New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 4 of 8 FirstFirst 12345678 LastLast
Results 91 to 120 of 223
  1. - Top - End - #91
    Ettin in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: Stupidest thing Wizards of the Coast released?

    I vote for how monks get "move fast" and abilities that only work when they are standing still.

    Sure there are things that outright don't function or break the game in two, but this was the two main features of one of the most prominent classes in the game.

  2. - Top - End - #92
    Bugbear in the Playground
    Join Date
    Mar 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by deuxhero View Post
    I vote for how monks get "move fast" and abilities that only work when they are standing still.

    Sure there are things that outright don't function or break the game in two, but this was the two main features of one of the most prominent classes in the game.
    I honestly think someone at Wizards forgot that Pounce wasn't baseline. Because dashing lightning-fast to someone and then going ATATATATATATATA on them is very iconic for the archetype.

  3. - Top - End - #93
    Barbarian in the Playground
    Join Date
    Feb 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    On the topic of sample characters, I was told once that for the original Tomb of Horrors, the sample characters literally couldn't damage Acererak. Also, the list of things that could injure him was stupid: a Shatter spell could, but you had no way of knowing whether you actually got that spell; some magic weapons could but those depended on your character class (I think a paladin could injure him with a +3 magic weapon, but a fighter needed a +5 magic weapon or something); I believe the cleric could use an ability to stun him for one round. Basically, that whole fight was a bit insane, and even though I've only ever played it through once, I still remember it being ridiculously complicated.

    In fact, quite a lot of Basic probably seems stupid now. Each character only getting experience from the things they personally killed. Different classes needing different experience to climb levels. Gold being worth 1xp per gp. I'm sure it seemed great at the time, but looking back at it there's quite a few things that don't really make much sense.

  4. - Top - End - #94
    Bugbear in the Playground
    Join Date
    Dec 2013
    Location
    Red Dragon Territory

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by somebody27else View Post
    My reaction to Jormengand being a girl.
    Pssst I don't think they are female either
    Spoiler: Extended Signature
    Show

    Quote Originally Posted by Draconium View Post
    All things considered, the guy whose character attacked a gazebo may have actually had a point...
    Quote Originally Posted by Anlashok View Post
    Quote Originally Posted by sideswipe View Post
    ban the problem spells and the problem classes. not the whole book.
    So.. Keep the bard?
    Quote Originally Posted by Story View Post
    The only thing worse than a Beholder with an anti-magic cone is a Beholder without the anti-magic cone.
    Quote Originally Posted by DigoDragon View Post
    Baaa, I can think! Baaa, I can't see in the dark!

  5. - Top - End - #95
    Ogre in the Playground
     
    BardGuy

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Thurbane View Post
    Mialee the Wizard.

    Elf, or anthropomorphic cricket/Roswell alien hybrid?
    Not all of Mialee's artwork is terrible.

    Spoiler: DMG Mialee
    Show

    Spoiler: Gestalt Mialee
    Show

    I mean, they're still bad, but at least they aren't as... Uninspired as most. I actually think the gestalt one is pretty cool!

    EDIT: Forgot about what must be the best depiction of Mialee in any book:

    Spoiler: Prismatic Bow
    Show

    There was also another spell illustration where she struck a guy with lightning while chugging down a mug of ale. Can't for the life of me remember the name of the spell, though. That was funny as hell!

    EDIT2: A couple more:

    Spoiler: Mialee the Mercenary
    Show

    Spoiler: Regroup
    Show

    And for those who thought she was a good girl...

    Spoiler: Mialee calling a Nalfeshnee
    Show
    Last edited by Larkas; 2014-08-31 at 10:57 AM.

  6. - Top - End - #96
    Pixie in the Playground
    Join Date
    Jan 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Anlashok View Post
    I honestly think someone at Wizards forgot that Pounce wasn't baseline. Because dashing lightning-fast to someone and then going ATATATATATATATA on them is very iconic for the archetype.
    That would actually make a lot of sense. In 2e, everyone basically had pounce so it wouldn’t surprise me if the monk was designed based on a weird 2e-3e hybrid before things were nailed down and the idea of stand still to full attack was born.

  7. - Top - End - #97
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Yeah, that makes sense. If only there could had been an overhaul of the rules at some point during third edition where they did a major rewrite of several of the rules where they could have fixed that. Some sort of 3.5 edition, if you will.
    Last edited by Svata; 2014-08-31 at 10:23 AM.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  8. - Top - End - #98
    Bugbear in the Playground
     
    squiggit's Avatar

    Join Date
    Feb 2013
    Location
    Southern Oregon
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    On that note... Stand-still full attacks are actually probably really high on my list.

    They're a silly strong damage multiplier that turns every combatant at level 6 (or 8 for 3/4ths BAB) into a stationary turret if they want to do any sort of appreciable damage.

    And it's just stuck as the default paradigm for martial classes forever. Yeah, ToB fixes it to a large degree... but then **** like Pathfinder clings to that terrible terrible mechanic as some sort of festering, fetid, moldering sacred cow.

    Full Attacks are awful. At least with stuff like the Soulborn or Divine Mind or CPsi or whatever it's one isolated thing you can quarantine from the rest of the system, but full attacks are integral to the game. Deep seated and entirely inoperable.
    Last edited by squiggit; 2014-08-31 at 10:30 AM.

  9. - Top - End - #99
    Dwarf in the Playground
     
    Lizardfolk

    Join Date
    Feb 2012

    Default Re: Stupidest thing Wizards of the Coast released?

    A good contender for stupidest release would be the art for the Divine Seeker class in the Forgotten Realms Campaign setting. I just cant figure out what is going on with those legs.

  10. - Top - End - #100
    Troll in the Playground
     
    herrhauptmann's Avatar

    Join Date
    Jun 2007

    Default Re: Stupidest thing Wizards of the Coast released?

    Fighters are weak, and gate overpowered yes.

    But both existed in prior editions. Imagine the outcry if they released the phb w/o a fighter or iconic spells. It'd be 14 years later, and everyone would still be whining about not getting a fighter class at start.

    Yeah, fighter is weak. He gets the 3.0/3.5 versiin of his 2ed abilities, but now it's not enough because of what they did for casters.

    Stupidest ever? Spell plague, tgen retconning it for 5e.

  11. - Top - End - #101
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by herrhauptmann View Post

    Stupidest ever? Spell plague, tgen retconning it for 5e.
    Yeah. That ones a doosy.

    D&D isn't a TCG, we don't need a new edition every 3 months.....

  12. - Top - End - #102
    Ogre in the Playground
     
    BardGuy

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by bjoern View Post
    D&D isn't a TCG, we don't need a new edition every 3 months.....
    Ehhh... 4E lasted as much as 3E, which is to say: 7 years.
    Metal Perfection - a template for creatures born on Mirrodin.
    True Ferocity - a simple fix for Orcs and Half-Orcs.
    Monastic Magus - a spiritual successor to the Unarmed Swordsage.
    Pathfinder-ish Synthesist - a simple fix making Synthesist Summoners follow polymorph rules.
    Sword & Sorcery for Sneaky Scoundrels - rogue archetypes/fixes that aim to turn the rogue into a warrior/caster.

  13. - Top - End - #103
    Ettin in the Playground
     
    Forrestfire's Avatar

    Join Date
    Mar 2007
    Gender
    Male2Female

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Socksy View Post
    Hennet's trousers are easily the stupidest thing done by WotC. They're even in the same book as the rules for donning armour! Let's see YOU put on or take off those trousers in one minute, game developers!
    Hilariously, they actually justified it at some point in the DMG, if I'm remembering correctly. Something like "Hennet's player decides that his character likes collecting belts" when talking about roleplaying various quirks.

  14. - Top - End - #104
    Titan in the Playground
    Join Date
    Jul 2010
    Location
    Kitchener/Waterloo
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    jedipotter being always wrong aside, Tome of Battle is legitimately pretty high on the stupid list. For a book intended to fix martial characters choosing to use terrible art, a silly world-spanning organization as the primary fluff, and flowery naming conventions was a choice that seems guaranteed to drive people away, almost as if they intended the book to fail.

    Add ToB's poor editing and the (already mentioned) problem with the errata (seriously, it's not so bad to accidentally release an errata document that's missing vital content...but then the first player to download it points that out, and you fix it by releasing the document you originally intended to publish. Doing anything else isn't just incompetence, it's intentional malice.) and you get a book that really is pretty emphatically stupid, even if the rules fit beautifully into the T3 sweet spot.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

  15. - Top - End - #105
    Bugbear in the Playground
    Join Date
    Dec 2012
    Location
    Curse word for the galaxy
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by squiggit View Post
    On that note... Stand-still full attacks are actually probably really high on my list.

    They're a silly strong damage multiplier that turns every combatant at level 6 (or 8 for 3/4ths BAB) into a stationary turret if they want to do any sort of appreciable damage.

    And it's just stuck as the default paradigm for martial classes forever. Yeah, ToB fixes it to a large degree... but then **** like Pathfinder clings to that terrible terrible mechanic as some sort of festering, fetid, moldering sacred cow.

    Full Attacks are awful. At least with stuff like the Soulborn or Divine Mind or CPsi or whatever it's one isolated thing you can quarantine from the rest of the system, but full attacks are integral to the game. Deep seated and entirely inoperable.
    Not forever no, 5th edition doesn't have it. So at some point, they did learn from their mistakes.

  16. - Top - End - #106
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by squiggit View Post
    On that note... Stand-still full attacks are actually probably really high on my list.

    Full Attacks are awful. At least with stuff like the Soulborn or Divine Mind or CPsi or whatever it's one isolated thing you can quarantine from the rest of the system, but full attacks are integral to the game. Deep seated and entirely inoperable.
    I'm yet to play like this, but I've heard of a houserule that basically gave everyone unlimited Travel Devotion for free. It kind of nerfs casters that already use all of their Swift Actions and gave access to move+full attack for mundanes. So it's not entirely inoperable, at least if you're willing to houserule it.

    Quote Originally Posted by herrhauptmann View Post
    Stupidest ever? Spell plague, tgen retconning it for 5e.
    What's that? I've never heard of spell plague...

  17. - Top - End - #107
    Bugbear in the Playground
    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by heavyfuel View Post
    What's that? I've never heard of spell plague...
    You're a lucky man.

    Well, basically it's a "soft reset" of sorts for a crippled (Forgotten Realms) setting. Which somehow succeeded in NOT making it better. And was just a big fat hamfisted attempt at bringing some grimdark to the setting. It didn't work.
    My homebrew

    Quote Originally Posted by Waker View Post
    This is the Playground. We're a repository of D&D Knowledge. Kinda like the Library of Congress, but with more screaming about RAW vs. RAI.
    Avatar by Terry576

  18. - Top - End - #108
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Xerlith View Post
    You're a lucky man.

    Well, basically it's a "soft reset" of sorts for a crippled (Forgotten Realms) setting. Which somehow succeeded in NOT making it better. And was just a big fat hamfisted attempt at bringing some grimdark to the setting. It didn't work.
    Well that explains why I've never heard of it. My setting knowledge is sub-par to say the least... I've learned about the Mournlands maybe like a month ago and I've been playing 3.e for about 10 years hahaha

  19. - Top - End - #109
    Bugbear in the Playground
     
    ArqArturo's Avatar

    Join Date
    Aug 2007
    Location
    Hermosillo, Sonora, Mexic
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Shining Blade of Heironeous!.
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

    Taken from The Devil's Dictionary

    Spoiler
    Show
    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  20. - Top - End - #110
    Barbarian in the Playground
     
    ElfWarriorGuy

    Join Date
    Nov 2012

    Default Re: Stupidest thing Wizards of the Coast released?

    I vote the truenaming third of tome of magic. Pact magic is amazing, and shadow magic, while falling short, can be used/fixed, but truenaming...
    I'M NOT CRAZY!!

    I just find sanity a rather dull affair

  21. - Top - End - #111
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    I can't think of anything to top the ToB errata. I really, really can't. The Truenamer is less dumb than that. The Monk is less dumb than that (proficient or nonproficient with unarmed strikes). The Divine Mind is less dumb than that. How the hell do you NOT NOTICE that?! And then just say "eh, good enough"?!

    I say second place might just have to go to the fluff sections of Drow of the Underdark (I admit, there's a lot of good crunch, but we're not talking about the crunch). It describes the most hilariously nonsustainable society ever, and then on the last page of the chapter, says something like "by this point you may be wondering how a society as murderous, unforgiving, and treacherous as drow society can exist at all. The short answer is, it can't. Drow society is completely unstable. The drow only continue to exist because Lolth wills it to be so." They have to spend half a page on what is basically a literal deus ex machina. They seriously have to pull in a god to fix all the problems, because it's too screwed up to actually work on its own. And then they said "yes, this is good; send it to the printers."

    Can't come close to the ToB errata, but it deserves mention.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  22. - Top - End - #112
    Barbarian in the Playground
     
    MilesTiden's Avatar

    Join Date
    Apr 2012

    Default Re: Stupidest thing Wizards of the Coast released?

    See, the funny thing is, I actually really like Truenamers. I should note, however, that I play gestalt almost exclusively, so I might be a little biased. >_>

    (Hence why I'm also fine with fighter and monk. They make fantastic carriers in a lot of cases.)

  23. - Top - End - #113
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Urpriest View Post
    jedipotter being always wrong aside, Tome of Battle is legitimately pretty high on the stupid list. For a book intended to fix martial characters choosing to use terrible art, a silly world-spanning organization as the primary fluff, and flowery naming conventions was a choice that seems guaranteed to drive people away, almost as if they intended the book to fail.

    Add ToB's poor editing and the (already mentioned) problem with the errata (seriously, it's not so bad to accidentally release an errata document that's missing vital content...but then the first player to download it points that out, and you fix it by releasing the document you originally intended to publish. Doing anything else isn't just incompetence, it's intentional malice.) and you get a book that really is pretty emphatically stupid, even if the rules fit beautifully into the T3 sweet spot.
    Oh, yes. Tome of Battle is a fun system, and it does its job well, but it has the worst fluff of any 3e supplement I've read. Especially the naming conventions. I really like the maneuvers/stances system, but the names... GAH
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  24. - Top - End - #114
    Titan in the Playground
     
    Jeff the Green's Avatar

    Join Date
    Feb 2010
    Location
    The Great PNW
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Extra Anchovies View Post
    Oh, yes. Tome of Battle is a fun system, and it does its job well, but it has the worst fluff of any 3e supplement I've read. Especially the naming conventions. I really like the maneuvers/stances system, but the names... GAH
    I'm actually okay with the names. The manga-/anime-esque naming conventions of Swordsage maneuvers are entirely appropriate, and the mundane ones that Warblade gets are actually fairly similar to the maneuvers from old fencing manuals.

    I also like Iron Heart being invented by the hobgoblins; it gave me an idea of how to make them actually worth their LA.

    The rest of the fluff is stupid, though. Especially the Warblade's.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  25. - Top - End - #115
    Bugbear in the Playground
    Join Date
    Mar 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    My favorite stupid ToB fluff is the stuff about the ancient secret space pirate art of throwing broadswords at people.

    Not sure if I love it or hate it.

  26. - Top - End - #116
    Titan in the Playground
     
    Jeff the Green's Avatar

    Join Date
    Feb 2010
    Location
    The Great PNW
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Anlashok View Post
    My favorite stupid ToB fluff is the stuff about the ancient secret space pirate art of throwing broadswords at people.

    Not sure if I love it or hate it.
    Wait, what? Admittedly I abandoned reading the Fluff after Warblade, but I've never even heard of that.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  27. - Top - End - #117
    Titan in the Playground
     
    Pex's Avatar

    Join Date
    Nov 2013

    Default Re: Stupidest thing Wizards of the Coast released?

    4E

    *ducks*

    Quote Originally Posted by OvisCaedo View Post
    Rules existing are a dire threat to the divine power of the DM.

  28. - Top - End - #118
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Apr 2014
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Pex View Post
    4E

    *ducks*

    The best part of this is how well the signature fits with the post.

    My vote for worst thing is the whisper demon art, and every other thing drawn by that guy who insists that everything is looking unnaturally at you with the weirdest head turning possible



    just, why?
    "No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
    Quote Originally Posted by Xefas
    As the old saying goes, "He who fights with monsters might take care lest he thereby get his ass wrecked."

  29. - Top - End - #119
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Jeff the Green View Post
    Wait, what? Admittedly I abandoned reading the Fluff after Warblade, but I've never even heard of that.
    Pretty sure it's the Bloodstorm Blade's fluff. Its knowledge is guarded by a githyanki mercenary guild of Warblades or some like that
    Last edited by heavyfuel; 2014-08-31 at 02:04 PM.

  30. - Top - End - #120
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Stupidest thing Wizards of the Coast released?

    Quote Originally Posted by Bluydee View Post
    The best part of this is how well the signature fits with the post.

    My vote for worst thing is the whisper demon art, and every other thing drawn by that guy who insists that everything is looking unnaturally at you with the weirdest head turning possible

    Spoiler: Not a pretty picture
    Show


    just, why?
    WHYYY

    It honestly looks like someone did an actually good drawing with it facing off to the left, but them some other terrible artist came along and drew a mis-proportioned, oversized head that he thought "was an improvement". Ouch.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •