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2014-09-10, 09:27 AM (ISO 8601)
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- Sep 2011
Re: Questions that can't be answered... Answered by RAW
A20: Forty two.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2014-09-10, 09:46 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: Questions that can't be answered... Answered by RAW
A 19: As per the doom spell*, feelings are something that causes the shaken condition.
To expand a bit: emotions are, by calm emotions, what causes barbarians to rage and enables people to be aggressive. Some Morale boni and a bard's inspire ability, as well as fear and confusion also counts. Empathy, a psionic power, lists Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness and "others".
*The only place in the SRD to use "feeling" to mean emotion, as opposed to the senses, esp. touchResident Vancian Apologist
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2014-09-10, 10:28 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Questions that can't be answered... Answered by RAW
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2014-09-10, 10:31 AM (ISO 8601)
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- Dec 2013
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Re: Questions that can't be answered... Answered by RAW
Well played Snowbluff. Well played.
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2014-09-10, 10:31 AM (ISO 8601)
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- Jan 2006
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2014-09-10, 10:36 AM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Questions that can't be answered... Answered by RAW
A21 Animate objects coupled with awaken construct would be able to provide sentience to a computer, in addition to many other pieces of technology.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2014-09-10, 10:39 AM (ISO 8601)
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- Jan 2013
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- New Hampshire
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Re: Questions that can't be answered... Answered by RAW
A 17 As animals, groundhogs (aka woodchucks) are incapable of manipulating objects like a humanoid in order to do a throw maneuver. The best way to answer this is by casting Anthropomorphic Animal on the woodchuck which would allow one set of limbs to manipulate objects and weapons as well as hands. The question remaining is how big of a piece of wood is an anthropomorphic groundhog strong enough to lift AND throw. The distance being irrelevant to a question of volume/mass, we can focus on improvised weapons to allow the groundhog to pick up the largest chunk it's STR rating will allow and would allow it to throw.
A groundhog can get as large as about 30 lbs. This reasonably puts it's STR at about 3 with a maximum carrying capacity of 30 lbs, or it's own weight. This is also the listed strength of a common cat, despite an average cat only weighing about 5 lbs and being considered moderately overweight at 10 lbs. A creature can actually lift twice it's carrying capacity but we will assume that to throw something, you need to be able to lift it over your head which is limited to your max carrying capacity. Throwing a two-handed weapon is a full-round action. We could consider simple thrown one-handed weapons made of wood in order for it to be a standard action, but this almost certainly would result in a much smaller amount of wood being chucked over the same time period based on the significant weight difference.
It would need to spend an action to pick it up and a full round to throw as a two-handed weapon. Therefore, if a woodchuck could chuck wood, it could chuck about 30 lbs every other round to a distance of 50 ft (the max range of all improvised weapons).
A trivia bonus: The etymology of the name woodchuck is unrelated to wood or chucking. It stems from an Algonquian (possibly Narragansett) name for the animal, wuchak.Last edited by Dalebert; 2014-09-10 at 10:53 AM.
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition
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2014-09-10, 10:45 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Questions that can't be answered... Answered by RAW
A22: No, true seeing and divinations would have established this. Further robots have a much better place well suited to them, Mechanus.
Q23: What is in the eye of the beholder.
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2014-09-10, 10:50 AM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Questions that can't be answered... Answered by RAW
A23 Depends on which eye. If you're referring to the beholder's primary eye, it has a cone-shaped antimagic field emanation. Its smaller, subordinate eyes also have their own effects.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2014-09-10, 11:32 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Questions that can't be answered... Answered by RAW
A23 Endless opportunity to poke it out, become a Beholder Mage, and break the game.
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2014-09-12, 09:22 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Questions that can't be answered... Answered by RAW
Q 24
Who created (the) god(s)?
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2014-09-12, 09:36 AM (ISO 8601)
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- Jan 2013
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- New Hampshire
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Re: Questions that can't be answered... Answered by RAW
Q 25 What's love got to do with it? (please excuse the grammar)
Last edited by Dalebert; 2014-09-12 at 09:42 AM.
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition
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2014-09-12, 09:44 AM (ISO 8601)
- Join Date
- Apr 2013
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2014-09-12, 09:59 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Questions that can't be answered... Answered by RAW
A24: depends on where in d&d mythology you land. An overgod is a good starting point. Other answers include Gary Gygax, David Anderson, and various editors. Further for gods that rose to divinity but started as mortals could be summed up as their parents or the particulars of their ascention. The exception is Garl Glittergold who does not actually exist but is rather an illusion perpetuated by the gnomes (bloody gnomes).
A25: its an targetting element of sorts for identifying who's drawing the short stick in regards to the spell Love's Pain.
Q26: what is the sound of one hand clapping?
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2014-09-12, 10:32 AM (ISO 8601)
- Join Date
- Sep 2012
Re: Questions that can't be answered... Answered by RAW
A18 & A26
The sound of a monk using quivering palm.
Q27
How young can you die of old age?
Q28
What is the speed of darkness?
Q29
Do three headed fire dragons have heated arguments with themselves?
Okay enough bad puns......Last edited by Yanisa; 2014-09-12 at 12:39 PM.
Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-09-12, 11:29 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Questions that can't be answered... Answered by RAW
A 28
Darkness
Evocation [Darkness]
Casting time: 1 standard actionMy headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-12, 11:43 AM (ISO 8601)
- Join Date
- Sep 2012
Re: Questions that can't be answered... Answered by RAW
I expected the answer, just didn't want to answer my own question to point out:
Terry Pratchett be damned, darkness is as fast as light.
Q30
So if a Darkness Wizard and a Light Wizard cast the spell at the same time at each-other, who would be faster (and thus win)?Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-09-12, 11:44 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Questions that can't be answered... Answered by RAW
Q27: 72 for Humans (page 109 PH)
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2014-09-12, 11:46 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Questions that can't be answered... Answered by RAW
A30
Whichever had Improved Initiative.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-12, 11:49 AM (ISO 8601)
- Join Date
- Feb 2008
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2014-09-12, 11:51 AM (ISO 8601)
- Join Date
- Sep 2012
Re: Questions that can't be answered... Answered by RAW
Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
___
What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-09-12, 11:52 AM (ISO 8601)
- Join Date
- Apr 2013
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2014-09-12, 11:52 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Questions that can't be answered... Answered by RAW
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-12, 11:55 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Questions that can't be answered... Answered by RAW
Last edited by Lanson; 2014-09-12 at 11:57 AM.
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2014-09-12, 11:58 AM (ISO 8601)
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- Feb 2008
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2014-09-12, 01:30 PM (ISO 8601)
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- Oct 2013
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2014-09-12, 01:57 PM (ISO 8601)
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- Jan 2006
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Re: Questions that can't be answered... Answered by RAW
What in the multiverse gives you the idea that Lawful alignment prohibits arguing? It actually encourages it, as debate over the laws and what they are, mean, and should be is very common. Moreso than with chaotic alignments, who would be far more likely to resort to force, deceit, or simple "to heck with it, I'm doing it my way" in order to get their way. Less arguing that way; more (likely) fighting.
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2014-09-12, 02:09 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Questions that can't be answered... Answered by RAW
Let's look at it in another way: If you were glued to two other people, each with their own thoughts and opinions, would you argue with them? Chances are the answer is: 'yes'.
You know, I just got an idea for a human who grafted clones of his own head onto himself (multiheaded template), with the heads constantly claiming that they, and not their colleague-heads, are the original one.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2014-09-12, 02:17 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Questions that can't be answered... Answered by RAW
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
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Spoiler: Current Characters
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2014-09-12, 02:51 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- New Hampshire
- Gender
Re: Questions that can't be answered... Answered by RAW
A 30 Improved Initiative is irrelevant since the question specified "at the same time". They have the same initiative roll. Also, they're not counter-spelling since the question said "cast at each other". Since the light spell has no particular effect other than allowing the other wizard to see better and the darkness spell impedes the other wizard, and assuming both failed to resist the effects (creatures get a save), then one has a light spell on his body and the other has a Darkness spell. We'll also assume both made their touch-attack rolls as these are touch range. Since the light spell is not a higher level than the Darkness, it fails to suppress it. The light-inflicted wizard can move away and see better. The darkness-inflicted one cannot. I'd say the Darkness caster wins in an even fight.
Sidenote: A light spell of equal level to a darkness fails to brighten it. I think we can therefore conclude that Darkness is greater than Light in general .Last edited by Dalebert; 2014-09-13 at 07:59 AM.
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition