Results 1 to 14 of 14
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2014-09-06, 03:19 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Pennsylvania, USA
- Gender
Would the Tippyverse still exist if Wish teleportation could be blocked?
Seems to me that if either Wish no longer had the "regardless of local conditions" clause or Weirdstones and Forbiddance and Halaster's Teleport Cage and similar methods were able to block all teleportation, large areas could still be defended relatively easily by a few traps spewing out Weirdstones.
At the very least, small towns could still exist, I would think.
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2014-09-06, 04:41 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- Bed, probably
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Yes. The fundamental axiom of the Tippyverse is that Permanent Teleportation Circles allow for instant teleportation between cities. Wish-based teleportation is helpful, but largely irrelevant. And no, smaller towns still wouldn't exist.
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2014-09-06, 04:44 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Small towns DO exist in the tippyverse. There are large swaths of land that are not controlled or managed by the cities and in those regions hamlets etc. do exist.
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2014-09-06, 05:04 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
This lasts up until the point that someone grabs their local Truenamer and tells them to use
IRON HEART SURGESpell Rebirth.
Or they have an incorporeal critter with Antimagic Shackles act as a hole in the defences that a creature can be teleported to. Or just some of those shackles lying on the ground, I guess.
And even if it were to work, all this would stop would be teleporting armies directly into cities. It has pretty much no effect on the trade infrastructure that the Tippyverse evolves from.
It says a lot that the only thing I can think of that stops the Tippyverse cold and yet still allows for a usable campaign setting is the Seal of Binding (as seen with Pandorym and Shothragot).
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2014-09-06, 05:20 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
It says a lot that the only thing I can think of that stops the Tippyverse cold and yet still allows for a usable campaign setting is the Seal of Binding (as seen with Pandorym and Shothragot).Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-09-06, 05:45 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Forbiddance and Teleport Cage fall to Disjunction or anyone with Iron Heart Surge getting inside their covered area. There are another half dozen or so methods to open up holes in such defenses as well with their reliability generally depending on specific DM rulings (the big one being whether line of effect is needed for the blocker).
At the very least, small towns could still exist, I would think.
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2014-09-06, 05:46 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2014-09-06, 05:51 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
The question has largely been answered already, but just to add to the choir: yes, it would. Wish teleportation is ancillary, permanent Teleportation Circles are the keystone technology for Tippyverse.
"It's the fate of all things under the sky,
to grow old and wither and die."
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2014-09-06, 06:02 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Not even that.
Teleportation Circle
Level: Sorcerer 9, Wizard 9, Wu Jen 9, Sha'ir 9, Shugenja 9 (Air), Rune (DD) 9,
Permanency
Level: Sorcerer 5, Wizard 5, Wu Jen 5, Sha'ir 5, Court Herald 5, Magewright 5, Time 5,
You could just remove Teleportation Circle, of course. That would fix the problem pretty much completely. However: the Tippyverse, at its core, is just asking "what would the world look like if you tried applying the rules as written, changing and removing as little as possible?"
Removing Teleportation Circle (or all non-Commoner classes, or characters above 6th level) is not exactly running things RAW. The Seal of Binding is a RAW construct that shuts things down, however.
It's true, too!
SPELL REBIRTH
Level: 4
Duration: Instantaneous
Saving Throw: None
Reverse: Your words strip away a magical effect from your target. This utterance dispels the spell with the highest caster level affecting the target.
It's just crazy.
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2014-09-06, 06:05 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Wow, that's pretty... wow. That's... auto-dispel? Wow. And un-dispel? I have no words.
And since you mentioned Seal of Binding, what books is it from? All that google is giving me is stuff relating to KotSS, because it has "seal" in the class name and does soul binding.Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2014-09-06, 06:09 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Elder Evils. The key search term was actually "Pandorym".
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-09-06, 06:15 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Elder Evils, the sign of the highest CR Elder Evil in the book.
It shuts down all teleportation on the plane and its the only non epic, RAW, way to do so.
It is also one of those things that makes a great addition to any Tippyverse setting just for the sheer chaos that it brings (although it does need a few alterations to stop the high level casters from just going and dealing with it, I tend to use knocking out magic users for 1 day per level.).
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2014-09-06, 06:21 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Sweden
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Yeah, it's Pandorym's Sign. More specifically his Overwhelming Sign.
Overwhelming: All conjuration (calling, summoning, and
teleportation) effects cease to function. Divination effects that
contact extraplanar beings (such as commune and contact other
plane) are likewise foiled. Divine spellcasters attempting to
replenish their spells for the day incur a 20% chance per spell
of not gaining the spell or spell slot. Divine spells are cast at –4
caster level, and turn or rebuke attempts take a –20 penalty on
the check and damage rolls.
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2014-09-06, 06:33 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Would the Tippyverse still exist if Wish teleportation could be blocked?
Third party, but the Torch of the Burning Sky (from War of the Burning Sky) can be a big impediment for teleportation effects: anyone teleporting takes 1d6 damage per 10' traveled. No save. No range limitation listed, but I'd assume it's planar.
Yes, yes, plenty of people get immune to damage (or at least dying from it), but it puts into place a rather large gulf between the haves and have nots: either you are nigh-epic with de facto damage immunity from one source or another, or you are a mage-peasant who has to hoof it everywhere or else get toasted by dimension door.
The other interesting side-effect is that it weaponizes baleful transposition in a humorous way.Wiki - Q&A - FB - LIn - Tw
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