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  1. - Top - End - #31
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Quote Originally Posted by Wartex1 View Post
    Ninja, your inbox is full so I can't PM you my reply.

    The base classes should translate well, but specs (mainly for Paladin, Warlock, Sorcerer, and maybe Wizard) might need some changes.
    Fixed that. Sorry.

    What about wizards needs to be changed? Seems like there are always wizards running around Hyrule. Paladins are merely warriors bound by an oath of significant resolve, and there are any number of Patron spirits which could serve for a Warlock's flavor. Honestly, I think that sorcerers would be the hardest to fit in, seeing as how their standard flavor is virtually nonexistent in Zelda.
    Quote Originally Posted by Zap Dynamic View Post
    Ninjadeadbeard just ninja'd my post. How apt.
    Ninjadeadbeard's Extended Homebrew

  2. - Top - End - #32
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    I'm mostly talking about mechanic changes.

    To make things more fitting to the Zelda universe.

    Like, Paladins have Oaths based on the Triforce. Warlock Patron spells are changed to better fit their Zelda patrons.
    DMs only roll dice for the sound they make

  3. - Top - End - #33
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Quote Originally Posted by Wartex1 View Post
    Like, Paladins have Oaths based on the Triforce.
    ...

    F@$#. That's good. Hell, Warlocks could also work based on that. Devotion Paladins are Courage Paladins, Ancients are Wisdom, and Vengeance is Power. That kind of rocks. Shouldn't be too hard to refluff Archfiends as Power, Archfey as Courage, and Old Ones as Wisdom.

    I'm gonna go write some things. Might be a while.
    Quote Originally Posted by Zap Dynamic View Post
    Ninjadeadbeard just ninja'd my post. How apt.
    Ninjadeadbeard's Extended Homebrew

  4. - Top - End - #34
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    And Oathbreaker Paladins could be something like Fierce Deity or whatever.

    I did like the Twilight, Demons, and Great Fairy for Warlocks though.
    DMs only roll dice for the sound they make

  5. - Top - End - #35
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Quote Originally Posted by Wartex1 View Post
    And Oathbreaker Paladins could be something like Fierce Deity or whatever.

    I did like the Twilight, Demons, and Great Fairy for Warlocks though.
    Always room for variant rules.
    Quote Originally Posted by Zap Dynamic View Post
    Ninjadeadbeard just ninja'd my post. How apt.
    Ninjadeadbeard's Extended Homebrew

  6. - Top - End - #36
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Wait, so how would Warlocks get their powers?

    I mean, Paladins would do it through devotion (maybe you could add Farore's Wind, Din's Fire, and Nayru's Love to them).

    So, would a Warlock be touched by the Triforce or something?
    DMs only roll dice for the sound they make

  7. - Top - End - #37
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Quote Originally Posted by Wartex1 View Post
    Wait, so how would Warlocks get their powers?

    I mean, Paladins would do it through devotion (maybe you could add Farore's Wind, Din's Fire, and Nayru's Love to them).

    So, would a Warlock be touched by the Triforce or something?
    *shrugs* Sure. Let's go with that.
    Quote Originally Posted by Zap Dynamic View Post
    Ninjadeadbeard just ninja'd my post. How apt.
    Ninjadeadbeard's Extended Homebrew

  8. - Top - End - #38
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Also, the Archfey doesn't seem to fit in with Courage.

    Wait a minute...

    I smell opportunity.

    What if the Warlock's Pacts were based off of the Lorulean Triforce? I mean, there aren't really "established" traits for that one, but they aren't the same as Hyrule's but are similar (hinted by Hilda).

    So, we'd have:

    Archfey: Cunning
    Great Old One: Will
    Fiend: Rage/Wrath/Dominance
    DMs only roll dice for the sound they make

  9. - Top - End - #39
    Bugbear in the Playground
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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    The Lorulean virtues are (through the characteristics of their counterpart keepers), implied to be Caution, Focus, and Ambition.

  10. - Top - End - #40
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    Not really.

    The virtues of the Lorulean Triforce were never implied, just that they were different from Hyrule's.

    Remember, they never had any pieces of the Lorulean Triforce since it was gone.
    Last edited by Wartex1; 2015-01-27 at 07:55 AM.

  11. - Top - End - #41
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    I'm excited for someone to DM a game using this.
    DMs only roll dice for the sound they make

  12. - Top - End - #42
    Titan in the Playground
     
    Griffon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    I wish you made the Dekus LOL

    Me and my friends are planning a Zelda themed game and The dekus are giving us trouble to make. It will be in 3.5 but your builds coudl help us figure what makes the Dekus and a way to make it balanced. :)

  13. - Top - End - #43
    Bugbear in the Playground
     
    Daemon

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    Default Re: Legend of Zelda Races (Critique welcome. WIP.)

    The Dekus (Scrubs, Koroks, and Kokiri) are all on the first page.

    Keep in mind that these are supposed to be balanced in-setting and against each other, not against vanilla.
    DMs only roll dice for the sound they make

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