from Rizban's end.
Then I figured, y'know, I could roll for it and if I hit maximum, Tailong could survive with the necessary medical care, talked about the latter with Rain Dragon, and we ended up concluding that even a Leikjos couldn't treat that with how far medicine currently has advanced.
Since it is the last day, I'm not going to alter Tailong's fate, since all the actions that were riding on his survival from half a dozen players have already been made with the idea that he didn't.
I'm going to alter the wording to be better in a lot of places, and make the Holy Order bonus instead simply "breaks ties in favor of the defender". Holy Orders should also be getting something else as a little extra, but I don't know yet what exactly.
I'm mostly asking due to potential out-of-game repercussions that I'd rather not have, because regardless of what we play, we play it as people in the 21st century. I'm not currently planning on trying to limit anyone if they want to play something that's taboo, but if something pops up that I feel like should definitely not be done, I am going to do so. For one, I'm extremely uncomfortable about just the idea of pedophilia and would definitely not want to see it beyond a passing mention of it. There are some things that are taboo I feel could be included at decent length, like Tzalteclan's system of slavery, while there are things that are taboo that I don't want to see beyond just a mention that says "hey, it's there".
I suppose we can always take another similar game as example here, like Crusader Kings II, where rulers can start at... I believe 16? That would be just a little over three rounds old.Homebrewer's Signature | Avatar by Strawberries
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2014-08-24, 10:11 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Can someone run two different great projects at the same time, and keep them running with separate actions?
Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
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2014-08-24, 10:34 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Yes. You can in fact theoretically run up to five (or six, if you're a GK/Federation) Great Projects at the same time, provided you don't mind not being able to do anything else for five rounds.
Does anyone have a link to the updated military table?
Edit: never mind, found it. I am a div.Last edited by Aedilred; 2014-08-24 at 10:35 AM.
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2014-08-24, 10:44 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Last edited by Sorrcerousflux; 2014-08-24 at 11:05 AM.
Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
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2014-08-24, 11:05 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I think a lot of this is not so much do to wanting to "surprise" the opponent as to hashing out the deals and actions for a war takes a while, not to mention real-life stuff getting in the way.
For example: me loaning my leader to the Salties wasn't even confirmed to be happening until three days ago, and RL stuff combined with my horrible procrastination habits delayed the public posting to yesterday.
In fact, the very first last-minute-post-attack was done by me in the war for Aloren (or the Triumvirate Founding War, whichever you prefer). It was done purely because I didn't even think of fighting Woodwind until the day before round close.
I mean, heck, I pretty much always don't post actions until Saturday night (and more frequently then Quinton would like Sunday morning). It's a natural happenstance of having a specific deadline; people will procrastinate until close to it.
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2014-08-24, 11:52 AM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 01:23 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Which, frankly, is kind of rude, since it gives people no time to react or even know you've done stuff against them until after it's been completely resolved by the round's end. Had I known the Triumvirate was the one leading the battle against my nation, I'm sure I would have approached people differently throughout the last two weeks. Heck, I'd have done things differently yesterday.
This goes back to what I was saying earlier. If you're going to be performing hostile actions against someone, you should inform them.
I think the OOC reactions a lot of people have had to the wars are less because of the wars themselves and more because they feel like they're being cut out of the creative process and having control of "their stuff" taken away. The premise of this is that it's a community world building project, and that's what I know that I personally signed up to play. If the community aspect is ignored and communication doesn't exist, then this is just a fancy game of Risk.
As to the thing with Tailong, I'm not mad about it. I'm just very disappointed.Last edited by Rizban; 2014-08-24 at 01:28 PM.
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2014-08-24, 01:59 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Well, we really won't be. As I said, rules don't allow it so essentially it's wasted actions anyway and as Imp said, he's a dreadful procrastinator which has caused problems before but is generally not an issue (and it really isn't here either for aforementioned reasons)
Well, the idea of having "your stuff" in a, as you correctly say, "community" game is a little self contradictory in and of itself. Lording your own stuff as vaulted and above or even just as separate and untouchable by the rest of the players isn't exactly all that open and communicable either. I think people are allowed to have their reactions to what others put out there, that's what builds things up as a community. A lot of defining moments in the game have come from conflict of interest. As Imperator pointed out, his and I's was (I think) the first player on player war and was in many ways the forge for the Triumvirate. So on and so forth with other interactions between players, confrontational and cooperative both.
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2014-08-24, 02:04 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
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2014-08-24, 02:08 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 02:12 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I agree, that is definitely a good point, but the way he seemed to deride war as turning it into a overcomplicated game of Risk seems to speak of taking issue with war prompting "having control of "their stuff" taken away" and my counterargument is that war only adds another way in which interaction is possible. I do agree communication in regards to it (and cooperative things as well) ought to be more prominent, I disagree that war between players in and of itself robs someone of their independence as a player or takes away "their stuff"
EDIT: In fact, I believe its the belief that that is the understanding regarding war that prevents people from talking to people about it. If everyone accepts war as a possibility and can deal with it rationally then people can talk about it without fear that doing so will incite the other person.Last edited by QuintonBeck; 2014-08-24 at 02:14 PM.
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2014-08-24, 02:17 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
And, not to put words in his mouth, but I think Riz's point is that a PM saying "Hey, I'm thinking about attacking you for X reasons. Can we work something out?" would solve a lot of those problems and promote calm, rational discussion whereas arbitrarily attacking someone without communicating or even informing them does just the opposite.
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2014-08-24, 02:27 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-24, 02:32 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Rizban's suggestion was more in the vein of, if someone doesn't want to be attacked, they won't be--or at least looked like it. What you are saying though, I agree on. A while back I brought up some ideas for how to make wars still viable without having them get blown up OOC, like discussing wars a round before they happen and "betting" stuff on it. Those ideas didn't receive much positive reply then, probably mainly because I thought it'd require more deliberation earlier on, like a round before it'd even happen.
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2014-08-24, 02:41 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Yeah, what Jeriah just said.
But, yes, it is "their stuff". They took the time and creative effort to design and build it and write it up. "Community driven" does not equal "Communistic Group Ownership," unless you're proposing that all players equally own all nations, regions, and characters and should have equal control over them. By the very nature of the game, we each "own" a particular nation, and, yes, it is our nation. Disregarding that basic premise is going to cause some waves, and trying to handwave that "community" equals "I can do whatever I want, and you shouldn't complain" is going to cause some issues. It's community as in "a group of friends" not as in "communally owned". Quite frankly, war is a major part of the game, and it should be. It should not, however, be used as a blunt tool to force a player OOC to do things they don't want to do and are opposed to, particularly if there is little or no OOC attempt to communicate with them.
I'm not saying there should never be a conflict of interests. That's silly utopian BS at best. What I'm saying is that we should be a friendly community working towards a common goal of building the world, as that is the stated premise of this game. Yes, there will be conflicts of interest. Yes, there will be disagreements on how things should be done. That's expected and even good at times, as conflict drives stories. What should not happen is denying all communication to certain parties, particularly when fighting against them IC. A game like this thrives on communication and interpersonal interactions between players. It has much less to do with the actual mechanics of the game itself. If those OOC interactions break down, which they seem to be doing in certain areas (particularly where war is concerned), then it's only a matter of time before the IC game breaks down as well, no matter how well written the mechanical rules themselves are.
When that breaks down, it does degenerate into a fancy game of risk. By that, I mean that there are forced winners and losers. In a game of this nature and stated purpose, that should not happen. Yes, there will be winners and losers of individual events and circumstances IC, which should happen. However, there should not be winners and losers OOC. A community game should be first and foremost about the community, with the game coming second. The idea of winning and losing shouldn't even enter into the game OOC. The game should be a constant push forwards and upwards, growing and developing the world. Arbitrarily tearing things down without consent from the controlling player or at least discussion with that player is not only rude but the opposite of what a community game should be, as it creates fractures in that very community.
Edit: Reading over that again, not the most organized thoughts there, but I think it's clear what I'm trying to say.Last edited by Rizban; 2014-08-24 at 02:44 PM.
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2014-08-24, 02:45 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Last edited by Jeriah; 2014-08-24 at 02:46 PM.
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2014-08-24, 02:53 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Round 22 is dead, long live Round 23!
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2014-08-24, 02:53 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Missed this post.
There has to be give and take on both sides. Just because you can stomp someone IC doesn't mean you should. If they react badly, ask them why and what you can do to make it more appealing. Find a compromise. If they're not willing to compromise, then come up with some other alternative. Don't just force your will on others.