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2014-09-20, 06:48 PM (ISO 8601)
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Re: Path of War now out! What do you like?
I'm rather liking the Warder and the Battle Templar, particularly as future options for an Inquisitor I'm playing. However I had some questions about them and this looks like the best place for answers.
Based on my reading, the Battle Templar's Ordained Knight ability only progresses the divine class abilities the character already possess, so an Inquisitor4/Warder1/Battle TemplarX would get to stack their BT levels with Inquisitor for the purposes of determining the number of Bane rounds, however they would not actually gain the Bane ability until they actually take that 5th level of Inquisitor, correct?
Similarly, while not specifically mentioned, I assume Ordained Knight progresses Inquisitors' Judgment ability (please correct me if this is not the case). If this is true, what then becomes of the Second Judgment ability, for despite being an extension of an ability being progressed by O.K., it is actually a distinctly separate ability. Based on my conclusion for the Bane ability, this too would have to wait until the appropriate Inquisitor level has been reached. Is this also correct?
And finally, if my character were a Warder using the Black Thorn Knight Tradition to swap Golden Lion for Black Seraph, if he took a level of Battle Templar, would Golden Lion be thrust back upon him, or would he be able to continue to swap it for Black Seraph?
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2014-09-20, 07:15 PM (ISO 8601)
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- Sep 2011
Re: Path of War now out! What do you like?
Hi, it's me again.
I'm going to come out and say why I complained about Awakened Blade (AKA the 30%) and Blade Caster (I only like it because I've figured how to abuse it, it's not very good normally) is that I have good grip on what they do. The Battle Templar is hard to gauge against it's contemporaries because the effect is vague and I am not an expert on PF Domains/etc.
As an aside, if being vague like this is okay, my homebrew ToB/PoW class that scales a team bonus (Auras from Marshal/Dragon Shaman, Bardic Music, and stuff like that) can just be vague. Hoewever, I think a sidebar would be better for this. Like, the Table reads "+1 leader class bonus", and the Class Feature reads "You count as one level higher for a class feature that gives a bonus to your allies," and a sidebar that describes a list of what it affects (both RAW and RAI), and guidelines for a DM to add later features.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2014-09-21, 01:10 AM (ISO 8601)
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- May 2009
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Re: Path of War now out! What do you like?
Noticed the (oddly named) Barroom Brawler feat in ACG that gives martial flexibility 1/day. Sadly not actually martial flexibility and incompatible with Extra Martial Flexibility, but it's nice to have to be able to pull out manuvers you don't know.
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2014-09-21, 11:34 AM (ISO 8601)
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- Feb 2013
Re: Path of War now out! What do you like?
Hey I was wondering your opinion on the supernatural disciplines. What do you guys think is the overall better discipline. Silver Crane, Black Seraph or Veiled Moon? And in which order would you rate them?
As I see it Silver Crane is very powerful from the get go (the level 1 stance is pretty insane) but Veiled Moon gets better and better the higher the levels get. Black Seraph seems kind of weak compared to what Silver Crane gives you (easy compare those 2 because they are alignment opposites).
I personally think Veiled Moon offers the most utility but in combat Silver Crane takes the crown. Thoughts?
edit: also Veiled Moon is kind of campaign dependant. In a ethereal heavy campaign it's basically mandatory)
In order of appearance:
-Bring it on
-Correct. It progresses the feature but doesn't actually give it to you
-Also correct. The second Judgement isn't part of the Judgement classfeature but rather it's own feature gained at 8th level
-This is a weird case. Yes you should be able to. The martial traditions swap out one of your disciplines. It's not limited to being only possible at one point in time meaning you can swap out later too. Seems legit.Last edited by Feint's End; 2014-09-21 at 11:43 AM.
Xeph Nomad by the marvellous Iron Penguin
[PF] Slicing, Clawing and Smashing: a Guide to the Pathfinder Psychic Warrior {WIP, PEACH}
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2014-09-21, 11:43 AM (ISO 8601)
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- Dec 2013
Re: Path of War now out! What do you like?
The upper stances of Black Seraph are hard to beat, though, as are their charge maneuvers (no AoO or AC penalty? Winning!). Veiled Moon is crazy good, though.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2014-09-21, 11:44 AM (ISO 8601)
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Re: Path of War now out! What do you like?
Veiled Moon is heads and shoulders above Silver Crane for out of combat utility.
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2014-09-21, 11:45 AM (ISO 8601)
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- Feb 2013
Re: Path of War now out! What do you like?
Hmm good point. Just reread some of them and they are nice. But I feel like Primal Fury already does that pretty well. Black Seraph and Silver Crane are hard to measure against each other because they do quite different things.
Veiled Moon seems to be the new t3 discipline. It offers so much things for out of combat.Xeph Nomad by the marvellous Iron Penguin
[PF] Slicing, Clawing and Smashing: a Guide to the Pathfinder Psychic Warrior {WIP, PEACH}
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2014-09-21, 02:27 PM (ISO 8601)
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- May 2012
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- In the Playground. Duh.
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Re: Path of War now out! What do you like?
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-21, 02:33 PM (ISO 8601)
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- Dec 2013
Re: Path of War now out! What do you like?
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2014-09-21, 03:28 PM (ISO 8601)
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- May 2012
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Re: Path of War now out! What do you like?
Wait, that might not work. Readying maneuvers takes 10 minutes, and Martial Flexibility lasts only 1 minute. Is there any way to get around this? Do you necessarily need access to your maneuvers to ready them? Or is this whole idea torpedo'd?
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-21, 03:52 PM (ISO 8601)
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- Dec 2013
Re: Path of War now out! What do you like?
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2014-09-21, 04:08 PM (ISO 8601)
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- Nov 2008
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Re: Path of War now out! What do you like?
I'd like to see some modifications to the "grant yourself cover" mechanic. Like using it as a move action, or recovering maneuvers while you do it, or letting it affect multiple edges of your space. Letting you shield bash with them would take away some of their distinctiveness, so I'm not a fan of the idea.
Last edited by Prime32; 2014-09-21 at 04:12 PM.
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2014-09-21, 05:54 PM (ISO 8601)
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Re: Path of War now out! What do you like?
I agree with Prime on this; while I could certainly see a shield bash done after a charge with a tower shield (running wall, etc), I would prefer it to be kept as a pure defensive option - just not a kinda bad one.
While we're talking about suggestions, how about an animal companion archetype that lets them effectively use Martial Training without retraining cheese?
Or, y'know, just an animal companion providing archetype for one of the classes and/or an initiator one for Hunter/Ranger.Last edited by Ilorin Lorati; 2014-09-21 at 05:58 PM.
There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2014-09-21, 06:07 PM (ISO 8601)
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- Sep 2014
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Re: Path of War now out! What do you like?
Grabbing a stance works, as you can just swift-action enter the stance to use it. Lightning Recovery doesn't, as it recovers a maneuver as a free action immediately after using it, which requires it to be readied (and used) in the first place.
As a free action, after you've use a martial strike, counter, or boost, you may instantly recover that maneuver. You may do this once per day.
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2014-09-22, 11:06 AM (ISO 8601)
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Re: Path of War now out! What do you like?
Mayhaps you might be persuaded to add a feat similar to Adaptive Style? I'd actually like to see that, mostly so my pet Brawler build can flourish, but I question whether it's actually necessary in PoW. It was basically a feat tax for the Swordsage (who honestly could have gotten it for free as a bonus feat without breaking anything) in ToB.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-22, 11:24 AM (ISO 8601)
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Re: Path of War now out! What do you like?
I looked though the PDF, and I have some questions: the maneuvers/stances/whatever are readied at the start of the day, and recharge after every encounter, right? How you supposed to use them outside of combat? My question is more 'what exactly is that system' than 'but RAW when didn't actually read all the rules'.
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2014-09-22, 11:37 AM (ISO 8601)
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Re: Path of War now out! What do you like?
My interpretation is that you just use it (because it's readied) and then immediately recover it afterwards as a standard (since there's no encounter, so it probably won't matter that you spent an action you wouldn't've used anyway to recover it immediately). Just like no one makes you count out exact move actions to walk outside combat, it's a thing that would fall under "just use it".
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2014-09-22, 11:52 AM (ISO 8601)
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- Feb 2010
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Re: Path of War now out! What do you like?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2014-09-22, 12:03 PM (ISO 8601)
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- Sep 2007
Re: Path of War now out! What do you like?
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2014-09-22, 01:41 PM (ISO 8601)
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Re: Path of War now out! What do you like?
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2014-09-22, 02:35 PM (ISO 8601)
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- Oct 2013
Re: Path of War now out! What do you like?
How about a fix for it then? Maybe something like (With cleaner language):
Originally Posted by Adaptive Style
It's no longer a feat tax, since it's not a better recovery method. Instead it becomes a bit of a safety net for FOMO initiators. You don't have to worry that you're readying the wrong maneuvers, you just have to know that it's action-costly to swap.
Edit: added a line at the end about reducing the cost of out-of-combat maneuver changing, since it stops making sense if you can change 10 maneuvers in 1 minute (10 standard actions, not even counting FRA recovery)Last edited by IAmTehDave; 2014-09-22 at 02:41 PM.
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2014-09-22, 02:58 PM (ISO 8601)
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- May 2012
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- In the Playground. Duh.
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Re: Path of War now out! What do you like?
Fair enough. I guess I'll just use Adaptive Style in my PoW games. It's not exactly like ToB and PoW are impossible to reconcile. Still, have to say, loving what's been released, and looking forward to Path of War 2: War Harder. I don't care if it's not the actual title, all sequels have a title following that format in my head.
EDIT: Before you ask, the third installment is always Whatever 3: The Electric Boogaloo.Last edited by malonkey1; 2014-09-22 at 03:07 PM.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-09-22, 05:27 PM (ISO 8601)
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- Jun 2012
Re: Path of War now out! What do you like?
Theorycrafting a bit on a Zweihander and I came across a few questions that I'd like to see if I could get clarified.
Under Resolving a stance or maneuver:
Attack Rolls: Many maneuvers include an attack of
some kind. All offensive combat actions, even those
that do not deal damage directly (such as bull rush or
trip), are still considered attacks. All maneuvers that
opponents can resist with saving throws, that deal
damage, or that otherwise harm or hamper subjects
are considered attacks.
Additionally, Martial Power grants 50% extra temporary HP if wielding any shield. Does a Zweihander Sentinel count as wielding a shield when using a two handed weapon in conjunction with their Armament Shield and/or Zweihander Training class abilities for the purpose of this feat?
Aaaand finally, Kill the Wounded lists Range: Any Attack, but specifically calls out a melee attack in the fluff text. I'd been assuming that these maneuvers functioned with ranged attacks, but just noticed the fluff in there.
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2014-09-23, 10:51 AM (ISO 8601)
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Re: Path of War now out! What do you like?
I have a slight question regarding Battle Templar and Oracle. The Ordained Knight class feature mentions unique divine abilities from a previous class, then mentions an Oracle's Curse specifically. What about Oracle's Revelations? Do they fall under the "unique divine abilities" category?
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2014-09-23, 01:53 PM (ISO 8601)
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Re: Path of War now out! What do you like?
That's not a bad possibility. We may bring in an adaptive style-like feat then, just the old one made my brain hurt so I told it to get off my lawn.
These are both valid names and receive my support. Thank you!
I didn't change that to any attack; too broad. But if the maneuver you're doing causes damage, than the attack generally has to do inflict damage as well. That being said... eh? I leave it up to your DM to say. I think it could be good for a lot of them, but I don't see how a disarm could inflict 10d6 points of damage unless you're cutting off the person's arm.
Armament Shield does count for that feat, definitely.
You have to make the melee attack, but an ally can make a melee OR ranged attack to use that.
No, just the Curse. It's the specific abilities listed there; Inquisitor's the only one who gets the OR option.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2014-09-23, 03:03 PM (ISO 8601)
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- Jun 2012
Re: Path of War now out! What do you like?
Hrmm, I'll talk to the DM though I like your ruling; Kill The Wounded (no bonus damage on your attack) still makes for some fun tripping options. If I were running a game, I'd be tempted to allow substituting combat maneuvers in for melee attacks as part of a strike. I could see the damage fluffed as hitting your head from the fall from a trip, or a really vicious bullrush etc. Not fully sure I understand how tripping someone with the blade of a scythe doesn't slice their legs badly, to begin with.
Right now eyeing, for level 8:
Primal Warrior Stance,
Tactical Snap,
Disparity Blow,
and Kill The Wounded as pretty solid choices for a Zweihander Sentinel tripping build.
Any Playgrounders see some other good synergies for such a character?
Also debating a build I like to call Just Say No (to armed opponents) based around Extended Defense and Blade-Breaking Counter. Maximize movement, screw acrobatics, just run through your enemies smashing their weapons left and right.
Sunder might make more sense for working in conjunction with Strikes. In those instances you are dealing damage, albeit to a weapon. Greater Sunder just makes it even nicer.
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2014-09-23, 04:43 PM (ISO 8601)
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Re: Path of War now out! What do you like?
Possibly dumb question - is there a conversion guide for the ToB disciplines and PrCs? If I wanted to use PoW as a base and bring in the ToB maneuvers, where would each school's stuff go? And did anyone already adjust the ToB PrC and/or feat requirements to fit into PoW?
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2014-09-23, 05:04 PM (ISO 8601)
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Re: Path of War now out! What do you like?
I don't think there's been one done yet, but I'd certainly like to see one. The disciplines couldn't be all that hard to modify; the primary issue that I'd see would be in the classes themselves.
There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2014-09-23, 05:08 PM (ISO 8601)
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Re: Path of War now out! What do you like?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2014-09-23, 07:00 PM (ISO 8601)
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Re: Path of War now out! What do you like?
In my opinion the associated skills are the main problem concerning disciplines, I don't remember exactly but most of them would be keyed to Acrobatics due the way Paizo folded the skills and Diamond Mind even lost it's associated skills (autohypnosis works, but it "suffers" .that is is a Psionic only skill, at least as I can tell). For Prestige classes I think there wouldn't be much trouble besides adjusting the skill ranks requirement.
As far as mapping disciplines to the new classes I think that giving Devoted Spirit, &Iron Heart->Warder/Zealot, Diamond Mind & White Raven->Warlord and Shadow Hand & Setting Sun->Stalker/Harbringer(Maybe?) could work; Stone Dragon could again be an every-man discipline which everyone can pick, Desert Wind and Tiger claw overlap a bit much with new disciplines so I'm not sure, since Mystic apparently will have an "energy/magical" bent I guess Desert Wind could work for them.