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2014-08-28, 02:26 PM (ISO 8601)
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Bigger then normal dmg dice 2-handed weapon?
Hey everyone, Im curious if there is any exotic two handed weapon that has a bigger dmg dice then the normal 2d6 or 1d12? Or are they all bigger threat range or bigger multiplier only?
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2014-08-28, 02:28 PM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
I'm pretty sure that damage dies for medium weapons are capped at 2d6 or 1d12, though I think the Fullblade (A&EG) might be 2d8 or something like that, but the thing is that is is a 3.0 book and weapon sized functioned differently then.
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2014-08-28, 02:31 PM (ISO 8601)
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- Jan 2012
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Re: Bigger then normal dmg dice 2-handed weapon?
The Great Crossbow has 2d8 on it with an 18-20 critical range.
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2014-08-28, 02:39 PM (ISO 8601)
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- Aug 2014
Re: Bigger then normal dmg dice 2-handed weapon?
The Sugliin from Frostburn is a hilarious two-handed reach weapon with 2d8 damage dice. It's a bunch of antlers tied to the end of a big stick, and you attack by waving it around. Making one attack with it is a full-round action. You need EWP with it to use it without penalty, but then you have to take the Sugliin Mastery feat if you want to attack with it once as a standard action or if you want to make a full attack with it.
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2014-08-28, 02:48 PM (ISO 8601)
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- Dec 2012
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- The Universe.
Re: Bigger then normal dmg dice 2-handed weapon?
Referencing the Ginormous List, there are three weapons that deal 2d8 damage.
The Sugliin, from Frostburn is a two-handed primitive exotic weapon that apparently takes a full round to attack with. It is basically a large stick with antlers tied to the half you aren't holding.
The Great Crossbow, from Races of Stone is exactly what it sounds like. A bigger crossbow. It also happens to have the critical range of a rapier (18-20), but does not benefit from Rapid Reload by RAW, so isn't so great at high levels without finding a way to make it reload itself.
The Fullblade, from Sword and Fist (a 3e supplement), is a bigger greatsword (actually deals damage as a large-sized bastard sword) that requires exotic proficiency to use, because it's so darn big.
EDIT: The last one got ninja'd in while I was making sure I had everything right. Not much useful info here, then.Last edited by Zweisteine; 2014-08-28 at 02:49 PM.
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2014-08-28, 02:55 PM (ISO 8601)
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- Feb 2010
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Re: Bigger then normal dmg dice 2-handed weapon?
I don't see anything that would make it not work as given, though. It acts a little weird, but not incompatibly so.
Other than the two mentioned, there's the sugliin from Frostburn. Not that I recommend using it, though, as it requires two feats to actually work. And of course a monk's unarmed strikes hit 2d8 at 16th level, but that makes the sugliin look attractive.
There are effects that increase the damage die, such as shillelagh and greater mighty wallop. Starting at level 8, you can combine the two to get a quarterstaff that deals 6d6 damage, and by level 20 you could have an unarmed strike (using Superior Unarmed Strike, not monk) that does 8d6 damage. (As far as I can tell, there's no table for monks larger than Large, and the 2d10 base damage isn't on the normal weapon size table.)
Dammit, double ninjaed. Just because the monk tables confused meLast edited by Jeff the Green; 2014-08-28 at 02:55 PM.
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2014-08-28, 03:30 PM (ISO 8601)
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- Jan 2007
Re: Bigger then normal dmg dice 2-handed weapon?
There are lots more though. For instance, the DMG includes the 6d8 Antimatter Rifle.
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2014-08-29, 01:04 AM (ISO 8601)
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- Mar 2014
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Re: Biggetr then normal dmg dice 2-handed weapon?
Thanks for the answers. :)
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2014-08-29, 01:10 AM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
The Platinum and Gold special materials in Magic of Faerun boost a 2d6 or 1d12 weapon to a 2d8 one, but makes it require Exotic Weapon Proficiency.
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2014-08-29, 01:44 AM (ISO 8601)
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- Dec 2007
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Re: Bigger then normal dmg dice 2-handed weapon?
The greatcleaver is a 2d8 exotic two-handed slashing melee weapon with reach and a x3 crit mod, costing 40gp and weighing 15 lbs.
(Dragon Magazine 352 pg 43)Last edited by Andion Isurand; 2014-08-29 at 01:44 AM.
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2014-08-29, 04:35 AM (ISO 8601)
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- Dec 2013
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- Red Dragon Territory
Re: Bigger then normal dmg dice 2-handed weapon?
Ooo!! Me me me!
A small shovel ("scoop") does 1d10. Sizing up a 1d10 weapon gets you 2d8 most of the time, and the natural weapon charts agree with that, so there's something there :D
It's a dodgy one though, but I'm letting a player use it 0 w 0
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2014-08-29, 09:32 AM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
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2014-08-29, 10:47 AM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
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2014-08-29, 03:30 PM (ISO 8601)
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- Apr 2014
Re: Bigger then normal dmg dice 2-handed weapon?
In races of stone there is the Goliath great hammer. Play anything large or with monstrous build and it does 3d6.
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2014-08-29, 03:35 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Bigger then normal dmg dice 2-handed weapon?
With the Hammer Fist feat (Dragon Compendium, page 100), unarmed strike becomes the supreme "two-handed" weapon. Be a Small PC. Get a Fanged Ring (grants Improved Unarmed Strike and Improved Natural Attack (unarmed strike), take Superior Unarmed Strike (Tome of Battle). Have your party Sorcerer/Wizard with CL20 cast Greater Mighty Wallop on you. If you're level 16+ (with no Monk levels), your base unarmed damage from Superior Unarmed Strike and Improved Natural Attack (unarmed strike) will be 3d6. Greater Mighty Wallop boosts that from Small size to effective Colossal, making it 16d6. As a two-handed attack with Hammer Fist, you add 1˝ times your Strength bonus.
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2014-08-29, 03:47 PM (ISO 8601)
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- Nov 2012
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Re: Bigger then normal dmg dice 2-handed weapon?
I'd say your best bet is to get Strongarm Bracers and go up one weapon size.
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2014-08-29, 06:28 PM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
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2014-08-30, 01:09 AM (ISO 8601)
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- May 2006
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2014-08-30, 10:22 AM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
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2014-08-30, 05:24 PM (ISO 8601)
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- Dec 2013
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- Red Dragon Territory
Re: Bigger then normal dmg dice 2-handed weapon?
The shovel is technically called a Scoop, and can be found in the stats for the third edition Autognomes. :D
It's not entirely obvious if they count as natural or manufactured weapons, though.
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2014-08-30, 08:49 PM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
Easiest and cheapest thing to do would be have an Improvised Weapon. Something weighing 51-100 lbs will deal 3d6 damage. 101-200 lbs and you've got yourself a 4d6 weapon. Then again, you'd probably have some rather nasty penalties for trying to use a table as a weapon…
For a 2d10 sized up to Large, you would get 4d8 (at least according to the table I'm looking at).
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2014-08-31, 03:05 AM (ISO 8601)
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- Aug 2012
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2014-08-31, 03:59 AM (ISO 8601)
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Re: Bigger then normal dmg dice 2-handed weapon?
Make the Fullblade out of Platinum or Gold - a 2d8 weapon goes up to 4d6. With Strongarm Bracers that's 6d6, throw in Powerful Build for 8d6... and we're still Medium.
Let's say we're a Wu Jen gish who's barely able to get Persisted Giant Size in a 9th level slot. (Easily possible.) If you go up one size category, you're at 12d6.
Giant Size makes you go up /four/. We're at an effective weapon size of Colossal+++. Which is pretty good.
But let's try it with a Monk's Unarmed Strike at level 20. (We'll say you're a Tashalatora STP Erudite to get access to the abilities you need.)
So, you start out with a 2d10 unarmed strike.
Then we use Greater Mighty Wallop. 12d8.
And THEN we use Giant Size. Colossal++++, oh my. There are no rules for weapons getting that big, but if we scale each 1d8 up seperately... that's 72d6 damage dice.Incredible avatar made by Ceika.
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2014-08-31, 05:40 AM (ISO 8601)
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- Dec 2007
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Re: Bigger then normal dmg dice 2-handed weapon?
once you have 2 damage dice, be they d6 or d8, this is the likely pattern
Code:2d6 +50% = 3d6 3d6 +33% = 4d6 4d6 +50% = 6d6 6d6 +33% = 8d6 8d6 +50% = 12d6 12d6 +33% = 16d6 16d6 +50% = 24d6 24d6 +33% = 32d6 32d6 +50% = 48d6 48d6 +33% = 64d6 64d6 +50% = 96d6
Code:2d8 +50% = 3d8 3d8 +33% = 4d8 4d8 +50% = 6d8 6d8 +33% = 8d8 8d8 +50% = 12d8 12d8 +33% = 16d8 16d8 +50% = 24d8 24d8 +33% = 32d8 32d8 +50% = 48d8 48d8 +33% = 64d8 64d8 +50% = 96d8