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  1. - Top - End - #31
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    Xhosant's Avatar

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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Maybe it's sentient?
    Well, I can see why it does it. It has 2 numbers waiting on screen, and is told to take 1 after every request it prints out. The number it takes is old, but it's there.

    But, it's still rather crazy

    Quote Originally Posted by banthesun View Post
    Mind mentioning what language you wrote this in?
    C++. Hardly.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  2. - Top - End - #32
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Xhosant View Post
    Honestly, I don't even know that, and if I was any better I could make the program take '12/35'

    (also, to avoid confusion: you need 'enter' between 15 and 35)
    Quote Originally Posted by Xhosant View Post
    Well, I can see why it does it. It has 2 numbers waiting on screen, and is told to take 1 after every request it prints out. The number it takes is old, but it's there.

    But, it's still rather crazy

    C++. Hardly.
    My C++ is pretty basic/rusty, but I think
    Code:
    scanf("%d/%d", &base, &cost);
    works for scanning two variables with a slash between them (didn't test it on my end).

    As for why it takes two ints with a space between them, well, that's something useful to know. I'm sure it could cause some pretty crazy bugs in more complicated programs if missed!
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  3. - Top - End - #33
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by banthesun View Post
    My C++ is pretty basic/rusty, but I think
    Code:
    scanf("%d/%d", &base, &cost);
    works for scanning two variables with a slash between them (didn't test it on my end).

    As for why it takes two ints with a space between them, well, that's something useful to know. I'm sure it could cause some pretty crazy bugs in more complicated programs if missed!
    Yup, that's the bit I couldn't bother to think up alright

    I guess it's the same logic as '/' above, it's an irrelevant character and it gets ignored.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  4. - Top - End - #34
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    In the spirit of keeping it simple I was thinking about a 5x5 grid. Each space can be occupied by multiple combatants. Moving to an adjacent field cost as much as half of an action. That will make area attacks really easy to use, especially fan.
    t
    C t t
    t
    This idea just keeps getting better.

    I was thinking of making classes weapon based. Axe users will have Vitality as their primary, while sword user are Strength based. This is much better then my initial Magician/Warrior/Adventurer/Ranger idea.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  5. - Top - End - #35
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    I was thinking of making classes weapon based. Axe users will have Vitality as their primary, while sword user are Strength based. This is much better then my initial Magician/Warrior/Adventurer/Ranger idea.
    Isn't that a little backward from how they work though? Axes are largely treated as mass weapons rather than bladed weapons in terms of functionality, and strength is very important to their use. Swords, on the other hand, are a weapon with which you're much more likely to have a long, drawn-out battle that requires endurance to keep up in.
    Avatar by banthesun.

  6. - Top - End - #36
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Kasada View Post
    Isn't that a little backward from how they work though? Axes are largely treated as mass weapons rather than bladed weapons in terms of functionality, and strength is very important to their use. Swords, on the other hand, are a weapon with which you're much more likely to have a long, drawn-out battle that requires endurance to keep up in.
    Sword user (Justin, Ryudo, Evann, Brandol, Yuki...) were usually oriented toward physical offense, which is based on strength in Generica.
    Axe users (Mareg, Ulk) were usually very tough, having great physical (and in Ulk's case magical) defense and huge HP pool, and that translates to Vitality.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  7. - Top - End - #37
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    I haven't the slightest clue who any of those are, so I'll take your word for it. I forgot for a moment that this was mainly for converting VG RPGs to P&P. XD
    Avatar by banthesun.

  8. - Top - End - #38
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Kasada View Post
    I haven't the slightest clue who any of those are, so I'll take your word for it. I forgot for a moment that this was mainly for converting VG RPGs to P&P. XD
    The classes are specifically for Grandia series. Here's what I was thinking:

    Strength-Sword
    Vitality-Axe
    Agility-Dagger(s)
    Intelligence-Rod
    Wisdom-Staff
    Willpower-Mace

    Grandia also has some weird weapons (chakram, chain, cards, whip) but I will stick with this 6 and expand later.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  9. - Top - End - #39
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    Asta Kask's Avatar

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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Found a pretty boy for Asteron

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    Oooh, and that's a bad miss.

    “Don't exercise your freedom of speech until you have exercised your freedom of thought.”
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  10. - Top - End - #40
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Not really my type.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
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  11. - Top - End - #41
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    What's your type?



    Last edited by Asta Kask; 2014-08-26 at 08:58 AM.
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    Oooh, and that's a bad miss.

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  12. - Top - End - #42
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Definitely better.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  13. - Top - End - #43
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Here's a question for all those who love math.

    I am probably going with 12/40 initiative. That means that you add 12+Agility(3-10) points to your initiative every round, and a standard action costs you 40 points.
    Magic is used with relatively standard MP system.
    Specials are used by expanding SP that is recovered every turn.
    Basic damage dealing special costs 6SP.
    Warrior types, the ones that use specials the most, recover 3 SP every turn. This is increased by 0.2 for every level.
    Unless your Agility is 9 or 10 you won't have more then one turn every two rounds. With 3SP per round you will have enough SP to use your basic special every time you get a turn. If you factor in movement(costs less initiative points then a standard action), IP damage, occasional magic use, level bonus and equipment bonus you will have some SP left over for an occasional big attack.
    And that brings me to my question, is my math correct, or did I forget something?
    Last edited by Philemonite; 2014-08-26 at 01:54 PM.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  14. - Top - End - #44
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Specials are used by expanding SP that is recovered every turn.
    By that, you mean 'every time I get to play', not 'every time I add initiatives', right? Otherwise, agility-types can kiss the game goodbye.

    Otherwise, though notably insane and convoluted as it is, it looks alright.

    Odd idea, what if hitting 40 didn't mean 'your turn' but 'you can buy a turn'? As in, 'or you can keep skipping till you have 120 and pull 3 turns straight'?

    Odd, isn't it?
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  15. - Top - End - #45
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    DrowGuy

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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Xhosant View Post
    By that, you mean 'every time I get to play', not 'every time I add initiatives', right? Otherwise, agility-types can kiss the game goodbye.

    Otherwise, though notably insane and convoluted as it is, it looks alright.

    Odd idea, what if hitting 40 didn't mean 'your turn' but 'you can buy a turn'? As in, 'or you can keep skipping till you have 120 and pull 3 turns straight'?

    Odd, isn't it?
    Adding strategy, are we? This sounds like fun to me .

    Also, yay, more Generica, this time for something that could swiftly be turned into Fire Emblem! Really need to start hacking my own thing-a-majigs, just because I get free time every other week. Prepare for broadening of horizons!
    Last edited by JBPuffin; 2014-08-26 at 06:50 PM.
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  16. - Top - End - #46
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Not really my type.
    I'm confused. There's people who don't think Bowie is incredibly sexy?

    Quote Originally Posted by Xhosant View Post
    By that, you mean 'every time I get to play', not 'every time I add initiatives', right? Otherwise, agility-types can kiss the game goodbye.

    Otherwise, though notably insane and convoluted as it is, it looks alright.

    Odd idea, what if hitting 40 didn't mean 'your turn' but 'you can buy a turn'? As in, 'or you can keep skipping till you have 120 and pull 3 turns straight'?

    Odd, isn't it?
    Depending on how damage scales, recovering SP every round could be a good balancing system. High strength low speed characters would automatically be compensated for their low attack rate, but once a movement system and cancels are introduced high speed characters would have more kiting options. The question for Asteron would be whether attack speed should be a factor in damage per round.
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  17. - Top - End - #47
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Xhosant View Post
    By that, you mean 'every time I get to play', not 'every time I add initiatives', right?
    That's supposed to be every round, so every time you add initiative.

    Otherwise, agility-types can kiss the game goodbye.
    Why?

    Odd idea, what if hitting 40 didn't mean 'your turn' but 'you can buy a turn'? As in, 'or you can keep skipping till you have 120 and pull 3 turns straight'?

    Odd, isn't it?
    Turn delay is OK, but multiple actions per round is a big no. It would pretty much destroy game flow.

    Quote Originally Posted by JBPuffin View Post
    Adding strategy, are we? This sounds like fun to me .

    Also, yay, more Generica, this time for something that could swiftly be turned into Fire Emblem! Really need to start hacking my own thing-a-majigs, just because I get free time every other week. Prepare for broadening of horizons!
    Haven't done anything fire emblem based.

    Basic for Generica 2.0 are done, I'm just finishing the numbers.

    Quote Originally Posted by banthesun View Post
    I'm confused. There's people who don't think Bowie is incredibly sexy?
    Too old for me.

    Depending on how damage scales, recovering SP every round could be a good balancing system. High strength low speed characters would automatically be compensated for their low attack rate, but once a movement system and cancels are introduced high speed characters would have more kiting options. The question for Asteron would be whether attack speed should be a factor in damage per round.
    That's what I'm doing at the moment, running the numbers. I might have the alpha version ready in a week.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  18. - Top - End - #48
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by banthesun View Post
    I'm confused. There's people who don't think Bowie is incredibly sexy?
    Too 80s. The man is a walking reminder of the-decade-that-I-have-tried-so-hard-to-forget-but-no-amount-of-therapy-or-alcohol-can-scrub-the-horrid-stain-from-my-mind.

    That's what I actually call it. It sometimes drastically slows conversations about music.
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    My motto: Repensum Est Canicula.

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    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

  19. - Top - End - #49
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Too old for me.
    And Dolph Lundgren is not? Ok, there's a ten-year old gap but still...
    Avatar by CoffeeIncluded

    Oooh, and that's a bad miss.

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  20. - Top - End - #50
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by golentan View Post
    Too 80s. The man is a walking reminder of the-decade-that-I-have-tried-so-hard-to-forget-but-no-amount-of-therapy-or-alcohol-can-scrub-the-horrid-stain-from-my-mind.

    That's what I actually call it. It sometimes drastically slows conversations about music.
    Have you thought about shortening it?

    Quote Originally Posted by Asta Kask View Post
    And Dolph Lundgren is not? Ok, there's a ten-year old gap but still...
    He is now.

    I actually go for something like this:

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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  21. - Top - End - #51
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Angela Barnes



    *sigh*
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    Oooh, and that's a bad miss.

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  22. - Top - End - #52
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asta Kask View Post
    Angela Barnes

    *sigh*
    Is that some kind of pop culture references?
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
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    Suikoden Tabletop-Work in progress

  23. - Top - End - #53
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    She's a British stand-up comedian. She's funny, smart, talented and beautiful. I'm such a fanboy.
    Avatar by CoffeeIncluded

    Oooh, and that's a bad miss.

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  24. - Top - End - #54
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Well, good luck with that.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
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    Suikoden Tabletop-Work in progress

  25. - Top - End - #55
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Why?
    Because they get significantly less resources to use per turn, and have paid in full for the extra turns. Basically, they build Agi for the extra turns, at the price of Str (output per turn, or some other equally important stat), keeping them balanced. If they get a shortage of Str (damage) AND SP (meaningful attacks), that puts them at a disadvantage.

    Basically, they pay 'half stats' for double turns, if those turns get half fuel, they've paid 'half' their stats for two half-turns.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  26. - Top - End - #56
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Xhosant View Post
    Because they get significantly less resources to use per turn, and have paid in full for the extra turns. Basically, they build Agi for the extra turns, at the price of Str (output per turn, or some other equally important stat), keeping them balanced. If they get a shortage of Str (damage) AND SP (meaningful attacks), that puts them at a disadvantage.

    Basically, they pay 'half stats' for double turns, if those turns get half fuel, they've paid 'half' their stats for two half-turns.
    Dagger wielders (speedsters) get 4 skill books, while Sword/Axe/Mace (STR/VIT/WIL) get 3 and Staff/Rod (WIS/INT) get 2. They are compensated for they slightly lower SP recovery.
    Also, AGI affects evasion both physical and magical evasion, it is not only used to build initiative.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

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  27. - Top - End - #57
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asteron Questar View Post
    Well, good luck with that.
    Well, I can dream.
    Avatar by CoffeeIncluded

    Oooh, and that's a bad miss.

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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Quote Originally Posted by Asta Kask View Post
    Well, I can dream.
    And I support your dream 100% Even if she is a girl.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  29. - Top - End - #59
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Well, at least we're not competing. Let's just say I'm not holding my breath.
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    Oooh, and that's a bad miss.

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  30. - Top - End - #60
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    Default Re: Asteron's Crazy Train of Thoughts. Because I love to talk. A lot.

    Avatar by CoffeeIncluded

    Oooh, and that's a bad miss.

    “Don't exercise your freedom of speech until you have exercised your freedom of thought.”
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