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    Default Saucerors [Class, or alternately, Spells]

    Okay, first things first. If you haven't played Kingdom of Loathing then this will seem quite silly. This class comes from that game, and I'm just making it usable for d20. I must warn you, it's probably a bit overpowered in relation to the standard classes, and several effects (most notably Jabaņero Saucesphere) need some definite work. The asteriked class abilities indicate those I'm unsure of, with a parenthetical note indicating why.

    Sauceror

    “I recall when I was young, and you all made fun of my dream. To say now that I have achieved that dream would be an understatement. It would be more accurate to say that I have tasted ultimate power.

    Do you know what ultimate power tastes like? I’ll tell you… it tastes like warm, spicy alfredo sauce.

    I LOVE alfredo sauce.”


    The Sauceror
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Saucery|5|3

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |-|6|4

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |-|6|5

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |-|6|6|3

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |*Expert Panhandling|6|6|4

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Elemental Saucesphere (saucespheres 1/day)|6|6|5|3

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Advanced Saucecrafting|6|6|6|4

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |-|6|6|6|5|3

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Jalapeņo Saucesphere (saucespheres 2/day)|6|6|6|6|4

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |-|6|6|6|6|5|3

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |-|6|6|6|6|6|4

    12th|
    +6/1
    |
    +4
    |
    +4
    |
    +8
    |-|6|6|6|6|6|5|3

    13th|
    +6/1
    |
    +4
    |
    +4
    |
    +8
    |Intrinsic Spiciness|6|6|6|6|6|6|4

    14th|
    +7/2
    |
    +4
    |
    +4
    |
    +9
    |Jabaņero Saucesphere (saucespheres 3/day)|6|6|6|6|6|6|5|3

    15th|
    +7/2
    |
    +5
    |
    +5
    |
    +9
    |-|6|6|6|6|6|6|6|4

    16th|
    +8/3
    |
    +5
    |
    +5
    |
    +10
    |-|6|6|6|6|6|6|6|5|3

    17th|
    +8/3
    |
    +5
    |
    +5
    |
    +10
    |Impetuous Sauciness|6|6|6|6|6|6|6|6|4

    18th|
    +9/4
    |
    +6
    |
    +6
    |
    +11
    |Diminished Gag Reflex|6|6|6|6|6|6|6|6|5|3

    19th|
    +9/4
    |
    +6
    |
    +6
    |
    +11
    |Immaculate Seasoning|6|6|6|6|6|6|6|6|6|4

    20th|
    +10/5
    |
    +6
    |
    +6
    |
    +12
    |*The Way of Sauce|6|6|6|6|6|6|6|6|6|6[/table]

    To change the sauceror to a ten-level prestige class:
    • Change spells to +1 arcane spellcasting level for each level of sauceror.
    • To find the new level for class abilities, divide the current level in half
    • Requirements are Spontaneous Arcane Caster level 5th, Profession(cook) 8 ranks, Brew Potion feat
    • Change Advanced Saucecrafting to match The Way of Sauce, but up to 4th level spells only


    Long engaged in an uneasy truce with the Pastamancers, the Saucerors protect the secrets of the Ancient Brotherhood of Gravymakers. As with the Pastamancers, saucerors are often openly scoffed at for their rather odd method of magic. They do not work with arcane powers; they work with arcane sauces. However, making fun of a sauceror to his face is a good way to lead to a very gooey death.

    Adventures: All saucerors are on a quest for knowledge, not just about the world, but about the Cosmic Sauce within them. Good saucerors aim to amplify their saucery to protect others, while evil saucerors more often than not tend to demonstrate the power of the Cosmic Sauce to those who find it amusing with violent or cruel methods. However, the motives of any two saucerors can be as different as ketchup and catsup.
    Characteristics: Saucerors cast their magic by drawing on an inner source, the Cosmic Sauce that permeates all of existence. They study more than sorcerers, but still have more freedom of casting than a wizard. Unlike sorcerers, saucerors have spent their free time cooking, as opposed to training with weaponry, and as such don’t have the same combat finesse as sorcerers.
    Alignment: The Cosmic Sauce, while it keeps the universe together, also influences it in unpredictable ways. As such, saucerors can be of any alignment, with no real trend in alignment preferences. Many simply choose to be neutral so that they may learn more about themselves without having to worry about others.
    Religion: As devotion to the study of the Cosmic Sauce is almost in and of itself a religion, saucerors generally don't follow any particular deity. When they do, they will often follow Boccob or a god that favors personal ability.
    Background: More often than not, saucerors learn the art of conjuring sauces from another, more studied sauceror. However, it’s not always as easy as that: it takes several years of dedication to learn that sauces aren’t created the way a wizard summons his magic, but rather by reaching into the store of Cosmic Sauce that other people call the soul. Hence, saucerors follow a sort of “push the hatchling out of the nest” mentality in their training. Once a sauceror has successfully gained basic mastery of the Cosmic Sauce, his brethren give him the respect he deserves.
    Races: All people are sauceworthy, but some are more sauceworthy than others. Dwarves and half-orcs are the least likely to take on the powers of the Cosmic Sauce, but only marginally. Halflings take to the Cosmic Sauce rather naturally, as their knowledge of cooking isn’t much or a stretch to saucecraft.
    Other Classes: Because the abilities of a sauceror, while potent, are limited in head-on combat, they enjoy working with more muscular classes, such as seal clubbers or turtle tamers. Although they are quite similar to pastamancers, they tend to be rather standoffish at best, and openly competitive at worst, when dealing with them. They also share an affinity with accordion thieves, as both suffer an amount of ridicule from the unenlightened.
    Role: Saucerors have two roles in an adventuring party. They can be counted on more than any other class as a damage dealer, as their saucery complements damage-dealing spells. Like sorcerers, they work well when complemented by another caster. Also like the sorcerer, saucerors enjoy a social aptitude that lets them play the part of the diplomat.

    Abilities: Charisma is important to the sauceror more than anything else because it determines the effectiveness of their spells, as well as the amount they can cast. Constitution is also important, as it helps them stay alive long enough to summon deadly sauces. Dexterity both helps them to aim their sauce streams and to avoid counterattacks, as any armor interferes with their saucecraft.
    Hit Die: d4

    Class Skills: The class skills for the sauceror are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

    Skill points at 1st level: (2 + Int modifier) x 4.
    Skill points at every other level: (2 + Int modifier).

    Class Features: The following are the class features for the sauceror.

    Weapon and Armor Proficiency: The sauceror is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a sauceror’s movements, which can cause his spells with somatic components to fail.

    Spells: A sauceror casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must.
    To learn or cast a spell, a sauceror must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sauceror’s spell is 10 + the spell level + the sauceror’s Charisma modifier.
    Like other spellcasters, a sauceror can cast only a certain number of spells of each spell level per day. His base daily spell allotment is identical to the sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.
    A sauceror’s selection of spells is extremely limited. A sauceror begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sauceror level, he gains one or more new spells, as per a sorcerer. (Unlike spells per day, the number of spells a sauceror knows is not affected by his Charisma score; the amount of spells known per level are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sauceror has gained some understanding of by study. The sauceror can’t use this method of spell acquisition to learn spells at a faster rate, however.
    Upon reaching 4th level, and at every even-numbered sauceror level after that (6th, 8th, and so on), a sauceror can choose to learn a new spell in place of one he already knows. In effect, the sauceror "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sauceror spell the sauceror can cast. A sauceror may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
    Unlike a wizard or a cleric, a sauceror need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

    Saucery: Because a sauceror’s magic comes from his mastery of sauces, he does not summon traditional magic. Whenever the sauceror casts a spell with an energy type for a descriptor (acid, fire, cold, electricity, sonic, or with KoL elements, hot, cold, stench, sleaze, and spooky) instead of dealing the listed type of damage, he randomly deals either hot (fire) or cold damage (50% chance of either). This also changes the descriptor of the spell to the appropriate type. Instead of calling energy like flames or lightning, the sauceror uses sauce at the appropriate temperature.

    For example, Edam, a sauceror, uses a fireball to get rid of a nearby orcish frat boy. Instead of a standard fireball, he calls a sauceball that explodes in a burst of chilled catsup (or ketchup). The sauceball, in this instance, deals cold damage. However, if Edam needs to follow up with a second sauceball, it could be changed to a blast of scalding teriyaki sauce.

    *Expert Panhandling: Thanks to the sauceror’s mad skillz at handling the pan, at 5th level they gain a +2 bonus to Diplomacy or Bluff checks when attempting to get some extra coin (or meat) from someone.

    (In the game, Expert Panhandling increases meat drops, meat being the currency for the game. However, as treasure is fixed in d20, I didn't know how to effectively translate it; this is my first attempt.)

    Elemental Saucesphere (Sp): At 6th level, a sauceror can, once per day, summon a layer of sauce around himself or an ally. This ability has a range of touch and draws attacks of opportunity. The sauce lasts for a minute per sauceror level, and has the following benefits:

    (standard energy system) Resistance to fire and cold 10, +2 to saves against poison, fear, charm, and compulsion effects

    (KoL energy system) Resistance to hot, cold, stench, sleaze, and spooky 10

    Advanced Saucecrafting: At 7th level, the sauceror gets the Brew Potion feat for free, thanks to their saucy powers. If they already have this feat, they may choose any other feat that they qualify for at the time.

    Jalapeņo Saucesphere (Sp): At 9th level, the sauceror gains an extra use of their Elemental Saucesphere ability per day, and can use those uses to instead call a Jalapeņo Saucesphere around a touched person. Whenever someone with a Jalapeņo Saucesphere is attacked in melee, the attacker must make a Reflex save (DC 14 + sauceror’s Cha modifier) or take 1d4 points of damage, which are given to the person attacked as temporary HP after the damage from the attack is resolved. This effect lasts for a minute per sauceror level.

    Intrinsic Spiciness: Whenever a sauceror of at least 13th level casts a sauce spell (one changed by the Saucery ability) it deals an extra point of damage for every four sauceror levels the caster has, due to the spiciness of their soul.

    Jabaņero Saucesphere (Sp): At 14th level, the sauceror gains another use of their saucesphere abilities per day, as well as a third one, the Jabaņero Saucesphere. Whenever someone with a Jabaņero Saucesphere is attacked in melee, the attacker must make a Reflex save (DC 17 + sauceror’s Cha bonus) or take 1d4 points of damage. This damage is sent to a "sauce reserve" for the target, which they may exchange for spells at any point in the duration of the effect (at a rate of 10 points per spell level). If they cast spontaneously, as a sauceror, they may use any of the spells of that level available to them, provided they have already used a spell slot of that level. If the recipient is a caster that prepares spells (such as a pastamancer) they may instead recall a used spell of the appropriate level. Jabaņero Saucesphere lasts for a minute per sauceror level.

    (I'm going with belboz's idea for this, as it fits with the ability in KoL. I'm worried just a bit about potential abuse, but hopefully the short duration combined with the damage needed to recover spells should put off spell abuse.)

    Impetuous Sauciness (Su): Whenever a sauceror of 17th level drinks a potion created by themselves or another sauceror, the duration is doubled (as if the effect was amplified by the Extend Spell feat).

    Diminished Gag Reflex (Ex): A sauceror of 18th level gains a +5 bonus on Fortitude saves against poison thanks to their familiarity with sauces and spices of all odors.

    Immaculate Seasoning (Sp): Upon reaching 19th level, a sauceror has an innate knowledge of the temperature of their Cosmic Sauce, and as such, their sauce spells are automatically set to the best temperature for the occasion, as follows:

    • If a creature takes extra damage from fire(hot) or cold effects, the sauceror casts sauce spells of that type.
    • If a creature is immune to hot or cold damage, the sauceror casts sauce spells of the opposite type.
    • If a creature has resistance to either type of damage, the sauceror casts sauce spells of the type the creature has less resistance to.
    • If neither energy type would deal more damage, the energy type remains randomly decided.


    Additionally, the save DCs of all their sauce spells increases by 2.

    *The Way of Sauce: At 20th level, a sauceror has attained complete mastery over not only their own Cosmic Sauce, but also any potions they create. They can now create potions for any spell up to 6th level that has a casting time of less than 1 minute.

    (In KoL, Saucerors can craft potions by summoning reagents and cooking them with fruit. The Way of Sauce greatly improves it so they can make even stronger potions. I figured upping the spell level limit was a good way to solve this, but if that's unbalancing, I also considered having potions maximized or some such where applicable.)

    If you just want to have some saucy spells for your own use, but don't want to allow saucerors:

    Elemental Saucesphere
    Abjuration
    Level: Clr 3, Drd 3, Sor/Wiz 3
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 min./level or until discharged
    Saving Throw: Fortitude negates (harmless)
    Spell Resistance: Yes (harmless)

    The odd sorcerer before you waves a ladle in front of himself, as if stirring an invisible pot, then turns the ladle and drops the "contents" onto himself. A second later, he begins to shimmer as if coated with a thin, translucent sauce.

    Elemental Saucesphere creates a layer of protective sauce around the recipient that provides some resistance to many elements, as well as some mental attacks. It grants the recipient fire and cold resistance 10, as well as providing a +2 bonus to saves against poison, fear, charm, and compulsion effects. (If you're using KoL elements, it instead grants resistance 10 to all energy types.) This overlaps protection from energy and resist energy, and does not stack with either one.
    Focus: A soup ladle.

    Jalapeņo Saucesphere
    Abjuration
    Level: Clr 3, Drd 3, Sor/Wiz 4
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 min./level or until discharged
    Saving Throw: Reflex negates (see text), Fortitude negates (harmless)
    Spell Resistance: Yes (harmless)

    The odd sorcerer before you waves a ladle in front of himself, as if stirring an invisible pot, then turns the ladle and drops the "contents" onto himself. A second later, he begins to shimmer as if coated with a thin, translucent sauce, and a spicy scent greets your nostrils.

    Jalapeņo Saucesphere creates a layer of protective sauce around the recipient that damages whoever attacks them, as well as revitalizing the injured person slightly. Whenever the recipient of the Jalapeņo Saucesphere is struck in melee, the attacker must make a Reflex save or take 1d4 points of damage. The recipient gains an equal amount of temporary hit points after the damage from the initial attack is resolved. This spell overlaps and does not stack with Jabaņero Saucesphere.
    Focus: A soup ladle.

    Jabaņero Saucesphere
    Abjuration
    Level: Clr 7, Drd 7, Sor/Wiz 7
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 min./level or until discharged
    Saving Throw: Reflex negates (see text), Fortitude negates (harmless)
    Spell Resistance: Yes (harmless)

    The odd sorcerer before you waves a ladle in front of himself, as if stirring an invisible pot, then turns the ladle and drops the "contents" onto himself. A second later, he begins to shimmer as if coated with a thin, translucent sauce, and a spicy scent greets your nostrils.

    Jabaņero Saucesphere creates a layer of protective sauce around the recipient that damages whoever attacks them, as well as energizing the injured person slightly. Whenever the recipient of the Jabaņero Saucesphere is struck in melee, the attacker must make a Reflex save or take 1d4 points of damage. This damage is sent to a "sauce reserve" for the target, which they may exchange for spells at any point in the duration of the spell (at a rate of 10 points per spell level). If they cast spontaneously, as a sauceror, they may use any of the spells of that level available to them, provided they have already used a spell slot of that level. If the recipient is a caster that prepares spells (such as a pastamancer) they may instead recall a used spell of the appropriate level. When the spell ends, any remaining unused sauce reserve points dissipate into the Cosmic Sauce from whence they came. This spell overlaps and does not stack with Jalapeņo Saucesphere.
    Focus: An iron soup ladle.
    Last edited by Kalir; 2007-03-16 at 04:29 PM. Reason: Learneded stuff things from the seal of clubber
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  2. - Top - End - #2
    Orc in the Playground
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    Default Re: Saucerors [Class, or alternately, Spells]

    Quote Originally Posted by Kalir View Post
    Okay, first things first. If you haven't played Kingdom of Loathing then this will seem quite silly.
    Of course, if you *have*, it'll seem quite silly anyway, but that will be a *good* thing.

    Elemental Saucesphere (Sp): At 6th level, a sauceror can, once per day, summon a layer of sauce around himself or an ally. This ability has a range of touch and draws attacks of opportunity. The sauce lasts for a minute per sauceror level, and has the following benefits:

    (standard energy system) Resistance to fire, cold, and acid 10, +2 to saves against fear, charm, and compulsion effects

    (KoL energy system) Resistance to hot, cold, stench, sleaze, and spooky 10
    I'd have said a bonus to saves vs. poisons, rather than acid resistance.
    Advanced Saucecrafting: At 7th level, the sauceror gets the Brew Potion feat for free, thanks to their saucy powers. If they already have this feat, they may choose any other feat that they qualify for at the time.
    What about sauces? The ability to make expensive material components into sauces that can create short versions of Time Stop when combined with mystical pastas seems critical.

    *Jabaņero Saucesphere (Sp): At 14th level, the sauceror gains another use of their saucesphere abilities per day, as well as a third one, the Jabaņero Saucesphere. Whenever someone with a Jabaņero Saucesphere is attacked in melee, the attacker must make a Reflex save (DC 17 + sauceror’s Cha bonus) or take 1d4 points of damage, and also haste the person attacked for a number of rounds equal to the damage dealt. This effect lasts for a minute per sauceror level, and when the saucesphere ends, any haste effects on the recipient end as well.

    (In the game, Jabaņero Saucesphere works almost identically to Jalapeņo Saucesphere, but instead gives MP. MP, in that game, stands for Mana, Mojo, or Muscularity Points, depending on your class, so I decided to consider it an energy boost. Any better ideas would be welcomed, especially for the spell version.)
    Hmm...perhaps increase a counter by number of HP damage the attacker takes, which can be traded in for extra spells any time that day at a cost of 10 points/spell level?
    Diminished Gag Reflex (Ex): A sauceror of 18th level gains acid (or stench) resistance 10 due to their extensive familiarity with sauces and spices of all odors. Additionally, they gain a +2 Fortitude save bonus to resist the effect of ingested poisons.
    Acids still seem strange. How about a +5 Fort save bonus against *all* poisons (inhaled sounds more appropriate than ingested anyway), and no resistance?

    Anyway, this is a lot of fun. Thanks.
    My latest homebrew: Gastrus

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    Dwarf in the Playground
     
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    Default Re: Saucerors [Class, or alternately, Spells]

    I demand Seal Clubbers!


    I personally think the 20th level ability is a bit weak...considering there is a PrC that lets characters make potions with spells up to 7th level...maybe 8th...I don't have the book right now. And this would have been before 20th level. So maybe up the potion spell level to 6th?


    Now you must make saucepan weapons as well...
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    Jade Phoenix Mages have the coolest capstone ability ever. They explode. Low on health? explode. Surrounded? expolde. Outsiders? explode. Explode? explode. Come back a few rounds later with all your hp.
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    Halfling in the Playground
     
    Kalir's Avatar

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    Default Re: Saucerors [Class, or alternately, Spells]

    Believe it or not, I have all the classes in mind for design eventually (although I was going to work on Turtle Tamers next). And the ability may be a tad weak, but consider that it's a base class and not a prestige class (unless you change it, and even then you get all the sauce spell benefits). Still, I could see going to 6th level.

    I originally wanted to fit as many energy types to the KoL elements as I could, which is why acid and stench translate so much. Of course, sonic and electricity (and spooky and sleaze) don't translate so easily, hence the save bonuses. I could see it changing to poisons though.

    I very much approve of your Jabaņero Saucesphere idea, but I worry that casting it on classes that don't use magic directly (rogues, disco bandits, what have you) would suffer as a result. Then again, those classes usually don't have that effect, do they? I'll think it over.

    As for the sauce/pasta mixing (like with Hell ramen, I assume) I'd like to get the food mechanics out of the way first. Once I do, though, I could see some potions that are nigh-useless on their own, but make powerful dishes when mixed with noodles.
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    Pixie in the Playground
     
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    Default Re: Saucerors [Class, or alternately, Spells]

    This is made of pure win and mega-awesome.

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    Barbarian in the Playground
     
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    Default Re: Saucerors [Class, or alternately, Spells]

    Don't forget the Disco Bandits! Moxious!

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    Default Re: Saucerors [Class, or alternately, Spells]

    They must have the disco eye poke. And the electric Bungaloo

    Yes, I cant remember them properly since its been a long time since I played it.

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