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2014-08-26, 11:30 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-26, 11:53 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-27, 11:45 AM (ISO 8601)
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2014-08-27, 12:18 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
So the Holy Kingdom of Sycia seems like it's gone, inactive for 7 rounds and all that. I would imagine it would make the most sense for it to become a Glazfell vassal but I don't think there's any current rules for such things and I'm not sure, but I don't think Glazfell technically has a claim by the rules to go at it that way like Way did with Gunung. Iintuitively the fact that they adhere to the Sycia's religion quite strongly and make pilgrimages there and all that would speak of some amount of claimancy I think but as I said, I don't think the rules specifically call that out.
Perhaps though that is a way to make Faith (a bit of a maligned stat at the moment) have some more use allowing places who follow the same religion to have some manner of claim on one another.
Another idea for Faith might be establishing a Holy-Land, not sure what that would do but it seems like it might be an interesting mechanical path to go down.
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2014-08-27, 12:41 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-27, 12:43 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-27, 01:00 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I think (as I mentioned at the end of last round when Morph called for rules that needed a look) the issue of what to do with NPCs who have friendly ties but no "claimable" ones could do with a look and a little tweaking, as there's currently no real way to get them back in play except by conquering them, which is a bit OOC in a lot of cases. Sycia - Glazfell is a good example, but it could apply to pretty much any nonhuman population. I guess fabricated claims are the way to deal with that, but since they're open to anyone, it's really just a Diplomacy roll-off and Niskovia, say, would have as good a chance of claiming Sycia as Glazfell would.
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2014-08-27, 01:14 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
That's not bad, and works for the defensive form Faith has taken up, but I was thinking of even Faith becoming more of a world-wide stat allowing you to pull influence from other regions that follow a religion, either to pull soldiers for defense or simply grant bonuses equivalent to a certain number of regions following a religion.
Every 2 regions with a Majority of the religion granting a Holy Land a +1 defensive bonus, every region outside the Holy Land itself with the religion as sole a +1 every 3 or 4 regions with a Minority granting a +1, or something like that.
I was imagining it would be a Faith special action to found a Holy Land, or perhaps whichever region founded the Faith would automatically be the Holy Land and it could be moved with a Special, and since the Lord of Fire is pretty much the Lord of Fire Calorum Reformation now I would imagine Calorum would become the Holy Land in said scenario but it would really be dependent on where a player wanted to place their Holy Land I suppose.
Also, on the possibility of converting similar religions over without having to start from the bottom I think simply keeping the TNs as if one were introducing or improving their religion to that point with an additional +2 and allowing it to "swap" places with the religion would work. For instance, Gunung is "Lord of Fire (Only)" I think a TN of 18 (the base resistance for turning a Majority into a Sole + 2) assuming no resistance would be a fair number for Calorum to have to hit to change that to "Lord of Fire C.R. (Only)" that way they don't have to work all the way through the steps of minority->majority->sole for a religion that's so similar. Of course, the same would apply back against Reformation if L.o.F was still making conversions. Then, if you don't hit the (in this instance) 18 you might still introduce a minority and next round you can go for a TN 16 to turn the Majority into C.R. and it would combine with the Minority and make it "Sole" meaning two turns to get to sole instead of three.
Agreed, but making clear what a friendly tie constitutes can be a bit difficult. It seems obvious for some (Sycia/Glazfell) but it's unclear what exactly defines "freindly". Trade? Shared religion?Last edited by QuintonBeck; 2014-08-27 at 01:16 PM.
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2014-08-27, 01:25 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
A way to do it might be to have a more complex system of TN calculation, as with colonisation, rather than a flat number which applies to everyone. For instance, set the default TN quite high and then apply the following as appropriate:
Ongoing trade: -1
Multiple ongoing trades: -1
Trading post established in region: -1
Shared religion: -1
Shared ancestral ties between peoples: -1
Formal alliance: -2
Marriage alliance: -2
Claimant ruler descended from previous ruler: -2
Have been at war with each other in the last n rounds: +2
Ideas and numbers off the top of my head, but you get the idea. Admittedly, that wouldn't much help to address NPCs who start the game then disappear without really forming any ties at all, but conquering them is usually - albeit not always - less controversial.
Also, on the possibility of converting similar religions over without having to start from the bottom I think simply keeping the TNs as if one were introducing or improving their religion to that point with an additional +2 and allowing it to "swap" places with the religion would work. For instance, Gunung is "Lord of Fire (Only)" I think a TN of 18 (the base resistance for turning a Majority into a Sole + 2) assuming no resistance would be a fair number for Calorum to have to hit to change that to "Lord of Fire C.R. (Only)" that way they don't have to work all the way through the steps of minority->majority->sole for a religion that's so similar. Of course, the same would apply back against Reformation if L.o.F was still making conversions. Then, if you don't hit the (in this instance) 18 you might still introduce a minority and next round you can go for a TN 16 to turn the Majority into C.R. and it would combine with the Minority and make it "Sole" meaning two turns to get to sole instead of three.Last edited by Aedilred; 2014-08-27 at 01:27 PM.
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2014-08-27, 01:35 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
That would be good, but is more tracking and work. Of course, it might only need to be calculated when such a claim was going down though so that might still be doable.
You're right of course, but my basis is assuming that you're coming in to teach the common people the doctrine it's easier to say, "pretty much you've got everything right except this smidge here" and teach the next generation in your way then it is to come in and say "all wrong, here's the real truth of it all" Doctrinal divisions generally seem to arise between leaders of religions anyway, and if that's the case then the defender can actually roll and add their faith and their defensive bonuses rather than relying on a flat 10 +bonuses to resist it.
Spoiler: Religion Table Through Round 22ReligionsUpdated to end of round 22
# Region NamePlayerReligionsRulers ReligionP1 Mictlanpa Chacmon - Lord of Fire (only)
Lord of Fire P2 Wenyavuk Reggiejam - Lord of Fire (as Irfrin, not organized) (majority)
- Children of Kina (minority)
Children of Kina P3 Krepida NPC - Doctrine of Frost (minority)
Ancestors P8 Tletica Chacmon - Lord of Fire (Only)
Lord of Fire 01 Gunung Chacmon - Lord of Fire (only)
Lord of Fire 02-A Celero Logic - Radurja (majority)
- Lord of Fire (minority)
- Children of Kina (minority)
Radurja 02-B Bereginia Logic - Ancestor (only)
Ancestors 03 Nyroth QuintonBeck - Radurja (majority)
- Lord of Fire (minority)
- Cult of the Sky (minority)
Radurja 04-A Kasumor WaylanderX - Ashmarism (majority)
- Lord of Fire (minority)
- The Great Eel Spirit (minority)
Ashmarism 04-B Shikurai WaylanderX - Ashmarism (majority)
- Spirit Worship (minority)
Ashmarism 05-A The Heartwaste Reggiejam - Lord of Fire (Majority)
- Children of Kina (Minority)
Children of Kina 05-B Eyrecradia Silverbit - Animism (only)
Animism 06 Woodwind QuintonBeck - Radurja (majority)
- Calorum Lord of Fire Reformation (minority)
- Animism (minority)
Radurja 07-A Calorum Chief - Calorum Lord of Fire Reformation (only)
Calorum Lord of Fire Reformation 07-B Gwrîstîn WaylanderX - Ashmarism (majority)
- Calorum Lord of Fire Reformation (majority)
Ashmarism 08-A Aloren QuintonBeck - Radurja (only)
Radurja 08-B Tunneldom of K'braashriix zabbarot - Radurja (majority)
Radurja09 Genivana zabbarot - Radurja (only)
Radurja 10 Hrathan-Tuor ImperatorV - Radurja (only)
Radurja 11-A Raaneka Zap Dynamic - Radurja (majority)
- Lord of Fire (minority)
Radurja 11-B Ayava Zap Dynamic - Radurja (sole)
Radurja 12 Qarimos avr - Radurja (majority)
- Animism (minority)
Radurja 13-A Lyradis TheWombatOfDoom - Radurja (majority)
- Lord of Fire (minority)
Lord of Fire 13-B Razdis Silverbit - Mineral Animism (only)
Mineral Animism 14-A Guilder SamBurke - Radurja (majority)
- Jaaku Na (minority)
Radurja 14-B Elbaraz Silverbit - Mineral Animism (majority)
- Pagan gods of money (minority)
Mineral Animism 15-A Zargrim WaylanderX - The Great Eel Spirit (majority)
- Lord of Fire(minority)
- Ashmarism(minority)
Ashmarism 15-B Keldagrim Silver Ablaze - Ancestor (majority)
- The Great Eel Spirit (minority)
- Ashmarism (minority)
- Calorum Lord of Fire Reformation (minority)
Ashmarism 16-A Pryonia Chief - Lord of Fire (only)
Lord of Fire 16-B Galie-Noiret Chief - Lord of Fire (only)
Lord of Fire 17-A Tekorva NPC - Spirits (Majority)
- Ashamrism (Minority)
Spirits 17-B Yorukuni Reggiejam - Spirits (majority)
- Children of Kina (minority)
Children of Kina 18-A Sympolemou NPC - Ancestor (only)
Ancestor 18-B Aimplach NPC Unknown Ancestor 19 Domhan Abhaile NPC - Council of Spirits (majority)
- Spirit Shamanism (minority)
Ancestor 20-A Bordeux Lord_Burch - Animism (majority)
- Lord of Fire (Nobility) (minority)
Lord of Fire 20-B 21-A Sulvan Primarchy Silverbit - Lord of Fire (minority)
- Paragons (minority)
Mineral Animism 21-B 22 Ashenia Elemental - Animism (majority)
- Jaaku Na (minority)
Animism 23 Crima Lord_Burch - Animism (only)
Lord of Fire 24 Tar lt_murgen - Children of Kina (majority)
- Atur, Spirits (minority)
- Cult of the Sky (minority)
Spirits 25 The Jeweled Cities lt_murgen - Spirits (only)
Spirits 26 Shengdi NPC - Animism (majority)
Hailings of the Silver Sea 27 Scla´ca moossabi - Cult of the Sky (only)
Cult of the Sky 28 Hazaria Elemental - Animism, Atorna (only)
Animism 29 Alydaxis moossabi - Cult of the Sky (majority)
- The Ancient Ones (ancestors) (minority)
Cult of the Sky 30 Grizzland ImperatorV - Radurja (majority)
- Lord of Fire (minority)
Radurja 31 Grmanhil TheWombatOfDoom - Radurja (majority)
- Honored Dead (fallen warriors) (minority)
Lord of Fire 32 Selrya TheWombatOfDoom - Radurja (majority)
- Spirits (minority)
Lord of Fire 33 Bracia Rizban - Ascension (majority)
- Hailings of the Silver Sea (minority)
Ascension 34 Bor-Teire Rizban - Ascension (majority)
- Lord of Fire(C.R.)(minority)
- Hailings of the Silver Sea(minority)
Hailings of the Silver Sea 35 Saltiere Rizban - Ascension (majority)
- Hailing of the Silver Sea (minority)
Ascension 36 Aus-Teire Morph Bark - Hailings of the Silver Sea (only)
Hailings of the Silver Sea 37 Pontensulae Morph Bark - Hailings of the Silver Sea (only)
Hailings of the Silver Sea 38 Penoccident Morph Bark - Hailings of the Silver Sea (only)
Hailings of the Silver Sea 39 Propinlonge Logic - Pagan? (Majority)
- Children of Kina (Minority)
Radurja 40 Solus moosabi - Animism (majority)
Cult of the Sky 41 Glirfrey moosabi - Strange Marsh
Cult of the Sky 42 Arix'La moosabi - Cult of the Sky (minority)
Cult of the Sky 43 Angan Avale Elemental - Shamanism (minority)
- Laiks Riqis(minority)
Animism 44 Kyaralath Elemental - Carasan (unorganized) (Majority)
- Laiks Riqis(Minority)
Animism 45 Lacertian Elemental - Kelarthianism (majority)
- Ancestor Worship (minority)
Animism 46 Intepeuh Chacmon -unknown-Lord of Fire 47-A Niskovia Kitsanth - Circle Pagans (majority)
- Laiks Riqis (Minority)
Circle Pagan 47-B Halja Rain Dragon - Laiks Riqis (only)
Laiks Riqis 48 Karintiya Kitsanth - Shamanism (sole)
Circle Pagans 49 Erlosse Lord_Burch -Unknown-Lord of Fire 50 Sycia HisHolyAngel - Doctrine of Frost (only)
Doctrine of Frost 51 Felitora HisHolyAngel - Doctrine of Frost (only)
Doctrine of Frost 52 Drugaud BladeofObliviom - Secret Teiflin Gods (majority)
- Doctrine of Frost (minority)
Doctrine of Frost 53 Maos SamBurke - Golden Thunder (majority)
- Prowress (minority)
- Radurja (minority)
Radurja 54 Rannara SamBurke - Lord of Fire/Sun (majority)
- Truemind "Razors" (minority)
Radurja 55 Sah'ra SamBurke - Fire/Nature (majority)
- Radurja (minority)
Radurja 56 Skarval BladeofObliviom - Doctrine of Frost (only)
Doctrine of Frost 57 The Frosskov Expanse BladeofObliviom - Doctrine of Frost (only)
Doctrine of Frost 58 The Estglaz BladeofObliviom - Doctrine of Frost (only)
Doctrine of Frost 59 The Glazfell BladeofObliviom - Doctrine of Frost (only)
Doctrine of Frost 60 Borlmyn TheWombatOfDoom - The Ocean (majority)
- Radurja (minority)
Lord of Fire 61 Requiem TheWombatOfDoom - Ascension (minority)
Lord of Fire 62 Jarrland Aedilred - Lord of Fire(C.R.)(only)
Lord of Fire 63 Discordia Morph Bark - Hailings of the Silver Sea (majority)
- Ancestor (minority)
Hailings of the Silver Sea 64-A Vennland Aedilred - Pagan (majority)
- Hailings of the Silver Sea (minority)
Lord of Fire 64-B Mularuhm ForzaFiori - Animistic Ancestor worship (only)
Animistic Ancestor worship 65 Campestrus Pratum Rizban - Lord of Fire (minority)
- Ascension (minority)
Hailings of the Silver Sea 66 Wyrmar DurkBlanston - Hailings of the Silver Sea (majority)
- Ascension (minority)
- Wyrm Below (minority)
Hailings of the Silver Sea 67 Palas Caercia DurkBlanston - Hailings of the Silver Sea (majority)
- Ancestors (minority)
Hailings of the Silver Sea 68 Pavonia ReaderAt2046 - Runes (Unorganized) (sole)
- Runes (Unorganized)
68B Norogh ReaderAt2046 - Animism (majority)
- Runes (Unorganized) (minority)
Runes (Unorganized)69 Farridon Aedilred - Halings of the Silver Sea (minority)
Lord of Fire 70 71 74 Kaspiyskiya Kitsanth - Animism (sole)
Circle of Pagans 76 Neo Scandza Rain Dragon - Pagan Star Worship (majority)
Laiks Raqis 77 Valeriya Kitsanth - Druidism (only)
Circle Pagans - - - - - 84 Frontier SamBurke - Unorganized Tent Revivals (Majority)
- Radurja (Minority)
Radurja 85 Amocuallan TheDarkDM -Unknown-Tzetultep 86 Tzalteclan TheDarkDM - Tzetultep/Dragon Cult (only)
Tzetultep 87 Elomaoli TheDarkDM - Tzetultep/Dragon Cult (minority)
Tzetultep 88 Niemidaland NPC - Ashmarism (minority)
Hailings of the Silver Sea 90 Galomyr Logic - Children of Kina (minority)
Radurja - - - - - 93 Sterkelv DurkBlanston - Pagan (Sole)
Hailings of the Silver Sea 120 Isles of Tepetl Yarghenforgen -Unknown-Druidism 121 Sanglea qazzquimby - Rism (Unorganized) (sole)
Rism 122 The Broken Enclave Yarghenforgen - Druidism (majority)
Druidism 130 Sea of Glass Logic - Children of Kina (minority)
- - - - - -
Organized Religions
As stated under the rules, only organized religions can be used mechanically (such as miracles, holy orders and conversions). The following are organized religions:
- Lord of Fire // Head of Religion: The Blazing Avatar
- Ashmar // Head of Religion: Nyllana Earthguard
- Calorum Lord of Fire Reformation // Head of Religion: The current High Priest(ess)
- Radurja // Head of Religion: Shahidi Mkuu / Chuo wa Mashahidi (College of Witnesses)
- Council of Spirits // Head of Religion: Naomh Fionn Sheenan
- Cult of the Sky // Head of Religion: Current High Shaman
- The Great Eel Spirit (see here) // Head of Religion: The Hovermaster Oberdrood
- Doctrine of Frost // Head of Religion: High Priestess Fabula
- Kelarthianism // Head of Religion: ???
- Laiks Raqis // Head of Religion: ???
- Children of Kina // Head of Religion: Eldest Child of Kina, Linden Flint
- Tzetultep/The Dragon Cult // Head of Religion: The Teotlkan
Holy Orders
- Knights of Hoarfrost - Doctrine of Frost - Glazfell
- Council of Truth - Calorum Lord of Fire Reformation - Calorum
- Quorum of the Sixteen Patriarchs - Ascension - Salteire
- Taratibu wa Mwalimu - Radurja - Genivana
- Taratibu wa Yrrmindel - Radurja - Aloren
- Taratibu wa Lunakellai - Radurja - Hrathan-Tuor
- Taratibu wa Wangaza - Radurja - Ayava
- Ittou Gakusha (Blade Scholars) - Ashamar - Kasumor
- Dragon Knights - Tzetultep/The Dragon Cult - Tzalteclan
Last edited by QuintonBeck; 2014-08-27 at 05:54 PM.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
How many "pagan" religions are there currently?
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2014-08-27, 01:52 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
If you mean unorganized meaning they can't spread and aren't technically religions, a bunch though not as many as there used to be. Things like "Ancestor, Animism, Spirits" and such are all separate pagan groups and that means even the Animism in Ashenia is different from the Animism in Bordeux. IC and fluff-wise they could be nearly identical but without a Faith 5 to form "Ashenian Animism" or what have you as an official religion they don't count as shared religions and even then "Ashenian Animism" would need to be spread to Bordeux to get them counting as sharing a religion.
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2014-08-27, 01:58 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Organised religions? That would probably depend on what you define as paganism in a fantasy world. Any region without a defined organised religion can be assumed to be pagan, though, and each region will have its own version (as Quinton says).
Originally Posted by QuintonBeck
Incidentally, although no religion is currently recorded for them, there is a Hailings minority in Farridon (69A) and a tiny Ashmar minority (possibly not worth recording) in Niemidaland (88).GITP Blood Bowl Manager Cup
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Dredging this back up, since A) he's been asking and B) it's been largely ignored/not been approved. Yes, it looks fine to me, though I certainly may have forgotten some requirements. The only real complaint (and it's not something that would keep you from playing) is that you're missing the preferred format (found here) and you're missing the technologies tab, which really shouldn't matter, since you possess none and that mostly tracked by QB nowadays.
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2014-08-27, 07:11 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Thanks for the info.
Also fluff is up on my first IC post hope its up to code.Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
So im dumb and failed to do two things when I made my ruler,
1. I didnt roll for luck (should really do that I guess)
2. and I didnt add +1 to the two attributes like I was meant too.
Guess I failed really hard then.
SpoilerId add +1 to curiosity and diplomacy by the way.Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
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2014-08-27, 08:48 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I believe Morph is gone for a couple days, that said I would assume it's likely approved and Eat can go ahead and start with an action post and/or event attendance. If there are any issues I'm sure they'd be minor and could be looked at later.
If you haven't gone ahead and added the +1s in for your attributes go ahead and do so. Heck, most of the time folks don't figure out where stat bonuses are going until they're posting up their ruler's stats in their action post. Speaking of, it'd be awesome if you could add a little spoiler to your Actions post for this round with your ruler's name, title, and assigned stats and a link to the rolls for said stats since that'll make it easier to add you into the leadership table at the end of the round/beginning of next.Last edited by QuintonBeck; 2014-08-27 at 08:48 PM.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
I do know that Morph has responded to a PM 4 sent to him, though I don't know what he said. I mainly posted my reply to him because there had been no one who had posted confirming that it was alright for okay, though I did tell him that it was fine when I read it before he posted.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Finished with actions (unless something pretty dramatic changes) and more fluff, ive also got original, and current stats (plus noted increases.
I also set up a trading post, no sure what resource to copy yet, but with that I hope to set up my first acts of diplomacy; woot.
Setting up a trading post isnt an act of aggression right? its name even implies co-operation. Hopping I didnt make a mistake, it would be so embarrassing.Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
You should probably shift your Great Project work all into the beginning player actions since only those bonus actions can be used to work on the same project via multiple actions.
Also, you might want to specify that you're using a Curiosity 5 action for the coral.
And, well, no not technically it isn't aggressive but most people so far have worked out some sort of trade for allowing a trading post in their lands. That said, just going right ahead and building one could lead to some interesting interactions down the line.
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
It's not overtly an aggressive act per se, but it's not not one either. In general, it's a good idea to get permission first: you may see quite a lot of actions going through at events with one party giving another one permission to set up a trading post, since it's fundamentally an unequal relationship unless they're also allowed to set up a trading post in your territory. Or they might have pre-existing informal relationships and/or promises that someone else can set up a trading post there.
It also depends on the resource. Setting up an unauthorised trading post on Shengdi for Goats is at worst probably going to net you a letter of disapproval and maybe a re-takeover of it if they're really annoyed. A trading post in Raaneka for Berundas would almost certainly start a war.
In this case I don't really mind, depending on what resource you want a post for.Last edited by Aedilred; 2014-08-28 at 01:05 PM.
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2014-08-28, 01:09 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Well I needed a good way to make first contact and setting up a literal trading post were the nix trade with some people to get a small amount of resources. Ill work on comunication in the future.
Ill also edit my post (again) to make things cooler.
EDIT: Is timber cool with you Aedilred?Last edited by Sorrcerousflux; 2014-08-28 at 01:14 PM.
Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
Sorcerer in the playground, horror to bandits and wizards alike.
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2014-08-28, 01:15 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Note that trading posts aren't the only way to trade (unless all resources are saturated). Agreed bilateral trades are more common - in fact, necessarily so since you can only have two trading posts per region, and up to eighteen normal trades if resources are expanded to capacity.
Edit: Timber is indeed ok, although I'll need to get some more of that from somewhere soon enough, I think.Last edited by Aedilred; 2014-08-28 at 01:16 PM.
GITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
Anlec Razors - Two-time Cup Semifinalists
Bad Badenhof Bats - Season VII Cup Champions
League Wiki
Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2014-08-28, 01:21 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Nobodies meet the Nix and they have no knowlage of global politics, thy are curious about the world and trading is one of the ways the intend to do that.
Also note that im just setting up interactions between the Nix and Jarrlanders so that the relationship can eventually grow.Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
Sorcerer in the playground, horror to bandits and wizards alike.
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2014-08-28, 01:21 PM (ISO 8601)
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2014-08-28, 01:55 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-28, 01:59 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
An unwillingness to blithely charge into battle against an unknown enemy with unknown capabilities who live in an environment that's somewhat inhospitable to invading land troops? I know I wouldn't declare war on an underwater civilization without some way of producing useful underwater soldiers or at least to destroy things that are underwater with some efficacy.
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2014-08-28, 01:59 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
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2014-08-28, 02:30 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
If those Faeren are actually Fae in nature I guess it is real convenient that there are some royal families with fae blood... Including the House of Li.
Also, 'ello again all. Have I ever made mention I hate school administration? Because I do. I always have to make literally dozens upon dozens of calls at the start of each year to ensure everything is in order, because even when I fill out everything right a lot of things go wrong.Homebrewer's Signature | Avatar by Strawberries
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2014-08-28, 02:56 PM (ISO 8601)
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Re: EMPIRE! CWBG VIII: It's Not An Event Without A Few Corpses
Your a princeable? oh dear
*proceeds to hide under desk*
Sorry bad memories
My answer to this whole "im going to immediately kill you after your first post because of my people old myths with no chance of deliberation" from ReaderAt2046 is,
SpoilerNo... allow me to explain, while im sure you could defeat my poor fledgling nation in any military fashion I dont have to fight you, however if you try to fight me, you will find it difficult to not only really do any damage (not counting minor irritation) to me. You will however be invading another country, and I will happily assist said country in promptly routing you and counter attacking.
Words of wisdom: dont get into I fight with an empire you do not have any means of knowing of, fighting, or really have any reason. (from a story telling perspective) No offenceLast edited by Sorrcerousflux; 2014-08-28 at 03:02 PM.
Sry, for any delays; its not my intarnet... its probobly thr fact I spend several minuts spell checing miself.
also, trilobites are awesome, no questions asked.
Sorcerer in the playground, horror to bandits and wizards alike.