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[Hybrid Class] Shadowblood Mage (Shadowcaster/Sorcerer)
SHADOWBLOOD MAGE (HYBRID CLASS)
Role: Shadowblood mages excel at wielding a blend of magical effects known as mysteries, and a select group of abilities specific to their bloodline. As they advance, their repertoire broadens.
Hit Die: d6.
Parent Classes:Shadowcaster and Sorcerer
Starting Wealth: 2d6 x 10gp (Average 70gp)
The shadowblood mage's class skills are Appraise (Int), Craft (any) (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (any) (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 2 + Int modifier.
Table: The Shadowblood Mage
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +2 +0 +2 Apprentice Mysteries, Bloodline Power, Cantrips 2nd +1 +3 +0 +3 - 3rd +1 +3 +1 +3 Bloodline Power, Bloodline Mystery 4th +2 +4 +1 +4 Versatile Shadowcaster 5th +2 +4 +1 +4 Bloodline Mystery 6th +3 +5 +2 +5 - 7th +3 +5 +2 +5 Bloodline Feat, Bloodline Mystery 8th +4 +6 +2 +6 Apprentice Mysteries (Spell-Like), Initiate Mysteries 9th +4 +6 +3 +6 Bloodline Power, Bloodline Mystery 10th +5 +7 +3 +7 - 11th +5 +7 +3 +7 Bloodline Mystery 12th +6/+1 +8 +4 +8 - 13th +6/+1 +8 +4 +8 Bloodline Feat, Bloodline Mystery 14th +7/+2 +9 +4 +9 Apprentice Mysteries (Supernatural), Initiate Mysteries (Spell-Like), Master Mysteries 15th +7/+2 +9 +5 +9 Bloodline Power, Bloodline Mystery 16th +8/+3 +10 +5 +10 - 17th +8/+3 +10 +5 +10 Bloodline Mystery 18th +9/+4 +11 +6 +11 - 19th +9/+4 +11 +6 +11 Bloodline Feat, Bloodline Mystery 20th +10/+5 +12 +6 +12 Bloodline Power
All of the following are class features of the shadowblood mage class.
-Weapon and Armor Proficiencies: Shadowblood mages are proficient with all simple weapons. They are not proficient with any type of armor. Armor of any type interferes with your gestures, which can cause your mysteries to fail when they function as spells.
-Cantrips: Shadowblood Mages learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but may be used an unlimited number of times in a given day. You begin play with 3 cantrips known, and gain a bonus cantrip known at 4th, and again at 8th, 12th, 16th and 20th.
Mysteries and Paths: You invoke mystical secrets called mysteries. You gain 1 mystery at 1st level, 3rd level and every class level thereafter. Up to 7th level you can learn only apprentice mysteries. At 8th level, you gain access to initiate mysteries and at 14th level you gain access to master mysteries. You can choose your new mystery from any category you have access to (including fundamentals).
-Shadow Magic progresses in very specific stages. You may not “jump ahead” in a path, although you do not need to complete a path if you do not wish to. Within a category (apprentice, initiate, master), you can only learn mysteries of a new level if you have learned at least 3 mysteries of a previous level (it doesn't matter whether they are 3 different mysteries or 1 mystery selected 3 times, see below), and you must know all previous mysteries within a path to select a mystery from that path. However you can always select the first mystery in a path of a category you have access to, even if you didn't complete the lower category paths.
-When you are capable of casting only apprentice mysteries, you cast them as though they were arcane spells. They do not require verbal or material components or foci, but follow all the normal rules for arcane spells. Observers can make a DC 15 Perception check to note that your shadow is making different gestures from the ones you make when you cast the mystery. Starting at 8th level your apprentice mysteries function as spell-like abilities. Your new initiate mysteries function as arcane spells and follow the rules above. Finally at 14th level your apprentice mysteries function as supernatural abilities, your initiate mysteries function as spell-like abilities and your new master mysteries function as arcane spells and follow the rules above.
-You can learn a mystery more than once. Each time you relearn a mystery you gain another set of uses of that mystery per day. If you learn all the mysteries of a path twice, you gain an extra use of each mystery on that path, as well as the Path Focus feat for that path. If you learn them thrice, you gain 1 more use of each mystery on that path, stacking with the previous bonus, and the Greater Path Focus feat for that path. These are passive, extraordinary effects.
-You can use each mystery you know once per day if it is cast as an arcane spell, twice per day if cast as a spell-like ability or thrice per day if cast as a supernatural ability. You must rest for 8 hours and meditate for 15 minutes each day to regain your use of mysteries.
-In order to cast a mystery, you must have a Charisma score of at least 10 + the mystery's level. The save DC for your mysteries equals 10 + mystery level + your Charisma modifier for mysteries cast as arcane spells and spell-like abilities and 10 + 1⁄2 Caster level + Charisma modifier for mysteries cast as supernatural abilities.
Your levels in this class count for the purpose of determining your overall caster level.
-Bloodline: Every shadowblood mage has a source of magic somewhere in their heritage that grants them their magic, bonus feats, an additional class skill, and other special abilities. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in their family's past. Regardless, this influence manifests in a number of ways. A shadowblood mage must pick one bloodline upon taking their first level of shadowblood mage. Once made, this choice cannot be changed.
-At 3rd level, and every two levels thereafter, a shadowblood mage learns a spell, derived from their bloodline. For all intents and purposes, these spells treated as mysteries of their spell level.
-At 7th level, and every six levels thereafter, a shadowblood mage receives one bonus feat, chosen from a list specific to each bloodline. The shadowblood mage must meet the prerequisites for these bonus feats.
-If the shadowblood mage takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means the bloodline of one of the classes must change. Subject to GM discretion, the shadowblood mage can change their former bloodline to make them conform.
-Versatile Shadowcaster: A shadowblood mage gains Versatile Shadowcaster as a bonus feat at 4th level.
Shadowblood Mage Bloodlines
The following bloodlines represent only some of the possible sources of power that a shadowblood mage can draw upon.
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