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  1. - Top - End - #31
    Titan in the Playground
     
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    Default Re: Questions that can't be answered... Answered by RAW

    A20: Forty two.
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    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  2. - Top - End - #32
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by gooddragon1 View Post
    A 15:Art Objects

    Q 19: What are feelings?
    A 19: As per the doom spell*, feelings are something that causes the shaken condition.

    To expand a bit: emotions are, by calm emotions, what causes barbarians to rage and enables people to be aggressive. Some Morale boni and a bard's inspire ability, as well as fear and confusion also counts. Empathy, a psionic power, lists Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness and "others".

    *The only place in the SRD to use "feeling" to mean emotion, as opposed to the senses, esp. touch
    Resident Vancian Apologist

  3. - Top - End - #33
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Snowbluff View Post
    A20: Forty two.
    This. So much.


    Q21 Can a computer become sentinent?

    Q22 Is all this an artificial world created by robots who took over the real world?
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  4. - Top - End - #34
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    Default Re: Questions that can't be answered... Answered by RAW

    Well played Snowbluff. Well played.

  5. - Top - End - #35
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Dalebert View Post
    Q 4 Does size really matter?
    A4 (alternate): Also not a lady, but I feel the need to point out that size modifiers are a significant part of successful grappling.

  6. - Top - End - #36
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    Default Re: Questions that can't be answered... Answered by RAW

    A21 Animate objects coupled with awaken construct would be able to provide sentience to a computer, in addition to many other pieces of technology.

  7. - Top - End - #37
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    Default Re: Questions that can't be answered... Answered by RAW

    A 17 As animals, groundhogs (aka woodchucks) are incapable of manipulating objects like a humanoid in order to do a throw maneuver. The best way to answer this is by casting Anthropomorphic Animal on the woodchuck which would allow one set of limbs to manipulate objects and weapons as well as hands. The question remaining is how big of a piece of wood is an anthropomorphic groundhog strong enough to lift AND throw. The distance being irrelevant to a question of volume/mass, we can focus on improvised weapons to allow the groundhog to pick up the largest chunk it's STR rating will allow and would allow it to throw.

    A groundhog can get as large as about 30 lbs. This reasonably puts it's STR at about 3 with a maximum carrying capacity of 30 lbs, or it's own weight. This is also the listed strength of a common cat, despite an average cat only weighing about 5 lbs and being considered moderately overweight at 10 lbs. A creature can actually lift twice it's carrying capacity but we will assume that to throw something, you need to be able to lift it over your head which is limited to your max carrying capacity. Throwing a two-handed weapon is a full-round action. We could consider simple thrown one-handed weapons made of wood in order for it to be a standard action, but this almost certainly would result in a much smaller amount of wood being chucked over the same time period based on the significant weight difference.

    It would need to spend an action to pick it up and a full round to throw as a two-handed weapon. Therefore, if a woodchuck could chuck wood, it could chuck about 30 lbs every other round to a distance of 50 ft (the max range of all improvised weapons).

    A trivia bonus: The etymology of the name woodchuck is unrelated to wood or chucking. It stems from an Algonquian (possibly Narragansett) name for the animal, wuchak.
    Last edited by Dalebert; 2014-09-10 at 10:53 AM.
    If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?

    In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.

    Crystal Mage -- a homebrewed arcane tradition

  8. - Top - End - #38
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    Default Re: Questions that can't be answered... Answered by RAW

    A22: No, true seeing and divinations would have established this. Further robots have a much better place well suited to them, Mechanus.

    Q23: What is in the eye of the beholder.
    Last edited by Brookshw; 2014-09-10 at 10:47 AM.
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
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  9. - Top - End - #39
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    Default Re: Questions that can't be answered... Answered by RAW

    A23 Depends on which eye. If you're referring to the beholder's primary eye, it has a cone-shaped antimagic field emanation. Its smaller, subordinate eyes also have their own effects.

  10. - Top - End - #40
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    Default Re: Questions that can't be answered... Answered by RAW

    A23 Endless opportunity to poke it out, become a Beholder Mage, and break the game.
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  11. - Top - End - #41
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    Default Re: Questions that can't be answered... Answered by RAW

    Q 24

    Who created (the) god(s)?

  12. - Top - End - #42
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    Default Re: Questions that can't be answered... Answered by RAW

    Q 25 What's love got to do with it? (please excuse the grammar)

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    Last edited by Dalebert; 2014-09-12 at 09:42 AM.
    If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?

    In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.

    Crystal Mage -- a homebrewed arcane tradition

  13. - Top - End - #43
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by aethel27 View Post
    Q 24

    Who created (the) god(s)?
    A 24

    E. Gary Gygax and Dave Arneson
    also
    Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison

    source - deities and demigods.

  14. - Top - End - #44
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    Default Re: Questions that can't be answered... Answered by RAW

    A24: depends on where in d&d mythology you land. An overgod is a good starting point. Other answers include Gary Gygax, David Anderson, and various editors. Further for gods that rose to divinity but started as mortals could be summed up as their parents or the particulars of their ascention. The exception is Garl Glittergold who does not actually exist but is rather an illusion perpetuated by the gnomes (bloody gnomes).

    A25: its an targetting element of sorts for identifying who's drawing the short stick in regards to the spell Love's Pain.

    Q26: what is the sound of one hand clapping?
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
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  15. - Top - End - #45
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    Default Re: Questions that can't be answered... Answered by RAW

    A18 & A26
    The sound of a monk using quivering palm.

    Q27
    How young can you die of old age?

    Q28
    What is the speed of darkness?

    Q29
    Do three headed fire dragons have heated arguments with themselves?

    Okay enough bad puns......
    Last edited by Yanisa; 2014-09-12 at 12:39 PM.
    Proudly addicted to pointing out where exactly rules can be found.

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  16. - Top - End - #46
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    Default Re: Questions that can't be answered... Answered by RAW

    A 28
    Darkness
    Evocation [Darkness]
    Casting time: 1 standard action
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

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  17. - Top - End - #47
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    Default Re: Questions that can't be answered... Answered by RAW

    I expected the answer, just didn't want to answer my own question to point out:
    Quote Originally Posted by Eldan View Post
    Q13:
    What is the speed of light?
    Quote Originally Posted by gooddragon1 View Post
    A13:
    Depends on whether it's quickened or not. If quickened it is a swift action to cast a light spell. If not quickened it is a standard action. In some cases light may be slower. Light and some other things are treated as occurring instantaneously. I can say this because of multispell. As you can cast multiple light spells in a round to a limit of as many light spells as you have the multispell feat and spell slots then the speed of light is infinite with infinite multispells and spell slots.
    Quote Originally Posted by Yanisa View Post
    A28
    What is the speed of darkness?
    Quote Originally Posted by Red Fel View Post
    A 28
    Darkness
    Evocation [Darkness]
    Casting time: 1 standard action
    Terry Pratchett be damned, darkness is as fast as light.

    Q30
    So if a Darkness Wizard and a Light Wizard cast the spell at the same time at each-other, who would be faster (and thus win)?
    Proudly addicted to pointing out where exactly rules can be found.

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  18. - Top - End - #48
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    Default Re: Questions that can't be answered... Answered by RAW

    Q27: 72 for Humans (page 109 PH)

  19. - Top - End - #49
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    Default Re: Questions that can't be answered... Answered by RAW

    A30
    Whichever had Improved Initiative.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

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  20. - Top - End - #50
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Sith_Happens View Post
    Q 16

    If a tree falls in a forest and no one is there to hear it, does it make a sound?
    A 16
    Speak with Plants suggests that ordinary plants have enough sense of their immediate surroundings to answer questions about them, so there is always someone present to hear it.

  21. - Top - End - #51
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Red Fel View Post
    A30
    Whichever had Improved Initiative.
    Derp. >_<
    And here I was hoping to ask a question in the vain of "what happens if a unstoppable force hits a immovable object".
    Proudly addicted to pointing out where exactly rules can be found.

    Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.

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    What effects allow a saving throw?
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  22. - Top - End - #52
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    Default Re: Questions that can't be answered... Answered by RAW

    A30: That's called counterspelling and darkness wins.
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
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  23. - Top - End - #53
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Yanisa View Post
    Derp. >_<
    And here I was hoping to ask a question in the vain of "what happens if a unstoppable force hits a immovable object".
    Clearly, an opposed skill check. Bull rush, if I'm not mistaken.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  24. - Top - End - #54
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Yanisa View Post
    I expected the answer, just didn't want to answer my own question to point out:





    Terry Pratchett be damned, darkness is as fast as light.

    Q30
    So if a Darkness Wizard and a Light Wizard cast the spell at the same time at each-other, who would be faster (and thus win)?
    A30: irrelevant, light and darkness can be used to counterspell each other, the duel would look like two crazy old men shouting and waving their hands at one another

    Edit: wow thread moving fast today
    Last edited by Lanson; 2014-09-12 at 11:57 AM.

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Yanisa View Post
    A29 Q29?
    Do three headed fire dragons have heated arguments with themselves?
    A 29
    Red Dragons are 'Always Chaotic Evil'. Chaotic Evil is described as 'hot tempered, vicious, arbitrarily violent and unpredictable.' Therefore the answer is yes.

  26. - Top - End - #56
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by avr View Post
    A 29
    Red Dragons are 'Always Chaotic Evil'. Chaotic Evil is described as 'hot tempered, vicious, arbitrarily violent and unpredictable.' Therefore the answer is yes.
    Not necessarily a 3 headed Solar Dragon is Lawful Neutral and is there fore to be much less likely to engage in that behavior.

  27. - Top - End - #57
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by aethel27 View Post
    Not necessarily a 3 headed Solar Dragon is Lawful Neutral and is there fore to be much less likely to engage in that behavior.
    What in the multiverse gives you the idea that Lawful alignment prohibits arguing? It actually encourages it, as debate over the laws and what they are, mean, and should be is very common. Moreso than with chaotic alignments, who would be far more likely to resort to force, deceit, or simple "to heck with it, I'm doing it my way" in order to get their way. Less arguing that way; more (likely) fighting.

  28. - Top - End - #58
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    Default Re: Questions that can't be answered... Answered by RAW

    Let's look at it in another way: If you were glued to two other people, each with their own thoughts and opinions, would you argue with them? Chances are the answer is: 'yes'.

    You know, I just got an idea for a human who grafted clones of his own head onto himself (multiheaded template), with the heads constantly claiming that they, and not their colleague-heads, are the original one.
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  29. - Top - End - #59
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Dire_Stirge View Post
    Let's look at it in another way: If you were glued to two other people, each with their own thoughts and opinions, would you argue with them? Chances are the answer is: 'yes'.

    You know, I just got an idea for a human who grafted clones of his own head onto himself (multiheaded template), with the heads constantly claiming that they, and not their colleague-heads, are the original one.
    Reminds me of the Calvin & Hobbes story arc with the Duplicator...
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    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  30. - Top - End - #60
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    Default Re: Questions that can't be answered... Answered by RAW

    A 30 Improved Initiative is irrelevant since the question specified "at the same time". They have the same initiative roll. Also, they're not counter-spelling since the question said "cast at each other". Since the light spell has no particular effect other than allowing the other wizard to see better and the darkness spell impedes the other wizard, and assuming both failed to resist the effects (creatures get a save), then one has a light spell on his body and the other has a Darkness spell. We'll also assume both made their touch-attack rolls as these are touch range. Since the light spell is not a higher level than the Darkness, it fails to suppress it. The light-inflicted wizard can move away and see better. The darkness-inflicted one cannot. I'd say the Darkness caster wins in an even fight.

    Sidenote: A light spell of equal level to a darkness fails to brighten it. I think we can therefore conclude that Darkness is greater than Light in general .
    Last edited by Dalebert; 2014-09-13 at 07:59 AM.
    If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?

    In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.

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